ezQuake Manual: Available commands

[ +/- commands | A-C | D-F | G-I | J-L | M-O | P-R | S-U | V-W ]

+attack

When active the player will fire the weapon he is currently holding. This is the primary command used to make the player fire the gun. For as long as the key that is bound to this command is held down and this command is active the player will keep on firing the gun.

-attack

When used the player will stop firing the gun if "+attack" is active.

+back

When active the player will move backwards.

-back

When used the player will stop moving back if "+back" is active.

+forward

When active the player will move forward.

-forward

When used the player will stop moving forward if "+forward" is active.

+jump

When active the player will do a single jump. The next jump won't be performed until "-jump" has been issued.

-jump

When used the player will stop jumping if "+jump" is active.

+klook

When active, "+forward" and "+back" become "+lookup" and "+lookdown" respectively. This command is useful if the player needs to look at objects which are above or below him.

-klook

When used the forward and back keys will stop making the player look up and down if "+klook" is active.

+left

When active the player will turn left.

-left

When used the player will stop turning left if "+left" is active.

+lookdown

When active the player will look down.

-lookdown

When used the player will stop looking down if "+lookdown" is active.

+lookup

When active the player will look up.

-lookup

When used the player will stop looking up if "+lookup" is active.

+mlook

When active moving the mouse or joystick forwards and backwards performs "+lookup" and "+lookdown" respectively. This command is very useful if the player needs to look at objects which are above or below him. Most players execute this command and never remove it. This way they can use the keyboard to move the player forward and back and strafe left and right, while using the mouse to turn the player left and right and to make him look up and down. In order to have this command set permanently you will have to create a file called autoexec.cfg in the qw/ directory and put in the line "+mlook" into that file. By doing this the game will automatically execute the autoexec.cfg file and it will also active that command. Almost every player uses this command nowadays, because the combination of using mouse and keyboard is widely considered the best.

-mlook

When used the mouse forward and back movement will stop making the player look up and down if "+mlook" is active.

+movedown

When active the player will swim down when in the water.

-movedown

When used the player will stop moving down if "+movedown" is active.

+moveleft

When active the player will strafe left.

-moveleft

When used the player will stop moving left if "+moveleft" is active.

+moveright

When active the player will strafe right.

-moveright

When used the player will stop moving right if "+moveright" is active.

+moveup

When active the player will swim up when in the water.

-moveup

When used the player will stop moving up if "+moveup" is active.

+right

When active the player will turn right.

-right

When used the player will stop turning right if "+right" is active.

+showscores

Display scoreboard.

-showscores

When used the score screen will disappear if +showscores is active.

+showteamscores

Display team scoreboard.

-showteamscores

When used the score screen will disappear if +showteamscores is active.

+speed

When active the player will run.

-speed

When used the player will walk.

+strafe

When active, "+left" and "+right" function like "+moveleft" and "+moveright", strafing in that direction.

-strafe

When used the turn left and turn right keys will once again perform their original functions.

+use

When used it will activate objects in the game that have been designed to react at "+use"

-use

When used it will stop activating objects in the game that have been designed to react at "+use".

addip (ip)

Add a single IP or a domain of IPs to the IP list of the server. Very useful for banning people or for specifing which IPs only have access to the server. Examples: addip 123.123.123.123 addip 123.123.123

addserver

Server Browser: This allows you to add a server to the UNBOUND source. This can be used to quickly bookmark servers.

alias

Used to create a reference to a command or list of commands. When used without parameters, displays all current aliases. Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.

aliasedit

Allows you to edit your alias in console manually.

aliaslist

Prints all aliases.

allskins

Downloads all skins that is currently in use. Useful for refreshing skins without exiting the level

bf

This command shows a background screen flash that is the same one that is produced when the player picked up an item in the game. This command basically serves no useful function except when people want to use it in scripts to give the user some visual feedback when an aliases is used for example.

bind

This command binds one or several commands to a key. To bind multiple commands to a key, enclose the commands in double-quotes (") and separate them with semicolons (;).

bindlist

Prints all binds.

calendar

Same as "date" but also shows a small calendar of the month. Nice :)

cd

cd play 5 plays cd track #5 Note: You need -cdaudio to use this command.

centerview

Centers the player's view ahead after +lookup or +lookdown.

cfg_load (filename)

