/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// sbar.c -- status bar code

#include "quakedef.h"


int			sb_updates;		// if >= vid.numpages, no update needed

#define STAT_MINUS		10	// num frame for '-' stats digit
qpic_t		*sb_nums[2][11];
qpic_t		*sb_colon, *sb_slash;
qpic_t		*sb_ibar;
qpic_t		*sb_sbar;
qpic_t		*sb_scorebar;

qpic_t      *sb_weapons[7][8];   // 0 is active, 1 is owned, 2-5 are flashes
qpic_t      *sb_ammo[4];
qpic_t		*sb_sigil[4];
qpic_t		*sb_armor[3];
qpic_t		*sb_items[32];

qpic_t	*sb_faces[7][2];		// 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t	*sb_face_invis;
qpic_t	*sb_face_quad;
qpic_t	*sb_face_invuln;
qpic_t	*sb_face_invis_invuln;

bool	sb_showscores;

int			sb_lines;			// scan lines to draw

qpic_t      *rsb_invbar[2];
qpic_t      *rsb_weapons[5];
qpic_t      *rsb_items[2];
qpic_t      *rsb_ammo[3];
qpic_t      *rsb_teambord;		// PGM 01/19/97 - team color border

//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
qpic_t      *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int         hipweapons[4] = {HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
qpic_t      *hsb_items[2];

void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
void M_DrawPic (int x, int y, qpic_t *pic);

/*
===============
Sbar_ShowScores

Tab key down
===============
*/
void Sbar_ShowScores (void)
{
	if (sb_showscores)
		return;
	sb_showscores = true;
	sb_updates = 0;
}

/*
===============
Sbar_DontShowScores

Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
	sb_showscores = false;
	sb_updates = 0;
}

/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
	sb_updates = 0;	// update next frame
}

/*
===============
Sbar_Init
===============
*/
void Sbar_Init (void)
{
	int		i;
	
	for (i = 0 ; i < 10 ; i++)
	{
		sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i));
		sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i));
	}
	
	sb_nums[0][10] = Draw_PicFromWad ("num_minus");
	sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
	
	sb_colon = Draw_PicFromWad ("num_colon");
	sb_slash = Draw_PicFromWad ("num_slash");
	
	sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
	sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
	sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
	sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
	sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
	sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
	sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
	
	sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
	sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
	sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
	sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
	sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
	sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
	sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
	
	for (i = 0 ; i < 5 ; i++)
	{
		sb_weapons[2+i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1));
		sb_weapons[2+i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1));
		sb_weapons[2+i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1));
		sb_weapons[2+i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1));
		sb_weapons[2+i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1));
		sb_weapons[2+i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1));
		sb_weapons[2+i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1));
	}
	
	sb_ammo[0] = Draw_PicFromWad ("sb_shells");
	sb_ammo[1] = Draw_PicFromWad ("sb_nails");
	sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
	sb_ammo[3] = Draw_PicFromWad ("sb_cells");
	
	sb_armor[0] = Draw_PicFromWad ("sb_armor1");
	sb_armor[1] = Draw_PicFromWad ("sb_armor2");
	sb_armor[2] = Draw_PicFromWad ("sb_armor3");
	
	sb_items[0] = Draw_PicFromWad ("sb_key1");
	sb_items[1] = Draw_PicFromWad ("sb_key2");
	sb_items[2] = Draw_PicFromWad ("sb_invis");
	sb_items[3] = Draw_PicFromWad ("sb_invuln");
	sb_items[4] = Draw_PicFromWad ("sb_suit");
	sb_items[5] = Draw_PicFromWad ("sb_quad");
	
	sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
	sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
	sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
	sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
	
