====================================================================================================
Title                   : Forsaken
Filename                : Forsaken.zip
Author                  : Colossus
Email Address           : [REDACTED] Discord:Colossus#7937
Version:		: 1.0 [Final]
Description             : Runic themed using exclusively id1 textures and copper mod as a base, features a new custom song.

* Play Information *

Level Name              : Forsaken
Single Player           : Yes
Cooperative             : Yes 
Deathmatch              : No
Difficulty Settings     : Yes (Easy, Normal, Hard, Nightmare)

====================================
* Construction *
Editor(s) used: Trenchbroom
Music: Thou Art Forsaken (Original Composition by Colossus) 
Textures:Quake 101.wad
====================================

================================================
How to Install and Play:
Copper mod comes bundled with the installation so just drag the forsaken folder into your Quake directory and you are all good to go.
Once in game bring up the developer console and type "game forsaken" after it loads then type "map forsaken" both commands without the quotes!
Alternatively you can create a shortcut with your sourceport of choice and create a shortcut using -game forsaken +map forsaken
I also tested the map and it works on the remaster, just drop the forsaken folder into the rerelease folder and follow step 1.
================================================

================================================
Comments:This is my first Quake map! Gameplay is tricky and combat heavy, would reccomend playing on one difficulty lower than what you normally do. Nightmare is possible but not fair. :)
For co-op I added 3 extra player starts so supports up to 4 players total, there is more resources for the other players but no additional monsters added.
================================================

==================================
Special Thanks to the Playtesters:
Grue - For teaching me the basics of trenchboom, providing guidance throughout each stage of development and cleaning up the brushwork and texturing near the end. 
Flecked - Extensive playtesting of multiple versions, provided feedback and also helped to find and fix bugs as well as gameplay/texturing issues.
PalmliX - Did the lighting for the map and also provided various visual and balacing feedback.
Meowgi -  Taught me a lot about level design and combat dynamics thanks for always encouraging me to run with my crazy ideas. Also  came up with the idea for the perimeter shamblers featured in the final fight.
riktoi - Balance feedback and also helped out with various trenchboom tips.
pqpace - Balance feedback and is the master of the clip brush. 
fuGue_tv - for being my dad
Immorpher64 - Master of everything 64, gave balance feedback.
Newhouse - Gameplay feedback and various mapping tips.


==================================


Additional Credits to:
Lunaran for copper mod, it made the mapping process much more seamless. 
dumptruck_ds for his trenchboom tutorial series on youtube.

All rights reserved.
Distribution / Copyright / Permissions 
============================================================
Copyright (c) 2022 - Colossus

Quake is a registered trademark of id Software, Inc.

This map may be electronically distributed only at NO CHARGE to 
the recipient in its current state, MUST include this txt & pdf file, 
and may NOT be modified IN ANY WAY.
 
UNDER NO CIRCUMSTANCES THIS MAP TO BE DISTRIBUTED ON PHYSICAL MEDIUM WITHOUT PRIOR WRITTEN PERMISSION.
============================================================