================================================================
Title                   : Ephermerality (hayduke2.bsp) *Beta* 
Author                  : Malcolm Sailor (aka hayduke)
Email Address           : sailorm@cs.usask.ca (Nothing to do with
				sailor moon)
Misc. Author Info       : (part time) Member of the Black Star Coven
			  Author of 30+ Doom2 levels

Description             : Nightmarish level with eerie lighting and lots of 
			  fiends and Ogres:)

			  My first Quake effort, good texture alignment,
			  lighting and architecture, and as always attention
			  to pacing and gameplay. Actually has a coherent 
			  theme(!)

			  Note: there is _no_ gold key. Don't waste your time
			  looking for it. THe way over is rocket jump. The
			  reason for this being beta is because I'm not sure
			  if this is a good idea or not, some people don't know
			  how to rocket jump. I'd really like to hear your 
			  opinion.

Additional Credits to   : Yahn Bernier for BSP, the most powerful editor on
			  the net. (And for implementing a feature I asked for 
			  before I asked for it:)

			  Those who tested the level;                          
			  Neil, Sverre, Zied, John, Dad, anyone else?

			  Those who _would_ have tested if they had a quake-
			  capable comp:
			  Matt

			  Adam Mckee for spending like 12 hours at my house
			  working on my computer <g>

================================================================

* Play Information *

Single Player           : Yes, built for it.
Cooperative             : No, I've never met a single Quaker who played
			  Coop.
Deathmatch              : Yes, isn't bad, its non-linearity and small size
			  makes it fairly good.
Difficulty Settings     : 'course. If its too hard, then play easier, don't
			  whine about the difficulty... (sorry, but people often
			  did with my doom levels. Because a level is too
			  hard for you doesn't mean the author made it
			  impossible or something...
New Sounds              : No
New Graphics            : No.

* Construction *

Base                    : An alienated and psychopathic weirdo.
Build Time              : 40 hours? Over a week...
Editor(s) used          : BSP, if you take the time to learn it it is by
			  far the best.
Known Bugs              : Possibly, if you find any, email me, please!
			  This was tested for the most part with GLQuake, so
			  there may be problems in Quake if so tell me.
			  (not too say that I didn't test it a bunch in
			  regular Quake too, though)

Compile Machine         : p166 w/32 megs
Qbsp                    : Approx six minutes
Light -Extra            : Approx 7 minutes
vis -level 4            : approx 15 minutes:)

* Copyright / Permissions *

You may distribute this Map freely so long as it is for _Non_Profit_ and this
file is also distributed intact. If you wish to distribute this level for
profit mail me, although I doubt you'll get my permission.

If you modify this level in anyway, please mail me before doing _anything_ with
it...
