January 9 2017 - Mark V 1025 Beta is also available, heavy upgrade (Direct X 9, Ubuntu Linux, ...) - many improvements .. see post #831. |
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Files:
Colored lights and transparent water files (download | more ...) | Frogbots, the best bots - 120+ map support (download | maps)
Nehahra correct fmod.dll (download) | Current source code (download | older ..) | XVid Codec for "capturedemo" to video (download) The Undergate - Interactive 104 Map Gateway (screenshot) (download) Content sites: Quaddicted | Func_Msgboard | Quake Retexturing Project | Recent Texture Sets Thanks to the beta testers: NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy. Thanks to engine devs who actively advised: Spike (*), mh (*), ericw, metlslime. And to Quakespasm for fixes borrowed from their engine. Spike added BSP2 to Mark V (Quakespasm acquired that). Spike also solved a stencil buffer issue only experienced with certain video cards and therefore hard to reproduce. Spike added enhanced networking to a modified Quakespasm patch (Mark V acquired that). MH wrote the Direct3D wrapper Mark V uses and essentially the alpha masked texture support in both Mark V and Quakespasm, authored the BSP2 format and wrote many software renderer tutorials (interpolation, removing the MGL libary requirement, others) the WinQuake version uses. Thanks to mankrip and qbism for their creative software-renderer endeavours. Mac version based off Fruitz of Dojo. November 18, 2016 |