/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// defs common to client and server

#define GLQUAKE_VERSION 1.00
#define	D3DQUAKE_VERSION 0.01
#define	VERSION		2.40
#define LINUX_VERSION 0.98


#if (defined(_M_IX86) || defined(__i386__)) && !defined(id386)
#define id386	1
#else
#define id386	0
#endif

#ifdef SERVERONLY		// no asm in dedicated server
#undef id386
#endif

#if id386
#define UNALIGNED_OK	1	// set to 0 if unaligned accesses are not supported
#else
#define UNALIGNED_OK	0
#endif

// !!! if this is changed, it must be changed in d_ifacea.h too !!!
#define CACHE_SIZE	32		// used to align key data structures

#define UNUSED(x)	(x = x)	// for pesky compiler / lint warnings

#define	MINIMUM_MEMORY	0x550000

// up / down
#define	PITCH	0

// left / right
#define	YAW		1

// fall over
#define	ROLL	2


#define	MAX_SCOREBOARD		16		// max numbers of players

#define	SOUND_CHANNELS		8


#define	MAX_QPATH		64			// max length of a quake game pathname
#define	MAX_OSPATH		128			// max length of a filesystem pathname

#define	ON_EPSILON		0.1			// point on plane side epsilon

#define	MAX_MSGLEN		1450		// max length of a reliable message
#define	MAX_DATAGRAM	1450		// max length of unreliable message

//
// per-level limits
//
#define	MAX_EDICTS		768			// FIXME: ouch! ouch! ouch!
#define	MAX_LIGHTSTYLES	64
#define	MAX_MODELS		256			// these are sent over the net as bytes
#define	MAX_SOUNDS		256			// so they cannot be blindly increased

#define	SAVEGAME_COMMENT_LENGTH	39

#define	MAX_STYLESTRING	64

//
// stats are integers communicated to the client by the server
//
#define	MAX_CL_STATS		32
#define	STAT_HEALTH			0
//define	STAT_FRAGS			1
#define	STAT_WEAPON			2
#define	STAT_AMMO			3
#define	STAT_ARMOR			4
//define	STAT_WEAPONFRAME	5
#define	STAT_SHELLS			6
#define	STAT_NAILS			7
#define	STAT_ROCKETS		8
#define	STAT_CELLS			9
#define	STAT_ACTIVEWEAPON	10
#define	STAT_TOTALSECRETS	11
#define	STAT_TOTALMONSTERS	12
#define	STAT_SECRETS		13		// bumped on client side by svc_foundsecret
#define	STAT_MONSTERS		14		// bumped by svc_killedmonster
#define	STAT_ITEMS			15
//define	STAT_VIEWHEIGHT		16


//
// item flags
//
#define	IT_SHOTGUN				1
#define	IT_SUPER_SHOTGUN		2
#define	IT_NAILGUN				4
#define	IT_SUPER_NAILGUN		8

#define	IT_GRENADE_LAUNCHER		16
#define	IT_ROCKET_LAUNCHER		32
#define	IT_LIGHTNING			64
#define	IT_SUPER_LIGHTNING		128

#define	IT_SHELLS				256
#define	IT_NAILS				512
#define	IT_ROCKETS				1024
#define	IT_CELLS				2048

#define	IT_AXE					4096

#define	IT_ARMOR1				8192
#define	IT_ARMOR2				16384
#define	IT_ARMOR3				32768

#define	IT_SUPERHEALTH			65536

#define	IT_KEY1					131072
#define	IT_KEY2					262144

#define	IT_INVISIBILITY			524288

#define	IT_INVULNERABILITY		1048576
#define	IT_SUIT					2097152
#define	IT_QUAD					4194304

#define	IT_SIGIL1				(1<<28)

#define	IT_SIGIL2				(1<<29)
#define	IT_SIGIL3				(1<<30)
#define	IT_SIGIL4				(1<<31)

//
// print flags
//
#define	PRINT_LOW			0		// pickup messages
#define	PRINT_MEDIUM		1		// death messages
#define	PRINT_HIGH			2		// critical messages
#define	PRINT_CHAT			3		// chat messages