	sb_faces[4][0] = Draw_PicFromWad ("face1");
	sb_faces[4][1] = Draw_PicFromWad ("face_p1");
	sb_faces[3][0] = Draw_PicFromWad ("face2");
	sb_faces[3][1] = Draw_PicFromWad ("face_p2");
	sb_faces[2][0] = Draw_PicFromWad ("face3");
	sb_faces[2][1] = Draw_PicFromWad ("face_p3");
	sb_faces[1][0] = Draw_PicFromWad ("face4");
	sb_faces[1][1] = Draw_PicFromWad ("face_p4");
	sb_faces[0][0] = Draw_PicFromWad ("face5");
	sb_faces[0][1] = Draw_PicFromWad ("face_p5");
	
	sb_face_invis = Draw_PicFromWad ("face_invis");
	sb_face_invuln = Draw_PicFromWad ("face_invul2");
	sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
	sb_face_quad = Draw_PicFromWad ("face_quad");
	
	Cmd_AddCommand ("+showscores", Sbar_ShowScores);
	Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
	
	sb_sbar = Draw_PicFromWad ("sbar");
	sb_ibar = Draw_PicFromWad ("ibar");
	sb_scorebar = Draw_PicFromWad ("scorebar");
	
//MED 01/04/97 added new hipnotic weapons
	if (hipnotic)
	{
		hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
		hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
		hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
		hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
		hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
		
		hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
		hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
		hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
		hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
		hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
		
		for (i = 0 ; i < 5 ; i++)
		{
			hsb_weapons[2+i][0] = Draw_PicFromWad (va ("inva%i_laser", i + 1));
			hsb_weapons[2+i][1] = Draw_PicFromWad (va ("inva%i_mjolnir", i + 1));
			hsb_weapons[2+i][2] = Draw_PicFromWad (va ("inva%i_gren_prox", i + 1));
			hsb_weapons[2+i][3] = Draw_PicFromWad (va ("inva%i_prox_gren", i + 1));
			hsb_weapons[2+i][4] = Draw_PicFromWad (va ("inva%i_prox", i + 1));
		}
		
		hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
		hsb_items[1] = Draw_PicFromWad ("sb_eshld");
	}
	
	if (rogue)
	{
		rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
		rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
		
		rsb_weapons[0] = Draw_PicFromWad ("r_lava");
		rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
		rsb_weapons[2] = Draw_PicFromWad ("r_gren");
		rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
		rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
		
		rsb_items[0] = Draw_PicFromWad ("r_shield1");
		rsb_items[1] = Draw_PicFromWad ("r_agrav1");
		
// PGM 01/19/97 - team color border
		rsb_teambord = Draw_PicFromWad ("r_teambord");
// PGM 01/19/97 - team color border

		rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
		rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
		rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
	}
}


//=============================================================================

// drawing routines are relative to the status bar location

/*
=============
Sbar_DrawPic
=============
*/
void Sbar_DrawPic (int x, int y, qpic_t *pic)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height - SBAR_HEIGHT), pic);
	else
		Draw_Pic (x + ( (vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic);
}

/*
=============
Sbar_DrawTransPic
=============
*/
void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height - SBAR_HEIGHT), pic);
	else
		Draw_TransPic (x + ( (vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic);
}

/*
================
Sbar_DrawCharacter

Draws one solid graphics character
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_Character (x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height - SBAR_HEIGHT, num);
	else
		Draw_Character (x + ( (vid.width - 320) >> 1) + 4 , y + vid.height - SBAR_HEIGHT, num);
}

/*
================
Sbar_DrawString
================
*/
void Sbar_DrawString (int x, int y, char *str)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_String (x /*+ ((vid.width - 320)>>1)*/, y + vid.height - SBAR_HEIGHT, str);
	else
		Draw_String (x + ( (vid.width - 320) >> 1), y + vid.height - SBAR_HEIGHT, str);
}

/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
	char	*str;
	int		pow10;
	int		dig;
	
	str = buf;
	
	if (num < 0)
	{
		*str++ = '-';
		num = -num;
	}
	
	for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
		;
		
	do
	{
		pow10 /= 10;
		dig = num / pow10;
		*str++ = '0' + dig;
		num -= dig * pow10;
	}
	while (pow10 != 1);
	
