Quake v1.09 for DOS with WATTCP Stack by NeoZeed
Testing and Pestering by [HCI]Mara'akate
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Fixed it so you can do "MAKE CLEAN" and spits out qdos.exe instead of quake.exe
If -mem <value> is not defined it will default to 32MB (just like QW) instead of allocating all avail. RAM.
Implemented 2GB limit/fix per Hexen 2: HoT port
Implemented VESA init corruption fix per Hexen 2: HoT port
Raised MAX_EFRAGS from 640->2048
Added v_contentblend 0/1 cvar.  Finally, gl_polyblend comes to DOS!
snd_restart command to restart the audio stack (useful for when I finally get s_khz to work)
-noclear to disable memory clearing.  If you start getting random
 crashed while playing, try not using this.  If it still happens then
 it's probably some non-standard map
FOV > 90 Hack
Raised some limits for edicts, sound, etc. (Referenced from Darkplaces)
Changed -zone to default to 1024 for newer servers
Raise SURFCACHE_SIZE_AT_320_200 default from 600->4096
CD_AUDIO.C no longer has "press any key to continue" for MSCDEX errors

QIP Fixes (http://www.inside3d.com/qip/home.shtml):
Chace_Alloc: allready allocated Fix
Coop not cleared when selecting SP through menu Fix
MOVETYPE_PUSH error with non bsp models Fix
SV_MAXVELOCITY Fix
Win9X/Fast PC timing Fix
Input is initialized before video (i.e. Joystick) Fix
Win9X false amount of allocated memory Fix
SB without BLASTER GPF Fix
