/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// cl_parse.c  -- parse a message received from the server

#include "quakedef.h"
#include "host.h"
#include "client.h"
#include "protocol.h"
#include "sound.h"
#include "server.h"
#include "net.h"
#include "sys.h"
#include "console.h"
#include "sbar.h"
#include "screen.h"
#include "cdaudio.h"
#include "cmd.h"

#ifdef GLQUAKE
# include "glquake.h"
# include "gl_model.h"
#else
# include "model.h"
#endif

char *svc_strings[] = {
    "svc_bad",
    "svc_nop",
    "svc_disconnect",
    "svc_updatestat",
    "svc_version",		// [long] server version
    "svc_setview",		// [short] entity number
    "svc_sound",		// <see code>
    "svc_time",			// [float] server time
    "svc_print",		// [string] null terminated string
    "svc_stufftext",		// [string] stuffed into client's console buffer
    // the string should be \n terminated
    "svc_setangle",		// [vec3] set the view angle to this absolute value

    "svc_serverinfo",		// [long] version
    // [string] signon string
    // [string]..[0]model cache [string]...[0]sounds cache
    // [string]..[0]item cache
    "svc_lightstyle",		// [byte] [string]
    "svc_updatename",		// [byte] [string]
    "svc_updatefrags",		// [byte] [short]
    "svc_clientdata",		// <shortbits + data>
    "svc_stopsound",		// <see code>
    "svc_updatecolors",		// [byte] [byte]
    "svc_particle",		// [vec3] <variable>
    "svc_damage",		// [byte] impact [byte] blood [vec3] from

    "svc_spawnstatic",
    "OBSOLETE svc_spawnbinary",
    "svc_spawnbaseline",

    "svc_temp_entity",		// <variable>
    "svc_setpause",
    "svc_signonnum",
    "svc_centerprint",
    "svc_killedmonster",
    "svc_foundsecret",
    "svc_spawnstaticsound",
    "svc_intermission",
    "svc_finale",		// [string] music [string] text
    "svc_cdtrack",		// [byte] track [byte] looptrack
    "svc_sellscreen",
    "svc_cutscene"
};

//=============================================================================

/*
===============
CL_EntityNum

This error checks and tracks the total number of entities
===============
*/
entity_t *
CL_EntityNum(int num)
{
    if (num >= cl.num_entities) {
	if (num >= MAX_EDICTS)
	    Host_Error("CL_EntityNum: %i is an invalid number", num);
	while (cl.num_entities <= num) {
	    cl_entities[cl.num_entities].colormap = vid.colormap;
	    cl.num_entities++;
	}
    }

    return &cl_entities[num];
}


/*
==================
CL_ParseStartSoundPacket
==================
*/
void
CL_ParseStartSoundPacket(void)
{
    vec3_t pos;
    int channel, ent;
    int sound_num;
    int volume;
    int field_mask;
    float attenuation;
    int i;

    field_mask = MSG_ReadByte();

    if (field_mask & SND_VOLUME)
	volume = MSG_ReadByte();
    else
	volume = DEFAULT_SOUND_PACKET_VOLUME;

    if (field_mask & SND_ATTENUATION)
	attenuation = MSG_ReadByte() / 64.0;
    else
	attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;

    channel = MSG_ReadShort();
    sound_num = MSG_ReadByte();

    ent = channel >> 3;
    channel &= 7;

    if (ent > MAX_EDICTS)
	Host_Error("CL_ParseStartSoundPacket: ent = %i", ent);

    for (i = 0; i < 3; i++)
	pos[i] = MSG_ReadCoord();

    S_StartSound(ent, channel, cl.sound_precache[sound_num], pos,
		 volume / 255.0, attenuation);
}

/*
==================
CL_KeepaliveMessage

When the client is taking a long time to load stuff, send keepalive messages
so the server doesn't disconnect.
==================
*/
void
CL_KeepaliveMessage(void)
{
    float time;
    static float lastmsg;
    int ret;
    sizebuf_t old;
    byte olddata[8192];

    if (sv.active)
	return;			// no need if server is local
    if (cls.demoplayback)
	return;

