ezQuake Manual: Miscellaneous

Config Management

cfg_backup [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 No backup of your config.
1 Backs up your old config before overwriting it with cfg_save.

Remarks

cfg_legacy_exec [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Do not execute config.cfg and frontend.cfg in gamedir ever.
1 Execute config.cfg and frontend.cfg in gamedir (unless gamedir = qw) like
2 Execute config.cfg and frontend.cfg even if gamedir = qw.
3 Execute config.cfg and frontend.cfg even if gamedir = qw.

Remarks

qw 2.33. If there is no config.cfg or frontend.cfg in gamedir, and gamedir != qw then try executing config.cfg and frontend.cfg in qw.

cfg_legacy_write [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Will not write config.cfg.
1 Will write a small config.cfg to your gamedir when quitting just like qw

Remarks

2.33.

cfg_save_aliases [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Won't save aliases.
1 cfg_save saves aliases.

Remarks

cfg_save_binds [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Won't save binds.
1 Toggles whether cfg_save saves binds.

Remarks

cfg_save_cmdline [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Won't save command line.
1 Writes your command line in configs made with cfg_save (commented out of

Remarks

course).

cfg_save_cmds [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Won't save commands.
1 Saves commands.

Remarks

cfg_save_cvars [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Won't save variables.
1 Saves variables.

Remarks

cfg_save_sysinfo [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1 or 0 or 0 or 0

Description

Not implemented yet.

Remarks

cfg_save_unchanged [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Makes cfg_save only write variables that are not default valued to the
1 Makes cfg_save write all variables to the config file.

Remarks

config file.

cfg_save_userinfo [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 2 or 0 or 0 or 0

Description

Value

value description
0 Makes cfg_save not save userinfo variables.
1 Makes cfg_save save all userinfo variables except spectator/name/topcolor/bottomcolor/skin/team .
2 Makes cfg_save save all userinfo variables like name/team/teamcolor/rate/msg/skin/w_switch/b_switch/... .

Remarks

Note :'cfg_save_userinfo 1' is best for teamfortress so you don't get kicked for changing bottom color. Note : cfg_save will never save the password variable, even though technically it is a userinfo variable.

System Settings

sys_disableWinKeys [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Enable.
1 Disable winkeys from alt-tabbing you (only works in NT/2K/XP, and only when the client is in focus).

Remarks

Note: Windows keys are now bindable (LWINKEY, RWINKEY, WINKEY, POPUPMENU). Obviously only useful on NT/2K/XP with sys_disableWinKeys 1 (and possibely useful in Linux too!).

sys_highpriority [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

-1 = Sets process to idle/low priority.

Value

value description
0 Sets process to normal priority.
1 Sets process to high priority.

Remarks

sys_inactiveSleep [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Prevent freeing of CPU when the client is minimized or not in focus.
1 Enable inactive sleeping.

Remarks

sys_yieldcpu [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 the client eats more CPU.
1 Give more CPU for other programs.

Remarks

Unsorted Variables

allow_f_cmdline [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Your client will not respond to f_cmdline checks.
1 Your client will respond to f_cmdline checks with your current command line used to run current ezQuake instance.

Remarks

allow_f_system [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Your client will not respond to f_system checks.
1 Your client will respond to f_system checks displaying your PC configuration.

Remarks

auth_validate [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 If you don't want your client to validate other ezQuake clients.
1 which performs the validation (but you need to use 'validate_clients'

Remarks

If you have 'auth_warninvalid 1' and someone gives a dirty hash in a version response (because they are using a hacked client that can't work out the right response), the client will print something like 'Warning Invalid Client: playername (userid)' in your console ('auth_warninvalid 0' is default).

auth_warninvalid [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Check auth_validate.

Remarks

cl_independentPhysics [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

It enables independent physics. This means that you can achieve more FPS in game then the server allows. Amount of FPS used to communicate with server is set by /cl_physfps and amount of graphics FPS is set by /cl_maxfps.

Value

value description
0 Independent physics disabled.
1 Independent physics enabled.

