ezQuake Manual: Graphics

Crosshair Settings

cl_crossx [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable allows you to move the position of the crosshair on the X-axis by the specified amount of pixels.

cl_crossy [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable allows you to move the position of the crosshair on the Y-axis by the specified amount of pixels.

crosshair [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 3

Description

Value

value description
0 Crosshair off.
1 Conchar crosshair (messagemode1 +).
2 Quakeworld crosshair.
3 A small cross crosshair.
4 A dot crosshair.
5 Star wars crosshair *gl only*.
6 Happyface crosshair *gl only*.
7 F22 simulator crosshair *gl only*.

Remarks

crosshairalpha [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

This command regulates crosshair transparency, you can use any value from "0" to "1".

Value

value description
0 Transparent crosshair.
1 Opaque crosshair.

Remarks

crosshaircolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 255 255 255

Description

This variable defines the color of the crosshair.

Remarks

crosshairimage [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default:

Description

To load the crosshair use "crosshairimage image_name" where 'image_name' is the name of the crosshair image you put in the above directory. Example, if I have c:\quake\ezQuake\crosshairs\cross.png I'd use "crosshairimage cross" to load it.

crosshairsize [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Basically crosshairsize scales the size of the crosshair. Example: crosshairsize 0.5 halves the size and crosshair 2 doubles it.

FPS and EyeCandy Settings

cl_deadbodyFilter [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Don't filter dead bodies.
1 Filter dead bodies.
2 Filter dead bodies instant.

Remarks

cl_gibFilter [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Gibs on.
1 Gibs are turned off.

Remarks

cl_hidenails [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Toggles nails visibility.

cl_hiderockets [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Toggles rockets visibility. Variable cl_r2g must be 0 to cl_hiderockets 1 work.

cl_maxfps [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable sets the maximum limit for frames-per-second.

Remarks

cl_model_bobbing [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Off.
1 Rotating models bob up and down like in Quake3.

Remarks

cl_muzzleflash [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 All turned off.
1 All turned on.
2 Own's flash off, all other on.

Remarks

cl_nolerp [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Objects interpolation.

Value

value description
0 = False Normally in a netgame, when you are playing Quake plays for a bit, then check for the other players TCP/IP packets. This causes smooth play with the occasional jerk as it loads positions.
1 = True This causes the game to only display 1 frame per loading of positions, so it loads a positions in, displays a frame then loads positions, displays a frame, etc.

cl_physfps [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Sets amount of FPS used to communicate with server. This variable is used when +set cl_independentphysics 1 is set so your current amount of FPS is limited by cl_maxfps while this variable limits amout of FPS sent/received to/from server. When set to zero current cl_maxfps value is used. When cl_maxfps is set to zero too, client displays as much FPS as server and data rate allows.

Remarks

cl_r2g [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Normal rockets models.
1 Converts all rockets to grenades.

Remarks

cl_trueLightning [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.

Remarks

gl_detail [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Turns on/off fine detailed textures.

Value

value description
0 Off.
1 On (Looks awesome, but you will take a giant FPS hit if you don't have a good video card).

Remarks

r_drawentities [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

This variable can be used to disable that any object entities are drawn. This command is useful to map authors who wish to take a look at their map without drawing any objects such as lifts, buttons, platforms or items.

Value

value description
0 Display no entities.
1 Display all entities.

Remarks

r_drawflame [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Display no flames.
1 Display all flames.

Remarks

r_explosionLight [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 No explosion light.
0.5 50% explosion light.
1 100% explosion light.

Remarks

r_explosionLightColor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Determines the colour of the explosion light.

Value

value description
0 Normal
1 Red
2 Blue
3 Purple
4 Green
5 White
6 Random

Remarks

r_explosionType [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

0 = Fire + sparks 1 = Fire only 2 = Teleport 3 = Blood 4 = Big blood 5 = Double gunshot 6 = Blob effect 7 = Big explosion 8 = Fuel Rod Gun Explosion

r_flagColor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Normal
1 Red
2 Blue
3 Purple
4 Green
5 White

Remarks

r_grenadeTrail [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Customizable grenade trails 0 = No rocket trail 1 = Normal 2 = Grenade trail 3 = Alt normal trail 4 = Slight blood trail 5 = Big blood trail 6 = Tracer1 trail 7 = Tracer2 trail 8 = Plasma trail 9 = Lavaball trail 10 = Fuel Rod Gun trail 11 = Plasma Rocket Mk II trail

Remarks

Works the same way as r_rockettrail, but for grenades.

r_lerpframes [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable smoothing.
1 Enable smoothing (watch people moving in mvd demos with cl_demospeed 0.1).

Remarks

r_lerpmuzzlehack [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 No fix for interpolated muzzle flashes.
1 Fix for interpolated muzzle flashes.

Remarks

r_lgbloodColor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 225

Description

Determines the color of the blood (for standard particles). The QW-default value is 225.

r_lightflicker [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable rocket/explosion/flag/powerup light flickering.
1 Enable rocket/explosion/flag/powerup light flickering.

Remarks

r_powerupGlow [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Powerup glow is turned off on all players.
1 Powerup glow on.
2 Disables the powerup glow from yourself only.

Remarks

r_rocketLight [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Turn off dynamic lighting of rockets.
1 Turn on dynamic lighting of rockets.

Remarks

r_rocketLightColor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Determines the colour of the rocket light.

Value

value description
0 Normal
1 Red
2 Blue
3 Purple
4 Green
5 White

Remarks

r_rocketTrail [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

0 = No rocket trail 1 = Normal 2 = Grenade trail 3 = Alt normal trail 4 = Slight blood trail 5 = Big blood trail 6 = Tracer1 trail 7 = Tracer2 trail 8 = Plasma trail 9 = Lavaball trail 10 = Fuel Rod Gun trail 11 = Plasma Rocket Mk II trail

Remarks

Note that if you use the rocket trails, you will have to change the explosion colours and things like that yourself. And you might want to try hiding the rockets with the new cl_hiderockets cvar for some trails are intended to be "beam" trails.

r_telesplash [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Toggles teleport splash effect.