This will do a cfg_reset and then execute filename.cfg (ezquake/configs).

cfg_reset

This command will unbind all keys, delete all aliases, msg_triggers, reset all plus commands, teamplay settings and reset all variables. User made variables (created with set/seta) are deleted. After resetting all the above, it executes default.cfg and then autoexec.cfg.

cfg_save (filename)

This command will dump all aliases, bindings, plus commands, msg_triggers, teamplay settings and variables to filename.cfg . User made variables (created with set/seta) are saved as well. Note: configs saved with cfg_save are saved in quake/ezquake/configs/*.cfg

cl_messages

Prints amount and size of messages sent from server to ezQuake client.

clear

This command clears the console screen of any text.

cmd

Sends a command directly to the server.

cmdlist

Prints all cmds.

color

This command sets the color for the player's shirt and pants. Note: If only the shirt color is given, the pant color will match.

connect (address)

Connects to a QW server.

cvarlist

Prints all cvars.

cvar_reset

This will reset cvar to default. Example: cvar_reset topcolor will set topcolor to default.

cvar_reset_re

Same as 'cvar_reset' but matches variable names using regular expressions - regexp.

demo_capture (start/stop)

demo_capture start x will capture screenshots of the demo you are playing for x seconds. The screenshots are captured at a constant 30 fps and written to demo_capture_dir (default: /capture). You can use 'demo_capture stop' to stop capturing prematurely.

demo_jump

This jumps playback to a point in time you specify. Examples: demo_jump 120 will make playback jump to 120 seconds from the start of the demo. demo_jump 4:30 will make playback jump to 4 minutes and 30 seconds from the start of the demo.

demo_setspeed [default: 100]

You can vary the speed of demo playback with the 'demo_setspeed' command. 'demo_setspeed x' sets the playback speed to x% of normal speed so that 'demo_setspeed 50' is half speed and 'demo_setspeed 300' gives you triple speed.

devmap

Try it in cheats mode, start a map (devmap dm6) and type fly. Note: Make sure you bind to your jump key something better than just +jump
alias +up "+moveup; +jump"
alias -up "-moveup; -jump"
bind space +up

disconnect

This command will disconnect you from the server/demo/proxy you are currently connected to.

dns (address)

Performs dns lookups and reverse lookups. dns 123.124.125.126
dns your.ezquake.server

download

Manually download a quake file from the server. Example: download skins/foo.pcx

easyrecord

This start recording demo and rename it like you have put with match_* settings.

echo (text)

This command will print text to your local console.

edict

Reports information on a given edict in the game.

edictcount

Displays summary information on the edicts in the game.

edicts

Displays information on all edicts in the game.

enemycolor

This will overwride enemy color. Example: enemycolor 12 13 Note: If only the shirt color is given, the pant color will match.

exec

Executes a config file from \qw, \id1 or \ezquake.

filter

Message filtering system. Only team messages are filtered. Use filter with no parameters to list current filters and filter clear to remove all filters. Example: filter #a say_team i can see this message #a. say_team i can't see this message #d.

floodprot

Example: floodprot (number of messages) (number of seconds) (silence time in seconds)

flush

This command will clear the current game cache. It is usually used by developers to flush the memory of all game information and objects to test if the mechanism which handles the loading of the necessary files into memory works properly. Sometimes the game cache can become filled with unnecessary information and may need to be flushed manually. This is usually not necessary since the game automatically flushes all the data between every map.

fly

You can fly around the map with flymode on. Note: Needs cheat support by server.

fog R G B

Shortcut for assigning cvars /gl_fogred, /gl_foggreen and /gl_fogblue.
Changes color of fog.

force_centerview

This command centers the player's screen. It was created because the original "centerview" command did not work when "+mlook" was enabled. This command will center the screen in any mode no matter commands are active.

fraglogfile

Enables logging of kills to a file. Useful for external frag polling programs. The file name is frag_##.log

fullinfo

Used by QuakeSpy and Qlist to set setinfo variables. Note: Use the setinfo command to see the output. Example: fullinfo "\quote\I am the only Lamer!\"

f_modified

All the usual dm models, sounds, palettes etc are included in the check. In teamfortress the teamfortress flag, dispensers and sentry guns are also checked. There is also an f_modified command which will print your f_modified response. Note: You need to install security files.

f_server

Prints proxies you are using.