// read messages from server, should just be nops
    old = net_message;
    memcpy(olddata, net_message.data, net_message.cursize);

    do {
	ret = CL_GetMessage();
	switch (ret) {
	case 0:
	    break;		// nothing waiting
	case 1:
	    Host_Error("%s: received a message", __func__);
	case 2:
	    if (MSG_ReadByte() != svc_nop)
		Host_Error("%s: datagram wasn't a nop", __func__);
	    break;
	default:
	    Host_Error("%s: CL_GetMessage failed", __func__);
	}
    } while (ret);

    net_message = old;
    memcpy(net_message.data, olddata, net_message.cursize);

// check time
    time = Sys_DoubleTime();
    if (time - lastmsg < 5)
	return;
    lastmsg = time;

// write out a nop
    Con_Printf("--> client to server keepalive\n");

    MSG_WriteByte(&cls.message, clc_nop);
    NET_SendMessage(cls.netcon, &cls.message);
    SZ_Clear(&cls.message);
}

/*
==================
CL_ParseServerInfo
==================
*/
void
CL_ParseServerInfo(void)
{
    char *str;
    int i;
    int nummodels, numsounds;
    char model_precache[MAX_MODELS][MAX_QPATH];
    char sound_precache[MAX_SOUNDS][MAX_QPATH];

    Con_DPrintf("Serverinfo packet received.\n");
//
// wipe the client_state_t struct
//
    CL_ClearState();

// parse protocol version number
    i = MSG_ReadLong();
    if (i != PROTOCOL_VERSION) {
	Con_Printf("Server returned version %i, not %i\n", i,
		   PROTOCOL_VERSION);
	return;
    }
// parse maxclients
    cl.maxclients = MSG_ReadByte();
    if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) {
	Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
	return;
    }
    cl.scores = Hunk_AllocName(cl.maxclients * sizeof(*cl.scores), "scores");

// parse gametype
    cl.gametype = MSG_ReadByte();

// parse signon message
    str = MSG_ReadString();
    strncpy(cl.levelname, str, sizeof(cl.levelname) - 1);

// seperate the printfs so the server message can have a color
    Con_Printf
	("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
    Con_Printf("%c%s\n", 2, str);

//
// first we go through and touch all of the precache data that still
// happens to be in the cache, so precaching something else doesn't
// needlessly purge it
//

// precache models
    memset(cl.model_precache, 0, sizeof(cl.model_precache));
    for (nummodels = 1;; nummodels++) {
	str = MSG_ReadString();
	if (!str[0])
	    break;
	if (nummodels == MAX_MODELS) {
	    Con_Printf("Server sent too many model precaches\n");
	    return;
	}
	strcpy(model_precache[nummodels], str);
	Mod_TouchModel(str);
    }

// precache sounds
    memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
    for (numsounds = 1;; numsounds++) {
	str = MSG_ReadString();
	if (!str[0])
	    break;
	if (numsounds == MAX_SOUNDS) {
	    Con_Printf("Server sent too many sound precaches\n");
	    return;
	}
	strcpy(sound_precache[numsounds], str);
	S_TouchSound(str);
    }

// copy the naked name of the map file to the cl structure
    COM_StripExtension (COM_SkipPath(model_precache[1]), cl.mapname);

//
// now we try to load everything else until a cache allocation fails
//

    for (i = 1; i < nummodels; i++) {
	cl.model_precache[i] = Mod_ForName(model_precache[i], false);
	if (cl.model_precache[i] == NULL) {
	    Con_Printf("Model %s not found\n", model_precache[i]);
	    return;
	}
	CL_KeepaliveMessage();
    }

    S_BeginPrecaching();
    for (i = 1; i < numsounds; i++) {
	cl.sound_precache[i] = S_PrecacheSound(sound_precache[i]);
	CL_KeepaliveMessage();
    }
    S_EndPrecaching();


// local state
    cl_entities[0].model = cl.worldmodel = cl.model_precache[1];

    R_NewMap();

    Hunk_Check();		// make sure nothing is hurt

    noclip_anglehack = false;	// noclip is turned off at start
}


/*
==================
CL_ParseUpdate

Parse an entity update message from the server
If an entities model or origin changes from frame to frame, it must be
relinked.  Other attributes can change without relinking.
==================
*/
// FIXME - is this 16 == MAX_CLIENTS?
int bitcounts[16];

void
CL_ParseUpdate(int bits)
{
    int i;
    model_t *model;
    int modnum;
    qboolean forcelink;
    entity_t *ent;
    int num;

