Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | No backup of your config. |
1 | Backs up your old config before overwriting it with cfg_save. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Do not execute config.cfg and frontend.cfg in gamedir ever. |
1 | Execute config.cfg and frontend.cfg in gamedir (unless gamedir = qw) like |
2 | Execute config.cfg and frontend.cfg even if gamedir = qw. |
3 | Execute config.cfg and frontend.cfg even if gamedir = qw. |
qw 2.33. If there is no config.cfg or frontend.cfg in gamedir, and gamedir != qw then try executing config.cfg and frontend.cfg in qw.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Will not write config.cfg. |
1 | Will write a small config.cfg to your gamedir when quitting just like qw |
2.33.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Won't save aliases. |
1 | cfg_save saves aliases. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Won't save binds. |
1 | Toggles whether cfg_save saves binds. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Won't save command line. |
1 | Writes your command line in configs made with cfg_save (commented out of |
course).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Won't save commands. |
1 | Saves commands. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Won't save variables. |
1 | Saves variables. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1 or 0 or 0 or 0
Not implemented yet.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Makes cfg_save only write variables that are not default valued to the |
1 | Makes cfg_save write all variables to the config file. |
config file.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2 or 0 or 0 or 0
value | description |
0 | Makes cfg_save not save userinfo variables. |
1 | Makes cfg_save save all userinfo variables except spectator/name/topcolor/bottomcolor/skin/team . |
2 | Makes cfg_save save all userinfo variables like name/team/teamcolor/rate/msg/skin/w_switch/b_switch/... . |
Note :'cfg_save_userinfo 1' is best for teamfortress so you don't get kicked for changing bottom color. Note : cfg_save will never save the password variable, even though technically it is a userinfo variable.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Enable. |
1 | Disable winkeys from alt-tabbing you (only works in NT/2K/XP, and only when the client is in focus). |
Note: Windows keys are now bindable (LWINKEY, RWINKEY, WINKEY, POPUPMENU). Obviously only useful on NT/2K/XP with sys_disableWinKeys 1 (and possibely useful in Linux too!).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
-1 = Sets process to idle/low priority.
value | description |
0 | Sets process to normal priority. |
1 | Sets process to high priority. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Prevent freeing of CPU when the client is minimized or not in focus. |
1 | Enable inactive sleeping. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | the client eats more CPU. |
1 | Give more CPU for other programs. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Your client will not respond to f_cmdline checks. |
1 | Your client will respond to f_cmdline checks with your current command line used to run current ezQuake instance. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Your client will not respond to f_system checks. |
1 | Your client will respond to f_system checks displaying your PC configuration. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | If you don't want your client to validate other ezQuake clients. |
1 | which performs the validation (but you need to use 'validate_clients' |
If you have 'auth_warninvalid 1' and someone gives a dirty hash in a version response (because they are using a hacked client that can't work out the right response), the client will print something like 'Warning Invalid Client: playername (userid)' in your console ('auth_warninvalid 0' is default).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Check auth_validate.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
It enables independent physics. This means that you can achieve more FPS in game then the server allows. Amount of FPS used to communicate with server is set by /cl_physfps and amount of graphics FPS is set by /cl_maxfps.
value | description |
0 | Independent physics disabled. |
1 | Independent physics enabled. |
This variable can be set only using command line switch '+set cl_independentPhysics 1'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Disable. |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Disable. |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Disable the unknown command messages. |
1 | Enable the uknown command messages. |
Note: Not saved to config with cfg_save command.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 4
Set the enemies top- and bottomcolor
value | description |
-1 | The color of enemies depends on theirs /color settings. |
0 | Light-gray color |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Adjust interlining of file list in /help filebrowser.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Shows column displaying file last modification date in /help file browser.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Shows column displaying file size in /help file browser.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Show quick info about selected help file in /help file browser.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Shows column displaying file last modification time in /help file browser.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Switches sorting methods of files /help file browser.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Strips filenames of help files.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles special hud-editing mode where all hud elements are being displayed.
value | description |
0 = False | Plan-mode off. |
1 = True | Plan-mode on. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles connection of tp_need_* variables with hud elements.
value | description |
0 = False | Numbers in HUD elements get red when below standard values. |
1 = True | Numbers in HUD get red when they are lower than appropriate tp_need_* values. |
E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health is 40 or lower.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: Default
This holds the name of the current keymappings; it has (currently) only informational purposes. If no keymapping is active, it will contain the name "Default". If a keymapping will be active and no name has been set, "Custom" will be used as name. It can easily be set with "keymap_name <layoutname>"
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
read-only variable that gives you current pause state (condition).
value | description |
0 | pause is off |
1 | normal pause that can be set by 'pause' command |
2 | auto pause (single player only) when going into menus |
3 | both (normal pause + auto pause) |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 13
Set the teammates top- and bottomcolor.
value | description |
-1 | The color pf teammates depends on theirs /color settings. |
0 | Light-gray color |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: powerups armor mh lg rl gl pack rockets
Set items you want to report ($took) Item can be: quad, pent, ring, suit, ra, ya, ga, mh, health, lg, rl, gl, sng, ng, ssg, pack, cells, rockets, nails, shells, flag, armor, weapons, powerups, ammo, all, default, none
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: powerups armor players mh lg rl gl sng ssg pack rockets
What to report for pointing (%x, %y and %t). Item can be: powerups, quad, pent, ring, armor, ra, ya, ga, weapons, lg, rl, gl, sng, ng, ssg, ammo, cells, rockets, nails, shells, players, eyes, teammate, enemy, mh, health, pack, flag, all, default, none, suit Item names can be customized with tp_name_item Examples: tp_point powerups flag say_team I see %t!
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: powerups armor mh lg rl gl pack rockets
Customizes the f_took trigger. Item can be: quad, pent, ring, suit, ra, ya, ga, mh, health, lg, rl, gl, sng, ng, ssg, pack, cells, rockets, nails, shells, flag, armor, weapons, powerups, ammo, all, default, none Item names can be customized with tp_name_item Examples: tp_took powerups ra ya lg rl mh flag (same as "default") tp_took all -ammo (report everything but ammo) tp_took +gl (add grenade launcher to pickup list) alias f_took "say_team took %i"
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This server-side cvar is mirrored to serverinfo as a hint to clients on whether the server is using the so-called watervised maps.
value | description |
0 | No watervis. |
1 | GLQuake users can see through liquids if they set gl_turbalpha to a value < 1. |
It's a bad idea to use watervis 1 if the maps the server is using are not watervised. Liquids will appear 'transparent' but you won't be able to see any items/players/etc through it. And it is a bad idea anyway because Quake maps were not designed for transparent water (or other liquids); enabling it changes gameplay, decreases fps and produces more network traffic and puts non-GL players at a disadvantage because the software renderer doesn't support transparent water (yet). Not saved to config with cfg_save command.
Last update: 22.07.2005 17:56 CET (GMT+01:00)