Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | the client hides the authentication CRC in f_version responses. |
1 | the client shows you the authentication CRC in f_version responses. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Controls usage of con_sound_* variables.
value | description |
0 | Do not use con_sound_* variables settings. |
1 | Use settings from con_sound_* for char sounds. |
2 | Only play sounds in mm2. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Disable floodprot. |
1 | Enable floodprot. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 4
This variable is used in conjunction with the variable "cl_fp_persecond" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 4
This variable is used in conjunction with the variable "cl_fp_messages" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | No unfaking. |
1 | Unfake other players messages. |
2 | Unfake messages from enemies. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Off. |
1 | You can use Ocrana LED's by hand right out of the console and chat anonymously through "$\" without showing your name (chat messages that are seen without your name at the beginning). |
Full list: $R - red lamp $G - green lamp $B - blue lamp $Y - yellow lamp $\ - carridge return $( - big left bracket $= - big equal sign $) - big right bracket $. - red middle dot $, - white dot (names only) $< - small left bracket $- - small equal sign $> - small right bracket $a - big grey block $: - line feed $b - filled red block $d - right pointing red arrow $[ - gold left square bracket $] - gold right square bracket $^ - white ^ (names only) ^x - red x (names only) $0-9 - yellow number $xyy - char with hex code yy (In order to use the lamps, you'll need the Ocrana pak).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Disable %-macros (%a %h %b etc...) |
1 | You can use macros such as %a %h %l (like in Qizmo). |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Convert text between { and } to white or not in chat/team chat.
value | description |
0 | Convert none. |
1 | Convert all (chat and team chat). |
2 | Convert team chat only. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Off. |
1 | Ignores repeated 'say' and spectator messages. |
2 | Ignores repeated 'say', 'say_team' and spectator messages. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 4
You can change the 4 second cooldown with the 'ignore_flood_duration' variable.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Someone is on your ignore list, you won't see any messagemode (/say hello) messages from them (even if they are a spec).
value | description |
0 | Ignore say only. |
1 | Ignore say_team too. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Do not ignore opponent team. |
1 | Alway ignore opponent team. |
2 | Only ignore opponent team during the match. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Ignores all Qizmo spectators (= observers). Very useful on big matches with 100 and more spectators.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Off |
1 | Ignore spec chat unless you are a spectator. |
2 | Ignore spec chat even if you are a spectator. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Filters nothing (default) |
1 | Filters mm1 and spec messages |
2 | Filters mm2 messages |
3 | Filters mm1, mm2, and spec messages |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
Console chat mode.
value | description |
0 | Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands. |
1 | Everything you type in the console goes into chat, in order to issue a command, prefix it with a slash (/). |
2 | If the first word in the line is a command, it is executed, otherwise the line is sent as chat. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Toggles the new console [tab] completion algorithm on when set to 1. It cycles through the available options.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Save console commands history to .ezquake_history. Loads history from this file while starting ezquake.
value | description |
0 = False | don't save |
1 = True | save |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Messages stay even when you toggle console. |
1 | Messages won't say when you toggle console. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 4
This variable sets the number of notify lines (default 4, max 20) to be used at the top of the screen.
value | description |
0 | Use no notify lines at all. |
1 | Use one notify line. |
20 | Use 20 notify lines. |
...
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
How long console messages stay on screen.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Adjusts vertical offset of background of the console.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: misc/talk.wav
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: misc/talk.wav
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: misc/talk.wav
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: misc/talk.wav
You can specify notification sound for spectator messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
You can specify volume of notification sound for spectator messages.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Console timesptamps turned OFF |
1 | will enable timestamps for chat text in console, every chat message will begin with timestamp (hour:minute) followed by a message |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Disable word wrapping. |
1 | Enable word wrapping. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.
value | description |
0 | Off. |
1 | On. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: original
Changes your console font. Put all your charset images in qw/textures/charsets/*.png (and *.tga) and use /gl_loadcharset XXX to load XXX.png (or tga). "/gl_consolefont original" will restore the 8bit font in your gfx.wad (this is default). Note: Loadcharset is an alias for gl_consolefont.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Smoothens out the font (which = good). But in some cases the font wasn't designed to be smoothened (sometimes the case of custom console fonts etc).
