Court of Fools
[SINGLE PLAYER VERSION]

Changelog:
-single player mode/entities added; deathmatch mode largely unchanged,
 except for an additional teleporter/corridor to the upper grenade room;
 and slightly increased lightning gun ammo
-some tweaks to textures/geometry and additional detail added
-compatibility: this version will not work on QW servers
-custom skybox not included in this release (get it from original zip)

negke (December 31, 2020)


[Original text file:]

================================================================
BASE FILE FOR CUSTOM LEVELS

Title                   : Court of Fools
Filename                : rhoqtdm1_final.zip
Author(s)               : Seth Gorden (a.k.a Rhoq)
Email Address           : smgorden@gmail.com
Description             : Deathmatch map for 4-12 players
================================================================

* Play Information *

Level Name              : Court of Fools (Final)

Single Player           : N/A
Team Deathmatch   		: 2v2, 4v4 
Free For All			: 4-12 Players
.map   Included         : Yes
Waypoints Included		: Yes, FrikBot compatible waypoints,
							Place .way, .wa1, .wa2 files in maps folder with the .bsp

Software needed to play : Tested with Quakespasm and WinQuake.
							FrikBot needed for waypoints.
							Modern engine needed for colored lighting.

Comments                : Version 1: Speedmap'd! Built this in one day.
							No trim, not many details. But I think the flow is decent,
							pending some testing. 
						: Version 2 Update: Additional ammo and one additional weapon.
							Rebuilt two significant areas, and added an additional
							back hallway to connect the two interior areas of the map. 
						: Final: Building out the tops of walls and stuff that were boring.
							Set the "Gem" shaped blocks and shrubs on fixtures so they
							look more like an intended fixture. Put in one pseudo-secret.
							Clip brushes for clean navigation. Skybox'd and Fog'd. 
						: WinQuake notes: Some of the entities flicker in and out,
							but it's functional and looks decent.
							
Gameplay				: Includes 1 player start, and 12 deathmatch start locations.

* Construction *
Base            : Original map
Build Time      : ~24 hrs
Times & stats   :System Used      : Windows 7x64, Intel i7 cpu @ 3.40GHz, 16GB RAM
                 Qbsp             :	0.510 seconds elapsed
                 Vis (-level 4)   : 8.0 seconds elapsed
                 Light (-extra)   : 3.924 seconds
                 Brushes          : 887
                 Entities         : 109 entities read, 17 are lights
                 Texures          : 29 unique textures used

Texture WAD used: id1
Editor(s) used  : J.A.C.K.
Known Bugs      : N/A

* Legal Stuff *
--------------------------
This map was created by Seth Gorden (a.k.a. Rhoq).
Final version completed Jun 6th 2018.
Brush Textures by id Software.
Skybox produced by Colin Lowndes using a properly licensed copy of TerraGen. The author granted permission to distribute these sky boxes under the GNU General Public License version 2.