
//**************************************************************************
//**
//** sounds.h : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: sounds.h,v $
//** $Revision: 1.74 $
//** $Date: 95/10/10 21:51:20 $
//** $Author: paul $
//**
//**************************************************************************

#ifndef __SOUNDSH__
#define __SOUNDSH__

#include "soundst.h"

#define MAX_SND_DIST    2025
#define MAX_CHANNELS    16

// Music identifiers

typedef enum
{
	mus_e1m1,
	mus_e1m2,
	mus_e1m3,
	mus_e1m4,
	mus_e1m5,
	mus_e1m6,
	mus_e1m7,
	mus_e1m8,
	mus_e1m9,
	mus_e2m1,
	mus_e2m2,
	mus_e2m3,
	mus_e2m4,
	mus_e2m5,
	mus_e2m6,
	mus_e2m7,
	mus_e2m8,
	mus_e2m9,
	mus_e3m1,
	mus_e3m2,
	mus_e3m3,
	mus_e3m4,
	mus_e3m5,
	mus_e3m6,
	mus_e3m7,
	mus_e3m8,
	mus_e3m9,
	mus_e4m1,
	mus_titl,
	mus_intr,
	mus_cptd,
	NUMMUSIC
} musicenum_t;

// Sound identifiers

typedef enum
{
	SFX_NONE,
	SFX_PLAYER_FIGHTER_NORMAL_DEATH,		// class specific death screams
	SFX_PLAYER_FIGHTER_CRAZY_DEATH,
	SFX_PLAYER_FIGHTER_EXTREME1_DEATH,
	SFX_PLAYER_FIGHTER_EXTREME2_DEATH,
	SFX_PLAYER_FIGHTER_EXTREME3_DEATH,
	SFX_PLAYER_FIGHTER_BURN_DEATH,
	SFX_PLAYER_CLERIC_NORMAL_DEATH,
	SFX_PLAYER_CLERIC_CRAZY_DEATH,
	SFX_PLAYER_CLERIC_EXTREME1_DEATH,
	SFX_PLAYER_CLERIC_EXTREME2_DEATH,
	SFX_PLAYER_CLERIC_EXTREME3_DEATH,
	SFX_PLAYER_CLERIC_BURN_DEATH,
	SFX_PLAYER_MAGE_NORMAL_DEATH,
	SFX_PLAYER_MAGE_CRAZY_DEATH,
	SFX_PLAYER_MAGE_EXTREME1_DEATH,
	SFX_PLAYER_MAGE_EXTREME2_DEATH,
	SFX_PLAYER_MAGE_EXTREME3_DEATH,
	SFX_PLAYER_MAGE_BURN_DEATH,
	SFX_PLAYER_FIGHTER_PAIN,
	SFX_PLAYER_CLERIC_PAIN,
	SFX_PLAYER_MAGE_PAIN,
	SFX_PLAYER_FIGHTER_GRUNT,
	SFX_PLAYER_CLERIC_GRUNT,
	SFX_PLAYER_MAGE_GRUNT,
	SFX_PLAYER_LAND,
	SFX_PLAYER_POISONCOUGH,
	SFX_PLAYER_FIGHTER_FALLING_SCREAM,	// class specific falling screams
	SFX_PLAYER_CLERIC_FALLING_SCREAM,
	SFX_PLAYER_MAGE_FALLING_SCREAM,
	SFX_PLAYER_FALLING_SPLAT,
	SFX_PLAYER_FIGHTER_FAILED_USE,
	SFX_PLAYER_CLERIC_FAILED_USE,
	SFX_PLAYER_MAGE_FAILED_USE,
	SFX_PLATFORM_START,
	SFX_PLATFORM_STARTMETAL,
	SFX_PLATFORM_STOP,
	SFX_STONE_MOVE,
	SFX_METAL_MOVE,
	SFX_DOOR_OPEN,
	SFX_DOOR_LOCKED,
