ezQuake Manual: Sound

MP3 Settings

mp3_grabvolume [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 2

Description

Toggles client control of your music player volume.

Value

value description
0 = False Do not get / set volume of your music player.
1 = True Control volume of your music player.

mp3_scrolltitle [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Toggles scrolling of the song info in mp3 player control window.

Value

value description
0 = False Do not scroll song info text.
1 = True Enable song info scrolling.

mp3_showtime [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Toggles displaying song time information in mp3 player control window.

Value

value description
0 Do not display song time information.
1 Display song time and total time of currently played song.
2 Display remaining time only.

mp3_volume [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1 or 0.37 or 0.37

Description

Controls volume of your external music player.

Value

Float. Use values from 0 to 1.

mp3_winamp_dir [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: c:/program files/winamp

Description

Tells your client the path where it should look for your external music player.

Value

String.

Sound Settings

bgmvolume [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

This variable sets the volume of the CD music.

Remarks

cl_staticSounds [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable static sounds.
1 Enable static sounds.

Remarks

s_ambientfade [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 100

Description

How fast the volume of ambient sounds changes as you move around the map.

Remarks

s_ambientlevel [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.3

Description

Volume level of ambient sounds (produced by liquid and sky brushes).

s_initsound [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

s_khz [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 44

Description

Sound quality. Must be set from the commandline Example: ezquake-gl.exe +set s_khz 44

s_loadas8bit [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Off.
1 On (The sound samples will be loaded in 8-bit mode thus making them a little smaller.

Remarks

This will give a little performance boost when playing the game at the cost of quality for the sound samples.)

s_mixahead [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.1

Description

This variable defines the delay time for sounds. How low you can set your sound mixahead depends on your FPS, when you set it too low, your sound will start crackling. Generally, with 72 FPS you should be able to use a delay of 0.06 seconds, if you use the command-line switch "-primarysound", you may be able to go even lower, but results may vary on this.

Remarks

s_noextraupdate [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Makes Quake update its sound buffers more often to avoid choppy sound when your fps is really low (20 or worse)
1 Don't use extra sound updates. Gives a slight fps boost, but may lead to choppy sound on low-end machines

Remarks

s_nosound [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Enable the playback of sounds.
1 Disable the playback of sounds. Note that it effectively just resets sound volume to zero, but the sound engine still runs. If you want disable sound in order to get more fps, use the -nosound command line option instead.

Remarks

s_precache [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 1

Description

Value

value description
0 Disable automatic sound caching.
1 Enable automatic sound caching.

Remarks

s_show [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Disable that the number of currently playing sound files is displayed.
1 Enable that the number of currently playing sound files is displayed.

Remarks

s_swapstereo [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0

Description

Value

value description
0 Off
1 Will swap left and right sound channels.

Remarks

volume [#]

Support: Windows: Software Windows: OpenGL Linux: X11 Linux: GLX Linux: SVGA

Default: 0.7

Description

Value

value description
0 No sound.
1 Maximum volume.

Remarks

Last update: 22.07.2005 17:57 CET (GMT+01:00)