Value

value description
0 = False Disable teleport splashes.
1 = True Enable teleport splashes.

Lighting

gl_colorlights [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Switch on/off colour of lighting from glowing items (quad, pent, flags in TF, etc)

Value

value description
0 = False Coloured lighting are off
1 = True Coloured lighting are on

Remarks

This implementation does not give a speed increase when gl_colorlights is set to 0, but it does not require a map restart for changes to take effect

gl_coronas [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Adds coronas to some effects:Explosions - Basically just a bright flash since the default explosions didn't feel powerful enough. Muzzleflashes. Lightning. Fire - Torches have glows. Rocket Lights.

gl_coronas_tele [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Allows you to turn on/off blue light when spawning.

gl_fb_bmodels [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Might give you a couple more fps.
1 Enable "fullbright" colors on bsp models (World, health boxes, etc).

Remarks

gl_fb_models [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Might also give you more fps.
1 Enable "fullbright" colors on alias models (grenades, player models, etc).

Remarks

gl_flashblend [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Use proper lighting for light sources (powerups etc.).
1 Just draw a shaded ball of the color of the light.

Remarks

gl_lighting_colour [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Alias models are effected by coloured lights around them.

gl_lighting_vertex [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Alias models no longer have the same level of light on all sides. This may not work correctly if coloured lighting is disabled.

gl_lightmode [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 2

Description

Value

value description
0 Makes the map lighter, but fulbrights don't look as good.
2 Makes the map darker, but makes fullbrights stand out more (looks better).

Remarks

gl_loadlitfiles [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable lit files.
1 Load lit files.

Remarks

gl_shaftlight [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Dark shaft.
1 Light shaft.

Remarks

r_ambient [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable controls the amount of ambient lighting on the map. When this variable is increased the map will become brighter and all walls and objects will be rendered in a lighter color. It was removed in QWCL and has been re-introduced in this client, however it can only be used when the server is running with cheats enabled (for example "qwsv -cheats"), because it could be used as a cheat by making it easier to see players in dark corners when no fullbright skins are used.

Remarks

r_dynamic [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Do not display dynamic lighting.
1 Display dynamic lighting.

Remarks

r_fullbright [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not fullbright the map.
1 Enable fullbright display of the map.

Remarks

This variable toggles the use of lights at full brightness on the map. When this variable is set to "1" the renderer system will render all textures on the map at full brightness. This will allow map authors to remove all of the lighting effects from the map. This variable was removed in QWCL and has been re-introduced in this client, however it can only be used when the server is running with cheats enabled (for example "qwsv -cheats"), because it could be used as a cheat by making it easier to see players in dark corners when no fullbright skins are used.

r_lightmap [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable light sources on the map.
1 Enable light sources on the map.

Remarks

r_shadows [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not display shadows for entities.
1 Display shadows for entities.

Remarks

OpenGL Rendering

gl_affinemodels [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Makes texture rendering quality better if set to 1. Note: 3dfx thing, not sure. //fuh check this.

Remarks

gl_buildingsparks [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Buildings that are destroyed in TF will continue to throw sparks until they disapear.

gl_clear [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable will toggle the clearing of the screen between each frame. This can be helpful when specing a game and flying out of the map and during map development when the map maker must fly outside of the map to look has his map from the outside. Enabling this toggle will clear the areas which are not rendered outside of the map thus preventing the flickering effect when images repeat themselves over and over. However it causes problems when playing and going through the surfaces of a liquid (for example when diving into liquid), as you will see a red flash where the liquid texture would normally be repeated.

Value

value description
0 Off.
1 On.

Remarks

gl_clearColor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0 0 0

Description

Sets clear color (gl_clear 1)

Remarks

gl_cull [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

This variable toggles the use of internal OpenGL functions for removing covered objects. When this variable is set to "1" the game will depend on the OpenGL driver to use it's culling functions to remove certain objects from the calculations because they are covered up and would not be seen anyways. It is a good idea to leave this toggle enabled because it will increase rendering performance.

Value

value description
0 Do not use culling to increase rendering performance.
1 Use the OpenGL driver's culling functions.

Remarks

gl_cutf_tesla_effect [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

When a shambler is preparing to throw lightning, or a tesla coil (TF) is charging to fire, a particle effect is generated.

gl_detpacklights [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

A little green light appears on the detpack, and when the timer reaches 5, the light changes to red. gl_coronas must be turned on for this to work.

gl_extratrails [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Misc trails that appear on objects that frequently move, such as TF grenades, caltrops, etc. Railguns in TF also leave behind unique trails.

gl_finish [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable toggles the calling of the gl_finish() OpenGL function after each rendered frame.

Value

value description
0 Do not call the gl_finish() function after each frame.
1 Call the gl_finish() function after each frame.

Remarks

gl_inferno_speed [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1000

Description

Changes speed of gl_inferno missile trail.

gl_inferno_trail [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 2

Description

Changes type of gl_inferno missile trail.

gl_lightning [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

0 - Turns off coronas on lightning beams 1 - Turns on coronas on lightning beams.

gl_lightning_size [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 3

Description

Adjusts size of ligtning particle beam.

gl_lightning_sparks [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Sparks fly from walls when hit by lightning gun.

gl_motiontrails [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

When enabled, flags and keys leave behind a kind of after-image. Fiends also leave trails when they pounce.

gl_motiontrails_wtf [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Same as gl_motiontrails but works for all players and creatures.

gl_nailtrail [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Adds a white trail onto nails as they fly around. This feature wont work on servers not running with sv_nailhack set to 1.

gl_nailtrail_plasma [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Adds plazma trail after nails.

gl_nailtrail_turb [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Switches between two type of bubbles nails leave behind in water.

gl_nocolors [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Normal.
1 Don't use top/bottom colors.

