#include "doomdef.h"
#include "info.h"
/* generated by multigen */

char *sprnames[NUMSPRITES] = { // 8005EE30
"SPOT", "PLAY", "SARG", "FATT", "POSS", "TROO", "HEAD", "BOSS",
"SKUL", "BSPI", "CYBR", "PAIN", "RECT", "MISL", "PLSS", "BFS1",
"LASS", "BAL1", "BAL3", "BAL2", "BAL7", "BAL8", "APLS", "MANF",
"TRCR", "DART", "FIRE", "RBAL", "PUF2", "PUF3", "PUFF", "BLUD",
"A027", "TFOG", "BFE2", "ARM1", "ARM2", "BON1", "BON2", "BKEY",
"RKEY", "YKEY", "YSKU", "RSKU", "BSKU", "ART1", "ART2", "ART3",
"STIM", "MEDI", "SOUL", "PINV", "PSTR", "PINS", "SUIT", "PMAP",
"PVIS", "MEGA", "CLIP", "AMMO", "RCKT", "BROK", "CELL", "CELP",
"SHEL", "SBOX", "BPAK", "BFUG", "CSAW", "MGUN", "LAUN", "PLSM",
"SHOT", "SGN2", "LSRG", "CAND", "BAR1", "LMP1", "LMP2", "A031",
"A030", "A032", "A033", "A034", "BFLM", "RFLM", "YFLM", "A006",
"A021", "A003", "A020", "A014", "A016", "A008", "A007", "A015",
"A001", "A012", "A010", "A018", "A017", "A026", "A022", "A028",
"A029", "A035", "A036", "TRE3", "TRE2", "TRE1", "A013", "A019",
"A004", "A005", "A023", "SAWG", "PUNG", "PISG", "SHT1", "SHT2",
"CHGG", "ROCK", "PLAS", "BFGG", "LASR"
};

void A_WeaponReady();
void A_ChainSawReady();
void A_Lower();
void A_Raise();
void A_Punch();
void A_ReFire();
void A_FirePistol();
void A_FireShotgun();
void A_FireShotgun2();
void A_CheckReload();
void A_LoadShotgun2();
void A_CloseShotgun2();
void A_FireCGun();
void A_GunFlash();
void A_FireMissile();
void A_Saw();
void A_FirePlasma();
void A_PlasmaAnimate();
void A_BFGsound();
void A_FireBFG();
void A_BFGSpray();
void A_BFGFlash();
void A_FireLaser();

void A_Explode();
void A_Pain();
void A_PlayerScream();
void A_Fall();
void A_XScream();
void A_Look();
void A_Chase();
void A_FaceTarget();
void A_PosAttack();
void A_Scream();
void A_SPosAttack();
void A_Tracer();
void A_FatRaise();
void A_FatAttack1();
void A_FatAttack2();
void A_FatAttack3();
void A_TroopAttack();
void A_TroopMelee();
void A_SargAttack();
void A_HeadAttack();
void A_BruisAttack();
void A_SkullAttack();
void A_Metal();
void A_SpidRefire();
void A_BabyMetal();
void A_BspiAttack();
void A_Hoof();
void A_CyberAttack();
void A_PainAttack();
void A_PainDie();