gamedir

Specifies the directory where the QWPROGS.DAT file is found and other additional files such as maps, models, sound, and skins for Quake modifications. Note: This command can be specified while a game is in progress, after the current map ends this command will take effect.

gamma

You can edit brightness. Note: This is shortcut for sw_gamma in vga and gl_gamma in gl.

give

Give user a certain amount of an item. Items: 1 - Axe 2 - Shotgun 3 - Double-Barrelled Shotgun 4 - Nailgun 5 - Super Nailgun 6 - Grenade Launcher 7 - Rocket Launcher 8 - ThunderBolt C - Cells H - Health N - Nails R - Rockets S - Shells Note: The -cheats parameter must be used to launch the server to use the give command. Also the key and value *cheats ON will be displayed in the serverinfo information. Examples: give 1234 R 99 will give for user 1234 99 rockets. give 1234 7 will give for user 1234 rocket launcher.

gl_checkmodels

Not well implemented yet. Quickly looks at the pmodel and emodel listed in every player's infokey and reports anything unusual it finds. Basically it saves you having to type "users. user x" and then comparing the models for everyone.

gl_inferno

Clientside (noone else can see it) hard-striking rocket, serves well for your entertainment.

gl_setmode

Quickly sets many variables to fit pre-defined scheme. Try using "newtrails" or "vultwah".

god

You are immortal with god mode on. Note: Needs cheats support by server.

heartbeat

Forces a heartbeat to be sent to the master server. A heartbeat informs the master server of the server's IP address thus making sure that the master server knows that the server is still alive.

help

Displays ezQuake help.

if

Read more at Teamplay section.

ignore (name/userid)

You can give ignore either a player's name (name completion is useful for this) or a userid (ignore <name | userid >). ignore without any command line parameters displays your ignore list.

ignorelist

Prints ignorelist

ignore_team

You can ignore teams instead of players. Example: ignoreteam nine will ignore whole clan nine.

ignore_id (userid)

ignore_id is identical except it only accepts user id's (only useful if there is a player whose name is the userid of someone you want to ignore).

impulse

This command calls a game function or QuakeC function. Often impulses are used by the mod by defining aliases for game functions like "ready" and "break" that call certain impulses.

inc

Increments a variable by one or adds to it the optional second argument. There are no 'add' or 'dec' commands because 'inc' can handle both addition and subtraction. Example: inc sensitivity -2 would subtract 2 from sensitivity.

join (address)

joins a specified server as player. If no address is specified, join will reconnect to the last visited server as a player. Example: join 123.124.125.126

joyadvancedupdate

This command initializes the joystick's advanced features. It is necessary to issue this command after making any changes to the other joystick commands. This command will initialize all of the settings.

keycode

This command enables the setting of a new keymapping. The syntax is:
keycode [ext] <scancode> <key> [<shiftmap>] [<altgrmap>] If no key is given, the current mapping of the scancode will be printed. The first call to that command (when no keymapping is active) copies the internal used default for an US keyboard to the keymapping tables.

keymap_init

This resets the current keymapping and then generates a copy of the internal defaults (US keyboard) to be the new keymappings. This can be used as a base to generate a new keymapping file. It has the same (unchangeable) mapping as the example keymap-file "default.kmap"

keymap_list

This command prints all the current keymappings to the quake console.

keymap_load

This command first resets the current keymappings and then loads a new mapping from the given file. The syntax is:
keymap_load [layoutname] <filename>
Fore more info see Keymap support manual section.

keymap_reset

This command switches off the current keymappings and sets it back to the internal defaults; it also restores "keymap_name" to its default name "Default". The defaults are an internally defined (and not changeable) keymapping for US keyboards.

keymap_save

With this command the active keymappings will be written to a kmap-file (including a descriptive header which explains the usage). The syntax is:
keymap_save [layoutname] <filename>
If the layoutname is given, "keymap_name" will be set before saving. If the filename contains no directory, it writes itself to the "qw"-directory.

keymaplist

This command prints all the current keymappings to the quake console.

kick (userid)

Removes a user from the server. Use the status command to receive the user's id. Example: kick 1234

kill

Suicide. (-2 frags on ktpro/kteam servers)

listip

Prints out the current list of IPs on the server list. Not to be confused with the status command which prints out the list of the IPs of the connected players.

load (filename)

Load 123 loads saved game 123.