Remarks

gl_smoothmodels [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Do not smooth the textures on models.
1 Smooth the textures on models.

Remarks

gl_triplebuffer [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Triple buffering of video memory related stuff (Triplebuffer = good).

Value

value description
0 Off.
1 On.

Remarks

gl_ztrick [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

This variables toggles the use of a trick to prevent the clearning of the z-buffer between frames. When this variable is set to "1", the game will not clear the z-buffer between frames. This will result in increased performance but might cause problems for some display hardware.

Value

value description
0 Do not use the z-buffer trick.
1 Use the z-buffer trick.

Remarks

r_farclip [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 4096

Description

Can be used to overcome vision being limited to 4096 units in GL clients (good for xpress2 etc).

Remarks

Particle Effects

gl_bounceparticles [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable.
1 Controls whether sparks rebound off walls.

Remarks

Bouncing particles look nicer, but may eat up CPU.

gl_clipparticles [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable.
1 this will limit the number of blended particles close to you. This gives a big FPS increase when blended particles take up a big proportion of your screen and challenge your video card's fillrate.

Remarks

gl_part_blobs [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Determines particles used for blob explosions (EMP's)

Remarks

gl_part_blood [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Determines particles used for blood effects.

Remarks

gl_part_explosions [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Determines particles used for explosions.

Remarks

gl_part_gunshots [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Determines particles used for gunshots.

Remarks

gl_part_inferno [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Determines particles used for pyro flames in TF.

Remarks

gl_part_lavasplash [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Determines particles used for lava splashes (Spy Gren).

Remarks

gl_part_spikes [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Determines particles used for spikes (nailgun etc).

Remarks

gl_part_telesplash [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Determines particles used for teleport splashes.

Remarks

gl_part_trails [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Determines particles used for (rocket etc) trails.

Remarks

gl_particle_blobs [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

gl_particle_blood [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

gl_particle_blood_color [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Changes colour of blood.

gl_particle_blood_type [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Chooses among types of blood particles.

gl_particle_deatheffect [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

gl_particle_explosions [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Turns particle alternatives to each r_explosiontype on or off.

gl_particle_fasttrails [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

gl_particle_fire [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Replaces torches with a particle flame effect. Includes people being burnt by the pyro in TF.

gl_particle_gibtrails [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

gl_particle_gunshots [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

gl_particle_gunshots_type [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

gl_particle_muzzleflash [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Adds particle effect when firing a weapon.

gl_particle_shockwaves [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

0 - Turns off explosion shockwaves. 1 - Turns on explosion shockwaves.

gl_particle_shockwaves_flat [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

gl_particle_sparks [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Trails appear more beam-like and don't look stupid when they bounce.

gl_particle_spikes [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

gl_particle_spikes_type [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

gl_particle_trail_detail [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

gl_particle_trail_lenght [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

X - Multiplies the length of the trail on particle trails.

gl_particle_trail_time [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

X - Multiplies the length of time the particle bounces around for.

gl_particle_trail_type [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

gl_particle_trail_width [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 3

Description

Changes width of trail particle e.g.: wall hitted by nail, explosion particles trail, etc.

gl_solidparticles [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Might make tele particles faster for 3dfx wicked gl drivers.

Remarks

Screen & Powerup Blends

cl_bonusflash [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Controls weapon and item pickup flash.

Value

value description
0 Off.
1 On.

Remarks

cl_demoplay_flash [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Reduces flash grenade effect when watching demos.

Value

Float. Values from 0 to 1 are possible. 0 - flash effects disabled, 1 - original.

gl_cshiftpercent [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 100

Description

This variable sets the percentage value for palette shifting effects (damage flash, powerup blend).

Remarks

gl_hwblend [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 OpenGL routines.
1 Hardware palette changing.

Remarks

Note: 1 can be slow on wintNT/2K.

gl_polyblend [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable palette shifting when submerged or poweruped.
1 Enable palette shifting when submerged or poweruped.

Remarks

v_contentblend [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.33

Description

Value

value description
0 Off (no palette shifting when you're in liquid).
1 On (palette shifts when you're in liquid).

Remarks

v_damagecshift [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.33

Description

Value

value description
0 Damage filter on.
0.5 50% Damage filter on.
1 Damage filter off.

Remarks

v_dlightcshift [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Turns off light blend when you're inside a light bubble (with gl_flashblend 1).
1 Turns onn light blebd when you're inside a light bubble (with gl_flashblend 1).

Remarks

v_pentcshift [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.75

Description

Flash coefficient for when you take the pent.

Remarks

v_quadcshift [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.75

Description

Flash coefficient for when you take the quad.

v_ringcshift [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.75

Description

Flash coefficient for when you take the ring.

v_suitcshift [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.75

Description

Flash coefficient for when you take the suit.

Screen Settings

cl_clock [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Off.
1 Shows the time you spent on server (you'll also see it in the status bar when you press TAB).
2 Shows the time of day.

Remarks

cl_clock_x [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Horizontal coordinates of the clock.

Remarks

cl_clock_y [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: -1

Description

Vertical coordinates of the clock. If < 0, the coordinates are calculated from bottom up, e.g. -1 means the screen line just above the scoreboard.

cl_confirmquit [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

When set to 1 you don't have to confirm the Quit screen with [Y] key.

cl_democlock [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

A clock showing how much time has elapsed since the start of the demo.

Value

value description
0 Off.
1 On.

Remarks

cl_democlock_x [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Determine where the democlock is positioned on your screen on the X co-ordinate.

Remarks

cl_democlock_y [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: -2

Description

Determine where the democlock is positioned on your screen on the Y co-ordinate.

cl_gameclock [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Displays clock with seconds on the screen.