    // FIXME - do this cleanly...
#ifdef GLQUAKE
    int skin;
#endif

    if (cls.state == ca_firstupdate) {
	// first update is the final signon stage
	cls.signon = SIGNONS;
	CL_SignonReply();
    }

    if (bits & U_MOREBITS) {
	i = MSG_ReadByte();
	bits |= (i << 8);
    }

    if (bits & U_LONGENTITY)
	num = MSG_ReadShort();
    else
	num = MSG_ReadByte();

    ent = CL_EntityNum(num);

    for (i = 0; i < 16; i++)
	if (bits & (1 << i))
	    bitcounts[i]++;

    if (ent->msgtime != cl.mtime[1])
	forcelink = true;	// no previous frame to lerp from
    else
	forcelink = false;

    ent->msgtime = cl.mtime[0];

    if (bits & U_MODEL) {
	modnum = MSG_ReadByte();
	if (modnum >= MAX_MODELS)
	    Host_Error("CL_ParseModel: bad modnum");
    } else
	modnum = ent->baseline.modelindex;

    model = cl.model_precache[modnum];
    if (model != ent->model) {
	ent->model = model;
	// automatic animation (torches, etc) can be either all together
	// or randomized
	if (model) {
	    if (model->synctype == ST_RAND)
		ent->syncbase = (float)(rand() & 0x7fff) / 0x7fff;
	    else
		ent->syncbase = 0.0;
	} else
	    forcelink = true;	// hack to make null model players work

#ifdef GLQUAKE
	if (num > 0 && num <= cl.maxclients)
	    R_TranslatePlayerSkin(num - 1);
#endif
    }

    if (bits & U_FRAME)
	ent->frame = MSG_ReadByte();
    else
	ent->frame = ent->baseline.frame;

    if (bits & U_COLORMAP)
	i = MSG_ReadByte();
    else
	i = ent->baseline.colormap;
    if (!i)
	ent->colormap = vid.colormap;
    else {
	if (i > cl.maxclients)
	    Sys_Error("i >= cl.maxclients");
	ent->colormap = cl.scores[i - 1].translations;
    }

#ifdef GLQUAKE
    if (bits & U_SKIN)
	skin = MSG_ReadByte();
    else
	skin = ent->baseline.skinnum;
    if (skin != ent->skinnum) {
	ent->skinnum = skin;
	if (num > 0 && num <= cl.maxclients)
	    R_TranslatePlayerSkin(num - 1);
    }
#else

    if (bits & U_SKIN)
	ent->skinnum = MSG_ReadByte();
    else
	ent->skinnum = ent->baseline.skinnum;
#endif

    if (bits & U_EFFECTS)
	ent->effects = MSG_ReadByte();
    else
	ent->effects = ent->baseline.effects;

// shift the known values for interpolation
    VectorCopy(ent->msg_origins[0], ent->msg_origins[1]);
    VectorCopy(ent->msg_angles[0], ent->msg_angles[1]);

    if (bits & U_ORIGIN1)
	ent->msg_origins[0][0] = MSG_ReadCoord();
    else
	ent->msg_origins[0][0] = ent->baseline.origin[0];
    if (bits & U_ANGLE1)
	ent->msg_angles[0][0] = MSG_ReadAngle();
    else
	ent->msg_angles[0][0] = ent->baseline.angles[0];

    if (bits & U_ORIGIN2)
	ent->msg_origins[0][1] = MSG_ReadCoord();
    else
	ent->msg_origins[0][1] = ent->baseline.origin[1];
    if (bits & U_ANGLE2)
	ent->msg_angles[0][1] = MSG_ReadAngle();
    else
	ent->msg_angles[0][1] = ent->baseline.angles[1];

    if (bits & U_ORIGIN3)
	ent->msg_origins[0][2] = MSG_ReadCoord();
    else
	ent->msg_origins[0][2] = ent->baseline.origin[2];
    if (bits & U_ANGLE3)
	ent->msg_angles[0][2] = MSG_ReadAngle();
    else
	ent->msg_angles[0][2] = ent->baseline.angles[2];

    if (bits & U_NOLERP)
	ent->forcelink = true;

    if (forcelink) {		// didn't have an update last message
	VectorCopy(ent->msg_origins[0], ent->msg_origins[1]);
	VectorCopy(ent->msg_origins[0], ent->origin);
	VectorCopy(ent->msg_angles[0], ent->msg_angles[1]);
	VectorCopy(ent->msg_angles[0], ent->angles);
	ent->forcelink = true;
    }
}