value | description |
0 | Off. |
1 | On. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
The logging dir.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Off. |
1 | Will convert all non printable characters to printable characters in your log. This makes your log readable because all the weird ascii characters that usually occur because of different coloured text in the client (and because of weird symbols - ocrana led's etc) are converted into printable characters. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1 or 0.8 or 0.8 or 0.8 or 0.8
value | description |
0 | Transparent. |
1 | Normal. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0.75
value | description |
0 | Minimal console height. |
1 | Maximum console height. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1000
This variable controls the speed at which the console screen scrolls up and down.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 8
This variable controls how fast the text is displayed at the end of the single player episodes.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets align of number of shells for both horizontal and vertical direction.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Sets number of digits for number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of number of shells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets align of number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Sets number of digits for number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of number of nails
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets align of number of rockets
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of number of rockets
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of number of rockets
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Sets number of digits for
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of number of rockets
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of number of rockets
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of number of rockets
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of number of rockets
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of number of rockets
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets align of number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Sets number of digits for number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of number of cells
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets align of current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Sets number of digits for current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of current ammo value
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets align of armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Sets number of digits for armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of armor level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets armordamage HUD element alignment.
String. horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets armordamage HUD element horizontal alignment.
String. left, center, right, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: before
Sets armordamage HUD element vertical alignment.
String. top, center, bottom, console, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Sets highest possible number of digits displayed in HUD element armordamage.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0.8
Sets how long armordamage should be visible after last damage to armor has been done.
Float. Float number
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for this HUD element.
Float. Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: armor
Sets placement for this HUD element. You can align some elements relative to other elements.
String. to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets overall size of this HUD element.
Float. Use positive floating point numbers.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles visibility of this HUD element.
value | description |
0 = False | Do not draw this element |
1 = True | Draw this element |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles between different numbers styles.
value | description |
0 | large font, texture |
1 | small font, gfxwad |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets horizontal align of clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: console
Sets vertical align of clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Switches unsing larger version of clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Switches blinking colon of clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets relative positioning for clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of clock
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of player face
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of player face
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for player face
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for player face
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of player face
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of player face
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of player face
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of player face
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets horizontal align of fps counter
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: bottom
Sets vertical align of fps counter
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for fps counter
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets relative positioning for fps counter
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of fps counter
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of fps counter
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of fps counter
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of fps counter
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Switches displaying the text "fps" of fps counter
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 8
Sets cell height of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 32
Sets cell width of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 4
Sets number of columns of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles alignment of players nick and team name in frags HUD element.
value | description |
0 = False | Rows aligned to the left side, names and team tags are on the right side of frag counts. |
1 = True | Rows aligned to the right side, names and team tags are on the left side of frag counts. |
Use 'frags shownames 1' and/or 'frags showteams 1' to show names and team names of players.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Toggles text padding in 'frags' HUD element.
value | description |
0 = False | No spaces between text fields. |
1 = True | Adds padding so frags, names, team tags aligned into columns. |
Use 'frags shownames 1' and/or 'frags showteams 1'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets number of rows in frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Draws players names next to frag counts in 'frags' HUD element.
value | description |
0 = False | Don't display players' names. |
1 = True | Display players' names. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Forces the client to show the part of frags table where you are.
value | description |
0 = False | Display highest frags only. |
1 = True | Display the part of table where you are. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Draws players' team tags next to frag counts in 'frags' HUD element.
value | description |
0 = False | Do not display players' team tags. |
1 = True | Display players' team tags. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets vertical spacing of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets horizontal spacing of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Switches stripped version of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets drawing style of 'frags' HUD element.
