There's a bug in Doom 1.5 (and 1.6, and 1.666 ...) which crashes with a
"PlayerInSpecialSector" error when you step onto a certain part of E3M1 or
E3M9. Therefore, in order for my E3M9-UV.LMP to operate correctly, I've
included an E3M9FIX.WAD which fixes this bug. Note that this WAD does not
change _anything_ in the level, just fixes the bug. Of course, you can also
use the E3M9 fix from infant2, or from anywhere else.
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