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Spirit's Engine-Test

Title                   : Spirit's Engine-Test
Filename                : enginetest-spirit.zip
Author                  : Spirit
Date                    : 04 April 2008 (2008/04/08)
Email Address           : spirit quaddicted com
Description             : A map to test certain engine features
Additional Credits to   : JPL, Kell, speedy

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Please note: The skybox in /gfx/env was created by Kell. Thanks!
Thanks to JPL for the pcx texture.
Thanks to speedy for explaining the overbright stuff.

	-Engines with support for enabling fog from worldspawn will use "fog 0.7
	0.7 0.7 0.7". Unfortunately fog looks very different in each engine.
	>> engine_fog_*.jpg
	Make sure you disable fog for the other tests.

	-Engines with support for loading a skybox from worldspawn will load
	Kell's eaglesdare_xx.tga. In other engines you can try "loadsky
	eaglesdare_" (or whatever different command the coder invented). Engines
	that do not support skyboxes at all will show Quake's blue sky (sky1).
	>> enginereference_enginetest-spirit-(darkplaces).jpg
	>> enginereference_enginetest-spirit-(winquake).jpg
	
	-Engines with support for external jpeg, tga, pcx and/or png textures
	will display textures reading "JPG", "TGA", "PCX", "PNG". Otherwise the
	textures will say "No JPG", "No TGA", "No PCX", "No PNG".
	>> enginereference_enginetest-spirit-(darkplaces).jpg
	>> enginereference_enginetest-spirit-(winquake).png
	
	-Engines with support for fullbrights will display a red pattern on the
	block in the left corner. Other engines will only display the shadow.
	>> enginereference_enginetest-spirit-(darkplaces).jpg
	>> enginereference_enginetest-spirit-(winquake).jpg
	
	-Engines with support for overbrights will display a bright rectangle on
	the floor in the right corner. Other engines will show no visible
	difference.
	>> enginereference_enginetest-spirit-(darkplaces).jpg
	>> enginereference_enginetest-spirit-(winquake).jpg
	
	-Engines with alpha/transparency support will display the dopefish brush
	transparent. Other engines will render it solid.
	Attention: You must run a mod with support for "alpha", eg. Tomaz'.
	>> enginereference_transparentbrush-(darkplaces).jpg

	-Enter the water to check for waterwarp effects.
	enginereference_waterwarp-(winquake).png
	
	-Engines that log centerprints will show "This is a centerprint" in the
	console, after triggering it (walk onto the wooden step).
	>> enginereference_centerprintconsole-(fitzquake).jpg
	
That's all. Feel free to do whatever you want with this. But remember to give
credit.

http://www.quaddicted.com/quake_engines/enginetest-spirit.zip

Cheers, Spirit