/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// d_edge.c

#include "d_local.h"
#include "quakedef.h"
#include "r_local.h"

#ifdef NQ_HACK
#include "client.h"
#endif

static int miplevel;
static vec3_t transformed_modelorg;

float scale_for_mip;
int screenwidth;
int ubasestep, errorterm, erroradjustup, erroradjustdown;

/*
==============
D_DrawPoly

==============
*/
void
D_DrawPoly(void)
{
// this driver takes spans, not polygons
}


/*
=============
D_MipLevelForScale
=============
*/
static int
D_MipLevelForScale(float scale)
{
    int lmiplevel;

    if (scale >= d_scalemip[0])
	lmiplevel = 0;
    else if (scale >= d_scalemip[1])
	lmiplevel = 1;
    else if (scale >= d_scalemip[2])
	lmiplevel = 2;
    else
	lmiplevel = 3;

    if (lmiplevel < d_minmip)
	lmiplevel = d_minmip;

    return lmiplevel;
}


/*
==============
D_DrawSolidSurface
==============
*/

// FIXME: clean this up

static void
D_DrawSolidSurface(surf_t *surf, int color)
{
    espan_t *span;
    byte *pdest;
    int u, u2, pix;

    pix = (color << 24) | (color << 16) | (color << 8) | color;
    for (span = surf->spans; span; span = span->pnext) {
	pdest = (byte *)d_viewbuffer + screenwidth * span->v;
	u = span->u;
	u2 = span->u + span->count - 1;
	((byte *)pdest)[u] = pix;

	if (u2 - u < 8) {
	    for (u++; u <= u2; u++)
		((byte *)pdest)[u] = pix;
	} else {
	    for (u++; u & 3; u++)
		((byte *)pdest)[u] = pix;

	    u2 -= 4;
	    for (; u <= u2; u += 4)
		*(int *)((byte *)pdest + u) = pix;
	    u2 += 4;
	    for (; u <= u2; u++)
		((byte *)pdest)[u] = pix;
	}
    }
}


/*
==============
D_CalcGradients
==============
*/
static void
D_CalcGradients(msurface_t *pface)
{
    mplane_t *pplane;
    float mipscale;
    vec3_t p_temp1;
    vec3_t p_saxis, p_taxis;
    float t;

    pplane = pface->plane;

    mipscale = 1.0 / (float)(1 << miplevel);

    TransformVector(pface->texinfo->vecs[0], p_saxis);
    TransformVector(pface->texinfo->vecs[1], p_taxis);

    t = xscaleinv * mipscale;
    d_sdivzstepu = p_saxis[0] * t;
    d_tdivzstepu = p_taxis[0] * t;

    t = yscaleinv * mipscale;
    d_sdivzstepv = -p_saxis[1] * t;
    d_tdivzstepv = -p_taxis[1] * t;

    d_sdivzorigin = p_saxis[2] * mipscale - xcenter * d_sdivzstepu -
	ycenter * d_sdivzstepv;
    d_tdivzorigin = p_taxis[2] * mipscale - xcenter * d_tdivzstepu -
	ycenter * d_tdivzstepv;

    VectorScale(transformed_modelorg, mipscale, p_temp1);

    t = 0x10000 * mipscale;
    sadjust = ((fixed16_t)(DotProduct(p_temp1, p_saxis) * 0x10000 + 0.5)) -
	((pface->texturemins[0] << 16) >> miplevel)
	+ pface->texinfo->vecs[0][3] * t;
    tadjust = ((fixed16_t)(DotProduct(p_temp1, p_taxis) * 0x10000 + 0.5)) -
	((pface->texturemins[1] << 16) >> miplevel)
	+ pface->texinfo->vecs[1][3] * t;

//
// -1 (-epsilon) so we never wander off the edge of the texture
//
    bbextents = ((pface->extents[0] << 16) >> miplevel) - 1;
    bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1;
}


/*
==============
D_DrawSurfaces
==============
*/
void
D_DrawSurfaces(void)
{
    surf_t *s;
    msurface_t *pface;
    surfcache_t *pcurrentcache;
    vec3_t world_transformed_modelorg;
    vec3_t local_modelorg;

    currententity = &r_worldentity;
    TransformVector(modelorg, transformed_modelorg);
    VectorCopy(transformed_modelorg, world_transformed_modelorg);

