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Title       : One Ranger Two Boomsticks
Date        : 15th October 2016
Files       : jam8_pritchard.bsp
			  jam8_pritchard.map
			  jam8_pritchard.txt (this one!)
			  l_swampn_d_*
Author      : Jack "Pritchard" Viney
Website     : 
Description : Close quarters map with a focus on weaker weapons and enemies.

Skybox      : Desaturated l_swampn_ to suit the jam palette
Textures    : Mostly Kingpin textures, about two from hexen2 and a few cut together myself from other wads

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Extended description:
My first released map for Quake! Not my first map ever, though. 
A few apologies:
- Not many differences between the difficulties. I didn't really have time to rebalance them, so 
  normal is much more like Hard than i'd like (Hard only has 2 extra enemies!)
- The end sucks, both visually and gameplay wise. If I were to do it again, I'd replace it with a large arena 
  rather than try and fix what's there now.

Anyway. I'm generally pretty happy with how this map turned out. Since I'm still starting out with 
Quake and brush-based mapping in general, I still learn new things at a pretty frequent pace. 
You'll probably be able to tell as you play - the start of the map is generally less detailed than some of the later areas,
although due to time constraints the quality peaks in the middle of the map, rather than towards the end.
I'm cautiously optimistic about the gameplay here. I've had a small amount of feedback before this release, but this is the first
time something of mine will be out for a general audience. I hope it goes down well!

Also, try removing the ad/gfx/palette.lmp file (keep it someplace safe!) and playing my map! It works in colour :) 
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copyright:        CC BY-NC-SA 4.0

additional        
compilers and    
Dev tools:        Tyrutils-ericw V0.15.8
                  TexMex 3.4 by Mike Jackman (organize textures)

engine:           Designed and tested to work with the following engines:
QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)

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Map Information:

Game          : Quake SP only
Coop/DM       : Perhaps? A coop spawn exists, never tested.
Difficulty    : Easy 70, Normal 87, Hard 89 - Monsters
Textures      : kp_full.wad, hexen2.wad, misc.
Editor        : TrenchBroom 2.0.0 Beta 2f3c498
Build Time    : ~2 weeks (First crash log generated 30/9/2016)

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Distribution / Copyright / Permissions 

Quake I is a registered trademark of id Software, Inc.

Please follow the conditons of the CC BY-NC-SA 4.0 license in regards to the map sources,
and please respect copyright in regards to the .bsp and its included textures.

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