void A_SpawnSmoke();
void A_FadeAlpha();
void A_OnDeathTrigger();
void A_BarrelExplode();
void A_TargetCamera();
void A_BspiFaceTarget();
void A_PlayAttack();
void A_RectChase();
void A_RectMissile();
void A_RectGroundFire();
void A_MoveGroundFire();
void A_RectTracer();
void A_PainDeathEvent();
void A_CyberDeathEvent();
void A_RectDeathEvent();
void A_FadeOut();
void A_FadeIn();
void A_SkullSetAlpha();
void A_MissileSetAlpha();

state_t	states[NUMSTATES] = // 8004D3F4
{
{ SPR_SPOT,0,-1,NULL,S_000 },		/*S_000*/
	{ SPR_PLAY,0,-1,NULL,S_000 },		/*S_001*/
	{ SPR_PLAY,0,4,NULL,S_003 },		/*S_002*/
	{ SPR_PLAY,1,4,NULL,S_004 },		/*S_003*/
	{ SPR_PLAY,2,4,NULL,S_005 },		/*S_004*/
	{ SPR_PLAY,3,4,NULL,S_002 },		/*S_005*/
	{ SPR_PLAY,4,12,NULL,S_007 },		/*S_006*/
	{ SPR_PLAY,32773,6,NULL,S_001 },		/*S_007*/
	{ SPR_PLAY,6,4,NULL,S_009 },		/*S_008*/
	{ SPR_PLAY,6,4,A_Pain,S_001 },		/*S_009*/
	{ SPR_PLAY,7,10,NULL,S_011 },		/*S_010*/
	{ SPR_PLAY,8,10,A_Scream,S_012 },		/*S_011*/
	{ SPR_PLAY,9,10,A_Fall,S_013 },		/*S_012*/
	{ SPR_PLAY,10,10,NULL,S_014 },		/*S_013*/
	{ SPR_PLAY,11,10,NULL,S_015 },		/*S_014*/
	{ SPR_PLAY,12,-1,NULL,S_000 },		/*S_015*/
	{ SPR_PLAY,13,5,NULL,S_017 },		/*S_016*/
	{ SPR_PLAY,14,5,A_XScream,S_018 },		/*S_017*/
	{ SPR_PLAY,15,5,A_Fall,S_019 },		/*S_018*/
	{ SPR_PLAY,16,5,NULL,S_020 },		/*S_019*/
	{ SPR_PLAY,17,5,NULL,S_021 },		/*S_020*/
	{ SPR_PLAY,18,5,NULL,S_022 },		/*S_021*/
	{ SPR_PLAY,19,5,NULL,S_023 },		/*S_022*/
	{ SPR_PLAY,20,5,NULL,S_024 },		/*S_023*/
	{ SPR_PLAY,21,-1,NULL,S_000 },		/*S_024*/
	{ SPR_PLAY,4,10,A_Look,S_025 },		/*S_025*/
	{ SPR_PLAY,0,4,A_Chase,S_027 },		/*S_026*/
	{ SPR_PLAY,1,4,A_Chase,S_028 },		/*S_027*/
	{ SPR_PLAY,2,4,A_Chase,S_029 },		/*S_028*/
	{ SPR_PLAY,3,4,A_Chase,S_026 },		/*S_029*/
	{ SPR_PLAY,4,4,A_PosAttack,S_031 },		/*S_030*/
	{ SPR_PLAY,32773,4,A_PosAttack,S_032 },		/*S_031*/
	{ SPR_PLAY,4,4,A_PosAttack,S_033 },		/*S_032*/
	{ SPR_PLAY,32773,4,A_PosAttack,S_034 },		/*S_033*/
	{ SPR_PLAY,4,4,A_PosAttack,S_035 },		/*S_034*/
	{ SPR_PLAY,32773,4,A_PosAttack,S_026 },		/*S_035*/
	{ SPR_PLAY,6,4,NULL,S_037 },		/*S_036*/
	{ SPR_PLAY,6,4,A_Pain,S_026 },		/*S_037*/
	{ SPR_PLAY,4,4,A_PlayAttack,S_039 },		/*S_038*/
	{ SPR_PLAY,32773,4,A_PlayAttack,S_040 },		/*S_039*/
	{ SPR_PLAY,4,4,A_PlayAttack,S_041 },		/*S_040*/
	{ SPR_PLAY,32773,4,A_PlayAttack,S_042 },		/*S_041*/
	{ SPR_PLAY,4,4,A_PlayAttack,S_043 },		/*S_042*/
	{ SPR_PLAY,32773,4,A_PlayAttack,S_026 },		/*S_043*/
	{ SPR_SARG,1,8,A_Look,S_045 },		/*S_044*/
	{ SPR_SARG,3,8,A_Look,S_044 },		/*S_045*/
	{ SPR_SARG,0,2,A_Chase,S_047 },		/*S_046*/
	{ SPR_SARG,0,2,A_Chase,S_048 },		/*S_047*/
	{ SPR_SARG,1,2,A_Chase,S_049 },		/*S_048*/
	{ SPR_SARG,1,2,A_Chase,S_050 },		/*S_049*/
	{ SPR_SARG,2,2,A_Chase,S_051 },		/*S_050*/
	{ SPR_SARG,2,2,A_Chase,S_052 },		/*S_051*/
	{ SPR_SARG,3,2,A_Chase,S_053 },		/*S_052*/
	{ SPR_SARG,3,2,A_Chase,S_046 },		/*S_053*/
	{ SPR_SARG,4,8,A_FaceTarget,S_055 },		/*S_054*/
	{ SPR_SARG,5,8,A_FaceTarget,S_056 },		/*S_055*/
	{ SPR_SARG,6,8,A_SargAttack,S_046 },		/*S_056*/
	{ SPR_SARG,7,2,NULL,S_058 },		/*S_057*/
	{ SPR_SARG,7,2,A_Pain,S_046 },		/*S_058*/
	{ SPR_SARG,8,8,NULL,S_060 },		/*S_059*/
	{ SPR_SARG,9,8,A_Scream,S_061 },		/*S_060*/
	{ SPR_SARG,10,4,NULL,S_062 },		/*S_061*/
	{ SPR_SARG,11,4,A_Fall,S_063 },		/*S_062*/
	{ SPR_SARG,12,4,A_OnDeathTrigger,S_064 },		/*S_063*/
	{ SPR_SARG,13,-1,NULL,S_000 },		/*S_064*/
	{ SPR_SARG,0,1,A_FadeOut,S_046 },		/*S_065*/
	{ SPR_SARG,4,1,A_FadeOut,S_054 },		/*S_066*/
	{ SPR_SARG,7,1,A_FadeOut,S_057 },		/*S_067*/
	{ SPR_SARG,8,1,A_FadeIn,S_059 },		/*S_068*/
	{ SPR_FATT,0,15,A_Look,S_070 },		/*S_069*/
	{ SPR_FATT,1,15,A_Look,S_069 },		/*S_070*/
	{ SPR_FATT,0,4,A_Chase,S_072 },		/*S_071*/
	{ SPR_FATT,0,4,A_Chase,S_073 },		/*S_072*/
	{ SPR_FATT,1,4,A_Chase,S_074 },		/*S_073*/
	{ SPR_FATT,1,4,A_Chase,S_075 },		/*S_074*/
	{ SPR_FATT,2,4,A_Chase,S_076 },		/*S_075*/
	{ SPR_FATT,2,4,A_Chase,S_077 },		/*S_076*/
	{ SPR_FATT,3,4,A_Chase,S_078 },		/*S_077*/
	{ SPR_FATT,3,4,A_Chase,S_079 },		/*S_078*/
	{ SPR_FATT,4,4,A_Chase,S_080 },		/*S_079*/
	{ SPR_FATT,4,4,A_Chase,S_081 },		/*S_080*/
	{ SPR_FATT,5,4,A_Chase,S_082 },		/*S_081*/
	{ SPR_FATT,5,4,A_Chase,S_071 },		/*S_082*/
	{ SPR_FATT,7,20,A_FatRaise,S_084 },		/*S_083*/
	{ SPR_FATT,32774,10,A_FatAttack1,S_085 },		/*S_084*/
	{ SPR_FATT,7,10,A_FaceTarget,S_086 },		/*S_085*/
