3-19-2002
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Title                       : Rune Keep
Bsp Name                    : RRSP1
Author                      : Rcktrob
Realsed Date                : 3-19-2002
Email Address               : Laurierob@Sprintmail.Com
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Description                 : Single player level for vanilla Quake
                            : Authors third map released 
                              Previous maps: -Cenotaph of Seqqarra
                                              from Xenon's 100 brush contest
                                             -Gateway to Skarro [also 100br]
                                              from  Qexpo 2001 @ Shamblers booth
Credits                     : ID Software, Ben Morris for Worldcraft;
                               all the custom mappers out there-too many
                               to mention who gave me hours of free maps
                               to play through and inspiration to venture 
                               into the world of mapping! 
                            : Shambler :           www.planetquake.com/teamshambler/
                               unfortunatly site closed :(   he inspired me to 
                               make maps to the best of my abillity! which is 
                               what i tried to achieve here.
For continued     >         : TeamFern :           www.suspenlute.com/teamfern/
support for the                         Thanx for picking up where Shambler 
Q1 community                            left off  hope you stick around awhile
                  >         : Qmap:                www.qmap.org/qnews.php3
                   >        : Eternal Hell:        ethereal-hell.telefragged.com/
                    >       : DazDranz Level cave: www.planetquake.com/dazdranz/
                     >      : Tenfour:             www.tenfourmaps.com/php/main.php
                      >     : Retro Quake:         www.planetquake.com/retroquake/
                       >    : www.inside3d.com/    for coding needs
                            : If i forgot someone i'm sorry!
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* Play  Information *
                                          * WARNING *
                                       ------------------
This map doesn't play well on low end machines  (Sorry)    (P2 or better)
This map was made for VANILLA QUAKE if you have problems with other engines
or patches (idgamma or vis water)  dont email me about it cause its not 
my problem! 

Recommend playing in GLQUAKE for best results
*********************************************************************** 
Single Player                : Yes          designed for this
Deathmatch                   : No No No     too many of these anyway   ;)
Cooperative                  : Yes          2 starts
  
Difficulty Settings          : 0 = Easy     (maybe playing with barbie dolls 
                                             would be a better game for you)
                               1 = Normal   (why be normal)
                               2 = Hard     (gonna kick yer ass)
                             
Textures                     :  ID,  some Hipnotic and Rogue        
                                Painkeep lava texture
          
======================================================================= 
 * Construction *
 
Base                         : New level from scratch 
Editor used                  : Worldcraft 1.6 
               
known bugs                   : High r_speeds in some areas       
                             : Max channel error (sound limit ?) doesnt seem
                                  to effect the game that i noticed
 
                               -Plays like arse on low end machines

                               -Software mode has disappearing brushes in 
                                 high r_speed areas (gameplay not affected)

                               -Lighting   (LOL)   with the cornacopia of 
                                video cards out there, and personal settings 
                                one cannot make everyone happy!  lighting may be 
                                 too dark on some machines adjust accordingly!
Not a bug  ----------->         Some area's are meant to be compelty dark as was 
                                original Quake (most of todays maps are too bright)
                                                                                                                       
Build time                   : On and off about 2 years  and a reformat or 2
Compile machine              : P3/600        512 mb ram   Voodoo 3
Qbsp time                    : ?
Light time                   : 311.0    sec
Vis time                     : 3343.0   sec
Brushes                      : 3132
Entities                     : 633
Monsters (e/n/h)             : 66/92/106
Models                       : 121
Average leafs visible        : 175  (I know its high prolly due to the maps 
                                     layout)
                             
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Additional credits           : I would like to thank my beta testers:

                                Scragbait   for extensive help and demos-
                                        what a great idea    very helpful
                                Notorious Ray 
                                Laurie
                                Eric                         
                             :  And thank you for playing this map
                                
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legal notes                  : You may not use this level for a base for another
                                 
                             : This document is to stay with the map
                                                 
                                     