Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Used with cl_c2spps, it controls how many backup copies of packets with non-zero impulses are to be sent to the server. The recommended value is 3, but you can try 2 or even 1 to reduce traffic if you don't have any packet loss.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic if you're playing on a 28800 (or worse) connection and can't set cl_maxfps 72 because it causes lags.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Encrypts rcon messages sent to server.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Control the network packet delta compression. When you get blue lines in your netgraph, you should set 'cl_nodelta 1'.
value | description |
0 | Enable delta compression. |
1 | Disable delta compression. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This variable toggles client-side jump prediction. Unless you are having problems this variable should be left at "0".
value | description |
0 | Enable jump prediction. |
1 | Disable jump prediction. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Disable the new PL calculation algorithm. |
1 | Enable the new PL calculation algorithm. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles the prediction for other players' movement. Unless you are having problems this variable should be left at "1".
value | description |
0 | Do not predict other players' movement. |
1 | Predict other players' movement. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | When you run into other players you will appear to clip in them. |
1 | When you run into other players they will appear to be solid. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 60
This variable defines the timeout value in seconds until the client considers himself to be disconnected from the server.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This toggles whether Qizmo should be used (if detected) to a server. When enabled the server browser will use an existing connection to a Qizmo when connecting another server by using the ezQuake Server Browser.
value | description |
0 | do not use Qizmo to connect a server chosen in the Server Browser |
1 | use Qizmo to connect a server chosen in the Server Browser |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This variable adjusts client side prediction by negating the effects of latency.
value | description |
0 | automatic pushlatency adjusting |
-50 | Default QWCL value. |
-999 | Gives better results. |
Some people suggest to use the negative value of your ping to achieve the best results, however in most cases the default value of "-999" should be fine.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
This variable allows you to define the highest weapon that the client should switch to upon a backpack pickup. The possible arguments of "b_switch" refer to the impulse that is used to switch to a certain weapon:
value | description |
1 | Axe |
2 | Shotgun |
3 | Double-Barreled Shotgun |
4 | Nailgun |
5 | Super Nailgun |
6 | Grenade Launcher |
7 | Rocket Launcher |
8 | ThunderBolt |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets the pants color.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Maximum reporting of messages. |
1 | Parsed reporting of messages. |
2 | Limited reporting of messages. |
3 | Minimal reporting of messages. |
4 | No reporting of messages. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: player
Player's name.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not possible when the server variable "sv_aim" is set to "0").
value | description |
0 | Enable server-side aiming help for rockets (if allowed by the server). |
1 | Disable server-side aiming help for rockets. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 5760
Sets the maximum amount of bytes per second that the server should send to the client.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets the skin name for the player.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
value | description |
0 | Join to server as player. |
1 | Join to server as spectator. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Set the team name.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets the shirt color.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
This variable allows you to define the highest weapon that the client should switch to when picking it up. The possible arguments of "w_switch" refer to the impulse that is used to switch to a certain weapon:
value | description |
1 | Axe |
2 | Shotgun |
3 | Double-Barreled Shotgun |
4 | Nailgun |
5 | Super Nailgun |
6 | Grenade Launcher |
7 | Rocket Launcher |
8 | ThunderBolt |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles in which cases the server browser should automatically hide itself when connecting to a server.
value | description |
0 | Never hide server browser |
1 | This will cause the server browser to always hide after connecting |
2 | This will cause the server browser to hide after connecting only, if the connected server is not a qizmo proxy, useful if you often connect to Qizmos only for rerouting features (with "useproxy 1") |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Enabled auto-updates (pings & refreshes status) servers from actually marked server sources in Server Browser.
value | description |
0 = False | do not refresh server list automatically |
1 = True | auto-refresh server list when first entering Server Browser menu |
Usefull with sb_starttab 1 and '+cfg_load myconfig +menu_slist' in command-line.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles whether ezQuake should hide dead servers.
value | description |
0 | don't hide dead servers |
1 | hide dead servers |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles whether ezQuake should hide empty servers.
value | description |
0 | don't hide empty servers |
1 | hide empty servers |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This toggles whether ezQuake should hide full servers.
value | description |
0 | don't hide full servers |
1 | hide full servers |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This toggles whether ezQuake should hide empty servers.
value | description |
0 | don't hide empty servers |
1 | hide empty servers |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
This determines how often ezQuake should try to retrieve information from a server until it is considered to be not responding.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 100
This determines how many serverinfos per second ezQuake should retrieve when scanning servers. When setting this value too high you will flood your line, causing you to not receive information from servers or lagging your connect to the server you are currently connected to.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1000
This determines how long ezQuake will wait for a reply when trying to retrieve information from a server until the attempt times out.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
This will determine how often ezQuake should refresh the serverinfo window, the specified value sets the delay in seconds. Setting it to "0" will disable automatic refreshing.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles whether ezQuake should cache the results of queries to master server (in directory qw/sb/cache). If you restart ezQuake and don't update sources or if a master server is down, ezQuake will use the cache.