	{ SPR_FATT,32774,10,A_FatAttack2,S_087 },		/*S_086*/
	{ SPR_FATT,7,10,A_FaceTarget,S_088 },		/*S_087*/
	{ SPR_FATT,32774,10,A_FatAttack3,S_089 },		/*S_088*/
	{ SPR_FATT,7,10,A_FaceTarget,S_071 },		/*S_089*/
	{ SPR_FATT,8,3,NULL,S_091 },		/*S_090*/
	{ SPR_FATT,8,3,A_Pain,S_071 },		/*S_091*/
	{ SPR_FATT,9,6,NULL,S_093 },		/*S_092*/
	{ SPR_FATT,10,6,A_Scream,S_094 },		/*S_093*/
	{ SPR_FATT,11,6,A_Fall,S_095 },		/*S_094*/
	{ SPR_FATT,12,6,NULL,S_096 },		/*S_095*/
	{ SPR_FATT,13,6,A_OnDeathTrigger,S_097 },		/*S_096*/
	{ SPR_FATT,14,-1,NULL,S_000 },		/*S_097*/
	{ SPR_POSS,0,10,A_Look,S_099 },		/*S_098*/
	{ SPR_POSS,1,10,A_Look,S_098 },		/*S_099*/
	{ SPR_POSS,0,4,A_Chase,S_101 },		/*S_100*/
	{ SPR_POSS,0,4,A_Chase,S_102 },		/*S_101*/
	{ SPR_POSS,1,4,A_Chase,S_103 },		/*S_102*/
	{ SPR_POSS,1,4,A_Chase,S_104 },		/*S_103*/
	{ SPR_POSS,2,4,A_Chase,S_105 },		/*S_104*/
	{ SPR_POSS,2,4,A_Chase,S_106 },		/*S_105*/
	{ SPR_POSS,3,4,A_Chase,S_107 },		/*S_106*/
	{ SPR_POSS,3,4,A_Chase,S_100 },		/*S_107*/
	{ SPR_POSS,4,10,A_FaceTarget,S_109 },		/*S_108*/
	{ SPR_POSS,5,8,A_PosAttack,S_110 },		/*S_109*/
	{ SPR_POSS,4,8,NULL,S_100 },		/*S_110*/
	{ SPR_POSS,6,3,NULL,S_112 },		/*S_111*/
	{ SPR_POSS,6,3,A_Pain,S_100 },		/*S_112*/
	{ SPR_POSS,7,5,NULL,S_114 },		/*S_113*/
	{ SPR_POSS,8,5,A_Scream,S_115 },		/*S_114*/
	{ SPR_POSS,9,5,A_Fall,S_116 },		/*S_115*/
	{ SPR_POSS,10,5,A_OnDeathTrigger,S_117 },		/*S_116*/
	{ SPR_POSS,11,-1,NULL,S_000 },		/*S_117*/
	{ SPR_POSS,12,5,NULL,S_119 },		/*S_118*/
	{ SPR_POSS,13,5,A_XScream,S_120 },		/*S_119*/
	{ SPR_POSS,14,5,A_Fall,S_121 },		/*S_120*/
	{ SPR_POSS,15,5,NULL,S_122 },		/*S_121*/
	{ SPR_POSS,16,5,NULL,S_123 },		/*S_122*/
	{ SPR_POSS,17,5,NULL,S_124 },		/*S_123*/
	{ SPR_POSS,18,5,NULL,S_125 },		/*S_124*/
	{ SPR_POSS,19,5,A_OnDeathTrigger,S_126 },		/*S_125*/
	{ SPR_POSS,20,-1,NULL,S_000 },		/*S_126*/
	{ SPR_POSS,0,10,A_Look,S_128 },		/*S_127*/
	{ SPR_POSS,1,10,A_Look,S_127 },		/*S_128*/
	{ SPR_POSS,0,3,A_Chase,S_130 },		/*S_129*/
	{ SPR_POSS,0,3,A_Chase,S_131 },		/*S_130*/
	{ SPR_POSS,1,3,A_Chase,S_132 },		/*S_131*/
	{ SPR_POSS,1,3,A_Chase,S_133 },		/*S_132*/
	{ SPR_POSS,2,3,A_Chase,S_134 },		/*S_133*/