	*str = 0;
	
	return str - buf;
}


/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
	char			str[12];
	char			*ptr;
	int				l, frame;
	
	l = Sbar_itoa (num, str);
	ptr = str;
	if (l > digits)
		ptr += (l - digits);
	if (l < digits)
		x += (digits - l) * 24;
		
	while (*ptr)
	{
		if (*ptr == '-')
			frame = STAT_MINUS;
		else
			frame = *ptr - '0';
			
		Sbar_DrawTransPic (x, y, sb_nums[color][frame]);
		x += 24;
		ptr++;
	}
}

//=============================================================================

int		fragsort[MAX_SCOREBOARD];

char	scoreboardtext[MAX_SCOREBOARD][20];
int		scoreboardtop[MAX_SCOREBOARD];
int		scoreboardbottom[MAX_SCOREBOARD];
int		scoreboardcount[MAX_SCOREBOARD];
int		scoreboardlines;

/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (void)
{
	int		i, j, k;
	
// sort by frags
	scoreboardlines = 0;
	for (i = 0 ; i < cl.maxclients ; i++)
	{
		if (cl.scores[i].name[0])
		{
			fragsort[scoreboardlines] = i;
			scoreboardlines++;
		}
	}
	
	for (i = 0 ; i < scoreboardlines ; i++)
		for (j = 0 ; j < scoreboardlines - 1 - i ; j++)
			if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
			{
				k = fragsort[j];
				fragsort[j] = fragsort[j+1];
				fragsort[j+1] = k;
			}
}

int	Sbar_ColorForMap (int m)
{
	return m < 128 ? m + 8 : m + 8;
}

/*
===============
Sbar_UpdateScoreboard
===============
*/
void Sbar_UpdateScoreboard (void)
{
	int		i, k;
	int		top, bottom;
	scoreboard_t	*s;
	
	Sbar_SortFrags ();
	
// draw the text
	memset (scoreboardtext, 0, sizeof (scoreboardtext));
	
	for (i = 0 ; i < scoreboardlines; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
		
		top = s->colors & 0xf0;
		bottom = (s->colors & 15) << 4;
		scoreboardtop[i] = Sbar_ColorForMap (top);
		scoreboardbottom[i] = Sbar_ColorForMap (bottom);
	}
}



/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
	char	str[80];
	int		minutes, seconds, tens, units;
	int		l;
	
	sprintf (str, "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
	Sbar_DrawString (8, 4, str);
	
	sprintf (str, "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
	Sbar_DrawString (8, 12, str);
	
// time
	minutes = cl.time / 60;
	seconds = cl.time - 60 * minutes;
	tens = seconds / 10;
	units = seconds - 10 * tens;
	sprintf (str, "Time :%3i:%i%i", minutes, tens, units);
	Sbar_DrawString (184, 4, str);
	
// draw level name
	l = strlen (cl.levelname);
	Sbar_DrawString (232 - l * 4, 12, cl.levelname);
}

/*
===============
Sbar_DrawScoreboard
===============
*/
void Sbar_DrawScoreboard (void)
{
	Sbar_SoloScoreboard ();
	if (cl.gametype == GAME_DEATHMATCH)
		Sbar_DeathmatchOverlay ();
#if 0
	int		i, j, c;
	int		x, y;
	int		l;
	int		top, bottom;
	scoreboard_t	*s;
	
	if (cl.gametype != GAME_DEATHMATCH)
	{
		Sbar_SoloScoreboard ();
		return;
	}
	
	Sbar_UpdateScoreboard ();
	
	l = scoreboardlines <= 6 ? scoreboardlines : 6;
	
	for (i = 0 ; i < l ; i++)
	{
		x = 20 * (i & 1);
		y = i / 2 * 8;
		
		s = &cl.scores[fragsort[i]];
		if (!s->name[0])
			continue;
			
		// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15) << 4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);
		
