Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: armor
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: g
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: r
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: y
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: at
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: axe
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: pack
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: cells
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: dispenser
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: enemy
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: eyes
Sets the name for ring (invisibility) powerup for teamplay messages.
String. common values are 'eyes' or 'ring'
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: flag
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: ga
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: gl
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: health
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: lg
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: mega
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: nails
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: ng
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: nothing
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: pent
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: pented
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: quad
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: quaded
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: ra
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: ring
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: rl
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: rockets
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: resistance rune
Sets name of the first rune (Resistance Rune) used for teamplay messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: strength rune
Sets name of the second rune (Strength Rune) used for teamplay messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: haste rune
Sets name of the third rune (Haste Rune) used for teamplay messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: regeneration rune
Sets name of the fourth rune (Regeneration Rune) used for teamplay messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: sentry gun
Sets the name for sentry tower in teamplay messages.
String. common values are 'sentry' or 'sentry gun'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: /
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: sg
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: shells
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: sng
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: someplace
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: ssg
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: $B
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: $G
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: $R
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: $Y
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: suit
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: weapon
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: ya
Customizes item
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 20
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 50
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 50
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 40
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 50
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 5
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 10
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 35687
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 50
Customizes the %u macro
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game.
value | description |
0 | Off. |
1 | On. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Controls whether to load locs for teamplay reporting. Note: The locs should be in your "/id1/locs/", "/ezquake/locs" or "/qw/locs" folder.
value | description |
0 | Off. |
1 | On. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Switches on/off message triggers
value | description |
0 = False | Message triggers are off |
1 = True | Message triggers are on |
For ruleset 'Smackdown' message triggers always are off.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: ~
SoundTrigger like proxys. A SoundTrigger must be terminated by either a CR, LF or filter. The .wav extension is not required at the end. Trigger is a character before the sound file. Example: filter #a say_team I'm at %l ~location.wav" say_team ~location.wav$\me: I'm at %l #a" say_team ~location$\me: I'm at %l #a" say_team I'm at %l ~location #a"
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Disable tp triggers. |
1 | Enable tp triggers. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 78654321
This allows you to define the order from best to worst weapon. The default value is "78564321", which means that the Rocket Launcher is the best weapon (impulse 7) then Lightning Gun (impulse 8), Super Nailgun (impulse 5), Grenade Launcher (impulse 6), Nailgun (impulse 4), Super Shotgun (impulse 3), Shotgun (impulse 2), Axe (impulse 1).
Last update: 22.07.2005 17:57 CET (GMT+01:00)