	{ SPR_POSS,2,3,A_Chase,S_135 },		/*S_134*/
	{ SPR_POSS,3,3,A_Chase,S_136 },		/*S_135*/
	{ SPR_POSS,3,3,A_Chase,S_129 },		/*S_136*/
	{ SPR_POSS,4,10,A_FaceTarget,S_138 },		/*S_137*/
	{ SPR_POSS,5,10,A_SPosAttack,S_139 },		/*S_138*/
	{ SPR_POSS,4,10,NULL,S_129 },		/*S_139*/
	{ SPR_POSS,6,3,NULL,S_141 },		/*S_140*/
	{ SPR_POSS,6,3,A_Pain,S_129 },		/*S_141*/
	{ SPR_POSS,7,5,NULL,S_143 },		/*S_142*/
	{ SPR_POSS,8,5,A_Scream,S_144 },		/*S_143*/
	{ SPR_POSS,9,5,A_Fall,S_145 },		/*S_144*/
	{ SPR_POSS,10,5,A_OnDeathTrigger,S_146 },		/*S_145*/
	{ SPR_POSS,11,-1,NULL,S_000 },		/*S_146*/
	{ SPR_POSS,12,5,NULL,S_148 },		/*S_147*/
	{ SPR_POSS,13,5,A_XScream,S_149 },		/*S_148*/
	{ SPR_POSS,14,5,A_Fall,S_150 },		/*S_149*/
	{ SPR_POSS,15,5,NULL,S_151 },		/*S_150*/
	{ SPR_POSS,16,5,NULL,S_152 },		/*S_151*/
	{ SPR_POSS,17,5,NULL,S_153 },		/*S_152*/
	{ SPR_POSS,18,5,NULL,S_154 },		/*S_153*/
	{ SPR_POSS,19,5,A_OnDeathTrigger,S_155 },		/*S_154*/
	{ SPR_POSS,20,-1,NULL,S_000 },		/*S_155*/
	{ SPR_TROO,0,10,A_Look,S_157 },		/*S_156*/
	{ SPR_TROO,1,10,A_Look,S_156 },		/*S_157*/
	{ SPR_TROO,0,3,A_Chase,S_159 },		/*S_158*/
	{ SPR_TROO,0,3,A_Chase,S_160 },		/*S_159*/
	{ SPR_TROO,1,3,A_Chase,S_161 },		/*S_160*/
	{ SPR_TROO,1,3,A_Chase,S_162 },		/*S_161*/
	{ SPR_TROO,2,3,A_Chase,S_163 },		/*S_162*/
	{ SPR_TROO,2,3,A_Chase,S_164 },		/*S_163*/
	{ SPR_TROO,3,3,A_Chase,S_165 },		/*S_164*/
	{ SPR_TROO,3,3,A_Chase,S_158 },		/*S_165*/
	{ SPR_TROO,4,8,A_FaceTarget,S_167 },		/*S_166*/
	{ SPR_TROO,5,8,A_FaceTarget,S_168 },		/*S_167*/
	{ SPR_TROO,6,6,A_TroopMelee,S_158 },		/*S_168*/
	{ SPR_TROO,8,8,A_FaceTarget,S_170 },		/*S_169*/
	{ SPR_TROO,9,8,A_FaceTarget,S_171 },		/*S_170*/
	{ SPR_TROO,10,6,A_TroopAttack,S_158 },		/*S_171*/
	{ SPR_TROO,7,2,NULL,S_173 },		/*S_172*/
	{ SPR_TROO,7,2,A_Pain,S_158 },		/*S_173*/
	{ SPR_TROO,11,8,NULL,S_175 },		/*S_174*/
	{ SPR_TROO,12,8,A_Scream,S_176 },		/*S_175*/
	{ SPR_TROO,13,6,A_Fall,S_177 },		/*S_176*/
	{ SPR_TROO,14,6,A_OnDeathTrigger,S_178 },		/*S_177*/
	{ SPR_TROO,15,-1,NULL,S_000 },		/*S_178*/
	{ SPR_TROO,16,5,NULL,S_180 },		/*S_179*/
	{ SPR_TROO,17,5,A_XScream,S_181 },		/*S_180*/
	{ SPR_TROO,18,5,NULL,S_182 },		/*S_181*/
