/*==========================================================================;
 *
 *  Copyright (C) 1995-1996 Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       d3drm.h
 *  Content:    Direct3DRM include file
 *
 ***************************************************************************/

#ifndef __D3DRM_H__
#define __D3DRM_H__

#include "d3drmobj.h"

#ifdef __cplusplus
extern "C" {
	struct IDirect3DRM;
#endif
	
	
	typedef void (*D3DRMDEVICEPALETTECALLBACK)
	(LPDIRECT3DRMDEVICE lpDirect3DRMDev, LPVOID lpArg, DWORD dwIndex, LONG red, LONG green, LONG blue);
	
	DEFINE_GUID (IID_IDirect3DRM,    0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
	WIN_TYPES (IDirect3DRM, DIRECT3DRM);
	
	
	/* Create a Direct3DRM API */
	STDAPI Direct3DRMCreate (LPDIRECT3DRM FAR *lplpDirect3DRM);
	
#undef INTERFACE
#define INTERFACE IDirect3DRM
	
	DECLARE_INTERFACE_ (IDirect3DRM, IUnknown)
	{
		IUNKNOWN_METHODS (PURE);
		
		STDMETHOD (CreateObject)
		(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR * ppv) PURE;
		STDMETHOD (CreateFrame) (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE;
		STDMETHOD (CreateMesh) (THIS_ LPDIRECT3DRMMESH *) PURE;
		STDMETHOD (CreateMeshBuilder) (THIS_ LPDIRECT3DRMMESHBUILDER *) PURE;
		STDMETHOD (CreateFace) (THIS_ LPDIRECT3DRMFACE *) PURE;
		STDMETHOD (CreateAnimation) (THIS_ LPDIRECT3DRMANIMATION *) PURE;
		STDMETHOD (CreateAnimationSet) (THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
		STDMETHOD (CreateTexture) (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE;
		STDMETHOD (CreateLight) (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
		STDMETHOD (CreateLightRGB)
		(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
		STDMETHOD (CreateMaterial) (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
		STDMETHOD (CreateDevice) (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE;
		
		/* Create a Windows Device using DirectDraw surfaces */
		STDMETHOD (CreateDeviceFromSurface)
		(THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD,
		 LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE *
		) PURE;
		
		/* Create a Windows Device using D3D objects */
		STDMETHOD (CreateDeviceFromD3D)
		(THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev,
		 LPDIRECT3DRMDEVICE *
		) PURE;
		
		STDMETHOD (CreateDeviceFromClipper)
		(THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID,
		 int width, int height, LPDIRECT3DRMDEVICE *) PURE;
		 
		STDMETHOD (CreateTextureFromSurface) (THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE *) PURE;
		
		STDMETHOD (CreateShadow)
		(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT,
		 D3DVALUE px, D3DVALUE py, D3DVALUE pz,
		 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
		 LPDIRECT3DRMVISUAL *
		) PURE;
		STDMETHOD (CreateViewport)
		(THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD,
		 DWORD, DWORD, LPDIRECT3DRMVIEWPORT *
		) PURE;
		STDMETHOD (CreateWrap)
		(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME,
		 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
		 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
		 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,
		 D3DVALUE ou, D3DVALUE ov,
		 D3DVALUE su, D3DVALUE sv,
		 LPDIRECT3DRMWRAP *
		) PURE;
		STDMETHOD (CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE;
		STDMETHOD (LoadTexture) (THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;
		STDMETHOD (LoadTextureFromResource) (THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;
		
		STDMETHOD (SetSearchPath) (THIS_ LPCSTR) PURE;
		STDMETHOD (AddSearchPath) (THIS_ LPCSTR) PURE;
		STDMETHOD (GetSearchPath) (THIS_ DWORD * size_return, LPSTR path_return);
		//STDMETHOD(GetSearchPath)  (THIS_ int *return_count, char ***return_path) PURE;
		STDMETHOD (SetDefaultTextureColors) (THIS_ DWORD) PURE;
		STDMETHOD (SetDefaultTextureShades) (THIS_ DWORD) PURE;
		
		STDMETHOD (GetDevices) (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
		STDMETHOD (GetNamedObject) (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
		
		STDMETHOD (EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
		
		STDMETHOD (Load)
		(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS,
		 D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID,
		 LPDIRECT3DRMFRAME
		) PURE;
		STDMETHOD (Tick) (THIS_ D3DVALUE) PURE;
	};
	
#define D3DRM_OK                        DD_OK
#define D3DRMERR_BADOBJECT              MAKE_DDHRESULT(781)
#define D3DRMERR_BADTYPE                MAKE_DDHRESULT(782)
#define D3DRMERR_BADALLOC               MAKE_DDHRESULT(783)
#define D3DRMERR_FACEUSED               MAKE_DDHRESULT(784)
#define D3DRMERR_NOTFOUND               MAKE_DDHRESULT(785)
#define D3DRMERR_NOTDONEYET             MAKE_DDHRESULT(786)
#define D3DRMERR_FILENOTFOUND           MAKE_DDHRESULT(787)
#define D3DRMERR_BADFILE                MAKE_DDHRESULT(788)
#define D3DRMERR_BADDEVICE              MAKE_DDHRESULT(789)
#define D3DRMERR_BADVALUE               MAKE_DDHRESULT(790)
#define D3DRMERR_BADMAJORVERSION        MAKE_DDHRESULT(791)
#define D3DRMERR_BADMINORVERSION        MAKE_DDHRESULT(792)
#define D3DRMERR_UNABLETOEXECUTE        MAKE_DDHRESULT(793)
	
#ifdef __cplusplus
};
#endif

#endif /* _D3DRMAPI_H_ */