Value

value description
0 Turned OFF
1 Counts down from the start of the match.
2 Counts up from the start of the match.

Remarks

Use cl_gameclock_x and cl_gameclock_y to place it anywhere on the screen.

cl_gameclock_x [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Adjusts horizontal placement of the clock with seconds.

Remarks

See cl_gameclock for detailed info about the clock.

cl_gameclock_y [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: -3

Description

Adjusts vertical placement of the clock with seconds.

Remarks

See cl_gameclock for detailed info about the clock.

cl_multiview [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This client adds a multiview component to mvd playback. Upto four views can be displayed at once. Use this variable to turn multiview on.

Value

value description
0 Multiview disabled
1 Still no multiview but you can use cl_mvdisplayhud to show small complex hud.
2 Two screens.
3 Three screens.
4 Four screens.

cl_mvdisplayhud [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Toggle drawing of small compact HUD in each screen of Multiview control.

Value

value description
0 = False Don't draw compact HUD.
1 = True Show compact HUD.

cl_mvinset [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Turns inset screen with multitrack on/off.

Value

value description
0 = False Divide screen in 2/3/4 areas according to cl_multiview settings.
1 = True Display 2nd POV inside main screen in the right top corner.

cl_mvinsetcrosshair [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Turn crosshair in inset POV in multiview on/off.

Value

value description
0 = False Do not display crosshair in inset POV.
1 = True Display crosshair in inset POV.

cl_mvinsethud [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Turns inset HUD for inset POV with multiview on/off.

Value

value description
0 = False Do not display inset HUD.
1 = True Display inset HUD (usually nick of tracked player).

cl_shownet [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable toggles the display of current net info.

Value

value description
0 Do not display any information.
1 Print current incoming packet size in byte.
2 Print information about the current in coming packet and it's size.

Remarks

demo_playlist_loop [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

will toggle playlist looping

Value

value description
0 = False will not loop the demo playlist
1 = True will loop the demo playlist

demo_playlist_track_name [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default:

Description

will set the default track name in the demo playlist for mvd demos example: jogi, will always track the player jogi or versions of it (jogihoogi, angryjogi, etc)

Value

draw_fps [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Substitutes substitues the "time" column with a "FPS" in scores showing how much FPS each player has.

gl_contrast [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1.3

Description

Change contrast.

Remarks

gl_gamma [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1.0

Description

Change GL gamma.

r_glstats [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

When enabled, it creates a window in the top right of the screen showing the number of particles and etc. in use.

r_netgraph [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not display the netgraph.
1 Display the netgraph.

Remarks

r_netstats [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Shows information about ping, packetloss, average packet size and incoming/outgoing traffic. Equivalent with 'net' HUD element.

Value

value description
0 = False Do not draw network statistics.
1 = True Draw network statistics.

r_speeds [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Toggles the displaying of drawing time and stats of what is currently being viewed. Example: 32.7 ms 267/196/ 74 poly 3 surf 38.6 ms 267/196/ 74 poly 20 surf 60.4 ms 267/196/ 74 poly 18 surf 38.2 ms 267/196/ 73 poly 18 surf

r_tracker_flags [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Everytime you take, capture or drop a flag, the number of times is displayed on the screen.

r_tracker_frags [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Everytime you make a kill or die, the number of kills/deaths/suicides with that weapon is displayed on the screen.

r_tracker_messages [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 10

Description

r_tracker_streaks [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Everytime a player makes a set number of consecutive kills, it will display a message showing they are on a streak, when the player is killed, it will display the name of the person who ended that streak.

r_tracker_time [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 4

Description

Number of seconds the tracker information is drawn on the screen.

Value

Float. Use positive numbers.

Remarks

See other 'r_tracker_*' variables too.

scr_autoid [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Hide players nick as spectator.
1 Show players nick as spectator.

Remarks

scr_centerMenu [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Off.
1 Centers the menu vertically (has no effect if you're playing in 320x200 mode, same applies to scr_centersbar).

Remarks

scr_centershift [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Shifts all centerprints. If you are playing in 1280x1024 and want to watch some demo recorded in 320x200 with +wp_stats (ktpro) or sbar_on (teamfortress) you can shift that text down.

Value

Integer. Values from -999 to 999 are possible.

scr_centertime [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 2

Description

This variable sets the amount of time in seconds that centerprinted messages stay on the screen.

Value

value description
0 Do not display any centerprints.
1 Display centerprints for 1 second.
2 Display centerprints for 2 seconds.

Remarks

scr_coloredText [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable rainbow spectator text on the scoreboard.
1 Enable rainbow spectator text on the scoreboard.

Remarks

scr_menualpha [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.7

Description

Value

value description
0 Transparent mainmenu.
1 Black mainmenu.

Remarks

scr_scaleMenu [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable scaling.
1 Scales the frontend menu to match the resolution you are using.

Remarks

scr_spectatorMessage [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Switch on/off text at bottom of screen when spectateing in free mode

Value

value description
0 = False No text at bottom of screen will be displayed
1 = True Text at bottom of screen will be displayed

Remarks

/------------------------------\ |SPECTATOR MODE | |Press [ATTACK] for AutoCamera | \------------------------------/

scr_tracking [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: Tracking %t %n, [JUMP] for next

Description

Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.

Value

String. Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.

Remarks

This variable affects scr_newhud 0. To change same text in new HUD (scr_newhud 1) use /tracking format (hud_tracking_format) settings.

show_fps [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disables the display of the frames-per-second value.
1 Enables the display of the frames-per-second value.

Remarks

show_fps_x [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: -5

Description

Determine where the show_fps is positioned on your screen on the X co-ordinate.