Remarks

This variable can be set only using command line switch '+set cl_independentPhysics 1'.

cl_loadFragfiles [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)

Remarks

cl_parseFrags [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)

Remarks

cl_warncmd [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable the unknown command messages.
1 Enable the uknown command messages.

Remarks

Note: Not saved to config with cfg_save command.

enemycolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 4

Description

Set the enemies top- and bottomcolor

Value

value description
-1 The color of enemies depends on theirs /color settings.
0 Light-gray color

Remarks

help_files_interline [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Adjust interlining of file list in /help filebrowser.

help_files_showdate [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Shows column displaying file last modification date in /help file browser.

help_files_showsize [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Shows column displaying file size in /help file browser.

help_files_showstatus [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Show quick info about selected help file in /help file browser.

help_files_showtime [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Shows column displaying file last modification time in /help file browser.

help_files_sortmode [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Switches sorting methods of files /help file browser.

help_files_stripnames [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Strips filenames of help files.

hud_planmode [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Toggles special hud-editing mode where all hud elements are being displayed.

Value

value description
0 = False Plan-mode off.
1 = True Plan-mode on.

hud_tp_need [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Toggles connection of tp_need_* variables with hud elements.

Value

value description
0 = False Numbers in HUD elements get red when below standard values.
1 = True Numbers in HUD get red when they are lower than appropriate tp_need_* values.

Remarks

E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health is 40 or lower.

keymap_name [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: Default

Description

This holds the name of the current keymappings; it has (currently) only informational purposes. If no keymapping is active, it will contain the name "Default". If a keymapping will be active and no name has been set, "Custom" will be used as name. It can easily be set with "keymap_name <layoutname>"

sv_paused [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

read-only variable that gives you current pause state (condition).

Value

value description
0 pause is off
1 normal pause that can be set by 'pause' command
2 auto pause (single player only) when going into menus
3 both (normal pause + auto pause)

teamcolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 13

Description

Set the teammates top- and bottomcolor.

Value

value description
-1 The color pf teammates depends on theirs /color settings.
0 Light-gray color

Remarks

tp_pickup [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: powerups armor mh lg rl gl pack rockets

Description

Set items you want to report ($took) Item can be: quad, pent, ring, suit, ra, ya, ga, mh, health, lg, rl, gl, sng, ng, ssg, pack, cells, rockets, nails, shells, flag, armor, weapons, powerups, ammo, all, default, none

Remarks

tp_point [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: powerups armor players mh lg rl gl sng ssg pack rockets

Description

What to report for pointing (%x, %y and %t). Item can be: powerups, quad, pent, ring, armor, ra, ya, ga, weapons, lg, rl, gl, sng, ng, ssg, ammo, cells, rockets, nails, shells, players, eyes, teammate, enemy, mh, health, pack, flag, all, default, none, suit Item names can be customized with tp_name_item Examples: tp_point powerups flag say_team I see %t!

tp_took [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: powerups armor mh lg rl gl pack rockets

Description

Customizes the f_took trigger. Item can be: quad, pent, ring, suit, ra, ya, ga, mh, health, lg, rl, gl, sng, ng, ssg, pack, cells, rockets, nails, shells, flag, armor, weapons, powerups, ammo, all, default, none Item names can be customized with tp_name_item Examples: tp_took powerups ra ya lg rl mh flag (same as "default") tp_took all -ammo (report everything but ammo) tp_took +gl (add grenade launcher to pickup list) alias f_took "say_team took %i"

watervis [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This server-side cvar is mirrored to serverinfo as a hint to clients on whether the server is using the so-called watervised maps.

Value

value description
0 No watervis.
1 GLQuake users can see through liquids if they set gl_turbalpha to a value < 1.

Remarks

It's a bad idea to use watervis 1 if the maps the server is using are not watervised. Liquids will appear 'transparent' but you won't be able to see any items/players/etc through it. And it is a bad idea anyway because Quake maps were not designed for transparent water (or other liquids); enabling it changes gameplay, decreases fps and produces more network traffic and puts non-GL players at a disadvantage because the software renderer doesn't support transparent water (yet). Not saved to config with cfg_save command.

Last update: 22.07.2005 17:56 CET (GMT+01:00)