/*
==================
CL_ParseBaseline
==================
*/
void
CL_ParseBaseline(entity_t *ent)
{
    int i;

    ent->baseline.modelindex = MSG_ReadByte();
    ent->baseline.frame = MSG_ReadByte();
    ent->baseline.colormap = MSG_ReadByte();
    ent->baseline.skinnum = MSG_ReadByte();
    for (i = 0; i < 3; i++) {
	ent->baseline.origin[i] = MSG_ReadCoord();
	ent->baseline.angles[i] = MSG_ReadAngle();
    }
}


/*
==================
CL_ParseClientdata

Server information pertaining to this client only
==================
*/
void
CL_ParseClientdata(int bits)
{
    int i, j;

    if (bits & SU_VIEWHEIGHT)
	cl.viewheight = MSG_ReadChar();
    else
	cl.viewheight = DEFAULT_VIEWHEIGHT;

    if (bits & SU_IDEALPITCH)
	cl.idealpitch = MSG_ReadChar();
    else
	cl.idealpitch = 0;

    VectorCopy(cl.mvelocity[0], cl.mvelocity[1]);
    for (i = 0; i < 3; i++) {
	if (bits & (SU_PUNCH1 << i))
	    cl.punchangle[i] = MSG_ReadChar();
	else
	    cl.punchangle[i] = 0;
	if (bits & (SU_VELOCITY1 << i))
	    cl.mvelocity[0][i] = MSG_ReadChar() * 16;
	else
	    cl.mvelocity[0][i] = 0;
    }

// [always sent]        if (bits & SU_ITEMS)
    i = MSG_ReadLong();

    if (cl.items != i) {	// set flash times
	Sbar_Changed();
	for (j = 0; j < 32; j++)
	    if ((i & (1 << j)) && !(cl.items & (1 << j)))
		cl.item_gettime[j] = cl.time;
	cl.items = i;
    }

    cl.onground = (bits & SU_ONGROUND) != 0;
    cl.inwater = (bits & SU_INWATER) != 0;

    if (bits & SU_WEAPONFRAME)
	cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte();
    else
	cl.stats[STAT_WEAPONFRAME] = 0;

    if (bits & SU_ARMOR)
	i = MSG_ReadByte();
    else
	i = 0;
    if (cl.stats[STAT_ARMOR] != i) {
	cl.stats[STAT_ARMOR] = i;
	Sbar_Changed();
    }

    if (bits & SU_WEAPON)
	i = MSG_ReadByte();
    else
	i = 0;
    if (cl.stats[STAT_WEAPON] != i) {
	cl.stats[STAT_WEAPON] = i;
	Sbar_Changed();
    }

    i = MSG_ReadShort();
    if (cl.stats[STAT_HEALTH] != i) {
	cl.stats[STAT_HEALTH] = i;
	Sbar_Changed();
    }

    i = MSG_ReadByte();
    if (cl.stats[STAT_AMMO] != i) {
	cl.stats[STAT_AMMO] = i;
	Sbar_Changed();
    }

    for (i = 0; i < 4; i++) {
	j = MSG_ReadByte();
	if (cl.stats[STAT_SHELLS + i] != j) {
	    cl.stats[STAT_SHELLS + i] = j;
	    Sbar_Changed();
	}
    }

    i = MSG_ReadByte();

    if (standard_quake) {
	if (cl.stats[STAT_ACTIVEWEAPON] != i) {
	    cl.stats[STAT_ACTIVEWEAPON] = i;
	    Sbar_Changed();
	}
    } else {
	if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
	    cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
	    Sbar_Changed();
	}
    }
}

/*
=====================
CL_NewTranslation
=====================
*/
void
CL_NewTranslation(int slot)
{
    int i, j;
    int top, bottom;
    byte *dest, *source;

    if (slot > cl.maxclients)
	Sys_Error("%s: slot > cl.maxclients", __func__);
    dest = cl.scores[slot].translations;
    source = vid.colormap;
    memcpy(dest, vid.colormap, sizeof(cl.scores[slot].translations));
    top = cl.scores[slot].colors & 0xf0;
    bottom = (cl.scores[slot].colors & 15) << 4;
#ifdef GLQUAKE
    R_TranslatePlayerSkin(slot);
#endif

    for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
	if (top < 128)		// the artists made some backwards ranges.  sigh.
	    memcpy(dest + TOP_RANGE, source + top, 16);
	else
	    for (j = 0; j < 16; j++)
		dest[TOP_RANGE + j] = source[top + 15 - j];

	if (bottom < 128)
	    memcpy(dest + BOTTOM_RANGE, source + bottom, 16);
	else
	    for (j = 0; j < 16; j++)
		dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
    }
}