value | description |
0 | Golden brackets around your own frags field. |
1 | Arrow pointing to your own frags field. |
2 | Red rectangle around your own frags fiels. |
3 | Similar to 1. |
4 | Sets background color for your own field to 'teamcolor'. |
5 | Sets background color for all field to teamcolors enemycolors, all fields 50% transparent, your own field not transparent. Red rectangle around your own field including name and team tag. |
6 | Red rectangle around your own field including name and team tag. Background color only for your own field and set to 'teamcolor'. |
7 | Background color for whole table 50% transparent red, your own field not transparent. |
8 | Red background color only for your own field including name and team tag. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches sorting by teams in frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches vertical rendering of frags bar
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets level of transparency of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: .5
Sets frame visibility and style for grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical size of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: group1
Sets name of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets background picture of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches tiling of background picture of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets horizontal size of grouping object 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets transparency level of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: .5
Sets frame visibility and style for grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical size of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: group2
Sets name of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets background picture of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches tiling of background picture of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets horizontal size of grouping object 2
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets transparency level of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: .5
Sets frame visibility and style for grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical size of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: group3
Sets name of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets background picture of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches tiling of background picture of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets horizontal size of grouping object 3
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets transparency level of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: .5
Sets frame visibility and style for grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical size of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: group4
Sets name of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets background picture of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches tiling of background picture of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets horizontal size of grouping object 4
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets transparency level of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: .5
Sets frame visibility and style for grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical size of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: group5
Sets name of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets background picture of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches tiling of background picture of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets horizontal size of grouping object 5
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets transparency level of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: .5
Sets frame visibility and style for grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical size of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: group6
Sets name of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets background picture of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches tiling of background picture of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets horizontal size of grouping object 6
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets transparency level of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: .5
Sets frame visibility and style for grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical size of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: group7
Sets name of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets background picture of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches tiling of background picture of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets horizontal size of grouping object 7
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets transparency level of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: .5
Sets frame visibility and style for grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical size of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: group8
Sets name of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets background picture of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches tiling of background picture of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets horizontal size of grouping object 8
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets transparency level of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: .5
Sets frame visibility and style for grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical size of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: group9
Sets name of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default:
Sets background picture of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches tiling of background picture of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets horizontal size of grouping object 9
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: bottom
Sets vertical align of shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets relative positioning for shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets horizontal align of super shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: center
Sets vertical align of super shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for super shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: gun2
Sets relative positioning for super shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of super shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of super shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of super shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of super shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of super shotgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets horizontal align of nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: center
Sets vertical align of nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: gun3
Sets relative positioning for nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets horizontal align of super nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: center
Sets vertical align of super nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for super nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: gun4
Sets relative positioning for super nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of super nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of super nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of super nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of super nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of super nailgun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets horizontal align of grenade launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: center
Sets vertical align of grenade launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for grenade launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: gun5
Sets relative positioning for grenade launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of grenade launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of grenade launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of grenade launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of grenade launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of grenade launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets horizontal align of rocket launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: center
Sets vertical align of rocket launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for rocket launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: gun6
Sets relative positioning for rocket launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of rocket launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of rocket launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of rocket launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of rocket launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of rocket launcher icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets horizontal align of lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: center
Sets vertical align of lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: gun7
Sets relative positioning for lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches wide and short of version of lightning gun icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: center
Sets horizontal align of current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: bottom
Sets vertical align of current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets relative positioning for current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches between wide and short version of current weapon icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets align of health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Sets number of digits for health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of health level
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets healthdamage HUD element alignment.
String. horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets healthdamage HUD element horizontal alignment.
String. left, center, right, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: before
Sets healthdamage HUD element vertical alignment.
String. top, center, bottom, console, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 3
Sets highest possible number of digits displayed in HUD element healthdamage.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0.8
Sets how long healthdamage should be visible after last damage to health has been done.
Float. Float number
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for this HUD element.
Float. Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: health
Sets placement for this HUD element. You can align some elements relative to other elements.
String. to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets overall size of this HUD element.
Float. Use positive floating point numbers.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles visibility of this HUD element.
value | description |
0 = False | Do not draw this element |
1 = True | Draw this element |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles between different numbers styles.
