This is a list of reired monsters, weapons, items, etc.

The following types of monsters that have been retired:

All Normal Doom monsters:

Except the Doom Imp as a Polymorph alternative.

Realm667 monsters including monsters in forum threads, best monsters
contests, etc.:

I kept the following:
Cheshire, Cracko Demon, Demon Dog, Swarm, Terror, and Remote Bomb.

Jokewad Monsters:

Kept Blackfish Clone, Frankfutenzauron, Falcon Revenant, 1337 Revenant,
Sausagequatch, Deadly Keen, and Insanity Spider.

Pokemon:

Kept Pikachu and Mewtwo.

All Other custom Doom monster including ZDoom exclusives.

All of my Marine monsters: 

Celebritys that have been retired and I explain why I took them out of 
Doomguy's Warzone.

Deathmatch Clone: Not very interesting and sometimes overpowering.

Mini Hell Knight, Baron of Hell, Hell's Fury, Mancubus, Belphegor,
Mini Overlord, and Mini Queen:  Some were created for pervious game modes
and some were made in my poor attempts at balancing out the game.

Boombox Marine:  Not very interesting and boring to go up against.
Tom Baker:  Overpower and strange lackluster personally.
Ninja Imp:  One of the joke monsters that got cut. focusing more on quality
and the monster wasn't very interesting in terms of behavior.
Hal and HalJr:  Don't know these characters very well and I don't need anymore
suicide bombers especially when hal has a small chance of summoning a smaller
version of himself.
Darth Vader:  Boring old monster from Star Wars Doom.
Terminator (T-800):  Just a more buff shotgun guy.
Mario Clone: Choose to cut him from the roster since he is not the most 
interesting of Jokewad monsters.
Quake 2 Female:  Lackluster personally plus quite overpowered if she can kill
you in one hit.
Hissy and Hissy Hogger:  Both Doom monsters are customized from the Skulltag
world.  The Hissy Hogger was uninteresting in terms of personally and has the
power to summon Hissy which have 300 health each.  Hissy on the otherhand has
been cut from the super Cacomental due to balancing issue with it having 300
health.
Doomsphere:  Boring monster with strong and sometimes overpowered attacks.
Dual Pain Elemental: Main reason it's overpowered, second reason wanting to
avoid the use of Doom 2 IWAD material since that lead to the takedown of the
WAD in the ZDoom threads.
Unfriendly Babe:  My main reason for her to be cut is my avoiding as much
nudity as possible.  Still kept the Playboy Magazine due to historial purposes.  
Can be too hard for normal players with one of her attack pulling you towards
the babe's direction.
Death Knight (Boss Wad):  Doom custom monster.
Golden Gun Marine: Way too powerful and can kill you in one shot.  Kept the 
Ground Zero Guy and Demolition Man because you can atleast dodge them plus
they have historical value.
Shirlena:  The worst of the Tourette's characters.  Main reason is to avoid
as much nudity as possible plus can be quite overpowered when she can fire
cacodemon bombs.
Aldhivas and Uber ZOmbie: Boring Doom custom monsters.
Lemming: Way too small and hard to kill most of the time when this creature
can fire huge rockets at the player.  Fear not Barach Obama drops the samething
at half the chance.
Sausage Lord: Too hard most of the time and also trying to do a better job on
balancing the game.
Evil Doomguy, Erkki Boss and his lesser clone:  Simple, custom Doom monsters
that I found boring.
BeavisJr.:  Since the Overpowered versions of Beavis and Butt-Head have been
retired he suffers the same fate.
Whoopee Cushion Guy:  Just a pointless last minute idea so I can have a otk
style difficulty for marines that throw powerful Whoopee Cushions at the 
player.
Doomguy 2000: Decided to just use the pimp version of myself over this.  Plus
my own reasons such as the annoying repetitive language I use.
Leprech: A boring garden gnome that takes one of the Helicopter's attack as his
own.
Dark Totodile:  Wanted to keep the very best pokemon.  Also has boring attacks.
Joker: Boring uninteresting monster that's overpowered when it comes to one of
his attacks.
Yosemite Sam: Self explantory if you ask me.  A double shotgun fire not to be
confused with the Super Shotgun. 
Crate: This one has no personally to speak of and fire overpowered crates to 
kill the player.
Inky: Lame Pac-Man character that can easily kill you if you are close enough
to it.
Homer Clone: Boring behavior and attack.

Cut Bosses:

1337man: Way too powerful and taken out for balancing the game out.  He is 
however still useful for future project if I feel like using him.
Abnormality: Realm667 contest contender.
SuperCyber: Doom Custom Monster.
Gangsta and Leeroy Grosse:  Just clones of themselves firing chainguns at the 
player.  The only difference between them is the health and size scale.
Overpowered Beavis and Butt-Head:  Choose the weaker better looking versions
of these guys since they are more balanced.
Krang: A Teenage Mutant Turtles villain gets cut simply because I don't find
him interesting in the slightest bit.
Saiyin Vile Goku:  Too strong and plus the decorate and sounds cound add up
unnecessary space when I could easily do without a monster that's so
complicated.
Mega Elemental: Overpowered Jokewad monster that can possibility lag the game.
Smoke Monster: Realm667 contest contender.
Giant Chaingunner Guy: Just a giant monster for the sake of adding bigger 
versions of the old possessed monsters minus the wolfenstein SS.
Hammerhound, Hell's Battery, and Giant Hectebus: Doom Custom Monsters.
Hans: Old Wolfenstein Boss.
Troll: Overpowered monster that can easily overwhelm the player.
EHonda: Street Fighter character that I have decided to cut.  Already have 
Weightlifter12 anyways for a good melee opponent.
Hollywood Goddess: Overpowered monster with an uninteresting personally.  She
does however have interesting powerful attacks I choose to cut for reasons like
avoiding as much nudity as possible.  Her Nude Bomber was also cut from the
roster.
Insanity Arachnophyte: Doom Custom Monster.
Gardener Cacodemon: Way too powerful due to the monster's attacks of trapping
the player in trees then using it's rockets to kill the player.
Baphomet: Doom Custom Monster plus you have Gallant Don which more powerful
and interesting.
Giant Zombieman: Same reason as the Giant Chaingunguy just made for the sake of
being made.
Doomguy 2000 Head: Cut both versions of my head out of the roster due to being
way too strong for all players unless you use a specific player class to kill
me.  Anyways you have the Doom Pimp still here in this Warzone.
Death Bringer Thanatos: Same reasons as the Doomguy 2000 Head.


The following weapons have been retired:

All player class exclusive weapons since player classes have been retired:

Guitar and Lightsaber: Boring uninteresting weapons to use in combat.
Scepter Of Souls: Boring and pointless weapon.  Using this staff to kill 
monsters hasn't been proven useful whatsoever.
Dildosaw: Too Powerful and we have the Double Bladed Chainsaw for that type of
weapon.
Cheesefist: Too powerful want to use a weapon of this style use the Gauntlets.
Sniper Rifle: Not a good powerful weapon.
Skull Staff: Old weapon that needed to go since people would rather use the
Unmaker anyways.
Alpha Unmaker: With Darkmana retired why would you need this?
Old Super Shotgun: Replaced with the one from KDiZD since that one looks better
and more powerful than this one.
Auto Shotgun: Why would you need this when you have the Smasher?
Shitgun: Just a shotgun that does double damage.  I did however keep the 
sprites for use with one of my very rare weapons.
Sawed Off: Decided to stick with the Egosmasher since that weapon is better 
than the sawed off.
Elephant Gun: We have the Cannon Shotgun that now does more damage so why 
would you need this?
Chaingun: Old and obsolete.
SMG and Machinegun: Choose to keep the M60 since the bullets do more damage.
NailGun: Seems like a boring weapon to me.
Smarties Gun: Not needed and just a plasma rifle that does double damage.
BioPipe Bomb Launcher: Boring uninteresting weapon that does little damage
when it comes to monsters.
Land Mines: I cut the mines out since I wanted to focus more on weapons that
were all about quality instead of me adding for the sake of adding it.
Plasma Beam: Interesting attack that comes from but takes more cells to kill
monsters than it would with the plasma rifle.
Sonic Railgun: The railgun is better and more useful than this.
Freeze Rifle:
Karasawa: Never liked that weapon since it seemed weak.
MiniBFG: Decided to retire this one since we already have good enough weapons
to use in combat.
BFG11k: Way too powerful since it can kill bosses in one hit.  One blast equals
60 cells and that is too little when it comes to killing a boss.
Old Boombox: Cut because we already have the Stingbox which does more damage
than this Boombox.  Backwards music never sounded that great to me.
Insanity Rifle: Interesting weapon but seem too weak and consumes too much ammo
at once.
Monster Spawner: Trying to balance the game so no it's gone just for that 
reason you can summon monsters to help aid you in combat.
Vile Staff: Cut for the simple reason of reviving dead foes.  Should only be
allowed for enemy monsters.
Uber Minigun: Gone for the simple fact it was too powerful.
Epic Facepalm: Infinite BFG balls, need I say more?
Playboy Magazine Weapon: We don't need a polymorph on steroids also reducing
the nudity in this version of Doomguy's Warzone.
Beavis and Butt-Head Spawner: Self explantory for the name.
Gold Gun: Can kill any monster with one shot hence the name.
Game Over Switch: Obvious reason for the ability to kill all monsters at the 
sametime.

Retired Ammo Currencys:

ammo clip. shotgun shell, and rocket ammo.  Still kept the classic cell 
because Butt-Head drops it.

Nails:
Darkmana: Main new currency for awhile. Decided it was time for this type of
currency to go.  You still have some old wepons that use DarkMana but it's
now different this time.
Mines, Bio Container, Sniper Ammo, Heavy Rockets: Worthless since the weapons
that used to use these types of currencies have been retired.

Retired Items:

All normal Doom items Except:

Invulnerability Sphere, Computer Area Map, Infrared, Soulsphere, 
and Megasphere.

All realm667, Custom and pointless items except:

Stronger Time Freeze sphere, Beserk Sphere, Biosuit, Medipack, Shield Sphere,
Combat Pack, Beacon, Bloodlust Sphere, Life Sphere and Regen Sphere.

Naked Woman Doll: Boring and most of the time worthless.  You get a 1/10
chance of summoning a friendly babe.  Kept the old inventory icon for my
only new item added in Doomguy's Warzone.
Honor Medal and Death Skull: both very powerful and impressive items. One 
helps you escape the level while the other kills all opposing monsters.
Tan and Gray Armor: Worthless when you have better armors.
Supernatural Beavis and Butt-Head: They both gave the player too much of an
advantage.  Was another poor attempt at balancing the game.
4 Star Dragonball: Too powerful since it can be gamebreaking for the player
and also makes it more boring in the long run.