		Draw_Fill (x * 8 + 10 + ( (vid.width - 320) >> 1), y + vid.height - SBAR_HEIGHT, 28, 4, top);
		Draw_Fill (x * 8 + 10 + ( (vid.width - 320) >> 1), y + 4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);
		
		// draw text
		for (j = 0 ; j < 20 ; j++)
		{
			c = scoreboardtext[i][j];
			if (c == 0 || c == ' ')
				continue;
			Sbar_DrawCharacter ( (x + j) * 8, y, c);
		}
	}
#endif
}

//=============================================================================

/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (void)
{
	int		i;
	char	num[6];
	float	time;
	int		flashon;
	
	if (rogue)
	{
		if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
			Sbar_DrawPic (0, -24, rsb_invbar[0]);
		else
			Sbar_DrawPic (0, -24, rsb_invbar[1]);
	}
	else
	{
		Sbar_DrawPic (0, -24, sb_ibar);
	}
	
// weapons
	for (i = 0 ; i < 7 ; i++)
	{
		if (cl.items & (IT_SHOTGUN << i))
		{
			time = cl.item_gettime[i];
			flashon = (int) ( (cl.time - time) * 10);
			if (flashon >= 10)
			{
				if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i))
					flashon = 1;
				else
					flashon = 0;
			}
			else
				flashon = (flashon % 5) + 2;
				
			Sbar_DrawPic (i * 24, -16, sb_weapons[flashon][i]);
			
			if (flashon > 1)
				sb_updates = 0;		// force update to remove flash
		}
	}
	
// MED 01/04/97
// hipnotic weapons
	if (hipnotic)
	{
		int grenadeflashing = 0;
		for (i = 0 ; i < 4 ; i++)
		{
			if (cl.items & (1 << hipweapons[i]))
			{
				time = cl.item_gettime[hipweapons[i]];
				flashon = (int) ( (cl.time - time) * 10);
				if (flashon >= 10)
				{
					if (cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i]))
						flashon = 1;
					else
						flashon = 0;
				}
				else
					flashon = (flashon % 5) + 2;
					
				// check grenade launcher
				if (i == 2)
				{
					if (cl.items & HIT_PROXIMITY_GUN)
					{
						if (flashon)
						{
							grenadeflashing = 1;
							Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
						}
					}
				}
				else if (i == 3)
				{
					if (cl.items & (IT_SHOTGUN << 4))
					{
						if (flashon && !grenadeflashing)
						{
							Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
						}
						else if (!grenadeflashing)
						{
							Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
						}
					}
					else
						Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
				}
				else
					Sbar_DrawPic (176 + (i * 24), -16, hsb_weapons[flashon][i]);
				if (flashon > 1)
					sb_updates = 0;      // force update to remove flash
			}
		}
	}
	
	if (rogue)
	{
		// check for powered up weapon.
		if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
		{
			for (i = 0; i < 5; i++)
			{
				if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
				{
					Sbar_DrawPic ( (i + 2) * 24, -16, rsb_weapons[i]);
				}
			}
		}
	}
	
// ammo counts
	for (i = 0 ; i < 4 ; i++)
	{
		sprintf (num, "%3i", cl.stats[STAT_SHELLS+i]);
		if (num[0] != ' ')
			Sbar_DrawCharacter ( (6 * i + 1) * 8 - 2, -24, 18 + num[0] - '0');
		if (num[1] != ' ')
			Sbar_DrawCharacter ( (6 * i + 2) * 8 - 2, -24, 18 + num[1] - '0');
		if (num[2] != ' ')
			Sbar_DrawCharacter ( (6 * i + 3) * 8 - 2, -24, 18 + num[2] - '0');
	}
	
	flashon = 0;
	// items
	for (i = 0 ; i < 6 ; i++)
		if (cl.items & (1 << (17 + i)))
		{
			time = cl.item_gettime[17+i];
			if (time && time > cl.time - 2 && flashon)
			{
				// flash frame
				sb_updates = 0;
			}
			else
			{
				//MED 01/04/97 changed keys
				if (!hipnotic || (i > 1))
				{
					Sbar_DrawPic (192 + i * 16, -16, sb_items[i]);
				}
			}
			if (time && time > cl.time - 2)
				sb_updates = 0;
		}
	//MED 01/04/97 added hipnotic items
	// hipnotic items
	if (hipnotic)
	{
		for (i = 0 ; i < 2 ; i++)
			if (cl.items & (1 << (24 + i)))
			{
				time = cl.item_gettime[24+i];
				if (time && time > cl.time - 2 && flashon)
				{
					// flash frame
					sb_updates = 0;
				}
				else
				{
					Sbar_DrawPic (288 + i * 16, -16, hsb_items[i]);
				}
				if (time && time > cl.time - 2)
					sb_updates = 0;
			}
	}
	
	if (rogue)
	{
		// new rogue items
		for (i = 0 ; i < 2 ; i++)
		{
			if (cl.items & (1 << (29 + i)))
			{
				time = cl.item_gettime[29+i];
				
				if (time &&	time > cl.time - 2 && flashon)
				{
					// flash frame
					sb_updates = 0;
				}
				else
				{
					Sbar_DrawPic (288 + i * 16, -16, rsb_items[i]);
				}
				
				if (time &&	time > cl.time - 2)
					sb_updates = 0;
			}
		}
	}
	else
	{
		// sigils
		for (i = 0 ; i < 4 ; i++)
		{
			if (cl.items & (1 << (28 + i)))
			{
				time = cl.item_gettime[28+i];
				if (time &&	time > cl.time - 2 && flashon)
				{
					// flash frame
					sb_updates = 0;
				}
				else
					Sbar_DrawPic (320 - 32 + i * 8, -16, sb_sigil[i]);
				if (time &&	time > cl.time - 2)
					sb_updates = 0;
			}
		}
	}
}

//=============================================================================

/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (void)
{
	int				i, k, l;
	int				top, bottom;
	int				x, y, f;
	int				xofs;
	char			num[12];
	scoreboard_t	*s;
	
	Sbar_SortFrags ();
	
// draw the text
	l = scoreboardlines <= 4 ? scoreboardlines : 4;
	
	x = 23;
	if (cl.gametype == GAME_DEATHMATCH)
		xofs = 0;
	else
		xofs = (vid.width - 320) >> 1;
	y = vid.height - SBAR_HEIGHT - 23;
	
	for (i = 0 ; i < l ; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;
			
		// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15) << 4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);
		
		Draw_Fill (xofs + x * 8 + 10, y, 28, 4, top);
		Draw_Fill (xofs + x * 8 + 10, y + 4, 28, 3, bottom);
		
		// draw number
		f = s->frags;
		sprintf (num, "%3i", f);
		
		Sbar_DrawCharacter ( (x + 1) * 8 , -24, num[0]);
		Sbar_DrawCharacter ( (x + 2) * 8 , -24, num[1]);
		Sbar_DrawCharacter ( (x + 3) * 8 , -24, num[2]);
		
		if (k == cl.viewentity - 1)
		{
			Sbar_DrawCharacter (x * 8 + 2, -24, 16);
			Sbar_DrawCharacter ( (x + 4) * 8 - 4, -24, 17);
		}
		x += 4;
	}
}

//=============================================================================


/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (void)
{
	int		f, anim;
	
// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
	if (rogue &&
			(cl.maxclients != 1) &&
			(teamplay.value > 3) &&
			(teamplay.value < 7))
	{
		int				top, bottom;
		int				xofs;
		char			num[12];
		scoreboard_t	*s;
		
		s = &cl.scores[cl.viewentity - 1];
		// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15) << 4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);
		
		if (cl.gametype == GAME_DEATHMATCH)
			xofs = 113;
		else
			xofs = ( (vid.width - 320) >> 1) + 113;
			
		Sbar_DrawPic (112, 0, rsb_teambord);
		Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top);
		Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom);
		