/*
=====================
CL_ParseStatic
=====================
*/
void
CL_ParseStatic(void)
{
    entity_t *ent;
    int i;

    i = cl.num_statics;
    if (i >= MAX_STATIC_ENTITIES)
	Host_Error("Too many static entities");
    ent = &cl_static_entities[i];
    cl.num_statics++;
    CL_ParseBaseline(ent);

// copy it to the current state
    ent->model = cl.model_precache[ent->baseline.modelindex];
    ent->frame = ent->baseline.frame;
    ent->colormap = vid.colormap;
    ent->skinnum = ent->baseline.skinnum;
    ent->effects = ent->baseline.effects;

    VectorCopy(ent->baseline.origin, ent->origin);
    VectorCopy(ent->baseline.angles, ent->angles);
    R_AddEfrags(ent);
}

/*
===================
CL_ParseStaticSound
===================
*/
void
CL_ParseStaticSound(void)
{
    vec3_t org;
    int sound_num, vol, atten;
    int i;

    for (i = 0; i < 3; i++)
	org[i] = MSG_ReadCoord();
    sound_num = MSG_ReadByte();
    vol = MSG_ReadByte();
    atten = MSG_ReadByte();

    S_StaticSound(cl.sound_precache[sound_num], org, vol, atten);
}


/* helper function (was a macro, hence the CAPS) */
static void
SHOWNET(char *msg)
{
    if (cl_shownet.value == 2)
	Con_Printf("%3i:%s\n", msg_readcount - 1, msg);
}


/*
=====================
CL_ParseServerMessage
=====================
*/
void
CL_ParseServerMessage(void)
{
    int cmd;
    int i;

//
// if recording demos, copy the message out
//
    if (cl_shownet.value == 1)
	Con_Printf("%i ", net_message.cursize);
    else if (cl_shownet.value == 2)
	Con_Printf("------------------\n");

    cl.onground = false;	// unless the server says otherwise
//
// parse the message
//
    MSG_BeginReading();

    while (1) {
	if (msg_badread)
	    Host_Error("%s: Bad server message", __func__);

	cmd = MSG_ReadByte();

	if (cmd == -1) {
	    SHOWNET("END OF MESSAGE");
	    return;		// end of message
	}
	// if the high bit of the command byte is set, it is a fast update
	if (cmd & 128) {
	    SHOWNET("fast update");
	    CL_ParseUpdate(cmd & 127);
	    continue;
	}

	SHOWNET(svc_strings[cmd]);

	// other commands
	switch (cmd) {
	case svc_nop:
	    break;

	case svc_time:
	    cl.mtime[1] = cl.mtime[0];
	    cl.mtime[0] = MSG_ReadFloat();
	    break;

	case svc_clientdata:
	    i = MSG_ReadShort();
	    CL_ParseClientdata(i);
	    break;

	case svc_version:
	    i = MSG_ReadLong();
	    if (i != PROTOCOL_VERSION)
		Host_Error("%s: Server is protocol %i instead of %i", __func__,
			   i, PROTOCOL_VERSION);
	    break;

	case svc_disconnect:
	    Host_EndGame("Server disconnected\n");

	case svc_print:
	    Con_Printf("%s", MSG_ReadString());
	    break;

	case svc_centerprint:
	    SCR_CenterPrint(MSG_ReadString());
	    break;

	case svc_stufftext:
	    Cbuf_AddText(MSG_ReadString());
	    break;

	case svc_damage:
	    V_ParseDamage();
	    break;

	case svc_serverinfo:
	    CL_ParseServerInfo();
	    vid.recalc_refdef = true;	// leave intermission full screen
	    break;

	case svc_setangle:
	    for (i = 0; i < 3; i++)
		cl.viewangles[i] = MSG_ReadAngle();
	    break;

	case svc_setview:
	    cl.viewentity = MSG_ReadShort();
	    break;

	case svc_lightstyle:
	    i = MSG_ReadByte();
	    if (i >= MAX_LIGHTSTYLES)
		Sys_Error("svc_lightstyle > MAX_LIGHTSTYLES");
	    strcpy(cl_lightstyle[i].map, MSG_ReadString());
	    cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
	    break;

	case svc_sound:
	    CL_ParseStartSoundPacket();
	    break;

	case svc_stopsound:
	    i = MSG_ReadShort();
	    S_StopSound(i >> 3, i & 7);
	    break;

	case svc_updatename:
	    Sbar_Changed();
	    i = MSG_ReadByte();
	    if (i >= cl.maxclients)
		Host_Error("%s: svc_updatename > MAX_SCOREBOARD", __func__);
	    strcpy(cl.scores[i].name, MSG_ReadString());
	    break;

	case svc_updatefrags:
	    Sbar_Changed();
	    i = MSG_ReadByte();
	    if (i >= cl.maxclients)
		Host_Error("%s: svc_updatefrags > MAX_SCOREBOARD", __func__);
	    cl.scores[i].frags = MSG_ReadShort();
	    break;

	case svc_updatecolors:
	    Sbar_Changed();
	    i = MSG_ReadByte();
	    if (i >= cl.maxclients)
		Host_Error("%s: svc_updatecolors > MAX_SCOREBOARD", __func__);
	    cl.scores[i].colors = MSG_ReadByte();
	    CL_NewTranslation(i);
	    break;

	case svc_particle:
	    R_ParseParticleEffect();
	    break;

	case svc_spawnbaseline:
	    i = MSG_ReadShort();
	    // must use CL_EntityNum() to force cl.num_entities up
	    CL_ParseBaseline(CL_EntityNum(i));
	    break;
	case svc_spawnstatic:
	    CL_ParseStatic();
	    break;
	case svc_temp_entity:
	    CL_ParseTEnt();
	    break;

	case svc_setpause:
	    {
		cl.paused = MSG_ReadByte();

		if (cl.paused) {
		    CDAudio_Pause();
#ifdef _WIN32
		    VID_HandlePause(true);
#endif
		} else {
		    CDAudio_Resume();
#ifdef _WIN32
		    VID_HandlePause(false);
#endif
		}
	    }
	    break;

	case svc_signonnum:
	    i = MSG_ReadByte();
	    if (i <= cls.signon)
		Host_Error("Received signon %i when at %i", i, cls.signon);
	    cls.signon = i;
	    CL_SignonReply();
	    break;

	case svc_killedmonster:
	    cl.stats[STAT_MONSTERS]++;
	    break;

	case svc_foundsecret:
	    cl.stats[STAT_SECRETS]++;
	    break;

	case svc_updatestat:
	    i = MSG_ReadByte();
	    if (i < 0 || i >= MAX_CL_STATS)
		Sys_Error("svc_updatestat: %i is invalid", i);
	    cl.stats[i] = MSG_ReadLong();;
	    break;

	case svc_spawnstaticsound:
	    CL_ParseStaticSound();
	    break;

	case svc_cdtrack:
	    cl.cdtrack = MSG_ReadByte();
	    cl.looptrack = MSG_ReadByte();
	    if ((cls.demoplayback || cls.demorecording)
		&& (cls.forcetrack != -1))
		CDAudio_Play((byte)cls.forcetrack, true);
	    else
		CDAudio_Play((byte)cl.cdtrack, true);
	    break;

	case svc_intermission:
	    cl.intermission = 1;
	    cl.completed_time = cl.time;
	    vid.recalc_refdef = true;	// go to full screen
	    break;

	case svc_finale:
	    cl.intermission = 2;
	    cl.completed_time = cl.time;
	    vid.recalc_refdef = true;	// go to full screen
	    SCR_CenterPrint(MSG_ReadString());
	    break;

	case svc_cutscene:
	    cl.intermission = 3;
	    cl.completed_time = cl.time;
	    vid.recalc_refdef = true;	// go to full screen
	    SCR_CenterPrint(MSG_ReadString());
	    break;

	case svc_sellscreen:
	    Cmd_ExecuteString("help", src_command);
	    break;

	default:
	    Host_Error("%s: Illegible server message", __func__);
	}
    }
}