Remarks

show_fps_y [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: -1

Description

Determine where the show_fps is positioned on your screen on the Y co-ordinate.

show_speed [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Displays a speed counter in the top right corner in the client's units (Horizontal velocity). (320 - Normal walking speed, 440 - Accel jump, 450 - Bunnyhopping)

Value

value description
0 Off.
1 More accurate counter (Best used when LPB).
2 Predicted speed (Less laggy when HPB).

Remarks

show_speed_x [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: -1

Description

Determine where the show_speed is positioned on your screen on the X co-ordinate.

Remarks

show_speed_y [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Determine where the show_speed is positioned on your screen on the Y co-ordinate.

showdrop [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable output how dropped packets.
1 Enable output how dropped packets.

Remarks

showpackets [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not display information about all network packets.
1 Display information about all network packets.

Remarks

showpause [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Never display the pause icon.
1 Display that the pause icon is displayed when the game is paused.

Remarks

showram [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Never display the ram icon
1 Display the ram icon when running out of memory

Remarks

showturtle [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Never display the turtle icon.
1 Display the turtle icon when your frame rate drops below 10.

Remarks

sw_contrast [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Change contrast.

sw_gamma [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1.0

Description

Change gamma.

Screenshot Settings

image_jpeg_quality_level [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 75

Description

You can set quality of jpeg screenshots with 'image_jpeg_quality_level x' where x is an integer from 0 to 100 inclusive. The larger x is, the better the quality of a jpeg screenshot, but also the bigger the size.

image_png_compression_level [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

You can set the amount of png compression with 'image_png_compression_level x' where x is an integer from 0 to 9 inclusive. 0 gives no compression and 9 gives maximum compression (and slowest writing time).

scr_allowsnap [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable
1 Allow screenshot uploads to be requested by server.

Remarks

sshot_dir [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default:

Description

Change the screenshot directory.

Remarks

sshot_format [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: pcx or tga or tga or tga or tga

Description

tga = Tga screenshots (gl only) png = Png screenshots jpg = Jpg screenshots (gl only) pcx = Pcx screenshots (software only)

Software Rendering

cl_multiview [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This client adds a multiview component to mvd playback. Upto four views can be displayed at once. Use this variable to turn multiview on.

Value

value description
0 Multiview disabled
1 Still no multiview but you can use cl_mvdisplayhud to show small complex hud.
2 Two screens.
3 Three screens.
4 Four screens.

cl_mvdisplayhud [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Toggle drawing of small compact HUD in each screen of Multiview control.

Value

value description
0 = False Don't draw compact HUD.
1 = True Show compact HUD.

cl_mvinset [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Turns inset screen with multitrack on/off.

Value

value description
0 = False Divide screen in 2/3/4 areas according to cl_multiview settings.
1 = True Display 2nd POV inside main screen in the right top corner.

cl_mvinsetcrosshair [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Turn crosshair in inset POV in multiview on/off.

Value

value description
0 = False Do not display crosshair in inset POV.
1 = True Display crosshair in inset POV.

cl_mvinsethud [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Turns inset HUD for inset POV with multiview on/off.

Value

value description
0 = False Do not display inset HUD.
1 = True Display inset HUD (usually nick of tracked player).

r_aliastransadj [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 100

Description

Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.

r_aliastransbase [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 200

Description

Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.

r_clearcolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 2

Description

This variable can be used to change the color for the areas which are not part of the map when free floating outside of the map as spectator.

r_draworder [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Allows you to see through object - for development purposes only.

Value

value description
0 = False Standard behaviour - first draws object far from you then closer to you.
1 = True First draws closest object, then the more distanced ones.

Remarks

Not allowed in multiplayer. See 'developer 1' too.

r_dspeeds [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not display renderer speed statistics.
1 Display renderer speed statistics.

Remarks

r_graphheight [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 15

Description

This variable used to set the number of lines displayed in the "r_timegraph" command.

Remarks

r_maxedges [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable sets the maximum number of plane surface edges to be rendered.

r_maxsurfs [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable sets the maximum number of plane surfaces to be rendered.

r_numedges [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not print information about the number of edges.
1 Print information about the number of edges.

Remarks

r_numsurfs [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not print information about the number of surfaces.
1 Print information about the number of surfaces.

Remarks

r_polymodelstats [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not print polygon model statistics.
1 Print polygon model statistics.

Remarks

r_reportedgeout [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not report when running out of edges.
1 Report when running out of edges.

Remarks

r_reportsurfout [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Toggle the display of how many surfaces where not displayed. This shouldn't happen during normal game play, only when in noclip mode.

Remarks

r_speeds [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Toggles the displaying of drawing time and stats of what is currently being viewed. Example: 32.7 ms 267/196/ 74 poly 3 surf 38.6 ms 267/196/ 74 poly 20 surf 60.4 ms 267/196/ 74 poly 18 surf 38.2 ms 267/196/ 73 poly 18 surf

r_timegraph [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not display the timegraph.
1 Display the timegraph.

Remarks

r_zgraph [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not display the z-graph.
1 Display the z-graph.

Remarks

Texture Settings

d_mipcap [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 High texture detail.
1 Medium texture detail.
2 Low texture detail.
3 Minimum texture detail.

Remarks

d_mipscale [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Full object detail
1 Some object detail
2 Medium object detail
3 Low object detail

Remarks

d_subdiv16 [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Precise texture mapping (slower, more accurate).
1 Perspective correction only every 16 pixels (faster, less accurate).

Remarks

gl_ext_texture_compression [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Enable reduce memory held by textures on cards that support it (but

Remarks

textures loaded slower and may have less quality).

gl_externalTextures_bmodels [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable loading of external 24bit textures for
1 Enable

Remarks

non-world .bsp models (any .bsp that isn't the actual map. Ex. health and ammo boxes).

gl_externalTextures_world [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable loading of external 24bit textures for the
1 Enable.

Remarks

world .bsp model (i.e. the actual map).

gl_lerpimages [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Faster loading maps (not more fps).
1 Better texture quality.

