
Date: July 6 2003 -----------
======================================================================

Title               : Hrimturt - (Short for Hrimfaxi turtlemaps)
		      There are two levels:
			Let.bsp : Let there be more light.
			pow.bsp : Pow r. toc h.
			
Filename            : hrimturt.zip
Author              : Peter Srensen
Email address       : hrimfaxi@tdcadsl.dk
URL                 : www.hrimfaxi.dk

Other maps by autor : hrim_sp1 ("Frying obstacles" released at easter 2003)
		      
                      q1tm2_hrim (Turtlemap 2 week of 15-22 Dec. 2002)
                      Found in the pack q1tm2.zip at www.hrimfaxi.dk

Special thanks to   : All the folks at func_msgboard for their daily input ;-).
		      ID software for making Quake in the first place. What would we do without it?                 

* Play infomation *

Single player : Sure!
Co-op         : nope
Team Fortress : Nope
C-T-F         : Nope
Deathmatch    : Nope
                
                
New textures  : I got these textures from various sources
		The first map is mostly ID's own base textures.
		The second map was mostly made with the jf1.wad by john fitzgibbons! 
		- If you see any of your textures and want the credit - then mail me and I will correct 
		the mistake.

New Qc : Yes! I used the Custends mod by Carl Glave .
	 

Bugs   : None known!


* Construction *

Base            : From scracth 
Editor Used     : Worldcraft 1.6

Build time      : Oh! Under 7 days a map - Build with the deadline limit of a turtlemap, (one week)
		  Build sometime during 2002.
			
                      ****************---------------------------------****************

* Additional info *

Description: - I release this levelpak at Quake expo 2003.
	       
	       I didn't finish any of the other maps I am working on, so I looked on the Harddisk  
	       and found these older levels and decided that, although they are small and quickly 
	       done, they had to be my contribution on Quake expo 2003 singleplayermap day!

	     - There are only one skill level suported. 

	     - Monster count:
	       Level 1 - Let there be more light:   87
	       Level 2 - Pow r. toc h.          :   64


Installation: 

	The Pak File contains all required files and models. 
	
	Make a directory in your quake folder and name it Hrimturt. (Ie. C:\Games\quake\Hrimturt\ ) 
	Extract all files in this .zip to it.
	If you are running GLQuake (or one of the new variations of it), create a shortcut that runs 
	quake with the following parameters: 

		-game Hrimturt 

	Other parameters may also be added here.
	
	When in game you bring down the console and write

		map let.bsp

	And your fragging!


Included in this .zip: pak0.pak (All files and level)
		       hrimturt.txt (this text)


         *********************----------------------------------***********************

Disclaimer		: I assume no responsibility for anything of any sort
			  in any way, shape, or form,for any screw-ups
			  or even minor inconveniences this level causes you,
			  , nor any other person,living or dead -- that you
                          have or will ever have any contact with in even the
                          slightest form.
			  This level has been tested and tested, so it shouldn't
                          mess with your computer or anything else remotely 
                          associated with it (exept maybe your social
                          life).  But if it DOES, then too damn bad.  Don't come
                          cryin' to me.  It must be something YOU did.



* Copywrite stuff *

This level may be included in any format such as disks, cds on the front of 
magazines BBS and other stuff i can't think of AS LONG AS THIS TEXT FILE IS 
SUPPLIED WITH THE LEVEL IN ITS ORIGINAL FORM WITH NO ALTERATIONS WHATSOEVER. OK?
This file is provided by the author "as is", and any expressed or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.

Conditions of distribution:

This map may be distributed providing:

(i) That it remains wholly unmodified and that this text file is also provided 
 and is unmodified

(ii) That it should be distributed as to no cost to the recipent such as through
     stupid "pay for levels that cost nothing" compilations.

(iii) That the copywrite notice and diclaimer remains intact


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		HAPPY QUAKREXPO	2003 TO ALL THE QUAKERS OUT THERE!
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