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INFORMATION - MAP REQUIRES REGISTERED QUAKE V.1.01 OR HIGHER
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Title                   : The Insurrection, part II
Filename                : Opus.map  
Author                  : Chris Mayers
Email Address           : Compuserve 106001,3024

Description             : The Insurrection

			Part II : The Grand Opus
			
			The Ogre races have suffered their first setback at your hands.

			The Archmage's homestead has been secured. Surviving Provincial
			soldiers and the remaining people of the province are looking to
			you for what the Archmage had once abundantly provided.

			The preperations for your next excursion, this time into Ogre
			territory, are well underway. It is known that the Ogre Masters
			have caught wind of their bretheren's downfall and are plotting
			a swift and bloody vengence on those at the Provincial homestead.

			The operation must be swift and calculated. Your best weapon is 
			surprise, and you weild it well.

			This must be the demolition of the Ogre Master's hall.

			Bring them down hard.
			
			-------------------------------------------

Additional Credits to   : Id Software, without whom there would be no Quake. 
                          Yahn W Bernier for the excellent BSP Editor
			  Origional storyline by Simon Wood
			  Additional Deathmatch gameplay design and play-testing by
			  Simon Wood.
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* Play Information *

Level Name              : The Grand Opus
Single Player           : Yes
Cooperative 2-4 Player  : No.
Deathmatch 1-5 Players  : No.
Difficulty Settings     : Yes. the first map (Gate) sets the difficulty level
Anything else           : Ther are now three maps in this series and they all link together
			  to start at the begining of the Insurection use the Gate map.


* Maps in this series *
Start	 : The Provicial Gate
Map name : Gate
level 1  : The Overlord's Legacy
Map name : Legacy
Level 2  : The Grand Opus
Map name : Opus
Level 3  : The Sanctuary
Map name : Sanct
Level 4  : The Resolution
Map name : Res

* Construction *

Base            : New level from scratch. 
Build Time      : About 30 hours. 
Editor(s) used  : BSP ver 0.44 Alpha
		  Qbsp, Light and Vis from Id.
		  Wad2 file from the 'net (all registered textures included).


Platform used   : P90 w/16 MB RAM running Win 3.11 and reg. Quake v1.06
Known Bugs      : Quake reports an incorrect amount of monsters at the end of the level
		  I have no idea why this should be.		


* Legal Stuff *

You may distribute this level and include it in any compilation
etc., as long as you include my text file and give me credit. I would like to
be contacted beforehand, thanks! 

* Other notes *

To load this map, you should do the following:
- Put the .bsp files in your /quake/id1/maps/ subdirectory. 
- From the DOS prompt, type: "quake +map opus" or the name of the level if you don't
  want to play the series 
- OR in Quake at the console type: "map opus" 
  
Do NOT type the quotation marks, of course!