value | description |
0 | large font, texture |
1 | small font, gfxwad |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of shells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of shells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for shells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for shells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of shells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of shells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of shells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of shells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
Switches graphical style of shells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of nails icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of nails icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for nails icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for nails icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of nails icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of nails icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of nails icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of nails icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
Switches graphical style of nails icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of rockets icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of rockets icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for rockets icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for rockets icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of rockets icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of rockets icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of rockets icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of rockets icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
Switches graphical style of rockets icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of cells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of cells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for cells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for cells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of cells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of cells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of cells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of cells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
Switches graphical style of cells icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of current ammo icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of current ammo icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for current ammo icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for current ammo icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of current ammo icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of current ammo icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of current ammo icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of current ammo icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of current ammo icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of armor icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of armor icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for armor icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for armor icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of armor icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of armor icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of armor icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of armor icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of armor icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets horizontal align of silver key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets vertical align of silver key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for silver key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets relative positioning for silver key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of silver key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 64
Sets vertical position of silver key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of silver key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of silver key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of silver key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of gold key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets vertical align of gold key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for gold key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: key1
Sets relative positioning for gold key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of gold key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of gold key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of gold key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of gold key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of gold key
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets mp3_time HUD element horizontal alignment.
String. left, center, right, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: bottom
Sets mp3_time HUD element vertical alignment.
String. top, center, bottom, console, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for this HUD element.
Float. Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles whether HUD element 'mp3_time' will be drawn even if scoreboard is displayed.
value | description |
0 = False | Hides mp3_time HUD element when scoreboard is ON. |
1 = True | Draws mp3_time HUD element even if scoreboard is ON. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets placement for this HUD element. You can align some elements relative to other elements.
String. to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles visibility of this HUD element.
value | description |
0 = False | Do not draw this element |
1 = True | Draw this element |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Changes displayed informations for 'mp3_time' HUD element.
value | description |
0 | Played time / total time of track, golden brackets around. |
1 | Remaining time / total time of track, golden brackets around. |
2 | Remaining time only, golden brackets around. |
3 | Played time only, golden brackets around. |
4 | Same as 0, without golden brackets. |
5 | Same as 1, without golden brackets. |
6 | Same as 2, without golden brackets. |
7 | Same as 3, without golden brackets. |
Note that display of seconds is disabled in ruleset smackdown.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: right
Sets mp3_title HUD element horizontal alignment.
String. left, center, right, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: bottom
Sets mp3_title HUD element vertical alignment.
String. top, center, bottom, console, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for this HUD element.
Float. Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 8
Sets height of 'mp3_title' HUD element.
Integer. 8, 16, 24, 32 - one, two, three, four rows of text usually.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles whether HUD element 'mp3_title' will be drawn even if scoreboard is displayed.
value | description |
0 = False | Hides mp3_title HUD element when scoreboard is ON. |
1 = True | Draws mp3_title HUD element even if scoreboard is ON. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets placement for this HUD element. You can align some elements relative to other elements.
String. to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Toggles scrolling of mp3_title text.
value | description |
0 = False | Scrolling disabled. |
1 = True | Scrolling enabled. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0.5
Sets speed of text scrolling in mp3_title HUD element.
Float. The lower the value is the faster scrolling you get.
Use 'hud mp3_title scroll 1'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles visibility of this HUD element.
value | description |
0 = False | Do not draw this element |
1 = True | Draw this element |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
Sets format of text of 'mp3_title' HUD element.
value | description |
0 | Shows just winamp song information. |
1 | Same as 0 but shows 'Playing: ' before the song information. |
2 | Same as 0 but shows 'Playing' in golden brackets before the song information. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 512
Sets width of mp3_title HUD element.
Integer. 8 = one char with standard console settings.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles word wrapping inside mp3_title element.
value | description |
0 = False | Don't wrap words, scroll if necessary and allowed. |
1 = True | Wrap words if more lines are allowed. |
See 'mp3_title height'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: center
Sets vertical align of net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0.2
Sets frame visibility and style for net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets period for updating net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets relative positioning for net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: bottom
Sets vertical align of everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets transparency level of everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
When turned on, netgraph is more detailed this way, but looks ugly; in GL this can be fixed with a lower alpha value like "0.4"
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 32
Sets vertical size of everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
setting this to "1" lets you measure your latency in an alternate way every level of netgraph will mean one frame of delay, between sending it to server and getting answer. On local/lan server you'll always get one frame of delay, even with low FPS.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
lets you cut down those red, yellow, blue and gray bars, which are always full-height; possible values are the range from 0 to 1
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets relative positioning for everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
print packet loss or not everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 256
Sets size of everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
reverse horizontally, like for placing at left edge of the screen
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
reverse vertically, like for top edge
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 256
Sets horizontal size of everything about net
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of pentagram icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets vertical align of pentagram icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for pentagram icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: ring
Sets relative positioning for pentagram icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of pentagram icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of pentagram icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of pentagram icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of pentagram icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of pentagram icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: bottom
Sets vertical align of small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Enable yellow blinking dot, which shows when your ping is recalculated
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
period of time between updates (minimum value is your frame time)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets relative positioning for small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Switches showing of small net statistics
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of quad icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets vertical align of quad icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for quad icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: suit
Sets relative positioning for quad icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of quad icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of quad icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of quad icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of quad icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of quad icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of ring icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets vertical align of ring icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for ring icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: key2
Sets relative positioning for ring icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of ring icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of ring icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of ring icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of ring icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of ring icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of sigil 1 icon (rune)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of sigil 1 icon (rune)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for sigil 1 icon (rune)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets relative positioning for sigil 1 icon (rune)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of sigil 1 icon (rune)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of sigil 1 icon (rune)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of sigil 1 icon (rune)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of sigil 1 icon (rune)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of sigil 1 icon (rune)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets horizontal align of sigil 2 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of sigil 2 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for sigil 2 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: sigil1
Sets relative positioning for sigil 2 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of sigil 2 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of sigil 2 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of sigil 2 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of sigil 2 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of sigil 2 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets horizontal align of sigil 3 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of sigil 3 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for sigil 3 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: sigil2
Sets relative positioning for sigil 3 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of sigil 3 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of sigil 3 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of sigil 3 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of sigil 3 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of sigil 3 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets horizontal align of sigil 4 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets vertical align of sigil 4 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for sigil 4 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: sigil3
Sets relative positioning for sigil 4 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of sigil 4 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of sigil 4 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of sigil 4 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of sigil 4 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of sigil 4 icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: center
Sets horizontal align of your current speed
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: bottom
Sets vertical align of your current speed
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for your current speed
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets relative positioning for your current speed
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of your current speed
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: -5
Sets vertical position of your current speed
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of your current speed
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1)
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets horizontal align of suit icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: after
Sets vertical align of suit icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for suit icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: pent
Sets relative positioning for suit icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of suit icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of suit icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets size of suit icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches showing of suit icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Switches graphical style of suit icon
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets teamfrags HUD element horizontal alignment.
String. left, center, right, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets teamfrags HUD element vertical alignment.
String. top, center, bottom, console, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 8
Sets cell height for cells in 'teamfrags' HUD element.
Integer. Use positive values.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 32
Sets cell width for cells in 'teamfrags' HUD element.
Integer. Use positive values.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
Sets number of columns used to draw table in 'teamfrags' HUD element.
Integer. Use positive values.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Toggles alignment of team names in 'teamfrags' HUD element.
value | description |
0 = False | Rows aligned to the left side, team tags are on the right side of frag counts. |
1 = True | Rows aligned to the right side, team tags are on the left side of frag counts. |
Use 'teamfrags shownames 1' to show names of teams.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for this HUD element.
Float. Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Toggles text padding in 'frags' HUD element.
value | description |
0 = False | No spaces between text fields. |
1 = True | Adds padding so frags and team tags are aligned into columns. |
Use 'teamfrags shownames 1'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: screen
Sets placement for this HUD element. You can align some elements relative to other elements.
String. to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets number of rows used to draw table in 'teamfrags' HUD element.
Integer. Use positive values.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles visibility of this HUD element.
value | description |
0 = False | Do not draw this element |
1 = True | Draw this element |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Draws players' team tags next to frag counts in 'teamfrags' HUD element.
value | description |
0 = False | Do not display team tags. |
1 = True | Display team tags. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets horizontal spacing for teamfrags fields.
Integer. Use zero or positive values.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Sets vertical spacing for teamfrags fields.
Integer. Use zero or positive values.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Toggles stripped formatting of teamfrags fields.
value | description |
0 = False | Standard display. |
1 = True | Stripped format. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets drawing style of 'teamfrags' HUD element.
value | description |
0 | Golden brackets around field with your team frags. |
1 | Arrow pointing to your own team frags field. |
2 | Red rectangle around your own team frags field. |
3 | Similar to 1. |
4 | Sets background color for your own team field to 'teamcolor'. |
5 | Sets background color for fields to teamcolors and enemycolors. Red rectangle around your own field including name and team tag. |
6 | Red rectangle around your own team field including team tag. Background color only for your own team field and set to 'teamcolor'. |
7 | Background color for whole table 50% transparent red, your own team field not transparent. |
8 | Red background color only for your own team field including team tag. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles vertical ordering of teamfrags fields.
value | description |
0 = False | Order cells horizontally first. |
1 = True | Order cells vertically first. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: left
Sets tracking HUD element horizontal alignment.
String. left, center, right, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: bottom
Sets tracking HUD element vertical alignment.
String. top, center, bottom, console, before, after
See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: Tracking %t %n, [JUMP] for next
Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.
String. Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets frame visibility and style for this HUD element.
Float. Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: top
Sets placement for this HUD element. You can align some elements relative to other elements.
String. to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets horizontal position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Sets vertical position of this HUD element.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Toggles visibility of this HUD element.
value | description |
0 = False | Do not draw this element |
1 = True | Draw this element |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | The inventory is drawn on the right side of the screen. |
1 | The inventory is drawn on the left side of the screen. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Use the new transparent HUD. |
1 | Use the old status bar. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Displays the amount of damage taken recently on the screen above your armour and health.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Off. |
1 | The hud display will be centered. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Compact huds off. |
1 | Will display armour/health/ammo/weapons *very* compactly. |
2 | Will display armour/health/ammo *very* compactly. |
3 | Displays only health/armour. |
4 | Is just like "2" except it also displays your current weapon's ammo in big numbers. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | determine ammo amounts are aligned to the left. |
1 | determine ammo amounts are aligned to the right. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Note: scr_drawVFrags only does something if your console width is >= 512 and < 640.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
value | description |
0 | Old standard status bar |
1 | New customizable status bar |
2 | First draws old status bar and then renders new status bar on the top of it. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing amount of ammo on/off.
value | description |
0 = False | Do not draw ammo. |
1 = True | Draw ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing amounts of ammo on/off.
value | description |
0 = False | Do not draw countrs of ammo. |
1 = True | Draw countrs of ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing of ammo icon on/off.
value | description |
0 = False | Do not draw ammo icon. |
1 = True | Draw ammo icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing of armor count on/off.
value | description |
0 = False | Do not draw armor count. |
1 = True | Draw armor count. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing of armor icon on/off.
value | description |
0 = False | Do not draw armor icon. |
1 = True | Draw armor icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing of face icon on/off.
value | description |
0 = False | Do not draw face icon. |
1 = True | Draw face icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing of available guns on/off.
value | description |
0 = False | Do not draw available guns. |
1 = True | Draw avialable guns. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing of health amount on/off.
value | description |
0 = False | Do not draw health amount. |
1 = True | Draw health amount. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing of items (powerups and keys) in status bar on/off.
value | description |
0 = False | Do not draw items in status bar. |
1 = True | Draw items in status bar. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Turns drawing of sigils on/off.
value | description |
0 = False | Do not draw sigils. |
1 = True | Draw sigils. |
This variable applies for old HUD <= 'scr_newhud 0'.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Controls scoreboard border behavior
value | description |
0 = False | no scoreboard border will be displayed |
1 = True | scoreboard border will be displayed |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
Controls X-position of scoreboard
value | description |
0 = False | Scoreboard will not be centered |
1 = True | Scoreboard will be centered |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Disable scoreboard title. |
1 | Enable scoreboard title. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
shadowing level, when scoreboard is displayed.
Float. [0...1] 0=transparent scoreboard 1=black scoreboard
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0.7
Change scoreboard fillalpha.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 2
Modify scoreboard fillcolour.
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | When you overwrite team/enemy color it will use only those colors for skins |
1 | When you overwrite team/enemy color it will use only those colors for skins and scoreboard |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 0
Controls Y-offset of scoreboard.
Integer. if 0, scoreboard will be shown at top of screen, else will be shifted down by <your.value>
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Disable frags on the scoreboard. |
1 | Enable frags on the scoreboard. |
Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA
Default: 1
value | description |
0 | Frag sort. |
1 | Team sort. |
Last update: 22.07.2005 17:56 CET (GMT+01:00)