2017-01-12
- Fixed glClear behaviour to more correctly emulate OpenGL behaviour.
- Fixed Alt-tab loses warp images and occasional device reset fail.

2017-01-10
- Added #ifdef FIX_CONSPEED stuff.
- Validate window dimensions for windowed modes to prevent setting modes >= the desktop work area (currently #if'ed out).

2017-01-01
- Completed addition of Quake III shadow volume code.

2016-12-28
- Fixed vsync not being "sticky" across mode changes
- Changed interface to all GL functions to same as is used by Baker; added "API glue" layer.
- Added more robust extensions enumeration.
- Fixed up annoying GL crap in glTexImage.
- Fixed up WGL interface for consistency with main GL interface.

2016-12-27
- Sick

2016-12-26
- Sick

2016-12-25
- Removed support for < 32 bpp modes.
- Fixed several problems relating to starting in a fullscreen mode.
- Improved context startup and shutdown for conformance with DXGI requirements on Vista+.
- Cleaned up present params creation for D3D8/9 differences.
- Wrapped EnumDisplaySettings and fixed up wrapping of ChangeDisplaySettings.

2016-12-24
- Added stencil ahadows as a test case for the stencil buffer stuff.
- Fixed up some EXTRA_DLIGHTS stuff - powerup lights and (some) muzzleflash colours.

2016-12-23
- Extended "#define VIEW_TIMER_CORRECTION" stuff to support cshift drops properly.
- Corrected support for > 32 dynamic lights.
- Fixed missing enable/disable for stencil test.
- Added GL_ARB_texture_non_power_of_two.

2016-12-22
- Initial release
