===========================================================================
Advanced engine needed  : None
Primary purpose         : Single play
===========================================================================
Title                   : Demodulated
Filename                : demod.wad
Release date            : 08/20/2023
Author                  : TGA, Archi, Demonologist
Email Address           : [redacted]
Other Files By Author   : Varies by author

Description             : Short episode of 3 vanilla-compatible maps (plus an
                          exitless endmap) for Plutonia made for Demodulation
                          event that took place in Moscow in August 2023.

			  List of maps & authors:
			  Map01: Neptunia by TGA
			  Map02: Mucus Jam by Archi
			  Map03: Archeus by Demonologist

Additional Credits to   : Authors of all the editors used
                          LegacyZ community and Dantosking for Doom-related
                          offline activities
                          
                          Music list:
                          Title: "Ghost In The Machine" by Tolwyn
                          Intermission: "Ocean" from Vectorman
                          Map01: "Stealth Mode" by Jimmy
                          Map02: "Frivolous Encounter" by Mark Klem
                          Map03: "Birdsong" by stewboy
                          Map04: "Manoria Cathedral" from Crono Trigger
===========================================================================
* What is included *

New levels              : 4 (3 playable + 1 endmap)
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (only replaces automap names)
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Plutonia
Map #                   : 01-04
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only (on map01)
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : ~1 week
Editor(s) used          : GZDoom Bulder, Slade, DoomWord
Known Bugs              : Possible instances of drawsegs overflow and sprite
                          flickering in a couple of areas in vanilla and
			  Chocolate Doom
Tested With             : Chocolate Doom, PrBoom-Plus, DSDA-Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors