- decals and fog rendering conflict

- flickering bloom when dynamic contrast enable and screen is bright

- gamma setting does not work in windowed mode

- previous weapon (impulse 12) does not work with progs.dat 1.01

- Moire artifacts when both fog and bloom are enable (following gl_bloomalpha)

- Aliases and bmodels are not in the caustic texture chain

- sporatic white screen at start (gl_bloom ?)

- some blendings look wrong (square bug + ambience tuning)

- segfault when resetcvars while in startdemos

- key pressed is not hold correctly when DGA is disable (speed = 320 * 0.75)

- mouse and keyboard latency when DGA is enable (only with cordless hardware ?)

- strange framebuffer view when screensize < 100 with X11 (now clearing all the screen)

- screenshots are not working with X11, jpeg doesn't work with GLX

- no more colored lights with some external textures (memory limit ?)

- levels and mipmapped textures conflict when reducing texture quality

- dead bodies and gibs still filtered when zero value

- bullet trace does not follow gun position

- dynamic light going beyond walls and puzzle effect when radius > 1

- world sometimes in reverse video with i915 chipset (missing GL_DisableMultitexture ?)

- X11 version segfaults when in fullscreen (widescreen issue ?)

- map name completion picks the first common token in the list when name parameter is empty

- sporadic cache allocation errors (still true ?):
Error: Cache_Alloc: bolt2 already allocated
Error: Cache_Alloc: bolt already allocated