	SFX_DOOR_METAL_OPEN,
	SFX_DOOR_METAL_CLOSE,
	SFX_DOOR_LIGHT_CLOSE,
	SFX_DOOR_HEAVY_CLOSE,
	SFX_DOOR_CREAK,
	SFX_PICKUP_WEAPON,
	SFX_PICKUP_ARTIFACT,
	SFX_PICKUP_KEY,
	SFX_PICKUP_ITEM,
	SFX_PICKUP_PIECE,
	SFX_WEAPON_BUILD,
	SFX_ARTIFACT_USE,
	SFX_ARTIFACT_BLAST,
	SFX_TELEPORT,
	SFX_THUNDER_CRASH,
	SFX_FIGHTER_PUNCH_MISS,
	SFX_FIGHTER_PUNCH_HITTHING,
	SFX_FIGHTER_PUNCH_HITWALL,
	SFX_FIGHTER_GRUNT,	
	SFX_FIGHTER_AXE_HITTHING,	
	SFX_FIGHTER_HAMMER_MISS,
	SFX_FIGHTER_HAMMER_HITTHING,
	SFX_FIGHTER_HAMMER_HITWALL,
	SFX_FIGHTER_HAMMER_CONTINUOUS,
	SFX_FIGHTER_HAMMER_EXPLODE,
	SFX_FIGHTER_SWORD_FIRE,
	SFX_FIGHTER_SWORD_EXPLODE,
	SFX_CLERIC_CSTAFF_FIRE,
	SFX_CLERIC_CSTAFF_EXPLODE,
	SFX_CLERIC_CSTAFF_HITTHING,
	SFX_CLERIC_FLAME_FIRE,
	SFX_CLERIC_FLAME_EXPLODE,
	SFX_CLERIC_FLAME_CIRCLE,
	SFX_MAGE_WAND_FIRE,
	SFX_MAGE_LIGHTNING_FIRE,
	SFX_MAGE_LIGHTNING_ZAP,
	SFX_MAGE_LIGHTNING_CONTINUOUS,
	SFX_MAGE_LIGHTNING_READY,
	SFX_MAGE_SHARDS_FIRE,
	SFX_MAGE_SHARDS_EXPLODE,
	SFX_MAGE_STAFF_FIRE,
	SFX_MAGE_STAFF_EXPLODE,
	SFX_SWITCH1,
	SFX_SWITCH2,
	SFX_SERPENT_SIGHT,
	SFX_SERPENT_ACTIVE,
	SFX_SERPENT_PAIN,
	SFX_SERPENT_ATTACK,
	SFX_SERPENT_MELEEHIT,
	SFX_SERPENT_DEATH,
	SFX_SERPENT_BIRTH,
	SFX_SERPENTFX_CONTINUOUS,
	SFX_SERPENTFX_HIT,
	SFX_POTTERY_EXPLODE,
	SFX_DRIP,
	SFX_CENTAUR_SIGHT,
	SFX_CENTAUR_ACTIVE,
	SFX_CENTAUR_PAIN,
	SFX_CENTAUR_ATTACK,
	SFX_CENTAUR_DEATH,
	SFX_CENTAURLEADER_ATTACK,
	SFX_CENTAUR_MISSILE_EXPLODE,
	SFX_WIND,
	SFX_BISHOP_SIGHT,
	SFX_BISHOP_ACTIVE,
	SFX_BISHOP_PAIN,
	SFX_BISHOP_ATTACK,
	SFX_BISHOP_DEATH,
	SFX_BISHOP_MISSILE_EXPLODE,
	SFX_BISHOP_BLUR,
	SFX_DEMON_SIGHT,
	SFX_DEMON_ACTIVE,
	SFX_DEMON_PAIN,
	SFX_DEMON_ATTACK,
	SFX_DEMON_MISSILE_FIRE,
	SFX_DEMON_MISSILE_EXPLODE,
	SFX_DEMON_DEATH,
	SFX_WRAITH_SIGHT,
	SFX_WRAITH_ACTIVE,
	SFX_WRAITH_PAIN,
	SFX_WRAITH_ATTACK,
	SFX_WRAITH_MISSILE_FIRE,
	SFX_WRAITH_MISSILE_EXPLODE,
	SFX_WRAITH_DEATH,
	SFX_PIG_ACTIVE1,
	SFX_PIG_ACTIVE2,
	SFX_PIG_PAIN,
	SFX_PIG_ATTACK,
	SFX_PIG_DEATH,
	SFX_MAULATOR_SIGHT,
	SFX_MAULATOR_ACTIVE,
	SFX_MAULATOR_PAIN,
	SFX_MAULATOR_HAMMER_SWING,
	SFX_MAULATOR_HAMMER_HIT,
	SFX_MAULATOR_MISSILE_HIT,
	SFX_MAULATOR_DEATH,
	SFX_FREEZE_DEATH,