		// draw number
		f = s->frags;
		sprintf (num, "%3i", f);
		
		if (top == 8)
		{
			if (num[0] != ' ')
				Sbar_DrawCharacter (109, 3, 18 + num[0] - '0');
			if (num[1] != ' ')
				Sbar_DrawCharacter (116, 3, 18 + num[1] - '0');
			if (num[2] != ' ')
				Sbar_DrawCharacter (123, 3, 18 + num[2] - '0');
		}
		else
		{
			Sbar_DrawCharacter (109, 3, num[0]);
			Sbar_DrawCharacter (116, 3, num[1]);
			Sbar_DrawCharacter (123, 3, num[2]);
		}
		
		return;
	}
// PGM 01/19/97 - team color drawing

	if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY))
			== (IT_INVISIBILITY | IT_INVULNERABILITY))
	{
		Sbar_DrawPic (112, 0, sb_face_invis_invuln);
		return;
	}
	if (cl.items & IT_QUAD)
	{
		Sbar_DrawPic (112, 0, sb_face_quad);
		return;
	}
	if (cl.items & IT_INVISIBILITY)
	{
		Sbar_DrawPic (112, 0, sb_face_invis);
		return;
	}
	if (cl.items & IT_INVULNERABILITY)
	{
		Sbar_DrawPic (112, 0, sb_face_invuln);
		return;
	}
	
	if (cl.stats[STAT_HEALTH] >= 100)
		f = 4;
	else
		f = cl.stats[STAT_HEALTH] / 20;
		
	if (cl.time <= cl.faceanimtime)
	{
		anim = 1;
		sb_updates = 0;		// make sure the anim gets drawn over
	}
	else
		anim = 0;
	Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}

/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
	if (scr_con_current == vid.height)
		return;		// console is full screen
		
	if (sb_updates >= vid.numpages)
		return;
		
	scr_copyeverything = 1;
	
	sb_updates++;
	
	if (sb_lines && vid.width > 320)
		Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);
		
	if (sb_lines > 24)
	{
		Sbar_DrawInventory ();
		if (cl.maxclients != 1)
			Sbar_DrawFrags ();
	}
	
	if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
	{
		Sbar_DrawPic (0, 0, sb_scorebar);
		Sbar_DrawScoreboard ();
		sb_updates = 0;
	}
	else if (sb_lines)
	{
		Sbar_DrawPic (0, 0, sb_sbar);
		
		// keys (hipnotic only)
		//MED 01/04/97 moved keys here so they would not be overwritten
		if (hipnotic)
		{
			if (cl.items & IT_KEY1)
				Sbar_DrawPic (209, 3, sb_items[0]);
			if (cl.items & IT_KEY2)
				Sbar_DrawPic (209, 12, sb_items[1]);
		}
		// armor
		if (cl.items & IT_INVULNERABILITY)
		{
			Sbar_DrawNum (24, 0, 666, 3, 1);
			Sbar_DrawPic (0, 0, draw_disc);
		}
		else
		{
			if (rogue)
			{
				Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
							  cl.stats[STAT_ARMOR] <= 25);
				if (cl.items & RIT_ARMOR3)
					Sbar_DrawPic (0, 0, sb_armor[2]);
				else if (cl.items & RIT_ARMOR2)
					Sbar_DrawPic (0, 0, sb_armor[1]);
				else if (cl.items & RIT_ARMOR1)
					Sbar_DrawPic (0, 0, sb_armor[0]);
			}
			else
			{
				Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
							  , cl.stats[STAT_ARMOR] <= 25);
				if (cl.items & IT_ARMOR3)
					Sbar_DrawPic (0, 0, sb_armor[2]);
				else if (cl.items & IT_ARMOR2)
					Sbar_DrawPic (0, 0, sb_armor[1]);
				else if (cl.items & IT_ARMOR1)
					Sbar_DrawPic (0, 0, sb_armor[0]);
			}
		}
		
		// face
		Sbar_DrawFace ();
		