Remarks

gl_lumaTextures [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Turns using of luma textures (named *_luma) ON when set to 1 and allowed by server.

gl_max_size [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 4096

Description

This variable determines the detail level for loaded textures. When set to "1", the objects and walls will be textured with 1x1 pixel textures.

Remarks

gl_miptexLevel [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

It is essentially a GL 'equivalent' to d_mipcap in software. It has no affect when loading external 24bit textures.

gl_picmip [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable determines the the level of detail for textures used on walls. You can use this variable to lower the texture detail used on walls thus increasing the game's performance.

Value

value description
0 Original size.
1 Half the dimensions.
2 One-fourth the dimensions.

Remarks

X = etc..

gl_playermip [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Determines the level of detail of player models. This variable is useful if you are experience game slowdown during multiplayer games when there are lots of players on your screen by shrinking the texture detail, but this will make the player models more blurry.

Value

value description
0 Full detail.
1 Medium detail.
2 Low detail.

Remarks

X = etc.

gl_scaleModelTextures [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable scale model textures.
1 Enable

Remarks

gl_scaleTurbTextures [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable gl_picmip/gl_max_size/gl_miptexLevel affect turb textures (lava, water, slime, teleports).
1 Enable.

Remarks

gl_subdivide_size [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 128

Description

This variable sets the division value for the sky brushes. The higher the value the better the performance, but the smoothness of the sky suffers.

Remarks

gl_texturemode [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: GL_LINEAR_MIPMAP_NEAREST

Description

Value

value description
GL_NEAREST Point sampled
GL_NEAREST_MIPMAP_NEAREST
GL_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINEAR_MIPMAP_LINEAR Trilinear interpolation

Remarks

r_drawflat [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Disables textures and fills them with a color (/r_wallcolor or /r_floorcolor) depending on the angle.

Value

value description
0 Walls with standard textures
1 Walls are single-coloured

Remarks

See r_wallcolor and r_floorcolor.

r_floorcolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 50 100 150

Description

Changes color of floors and ceilings when r_drawflat is set to 1. Enter RGB value here, e.g. r_floorcolor "128 128 128" goes for gray floor.

Remarks

r_max_size_1 [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Off.
1 Blend map textures.
2 Blend map textures and bsp entities (ammo, health etc.)

Remarks

r_wallcolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 255 255 255

Description

Changes color of walls when r_drawflat is set to 1. Enter RGB value here, e.g. r_wallcolor "128 128 128" goes for gray walls.

Turbulency and Sky Settings

gl_caustics [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Turns reflections on walls covered with liquids (water, lava, slime) when set to 1. Multi-texturing is required for this variable.

Value

value description
0 Off.
1 On.

Remarks

gl_fog [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Turns fog effect on and off (GL-Only). See /gl_fogstart /gl_fogend /gl_fogsky and /fog too.

gl_fogend [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 800.0

Description

Sets ending distance for rendering the fog. When fog is turned on, you cannot see behind this distance limit. See /gl_fog and /gl_fogstart too.

gl_fogsky [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

When turned on, fog effect affects sky too. We suggest turning this on otherwise fog looks ridiculous and unrealistic.

gl_fogstart [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 50.0

Description

Sets starting distance for rendering the fog. The greater the number is, the better visibility in game is and the fog is "thinner".

gl_surface_lava [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Adds boiling bubbles over the lava.

gl_surface_slime [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Adds bubbles and fumes of slime over the slime.

gl_turb_trails [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This gives rockets/grenades/nails and other things an alternate underwater trail. Very nice to have nailgun fights underwater...

gl_turbalpha [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

This variable determines the level of opacity for liquids, which requires the use of maps that were VISed with transparent water. When using maps that have not been VISed in such a way, you have to use "r_novis 1". If "r_novis" is set to "1" or when using a map VISed with transparent water and using setting "gl_turbalpha" to a value lower than "1", the player will be able to see objects and walls through liquids if the server allows that. This is a very nice feature to have in the game, for more information refer to the "r_novis" command. You can use any value between "0" and "1" for "gl_turbalpha", here are some Examples:

Value

value description
0.00 Transparent.
0.25 Low opacity.
0.50 Medium opacity.
0.75 High opacity.
1.00 Solid.

Remarks

gl_turbfog [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Controls amount of fog when inside liquid (water, lava, slime). Density is controlled by choosing a value from 0 to 1 and from 1 to 2.

Value

value description
0 Fog in liquids is turned OFF
1 Linear fog in liquids.
2 Logarithmic fog in liquids.

Remarks

Works only when multitexturing is enabled.

gl_turbfogDensity [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Control of density of liquid (water, lava, slime...) fog

Value

Float. [0...1] = [minimum...maximum] liquid fog density

gl_turbripple [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Put your life vests on, waves are coming!

gl_weather_rain [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Turns on rain out of doors, the density of rain is equal to whatever gl_weather_rain is set to. If you set gl_weather_rain_fast to 1, you can turn off all splashes, if you set it to 2, you will turn off only the water splashes. Works on all non-iD maps except death32c, dakyne and some others.

gl_weather_rain_fast [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Adjusts speed of rain.

r_fastsky [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable fastsky.
1 Enable fastsky, helps fps a bit on maps with large sky areas.

Remarks

r_fastturb [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 All turbulences will be displayed normally.
1 All turbulences will be replaced by single-coloured surfaces.

Remarks

r_lavacolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 73 or 80 0 0 or 80 0 0 or 80 0 0 or 80 0 0

Description

Changes colour of lava when r_fastturb set to 1

r_novis [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable toggles the use of VIS information from the map data. When this variable is set to "1" the game will calculate it's own VIS information on the fly instead of using the information stored in the map data, this will cause a severe performance penalty in the game. When "r_novis" is set to "1", the variable "gl_turbalpha" has a value lower than "1" and the server allows the client to display liquid transparently the player will be able to see through liquids. This is a nice effect to see but it is not recommended to keep this variable set to "1" because of the huge performance penalty. It is possible to enable transparent liquids and still keep this variable set to "0" (and thus not experience such a severe performance drop) by using maps that are VISed accordingly. You can visit the official Water VIS site at "http://www.sod.net/" and download the vispatch program along with the patch data files which you would use to update the VIS data for all of your game maps. There are also map packs available that contain VISed versions of the original ID maps.

Value

value description
0 Do not calculate VIS information for unVISed maps.
1 Calculate VIS information for unVISed maps.

Remarks

r_skycolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 172 or 40 80 150 or 40 80 150 or 40 80 150 or 40 80 150

Description

Changes colour of sky when r_fastsky set to 1

r_skyname [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: bloody-marvelous512

Description

If you wan't to use skybox name snow type r_skyname snow, disable skybox with r_skyname ""

r_slimecolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 53 or 10 60 10 or 10 60 10 or 10 60 10 or 10 60 10

Description

Changes colour of slime when r_fastturb set to 1

r_telecolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 26 or 255 60 60 or 255 60 60 or 255 60 60 or 255 60 60

Description

Changes colour of teleport when r_fastturb set to 1

r_turbwarp [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable warping of surfaces.
1 Enable warping of surfaces.

Remarks

r_watercolor [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 36 or 50 80 120 or 50 80 120 or 50 80 120 or 50 80 120

Description

Changes colour of lava when r_fastturb set to 1

Video Settings

_vid_default_mode [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable sets the default video mode that the client uses.

_vid_default_mode_win [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 3

Description

This variable sets the default video mode that the client uses when windowed.

_windowed_mouse [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable windowed mouse support so you can use the mouse in other applications.
1 Enabled windowed mouse support so you can use the mouse in the client.

Remarks

block_switch [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Do not block task-switching
1 Block task-switching

Remarks

vid_config_x [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 800

Description

This variable sets the width of the vid_mode 2 window, the minimum possible value is "640".

Remarks

vid_config_y [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 600

Description

This variable sets the width of the vid_mode 2 window, the minimum possible value is "400"

vid_displayfrequency [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Sets horizontal frequency for your monitor (in hertz - Hz).

Remarks

This variable can be set only using command line switch '+set cl_independentPhysics 1'.

vid_flashonactivity [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Will cause ezQuake to flash ezQuake button in the taskbar, when it is not active and there is activity (chat text, high priority messages, disconnection) in console.

vid_fullscreen_mode [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 3

Description

This variable sets the full screen video mode that the game will switch to when the "vid_fullscreen" command is executed.

vid_hwgammacontrol [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disables hardware gamma control.
1 Enables hardware gamma control.
2 Enables hwgamma in windowed mode.

Remarks

vid_mode [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variables sets the next video mode to be used, any change of this variable will cause the video mode to be changed immediately.

Remarks

vid_nopageflip [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable toggles the use of page-flipping during supported video modes. By default the game will allow for page-flipping for video modes that support this feature. For example if a given VESA mode can support page flipping, then it defaults to page-flipped operation. A VESA mode can be forced to non-page-flipped operation by setting the "vid_nopageflip" variable to "1", then setting the mode (note that "vid_nopageflip" takes operation on the next, not the current video mode, and note that it then stays in effect permanently, even when the client is exited and restarted, unless it is manually set back to "0"). If there is not enough memory for two pages in a VESA mode, or if the adapter doesn't support page flipping, then the mode will automatically be non-page-flipped. Page-flipping works by drawing multiple virtual game screens at the same time in the video memory and then switching among them to display the current gamescreen. Page-flipped modes thus use less system memory than non-page-flipped modes, but require more video memory. When using page-flipping, visual quality may be higher, but performance of the game can change to better or worse, depending on the graphics adapter and other hardware (see the discussion of the Pentium Pro below, for a discussion of why page flipping can be faster but is sometimes much slower on that processor). However in most cases the performance (and thus frame rate) will be increased, but for people with hardware that has problems with page-flipping "vid_nopageflip 1" may help. The Pentium Pro is an example for such a hardware: it is an okay client platform (sniff!), but it has one weak spot, it is by default very slow on writes to video memory. This means that in default hardware configurations, you are usually much better off setting "vid_nopageflip" to "1" if you use VESA modes, so drawing is done to system memory instead of to video memory. Remember that you must set the mode after setting "vid_nopageflip" to "1" in order to get "vid_nopageflip" to take effect. "vid_nopageflip 1" can sometimes be faster on a Pentium too, but not by nearly as much in general, and it's often slower.

vid_resetonswitch [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable.
1 Enable (This is a workaround for the bug in some NVidia drivers, when you alt-tab out of

Remarks

ezQuake and the screen gets garbaged. When enabled, the client will reset your Windows video mode every time you press alt-tab. Note that some NVidia drivers lock up your system completely when you alt-tab. vid_resetonswitch will not help in this case (try starting ezQuake with -dibonly).

vid_stretch_by_2 [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable.
1 Enable (This variable toggles whether in "vid_mode 2" the picture should be rendered at

Remarks

half-resolution in each direction and stretched up to the specified size.)

vid_vsync [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default:

Description

Value

value description
0 Disable vsync.
1 Enable vsync.

Remarks

vid_window_x [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable sets the x-axis location of the top left corner of the game window on the desktop.

vid_window_y [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable sets the y-axis location of the top left corner of the game window on the desktop.

vid_windowed_mode [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable sets the windowed video mode that the game will switch to when the "vid_windowed" command is executed.

Remarks

View Settings

cl_rollangle [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable controls how much your screen tilts when strafing.

