Oh boy, where do I even start with this one?
Probably the same way as with the map, which is without a plan.

Yeah, I had no plans for this map, I just opened TB and started mapping.
It lead to the layout being pretty much a straight line, not a good thing if You have access to all three dimensions and You end up using them mostly for decoration.
The scale also suffered a lot, even though the map looks huge, it really isn't. All it does is wasting space, but it looks cool... I guess...

Due to the lack of any plans, I tried to implement ideas as I went along, which worked out until the conveyor belt part. After that I couldn't think of anything for a while.
At first You were supposed to go via two different routes in order to unlock access to the landing pad, but I scrapped that idea and settled on fully linear experience.
Fortunately the pacing isn't as bad as I thought, still not ideal, but considering most of it is ripped straight out of my head it's not that bad. It's not an excuse though.

Another thing that made things difficult and even underwhelming at times is the enemy design of malice. While swat guys, torchers and rioters are fun to play around, probes and hunters are atrocious.
I really thought that hunters will be a formidable opponents. Turns out You can just stay outside of their incredibly short range and since they are slow, they won't be able to do anything to You.
At least banshees are ok, but the games AI also renders them useless a lot of the time as they can easily get stuck on simple geometry. Again, that's why You first research stuff and plan accordingly,
Instead of rushing in hoping for the best.

Anyway, I hope You at least had some fun, I actually did, but I made it so it would be weird if I released something I didn't enjoy playing. Have a nice day.