"ethycs0fL3gacy"
by Christopher Nicolas "hexcalk" Maeder (born January 22, 1996ce)
Website/Blog: hexcalk.blogspot.com
Mail: 2oanswer4orquestionme@gmail.com

Map specifications:
Texture wads; wizard
Editor used; Trenchbroom 1.1.6
Keys; Silver
Machine(s) tested (+compiled); An 4.0 GHz intel Core i7 desktop with GTX 960, and a 1.9 GHz i3 laptop.

Instructions:
Insert neg2betahc.bsp to /id/maps/ and subsequently launch Quake. Next, either type "skill #" into the console or go through any one of the four skill-selecting portals in the game's start map, then bring up the console again to type in "map neg2betahc" and you enter the level.

Info:
Yes, a single-player version of a scrapped negke deathmatch map named "neg!ke #2" (neg2beta), courtesy of Hexcalk myself. It took less than one week to complete. Initially planned for release after hc2, but due to how so much fun it is the map is out before hc2 (still in development)! =) Not much else to say on this matter...

...Except for one thing: the GPL 2.0 license is used here as opposed to my previous work "hc0: Peripheral Fundament", that is in the public domain; the map, titled by me "ethycs0fL3gaci" (because the original one had a tenative "neg2beta"), has said GPL because it makes sure any publicly released modification of that had anyone including me credited as the one who altered it, and negke of course as author. I happened to modify neg2beta, so yeah, it fits.

By the way, a weird quicksave file with swapped entity models named "ethycs0fLegacy" (s0.sav) is included, along with the neg2beta.txt document. Also, this is not hc1, which is upcoming.

Copyright/Permission:
GNU GPL 2.0 (see gpl-2.0)