Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 5
How often to request ping updates when recording demos. This variable doesn't affect ping updates when the scoreboard is shown (they are always one update per 2 seconds).
value | description |
0 | Disable automatic ping requests. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Controls the speed of demo playback in percentage (can be changed during demo playback if you wish).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Determines what codes should be used for captured video stream compression. E.g. XVID, DIVX, ...
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: capture
Change the default capture directory.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 30.0
Change the default capture fps.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
When set to 1 .avi capturing captures sound compressed in MP3 format.
value | description |
0 | Captures uncompressed sound |
1 | Captures sound in MP3 format |
See demo_capture_mp3_kbps too.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 128
Sets bitrate for captured sound stream when demo_capture_mp3 is set to 1.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Changes behaviour of keyboard/mouse input when capturing.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Change the demos and autorecord directory.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
This toggles whether the client should always record pings into the demo or only when the player died and show(team)scores are being shown (QWCL default).
value | description |
0 | only update pings in the demo when the player died and show(team)scores are being shown |
1 | always update pings |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: qizmo
Change the default qizmo directory.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
When set to 1 or 2, a temp console log will automatically be created when a match starts (usually when the countdown starts).
value | description |
0 | Do not auto-log console. |
1 | Auto record console but requires manuall saving. See 'match_save'. |
2 | Automatically saves the console log after the match is completed. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 30
When using 'match_auto_record 2', temp demo's auto recorded won't be saved automatically if they are shorter than the number of seconds match_auto_minlength' is set to.
Integer. number of seconds
If a temp demo is too short to autosave, you can still save it manually with "match_save".
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
When set to 1 or 2, a temp demo will automatically be recorded when a match starts (usually when the countdown starts).
value | description |
0 | No auto recording. |
1 | Demo will be recorded but requires manuall saving. |
2 | Automatically saves the demo after the match is completed. |
See 'match_save' for manuall demo saving.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
When set to 1, auto recording will also occur when in spectator mode.
value | description |
0 = False | Don't auto record demos in spectator mode. |
1 = True | Auto record demos even in spectator mode. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Set to 1 to automatically take a screenshot of the final scoreboard when a match ends. If your console is down or you are in the menus, then the client will remove the console/menu for a split second so it can take a screenshot of the scoreboard without any interference.
value | description |
0 = False | Do not take auto screenshot. |
1 = True | Take auto screenshot on match end. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2on2/%n - [%k%v%l] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 2 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 3 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 4 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: arena/%n - %p%v%e - [%F_frags] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "arena")
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: coop/%n - [%C_player_coop] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "qw", at least 2 people, deathmatch is off)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: duel/%n - %p%v%e - [dmm%D] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "qw", 2 players)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: ffa/%n - [%C_player_ffa] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "qw", more than 2 players, teamplay off)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: tdm/%n - [%a_%b] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "qw", 3 or more teams)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: race/%n - [race] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = qw, serverinfo "race" key present and equal to mapname)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: solo/%n - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (any gamedir, 1 player on a server, not in race mode)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 5 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: tfwar/%n - [%Oon%E_%t%v%e] - [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "fortress", at least 2 teams)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: tfduel/%n - %p%v%e [%M]
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
String. This pattern will be used in following situation: (gamedir = "fortress", 2 players)
See 'match_format_macrolist' command and Match tools manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: _&_
Used for separating names in %k and %l.
String.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
%n uses this if its not "", otherwise it uses your in game name.
String.
See match_format_macrolist.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: on
Used for separating numbers in %a.
String.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: (SPEC)
This is placed after your nick when using %n and are in spec mode. Eg. if you use "match_name_nick foo" and leave match_name_spec default, then %n will be "foo(SPEC)" in spec mode and "foo" when not in spec mode.
String.
See match_format_macrolist.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: _vs_
Used for separating names in %b.
String.
Last update: 22.07.2005 17:55 CET (GMT+01:00)