loadcharset {GL only}

In older versions of FuhQuake (v0.30 and lower), FuhQuake looked for an image called charset.png (or .tga) and if it found it then that was made to be your console font. Starting from FuhQuake v0.31, you can change your console font from within FuhQuake. Put all your charset images in qw/textures/charsets/*.png (and *.tga) and use /loadcharset XXX to load XXX.png (or tga). "/loadcharset original" will restore the 8bit font in your gfx.wad (this is default). Note that the /loadcharset command is just a 'shortcut' for the new gl_consolefont variable.

loadfragfile (filename)

loadfragfile 123 loads fragfile 123

loadloc (filename)

Loads a loc file (must be located in id1/locs, qw/locs, or ezquake/locs. The ".loc" extention is optional, for example, "loadloc dm6"; if the file name has no extension, use its explicit name ("loadloc dm6.").

loadsky (filename)

Loads your skybox (qw\env). Example: loadsky snow

localinfo

Shows or sets localinfo variables. Useful for mod programmers who need to allow the admin to change settings. This is an alternative storage space to the serverinfo space for mod variables. The variables stored in this space are not broadcast on the network. This space also has a 32-kilobyte limit which is much greater then the 512-byte limit on the serverinfo space. Special Keys: (current map) (next map) - Using this combination will allow the creation of a custom map cycle without editing code. Examples: localinfo dm2 dm4 localinfo dm4 dm6 localinfo dm6 dm2

log (filename)

If you type "log filename" it will log console to filename.log in your gamedir. It overwrites logs without asking.

macrolist

Prints all macros.

map

loads a map and start a game. Example: map e1m1

mapgroup

mapgroup 2fort5r 2fort5: will make 2fort5r and 2fort5 use the 2fort5r textures, locs and etc...

match_forcestart

Simulates the start of a match (so that auto recording etc is triggered). Useful if you join a ktpro server after countdown has started, or you are playing a mode that doesn't have a proper countdown (eg race mode). Most importantly this is useful for tf servers, since you can use a msg_trigger to execute match_forcestart on "MATCH BEGINS NOW".

match_format_macrolist

Prints a list of the macros and their meaning for autorecording and autoscreenshots.

match_save

If you are using 'match_auto_record 1' then a temp demo will be recorded to c:\quake\ezquake\temp\_!_temp_!_.qwd each time a map starts. This temp demo will be overwritten when the next match starts. If you want to keep the temp demo, use the "match_save" command. This will move the demo to the same folder and filename that easyrecord would have used.

menu_demos

This command will display the demos menu.

menu_fps

This command will display the fps menu.

menu_help

This command will display the help menu.

menu_keys

This command will display the keys menu.

menu_load

This command will display the load menu to load singleplaying saves.

menu_main

This command will display the main menu.

menu_mp3_control

This command will display the mp3 menu.

menu_mp3_playlist

This command will display the mp3 playlist menu.

menu_multiplayer

This command will display the multiplayer menu.

menu_options

This command will display the options menu.

menu_quit

This command will display the quit menu.

menu_save

This command will display the save menu to save singleplaying games.

menu_setup

This command will display the setup menu.

menu_singleplayer

This command will display the singleplayer menu.

menu_slist

This command will display the slist menu.

menu_video

This command will display the video menu.

messagemode

Prompts for string to broadcast to all other players.

messagemode2

Prompts for string to broadcast to team members.

mp3_fadeout

Like stop but fades out.

mp3_fforward

Fast forward 5seconds.

mp3_loadplaylist (filename)

Loads the playlist filename.m3u Example: mp3_loadplaylist top10 will load top10.m3u

mp3_next

Next song.

mp3_pause

Pause mp3.

mp3_play

Play mp3.

mp3_playlist

Displays playlist. Currently playign track is highlighted.

mp3_playtrack (track)

Play track number #num from playlist. Example: mp3_playtrack 5 will play track 5 from playlist.

mp3_prev

Previous song.

mp3_repeat (off/on)

Repeat playlist.

mp3_rewind

Rewind 5seconds.

mp3_shuffle (off/on)

Shuffle mp3s.

mp3_songinfo

displays song title and other info like time elapsed, total time, and whether paused, stopped or playing.

mp3_startwinamp

Starts winamp if winamp is not running.

mp3_stop

Stop mp3.

msg_trigger

msg_trigger <alias> <string>, but you can have nested aliases like this : "alias d c; alias c b; alias b a; alias a say hello" and then msg_trigger d "hi" will say 'hello' whenever someone says 'hi'. Of course there's much more useful examples of nested aliases. Also there is no way of executing forbidden msg_trigger commands in ezQuake.

noclip

You can fly and go thru objects (free mode as spectator) Note: Needs cheats support by server.

observe (address)

observe connects you to a server as a spectator. If no address is specified, observe will reconnect to the last visited server as a spectator. Example: observe 123.124.125.126

packet (address)

Sends a packet with specified contents to the destination. Example: packet 123.123.123.123:27500 "status"

password

Set the password to enter a password protected server.

path

Shows what paths ezQuake is using.

pause

Pauses a game. Note: Servers must support pausing.

play (filename)

Plays a sound effect. Example: play misc/runekey.wav

playdemo (filename)

Plays a recorded demo. Example: playdemo thresh.qwd

playvol (filename)

Plays a sound at a given volume. Examples: playvol items/protect.wav .5 playvol items/protect.wav 2

pointfile (filename)

If qbsp generates a non-zero .pts file a leak exists in the level. This file is created in the maps directory. By using the pointfile command, it will load the .pts file and give a dotted line indicating where the leak(s) are on the level.

profile

Reports information about QuakeC stuff.

quit

Exits the game.

rcon

Issue the set of commands to the server you are currently connected to or have set in rcon_address. You must know the rcon password for that specific server.

reconnect

Reconnects to the last server/proxy.

record (filename)

Records a demo. Example: record test records test.qwd to qw folder

removeip (ip)

Removes an IP address from the server IP list. Examples: removeip 123.123.123.123 removeip 123.123.123

rotate

rotates the player by x degrees. Note: Negative values can also be used for the desired angle. Example: "rotate 180" will rotate your pov by 180 degrees.

save

To save games in singleplaying. Example: save 123

say

Broadcasts a string to all other players. Example: say ezQuake rules!

say_team

Broadcasts a string to teammates. Example: say_team stop boring!

sb_sourcemark >source-name<

Marks "source-name" as selected server source list.

sb_sourceunmarkall

Unmarks all servers sources.

screenshot

Captures a .pcx file in vga and .tga in gl of your current view. Note: You can change format of screenshots, read more at screenshot settings.

serverinfo

Reports the current server info.

serverstatus

Prints server status.

set

Sets a variable.

setinfo

Sets information about your FuhWorld user. Used without a key it will list all of your current settings. Specifying a non-existent key and a value will create the new key.

setmaster

Lists the server with up to eight masters. When a server is listed with a master, the master is aware of the server's IP address and port and it is added to the list of current server connected to a master. A heartbeat is sent to the master from the server to indicated that the server is still running and alive. Examples: setmaster 192.246.40.12:27002 setmaster 192.246.40.12:27002 192.246.40.12:27004

sizedown

Reduces the screen size.

sizeup

Increases the screen size.

skins

Refreshes skin settings. Note: If you have set noskins to 0 and do this it will download all skins that players are using on server.

skygroup

In basics works same as mapgroup. E.g.:
/skygroup gritty-residue512 dm2 dm3
You assing one skybox texture to group of maps.

snap (userid)

Remote screenshot from a player. Example: snap 1234 (server request remote screenshot from user 1234)

snapall

Remote screenshots from all players.

snd_restart

Restarts sounds.

soundinfo

Reports information on the sound system.

soundlist

Reports a list of sounds in the cache.

spectator_password

Sets spectator password to ezQuake local server. Note: spectator (password) to connect server that got spectator password.

status

Reports information on the current connected clients and the server.

stop

Stops demo recording.

stopsound

Stops all sounds currently being played.

sv_gamedir

Displays or determines the value of the serverinfo *gamedir variable. Note: Useful when the physical gamedir directory has a different name than the widely accepted gamedir directory. Examples: gamedir tf2_5; sv_gamedir fortress gamedir ctf4_2; sv_gamedir ctf

teamcolor

This will overwride team color. Example: teamcolor 12 13 Note: If only the shirt color is given, the pant color will match.

tempalias

cfg_save won't save to tempaliases to config.

timedemo (filename)

