=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Anti-Morelandism Filename : AntiMore Release date : 9-6-2022 Author : Timothy Brown (MArt1And00m3r11339) Email Address : [redacted] Other Files By Author : Other maps are found in this play list: https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 Misc. Author Info : I upload YouTube videos of play throughs of my maps, which are mirrored on alt-tech platforms, such as Rumble and Odysee. YouTube: https://www.youtube.com/channel/UCaWv0r1DbT4Z7pTJ08rfHmg Rumble: https://rumble.com/c/c-1868027 Odysee: https://odysee.com/@MArt1And00m3r11339:8 Doom Wiki: https://doomwiki.org/wiki/Timothy_Brown_(MArt1And00m3r11339) Description : I am back at you with another Wolfenstein-style map about a publicly disliked person. This time, it is about Bryant Moreland (EDP445 who was known for trying to hook up with minors on the internet. He was caught and he admitted to the allegations against him during the sting operation conducted by Alex Rosen, known as Predator Poachers). I titled this map "Anti-Morelandism" because Doom Guy is just as angry at Bryant Moreland as the general public is for the stuff he did. Play through: https://youtu.be/_59yXC7VU7k Additional Credits to : -Maximiliano Cislaghi for Doom Guy sunglasses. -Realm 667 for custom sprites (monsters and objects. I modified the hectebus by replacing the head with the Bryant Moreland head along with some of the sound patches). -ID Software for Doom II. *If there is anything that I missed, be sure to notify me so that I can correct the information. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 2 days Editor(s) used : GZDB, Slade 3 Known Bugs : None (hopefully). If there are any, I would like to know. I do want to warn the players that if they enter sector 14 with 1 monster alive in the previous room, they will not be able to progress on the map. It is best that you kill all monsters before entering the next room to avoid soft locks or inescapable traps). May Not Run With : Boom (map is in UDMF) Tested With : GZDoom v4.7.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors