[8/2010]======================================================================

Title                   : Red Slammer

Author                  : negke

Website                 : http://negke.quaddicted.com

Description             : Small to medium-sized terracotta style map.

			  It was started as a simple oldschool level that
			  would only take a short time to make. Unfortunately,
			  in the end it required much longer to finish than
			  anticipated.

			  The level features an in-built skill selection panel 
			  as well as an option to switch to an alternative
			  game mode ("Carnage" - all weapons/all monsters
			  awake/four keys required to unlock the exit). To
			  access it, jump on the slipgate within the first ten
			  seconds after mapstart.
						  
Thanks		        : efdat, gb, necros, Scragbait, SleepwalkR, Spirit
			  
==============================================================================

Installation and Playing

Copy mappi.* into your Quake\id1\maps directory and run the game with the
following command line: e.g. Glquake.exe -heapsize 32000 +map mappi

Difficulty settings can be changed in the map itself.

==============================================================================

Map Information:

Game			: Quake

Single player           : Yes

Cooperative             : Yes

Deathmatch              : Yes 

Difficulty settings     : Yes

CD track		: 9

Textures		: Medieval.wad

Known bugs		: Rogue teleporter ambience at 0,0,0

			  A couple of flickering entities and greyflashes in
			  WinQuake -> increase r_maxedges and r_maxsurfs to
			  5000

Tested with		: Fitzquake 0.85, DarkPlaces 4-Aug-10, GlQuake 0.97,
			  WinQuake 1.09, QuakeSpasm 0.85.3

==============================================================================

Construction:

Editor   		: GtkRadiant 1.5

construction time       : Two months, on and off

Brushes                 : 6663

Entities		: 1963

==============================================================================

Copyright/Permissions

This level is released under the terms of GNU General Public License v2 or
later. You may use the map source as a base to build additional levels as long
as you release them under the same license and make the source available, and
give proper credit.

You may distribute the level in any electronic format as long as you include
this file unaltered in the original archive and keep it free of charge.

==============================================================================