		// health
		Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
					  , cl.stats[STAT_HEALTH] <= 25);
					  
		// ammo icon
		if (rogue)
		{
			if (cl.items & RIT_SHELLS)
				Sbar_DrawPic (224, 0, sb_ammo[0]);
			else if (cl.items & RIT_NAILS)
				Sbar_DrawPic (224, 0, sb_ammo[1]);
			else if (cl.items & RIT_ROCKETS)
				Sbar_DrawPic (224, 0, sb_ammo[2]);
			else if (cl.items & RIT_CELLS)
				Sbar_DrawPic (224, 0, sb_ammo[3]);
			else if (cl.items & RIT_LAVA_NAILS)
				Sbar_DrawPic (224, 0, rsb_ammo[0]);
			else if (cl.items & RIT_PLASMA_AMMO)
				Sbar_DrawPic (224, 0, rsb_ammo[1]);
			else if (cl.items & RIT_MULTI_ROCKETS)
				Sbar_DrawPic (224, 0, rsb_ammo[2]);
		}
		else
		{
			if (cl.items & IT_SHELLS)
				Sbar_DrawPic (224, 0, sb_ammo[0]);
			else if (cl.items & IT_NAILS)
				Sbar_DrawPic (224, 0, sb_ammo[1]);
			else if (cl.items & IT_ROCKETS)
				Sbar_DrawPic (224, 0, sb_ammo[2]);
			else if (cl.items & IT_CELLS)
				Sbar_DrawPic (224, 0, sb_ammo[3]);
		}
		
		Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
					  cl.stats[STAT_AMMO] <= 10);
	}
	
	if (vid.width > 320)
	{
		if (cl.gametype == GAME_DEATHMATCH)
			Sbar_MiniDeathmatchOverlay ();
	}
}

//=============================================================================

/*
==================
Sbar_IntermissionNumber

==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
	char			str[12];
	char			*ptr;
	int				l, frame;
	
	l = Sbar_itoa (num, str);
	ptr = str;
	if (l > digits)
		ptr += (l - digits);
	if (l < digits)
		x += (digits - l) * 24;
		
	while (*ptr)
	{
		if (*ptr == '-')
			frame = STAT_MINUS;
		else
			frame = *ptr - '0';
			
		Draw_TransPic (x, y, sb_nums[color][frame]);
		x += 24;
		ptr++;
	}
}

/*
==================
Sbar_DeathmatchOverlay

==================
*/
void Sbar_DeathmatchOverlay (void)
{
	qpic_t			*pic;
	int				i, k, l;
	int				top, bottom;
	int				x, y, f;
	char			num[12];
	scoreboard_t	*s;
	
	scr_copyeverything = 1;
	scr_fullupdate = 0;
	
	pic = Draw_CachePic ("gfx/ranking.lmp");
	M_DrawPic ( (320 - pic->width) / 2, 8, pic);
	
// scores
	Sbar_SortFrags ();
	
// draw the text
	l = scoreboardlines;
	
	x = 80 + ( (vid.width - 320) >> 1);
	y = 40;
	for (i = 0 ; i < l ; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;
			
		// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15) << 4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);
		
		Draw_Fill (x, y, 40, 4, top);
		Draw_Fill (x, y + 4, 40, 4, bottom);
		
		// draw number
		f = s->frags;
		sprintf (num, "%3i", f);
		
		Draw_Character (x + 8 , y, num[0]);
		Draw_Character (x + 16 , y, num[1]);
		Draw_Character (x + 24 , y, num[2]);
		
		if (k == cl.viewentity - 1)
			Draw_Character (x - 8, y, 12);
			
#if 0
		{
			int				total;
			int				n, minutes, tens, units;
			
			// draw time
			total = cl.completed_time - s->entertime;
			minutes = (int) total / 60;
			n = total - minutes * 60;
			tens = n / 10;
			units = n % 10;
			
			sprintf (num, "%3i:%i%i", minutes, tens, units);
			