Remarks

cl_rollspeed [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 200

Description

This variable controls how quickly you and other players straighten out after strafing.

default_fov [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 90

Description

Very useful in TeamFortress, and other mods that reset your fov when you spawn to 90. Basically, when the server sends you "fov 90", your fov is set to default_fov.

fov [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 90

Description

This variable defines your field of vision, which determines how close your vision field is to the objects.

mvd_autotrack [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

mvd_autotrack_1on1_values [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

mvd_autotrack_2on2_values [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1 2 3 2 3 5 8 8 1 2 3 500 900 1000

mvd_autotrack_4on4_values [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1 2 4 2 4 6 10 10 1 2 3 500 900 1000

mvd_autotrack_custom_values [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1 2 3 2 3 6 6 1 2 3 500 900 1000

mvd_info [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

When watching Multi View Demo (.mvd) you can show a table on the screen with full info about players' status.

Value

value description
0 Turned OFF
1 Turned ON

Remarks

See scr_mvdinfo_setup for setting up displayed informations.

mvd_info_setup [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: %6n %3f %10l %4a %4h %3w

Description

You can change the informations contained in Players' info table. Use following strings in format string:

Value

value description
%a Armor
%f Frags
%h Health
%l Location
%n Nickname
%p Powerups
%P Ping
%w Current Weapon:ammo
%w Best Weapon:ammo

Remarks

Example: "%p %f %n %l %h" will display powerup, frags, nickname, location and health of each player. See scr_mvdinfo and scr_mvdinfo_setup description for more details.

mvd_info_x [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

You can adjust horizontal placement of Players' info table

Remarks

See scr_mvdinfo and scr_mvdinfo_setup description for more details.

mvd_info_y [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

You can adjust vertical placement of Players' info table

Remarks

See scr_mvdinfo and scr_mvdinfo_setup description for more details.

v_centermove [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.15

Description

This variable sets the distance that the player must move before the screen automatically centers itself when "lookspring" is set to "1". This variable is only useful to people who only play with the keyboard, have "lookspring" set to "1" and do not have "+klook" or "+mlook" enabled at that time. When the player moves the distance specified in this variable the screen will pop back to the center position.

Remarks

v_centerspeed [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 500

Description

This variable sets how quickly your view returns to the center after looking up or down and moving after that and "lookspring" is set to "1". This variable is only useful to people who only play with the keyboard, have "lookspring" set to "1" and do not have "+klook" or "+mlook" enabled at that time. When the player moves the distance specified in this variable the screen will pop back to the center position.

v_gunkick [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Kickback effect when the weapon is fired.

v_idlescale [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

This variable controls the amount that the screen should sway automatically. When this variable is set to a value above "0" the screen will start swaying in all directions, similar as if the player was drunk of had a concussion. If you want to have some real fun, set this variable to a value of "100" and run around some maps. The larger the value for this variable the more the screen will sway from side to side.

Value

value description
0 Disable automatic swaying.

Remarks

v_ipitch_cycle [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

This variable controls the speed at which the screen should sway up and down when "v_idlescale" is set to a value above "0".

Remarks

v_ipitch_level [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.3

Description

This variable controls the distance that the screen should sway up and down when "v_idlescale" is set to a value above "0".

v_iroll_cycle [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.5

Description

This variable controls the speed at which the screen should roll clockwise and counter clockwise when "v_idlescale" is set to a value above "0".

v_iroll_level [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.1

Description

This variable controls the distance the screen should roll clockwise and counter clockwise when "v_idlescale" is set to a value above "0".

v_iyaw_cycle [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 2

Description

Sets how quickly you look left and right when v_idlescale is active.

v_iyaw_level [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.3

Description

Sets how far you look left and right when v_idlescale is active.

v_kickpitch [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.0

Description

This variable controls the distance that the screen should move up or down when the player is shot. Most players set this variable to "0" in order to remove the screen tilting effect when they are injured by a shot. This allows them to keep a perfect aim while being fired upon.

v_kickroll [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.0

Description

This variable controls the distance that the screen should roll clockwise or counter clockwise when the player is shot. Most players set this variable to "0" in order to remove the screen tilting effect when they are injured by a shot. This allows them to keep a perfect aim while being fired upon.

v_kicktime [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.0

Description

This variable controls the amount of time that the screen should remain tilted after the player has been shot. Most players set this variable to "0" in order to remove the screen tilting effect when they are injured by a shot. This allows them to keep a perfect aim while being fired upon.

v_viewheight [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

New variable v_viewheight cam be used to get the effect of negative/zero values of cl_bobcycle etc in qw 2.33 . Negative values of v_viewheight = lower viewheight, positive = higher. Can't go below -7 or above 4 because that's the range you can get with qw 2.33 by exploiting the bob cycle bug. Using v_viewheight automatically turns off weapon model bobbing (cl_bob*).

viewsize [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 100

Description

This variable determines how large the viewable screen size is.

Value

value description
30 Minimum screen size
100 Normal screen size.
110 Large screen size, without the weapons status bar.
120 Maximum screen size, without any status bars.

Remarks

...

Weapon View Model Settings

cl_bob [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.00

Description

This variable controls how much your weapon moves up and down when walking.

Remarks

cl_bobcycle [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.0

Description

This variable determines how quickly your weapon moves up and down when walking.

cl_bobup [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.0

Description

This variable controls how long your weapon stays up before cycling when walking.

cl_filterdrawviewmodel [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Off.
1 Prevents r_drawviewmodel from being changed by servers like Rocket Arena.

Remarks

r_drawviewmodel [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Do not display the weapon model.
0.5 50% transparented.
1 Display the weapon model.

Remarks

Note: Transparency works in GL only.

r_viewmodelSize [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

This allows you to change the size of the viewmodel (the model of your active weapon displayed on the center of your screen) a little, useful if you prefer to use "r_drawviewmodel 1" and higher fov values (for demos for example). For "fov 110" you could try "r_viewmodelscale 0.8" or 0.85 for example.

Remarks

Last update: 22.07.2005 17:56 CET (GMT+01:00)