value | description |
0 | don't use cache for master servers |
1 | use the cache for master servers when they are down or haven't been refreshed |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
This determines how often ezQuake should try to retrieve information from a master server until it is considered to be not responding.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1000
This determines how long ezQuake will wait for a reply when trying to retrieve information from a master server until the attempt times out.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 480
This set the maximum height for the server browser menu in pixels.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 512
This set the maximum width for the server browser menu in pixels.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
This determines how many pings ezQuake will send to a server when trying to determine your ping to it. A higher value will cause scanning servers to take longer, but the result may be more exact. A lower value obviously makes scanning faster, but pings may be inaccurate.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 150
This determines how many pings per second ezQuake should sent out when scanning servers. If you set this value too high the result will be that the pings will not be accurate because you overloaded your line. If you set it too low scanning servers will take very long especially when you have a large server list.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1000
This determines how long ezQuake will wait for a reply when trying to ping a server until the attempt times out.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This toggles whether ezQuake should display the server IP column in the server list.
value | description |
0 | do not show the server IP column |
1 | show the server IP column |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles whether ezQuake should display the number of servers or players in the status line.
value | description |
0 | do not show the server/player counter in the status line |
1 | show the server/player counter in the status line |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This toggles whether ezQuake should display the fraglimit column in the server list.
value | description |
0 | do not show the fraglimit column |
1 | show the fraglimit column |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This toggles whether ezQuake should display the gamedir column in the server list, for example to see which mod is being played.
value | description |
0 | do not show the gamedir column |
1 | show the gamedir column |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles whether ezQuake should display the map column in the server list.
value | description |
0 | do not show the map column |
1 | show the map column |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles whether ezQuake should display the ping column in the server list.
value | description |
0 | do not show the ping column |
1 | show the ping column |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles whether ezQuake should display the players column in the server list that shows how many players are on the server as well as how many players are allowed.
value | description |
0 | do not show the players column |
1 | show the players column |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
This toggles whether ezQuake should display the timelimit column in the server list.
value | description |
0 | do not show the timelimit column |
1 | show the timelimit column |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 92
This determines sort order in the players list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. address (ip:port).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 32
This determines sort order in the servers list. This uses the numbers from the description of the columns. Check "Columns available in servers/players list" above for an explanation of each number. A "-" in front of the value reverses the sort order for that value from ascending to descending. server address (ip:port).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Ordering instructions for server browser sources list are stored in this variable. You can order source server in Server browser by pressing Ctrl+1, Ctrl+2 and Ctrl+3. Sequence of your desired combination will be stored in this variable, newest keys first.
String. E.g.: 3-21 means you've pressed Ctrl+1, Ctrl+2, Ctrl+2 and Ctrl+3 so your sources are now ordered by server count, last update time and source name.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 30
This sets the time of master servers validity in minutes. Master servers that were updated within the specified time will not be refreshed when updating sources with [SPACE].
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
Sets default tab in Server Browser. This tab will be displayed when you enter Server Browser for the first time of client instance.
Integer. Possible values are 1, 2, 3 and 4.
Usefull with sb_autoupdate 1 and '+cfg_load myconfig +menu_slist' in command-line.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles whether the server status should be displayed in the two bottom lines of the server browser.
value | description |
0 | do not display the status |
1 | display the status |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: base
Defines what skin u see other people using if you don't have their skin and don't have skin forcing on.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Overrides the enemy quad pent skin so you can define the skin which applies to enemy quads pents.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Overrides the enemy pent skin so you can define the skin which applies to enemy pents.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Overrides the enemy quad skin so you can define the skin which applies to enemy quads.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Overrides the enemies skin so you can define the skin which applies to enemies.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Enable skins. |
1 | Disable skins. |
2 | Enable skins but do not download new skins. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0 or 1 or 1 or 1 or 1
Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.
value | description |
0 | Being 0% fullbright. |
0.5 | Being 50% fullbright. |
1 | Being 100% fullbright. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Overrides the team quad pent skin so you can define the skin which applies to team quads pents.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Overrides the team pent skin so you can define the skin which applies to team pents.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Overrides the team quad skin so you can define the skin which applies to team quads.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Overrides the team skin so you can define the skin which applies to team mates.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Camera view above your body after death.Disabled in -ruleset smackdown
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
0 = 1st person view 1 = 3rd person view ala Tomb Raider (such a fun!) 2 = 3rd person view ala cl_chasecam 0 (buggy) Disabled in -ruleset smackdown
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: -56
Sets distance of 3rd person camera from tracked player.
Float. You can use negative values too.
Set cl_camera_tpp 1 first. See cl_camera_tpp_height too.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 24
Sets vertical position of 3rd person camera.
Float. You can use negative values too.
Set cl_camera_tpp 1 first.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This variable toggles the spectator mode to eye view (1st person).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Turns auto-tracking player with most frags ON when spectating or watching a demo.
Last update: 22.07.2005 17:57 CET (GMT+01:00)