Where Breath is the Only Sound

A singleplayer Quake map, built for version 2.2 of the Quoth mod. Made for Map
Jam 7, focused on levels inspired by Andrew "Than" Palmer's APSP2:

  http://celephais.net/board/view_thread.php?id=61341

The map was designed for Quakespasm 0.92.0; it may work well in other engines,
but hasn't been extensively tested, so be careful. Quoth fans who use the
Darkplaces engine, please note that this map begins by disabling the console
variable 'sv_gameplayfix_nogravityonground'; Quoth enables it by default, but
downward moving lifts become a problem, so it's disabled here.

All original source material is included, but take note that you'll need a copy
of Quinstance to compile the various bits and pieces:

  https://github.com/ItEndsWithTens/Quinstance

If that's too much hassle you can always take a look at jam7_tens.map, which is
a copy of the Quinstance output, after all instances were collapsed.

Rob Martens
robert.martens@gmail.com
http://www.gyroshot.com

August 20th, 2016

==============================================================================

Single Player: Yes
Coop: Yes, but untested
Deathmatch: No
Difficulty levels: Yes
Enemies: 22 / 24 / 26
Music: Track 10 - Falling / Violence Inside

==============================================================================

Editor:
  Jackhammer 1.1.1064

Compilers:
  tyrutils-ericw c9a0f5

Extra tools:
  Wally 1.55b
  TexMex 3.4
  Quinstance 0.3.0
  Blender 2.77a
  OBJ-2-MAP v1.2.1 beta
  Regard3D 0.9.0
  Gimp 2.8
  
Build time:
  ~2 weeks of half-hearted experiments on and off, then 5 days of last minute
  abject terror actually building the map.

Compile time:
  CSG/BSP: 10 seconds
  VIS: 32 seconds
  LIGHT: 3 minutes 9 seconds

Build machine:
  Pentium G3258 @3.2Ghz
  8GB RAM
  GTX 650, 1GB

==============================================================================

Copyright (c) 2016 Rob Martens
All rights reserved.
