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Release date: January 2021
Quake 1 Single Player Map for Copper

============================================================

Title:            second second second

Author:           quasiotter / Daniel P. Lopez

Email address:    oliverblueberry@gmail.com

Twitter:	  @oliverblueberry

URL:              oliverblueberry.info

Description:      map made for sm211
============================================================

Single Player:	  yes
Cooperative:	  no
Tourney:          no
Deathmatch:       no
Team deathmatch:  no
CTF:              no
Monster Count:	  0
Secret Count: 	  0
Lighting:	  just white
Custom Music:     yes (track54.ogg)
Custom Textures:  yeah but they're just flats lol
Mod Required:	  Copper 1.15
Tested on:	  Quakespasm

============================================================

hi. {O:

i decided to make everything as simple as possible. but i still ended up going over the time limit by a couple hours? i don't know how the rest of the mappers do it.

the gameplay was inspired by secend by Stuffed Wombat (https://stuffedwombat.itch.io/secend), which is a fangame of Minit (https://devolverdigital.itch.io/minit). i'm specifically inspired by the former because it's extremely simple and minimal and quick. 

the visuals were inspired by two things:
a) early-ass 3d computer graphics, pre-playstation era. specifically the colony by david alan smith (https://archive.org/details/TheColony_Macintosh) is what got me excited. 
b) this tweet: https://twitter.com/hilkojj/status/1348277603216592896?s=20, a wip game by hilko janssen

i made the music. i used bosca ceoil (https://boscaceoil.net/), which i used to randomly place notes until i thought it was funny enough. it turned out darker than i wanted but i don't know how to make cheerful music so oh well.

for more, see the postmortem at https://oliverblueberry.neocities.org/quakemapping.html

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programs used:
trenchbroom 2020.2
ericw's compiling gui
bosca ceoil
wally
texmex
audacity

============================================================
Thanks:

n a i t e l v e n i for organising the jam
id Software
Quake Mapping Discord for help and support
dumptruck_ds for tutorials
kreathor for textures (not in final map)
serious love to everyone who worked on trenchbroom. it's way too good
quake community. love u

============================================================
Distribution / Copyright / Permissions 

Copyright (c) 2021 Daniel P. Lopez

All rights reserved.

Quake is a registered trademark of id Software, Inc.

You MAY not distribute this file in any format.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
============================================================