// TODO: could preset a lot of this at mode set time
    if (r_drawflat.value) {
	for (s = &surfaces[1]; s < surface_p; s++) {
	    if (!s->spans)
		continue;

	    d_zistepu = s->d_zistepu;
	    d_zistepv = s->d_zistepv;
	    d_ziorigin = s->d_ziorigin;

	    D_DrawSolidSurface(s, (unsigned long)s->data & 0xFF);
	    D_DrawZSpans(s->spans);
	}
    } else {
	for (s = &surfaces[1]; s < surface_p; s++) {
	    if (!s->spans)
		continue;

	    r_drawnpolycount++;

	    d_zistepu = s->d_zistepu;
	    d_zistepv = s->d_zistepv;
	    d_ziorigin = s->d_ziorigin;

	    if (s->flags & SURF_DRAWSKY) {
		if (!r_skymade) {
		    R_MakeSky();
		}

		D_DrawSkyScans8(s->spans);
		D_DrawZSpans(s->spans);
	    } else if (s->flags & SURF_DRAWBACKGROUND) {
		// set up a gradient for the background surface that places it
		// effectively at infinity distance from the viewpoint
		d_zistepu = 0;
		d_zistepv = 0;
		d_ziorigin = -0.9;

		D_DrawSolidSurface(s, (int)r_clearcolor.value & 0xFF);
		D_DrawZSpans(s->spans);
	    } else if (s->flags & SURF_DRAWTURB) {
		pface = s->data;
		miplevel = 0;
		cacheblock = (pixel_t *)
		    ((byte *)pface->texinfo->texture +
		     pface->texinfo->texture->offsets[0]);
		cachewidth = 64;

		if (s->insubmodel) {
		    // FIXME: we don't want to do all this for every polygon!
		    // TODO: store once at start of frame
		    currententity = s->entity;	//FIXME: make this passed in to
		    // R_RotateBmodel ()
		    VectorSubtract(r_origin, currententity->origin,
				   local_modelorg);
		    TransformVector(local_modelorg, transformed_modelorg);

		    R_RotateBmodel();	// FIXME: don't mess with the frustum,
		    // make entity passed in
		}

		D_CalcGradients(pface);
		Turbulent8(s->spans);
		D_DrawZSpans(s->spans);

		if (s->insubmodel) {
		    //
		    // restore the old drawing state
		    // FIXME: we don't want to do this every time!
		    // TODO: speed up
		    //
		    currententity = &r_worldentity;
		    VectorCopy(world_transformed_modelorg,
			       transformed_modelorg);
		    VectorCopy(base_vpn, vpn);
		    VectorCopy(base_vup, vup);
		    VectorCopy(base_vright, vright);
		    VectorCopy(base_modelorg, modelorg);
		    R_TransformFrustum();
		}
	    } else {
		if (s->insubmodel) {
		    // FIXME: we don't want to do all this for every polygon!
		    // TODO: store once at start of frame
		    currententity = s->entity;	//FIXME: make this passed in to
		    // R_RotateBmodel ()
		    VectorSubtract(r_origin, currententity->origin,
				   local_modelorg);
		    TransformVector(local_modelorg, transformed_modelorg);

		    R_RotateBmodel();	// FIXME: don't mess with the frustum,
		    // make entity passed in
		}

		pface = s->data;
		miplevel = D_MipLevelForScale(s->nearzi * scale_for_mip
					      * pface->texinfo->mipadjust);

		// FIXME: make this passed in to D_CacheSurface
		pcurrentcache = D_CacheSurface(pface, miplevel);

		cacheblock = (pixel_t *)pcurrentcache->data;
		cachewidth = pcurrentcache->width;

		D_CalcGradients(pface);

		(*d_drawspans) (s->spans);

		D_DrawZSpans(s->spans);

		if (s->insubmodel) {
		    //
		    // restore the old drawing state
		    // FIXME: we don't want to do this every time!
		    // TODO: speed up
		    //
		    currententity = &r_worldentity;
		    VectorCopy(world_transformed_modelorg,
			       transformed_modelorg);
		    VectorCopy(base_vpn, vpn);
		    VectorCopy(base_vup, vup);
		    VectorCopy(base_vright, vright);
		    VectorCopy(base_modelorg, modelorg);
		    R_TransformFrustum();
		}
	    }
	}
    }
}