	SFX_FREEZE_SHATTER,
	SFX_ETTIN_SIGHT,
	SFX_ETTIN_ACTIVE,
	SFX_ETTIN_PAIN,
	SFX_ETTIN_ATTACK,
	SFX_ETTIN_DEATH,
	SFX_FIRED_SPAWN,
	SFX_FIRED_ACTIVE,
	SFX_FIRED_PAIN,
	SFX_FIRED_ATTACK,
	SFX_FIRED_MISSILE_HIT,
	SFX_FIRED_DEATH,
	SFX_ICEGUY_SIGHT,
	SFX_ICEGUY_ACTIVE,
	SFX_ICEGUY_ATTACK,
	SFX_ICEGUY_FX_EXPLODE,
	SFX_SORCERER_SIGHT,
	SFX_SORCERER_ACTIVE,
	SFX_SORCERER_PAIN,
	SFX_SORCERER_SPELLCAST,
	SFX_SORCERER_BALLWOOSH,
	SFX_SORCERER_DEATHSCREAM,
	SFX_SORCERER_BISHOPSPAWN,
	SFX_SORCERER_BALLPOP,
	SFX_SORCERER_BALLBOUNCE,
	SFX_SORCERER_BALLEXPLODE,
	SFX_SORCERER_BIGBALLEXPLODE,
	SFX_SORCERER_HEADSCREAM,
	SFX_DRAGON_SIGHT,
	SFX_DRAGON_ACTIVE,
	SFX_DRAGON_WINGFLAP,
	SFX_DRAGON_ATTACK,
	SFX_DRAGON_PAIN,
	SFX_DRAGON_DEATH,
	SFX_DRAGON_FIREBALL_EXPLODE,
	SFX_KORAX_SIGHT,
	SFX_KORAX_ACTIVE,
	SFX_KORAX_PAIN,
	SFX_KORAX_ATTACK,
	SFX_KORAX_COMMAND,
	SFX_KORAX_DEATH,
	SFX_KORAX_STEP,
	SFX_THRUSTSPIKE_RAISE,
	SFX_THRUSTSPIKE_LOWER,
	SFX_STAINEDGLASS_SHATTER,
	SFX_FLECHETTE_BOUNCE,
	SFX_FLECHETTE_EXPLODE,
	SFX_LAVA_MOVE,
	SFX_WATER_MOVE,
	SFX_ICE_STARTMOVE,
	SFX_EARTH_STARTMOVE,
	SFX_WATER_SPLASH,
	SFX_LAVA_SIZZLE,
	SFX_SLUDGE_GLOOP,
	SFX_CHOLY_FIRE,
	SFX_SPIRIT_ACTIVE,
	SFX_SPIRIT_ATTACK,
	SFX_SPIRIT_DIE,
	SFX_VALVE_TURN,
	SFX_ROPE_PULL,
	SFX_FLY_BUZZ,
	SFX_IGNITE,
	SFX_PUZZLE_SUCCESS,
	SFX_PUZZLE_FAIL_FIGHTER,
	SFX_PUZZLE_FAIL_CLERIC,
	SFX_PUZZLE_FAIL_MAGE,
	SFX_EARTHQUAKE,
	SFX_BELLRING,
	SFX_TREE_BREAK,
	SFX_TREE_EXPLODE,
	SFX_SUITOFARMOR_BREAK,
	SFX_POISONSHROOM_PAIN,
	SFX_POISONSHROOM_DEATH,
	SFX_AMBIENT1,
	SFX_AMBIENT2,
	SFX_AMBIENT3,
	SFX_AMBIENT4,
	SFX_AMBIENT5,
	SFX_AMBIENT6,
	SFX_AMBIENT7,
	SFX_AMBIENT8,
	SFX_AMBIENT9,
	SFX_AMBIENT10,
	SFX_AMBIENT11,
	SFX_AMBIENT12,
	SFX_AMBIENT13,
	SFX_AMBIENT14,
	SFX_AMBIENT15,
	SFX_STARTUP_TICK,
	SFX_SWITCH_OTHERLEVEL,
	SFX_RESPAWN,
	SFX_KORAX_VOICE_1,
	SFX_KORAX_VOICE_2,
	SFX_KORAX_VOICE_3,
	SFX_KORAX_VOICE_4,
	SFX_KORAX_VOICE_5,
	SFX_KORAX_VOICE_6,
	SFX_KORAX_VOICE_7,
	SFX_KORAX_VOICE_8,
	SFX_KORAX_VOICE_9,
	SFX_BAT_SCREAM,
	SFX_CHAT,
	SFX_MENU_MOVE,
	SFX_CLOCK_TICK,
	SFX_FIREBALL,
	SFX_PUPPYBEAT,
	SFX_MYSTICINCANT,
	NUMSFX
} sfxenum_t;

#endif