This command can be used to test how fast your computer is by looking at the frames-per-second rate achieved by playing back a demod at top speed. This command will play back all of the frames for a given demo as fast as possible and then record the amount of time that it took to play back all of the frames from that demo. Then this command will take the total number of frames in a demo, divide that number by the amount of time that it took to play back those demos, and calculate the average frames-per-second rate. Example: timedemo 123.qwd timedemo 123.mvd

timerefresh

This command will perform a 360 degree turn and calculate the frames-per-second rate.

toggle

You can turn off/on cvars. Example: toggle sensitivity turns off sensitivity and toggle sensitivity again turns on.

toggle_re

Same as 'toggle' but matches variables names with regular expression - regexp.

toggleconsole

Toggles the console.

togglemenu

Displays the menu screens.

tp_pickup

Set items you want to report ($took)
Item can be: quad, pent, ring, suit, ra, ya, ga, mh, health, lg, rl, gl, sng, ng, ssg, pack, cells, rockets, nails, shells, flag, armor, weapons, powerups, ammo, all, default, none

tp_point

What to report for pointing (%x, %y and %t).
Item can be: powerups, quad, pent, ring, armor, ra, ya, ga, weapons, lg, rl, gl, sng, ng, ssg, ammo, cells, rockets, nails, shells, players, eyes, teammate, enemy, mh, health, pack, flag, all, default, none, suit Item names can be customized with tp_name_item
Examples:
tp_point powerups flag
say_team I see %t!

tp_took

Customizes the f_took trigger.
Item can be: quad, pent, ring, suit, ra, ya, ga, mh, health, lg, rl, gl, sng, ng, ssg, pack, cells, rockets, nails, shells, flag, armor, weapons, powerups, ammo, all, default, none Item names can be customized with tp_name_item
Examples: tp_took powerups ra ya lg rl mh flag (same as "default")
tp_took all -ammo (report everything but ammo)
tp_took +gl (add grenade launcher to pickup list)
alias f_took "say_team took %i"

track*

This means when you are spectating or watching an mvd, keys will automatically be assigned to track certain players (so in a 4v4 8 keys are needed, the first 4 make you track the 4 players in the first team and the last 4 make you track the second team).

trackteam 1,2

Sets screens of multiview mode to track 1st or 2nd team.

unalias

Example: unalias myreport removes myreport alias.

unalias_re

Same as 'unalias' but matches alias names with regular expression - regexp.

unaliasall

Removes all aliases.

unbind

Example: unbind x delete strings on x button.

unbindall

Removes all binds.

unignore (name/userid)

unginore name or userid number to remove ignore.

unignoreAll

Removes all ignores.

unignoreAll_team

Removes all ignored teams.

unignore_id (userid)

unignore usedid removed player from ignore.

unignore_team

If you have ignored team nine and wan't to remove team nine from ignore so type unignore_team nine to remove ignore.

user (userid)

This command queries the user for his setinfo information.

userinfo

Prints your user settings.

users

Reports information on connected players and retrieve user ids.

validate_clients

This shows authed ezQuake users, nonauthed and non ezQuake users.

version

Reports version information.

vid_forcemode {Win32 Software}

This command will force ezQuake to use a certain video mode.

vid_fullscreen {Win32 Software}

This command will switch to a fullscreen video mode specified in the "vid_fullscreen_mode" variable.

vid_minimize {Win32 Software}

This command will minimize the windowed game screen. It was made available because the game takes control over the mouse when it is moved onto the game window thus prohibiting the normal minimization of the game window.

vid_modelist

Prints all supported video modes.

vid_testmode {Software}

This command will switch to the specified video mode for 5-seconds in order to test it.

vid_windowed {Win32 Software}

This command will switch the a windowed video mode specified in the "vid_windowed_mode" variable.

viewalias

Example: viewalias mystatus print mystatus alias.

v_cshift

This adjusts all of the colors currently being displayed. Used when you are underwater, hit, have the Ring of Shadows, or Quad Damage. Example: v_cshift 16 32 64 Note: v_cshift (red) (green) (blue) (intensity)

wait

Adds one frame wait

windows {Win32}

Switches away from client and back to the Windows OS.

writeconfig (filename)

Writes all your binds and cvars to a custom config file. Example: writeconfig test

writeip

Records all IP addresses on the server IP list. The file name is listip.cfg.

Last update: 05.10.2005 20:08 CET (GMT+01:00)