			Draw_String (x + 48 , y, num);
		}
#endif
		
		// draw name
		Draw_String (x + 64, y, s->name);
		
		y += 10;
	}
}

/*
==================
Sbar_DeathmatchOverlay

==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
	qpic_t			*pic;
	int				i, k, l;
	int				top, bottom;
	int				x, y, f;
	char			num[12];
	scoreboard_t	*s;
	int				numlines;
	
	if (vid.width < 512 || !sb_lines)
		return;
		
	scr_copyeverything = 1;
	scr_fullupdate = 0;
	
// scores
	Sbar_SortFrags ();
	
// draw the text
	l = scoreboardlines;
	y = vid.height - sb_lines;
	numlines = sb_lines / 8;
	if (numlines < 3)
		return;
		
	//find us
	for (i = 0; i < scoreboardlines; i++)
		if (fragsort[i] == cl.viewentity - 1)
			break;
			
	if (i == scoreboardlines) // we're not there
		i = 0;
	else // figure out start
		i = i - numlines / 2;
		
	if (i > scoreboardlines - numlines)
		i = scoreboardlines - numlines;
	if (i < 0)
		i = 0;
		
	x = 324;
	for (/* */; i < scoreboardlines && y < vid.height - 8 ; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;
			
		// draw background
		top = s->colors & 0xf0;
		bottom = (s->colors & 15) << 4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);
		
		Draw_Fill (x, y + 1, 40, 3, top);
		Draw_Fill (x, y + 4, 40, 4, bottom);
		
		// draw number
		f = s->frags;
		sprintf (num, "%3i", f);
		
		Draw_Character (x + 8 , y, num[0]);
		Draw_Character (x + 16 , y, num[1]);
		Draw_Character (x + 24 , y, num[2]);
		
		if (k == cl.viewentity - 1)
		{
			Draw_Character (x, y, 16);
			Draw_Character (x + 32, y, 17);
		}
		
#if 0
		{
			int				total;
			int				n, minutes, tens, units;
			
			// draw time
			total = cl.completed_time - s->entertime;
			minutes = (int) total / 60;
			n = total - minutes * 60;
			tens = n / 10;
			units = n % 10;
			
			sprintf (num, "%3i:%i%i", minutes, tens, units);
			
			Draw_String (x + 48 , y, num);
		}
#endif
		
		// draw name
		Draw_String (x + 48, y, s->name);
		
		y += 8;
	}
}

/*
==================
Sbar_IntermissionOverlay

==================
*/
void Sbar_IntermissionOverlay (void)
{
	qpic_t	*pic;
	int		dig;
	int		num;
	
	scr_copyeverything = 1;
	scr_fullupdate = 0;
	
	if (cl.gametype == GAME_DEATHMATCH)
	{
		Sbar_DeathmatchOverlay ();
		return;
	}
	
	pic = Draw_CachePic ("gfx/complete.lmp");
	Draw_Pic (64, 24, pic);
	
	pic = Draw_CachePic ("gfx/inter.lmp");
	Draw_TransPic (0, 56, pic);
	
// time
	dig = cl.completed_time / 60;
	Sbar_IntermissionNumber (160, 64, dig, 3, 0);
	num = cl.completed_time - dig * 60;
	Draw_TransPic (234, 64, sb_colon);
	Draw_TransPic (246, 64, sb_nums[0][num/10]);
	Draw_TransPic (266, 64, sb_nums[0][num%10]);
	
	Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
	Draw_TransPic (232, 104, sb_slash);
	Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
	
	Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
	Draw_TransPic (232, 144, sb_slash);
	Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
	
}


/*
==================
Sbar_FinaleOverlay

==================
*/
void Sbar_FinaleOverlay (void)
{
	qpic_t	*pic;
	
	scr_copyeverything = 1;
	
	pic = Draw_CachePic ("gfx/finale.lmp");
	Draw_TransPic ( (vid.width - pic->width) / 2, 16, pic);
}