	{ SPR_TROO,19,5,A_Fall,S_183 },		/*S_182*/
	{ SPR_TROO,20,5,NULL,S_184 },		/*S_183*/
	{ SPR_TROO,21,5,NULL,S_185 },		/*S_184*/
	{ SPR_TROO,22,5,A_OnDeathTrigger,S_186 },		/*S_185*/
	{ SPR_TROO,23,-1,NULL,S_000 },		/*S_186*/
	{ SPR_HEAD,0,15,A_Look,S_188 },		/*S_187*/
	{ SPR_HEAD,1,15,A_Look,S_189 },		/*S_188*/
	{ SPR_HEAD,2,15,A_Look,S_190 },		/*S_189*/
	{ SPR_HEAD,3,15,A_Look,S_187 },		/*S_190*/
	{ SPR_HEAD,0,3,A_Chase,S_192 },		/*S_191*/
	{ SPR_HEAD,0,3,A_Chase,S_193 },		/*S_192*/
	{ SPR_HEAD,1,3,A_Chase,S_194 },		/*S_193*/
	{ SPR_HEAD,1,3,A_Chase,S_195 },		/*S_194*/
	{ SPR_HEAD,2,3,A_Chase,S_196 },		/*S_195*/
	{ SPR_HEAD,2,3,A_Chase,S_197 },		/*S_196*/
	{ SPR_HEAD,3,3,A_Chase,S_198 },		/*S_197*/
	{ SPR_HEAD,3,3,A_Chase,S_191 },		/*S_198*/
	{ SPR_HEAD,4,5,A_FaceTarget,S_200 },		/*S_199*/
	{ SPR_HEAD,5,5,A_FaceTarget,S_201 },		/*S_200*/
	{ SPR_HEAD,6,5,A_FaceTarget,S_202 },		/*S_201*/
	{ SPR_HEAD,6,0,A_HeadAttack,S_191 },		/*S_202*/
	{ SPR_HEAD,1,3,NULL,S_204 },		/*S_203*/
	{ SPR_HEAD,1,3,A_Pain,S_205 },		/*S_204*/
	{ SPR_HEAD,1,6,NULL,S_191 },		/*S_205*/
	{ SPR_HEAD,7,8,NULL,S_207 },		/*S_206*/
	{ SPR_HEAD,8,8,A_Scream,S_208 },		/*S_207*/
	{ SPR_HEAD,9,8,NULL,S_209 },		/*S_208*/
	{ SPR_HEAD,10,8,A_Fall,S_210 },		/*S_209*/
	{ SPR_HEAD,11,8,A_OnDeathTrigger,S_211 },		/*S_210*/
	{ SPR_HEAD,12,-1,NULL,S_000 },		/*S_211*/
	{ SPR_BOSS,0,10,A_Look,S_213 },		/*S_212*/
	{ SPR_BOSS,1,10,A_Look,S_212 },		/*S_213*/
	{ SPR_BOSS,0,3,A_Chase,S_215 },		/*S_214*/
	{ SPR_BOSS,0,3,A_Chase,S_216 },		/*S_215*/
	{ SPR_BOSS,1,3,A_Chase,S_217 },		/*S_216*/
	{ SPR_BOSS,1,3,A_Chase,S_218 },		/*S_217*/
	{ SPR_BOSS,2,3,A_Chase,S_219 },		/*S_218*/
	{ SPR_BOSS,2,3,A_Chase,S_220 },		/*S_219*/
	{ SPR_BOSS,3,3,A_Chase,S_221 },		/*S_220*/
	{ SPR_BOSS,3,3,A_Chase,S_214 },		/*S_221*/
	{ SPR_BOSS,4,8,A_FaceTarget,S_223 },		/*S_222*/
	{ SPR_BOSS,5,8,A_FaceTarget,S_224 },		/*S_223*/
	{ SPR_BOSS,6,8,A_BruisAttack,S_214 },		/*S_224*/
	{ SPR_BOSS,7,2,NULL,S_226 },		/*S_225*/
	{ SPR_BOSS,7,2,A_Pain,S_214 },		/*S_226*/
	{ SPR_BOSS,8,8,NULL,S_228 },		/*S_227*/
	{ SPR_BOSS,9,8,A_Scream,S_229 },		/*S_228*/
	{ SPR_BOSS,10,8,NULL,S_230 },		/*S_229*/
	{ SPR_BOSS,11,8,A_Fall,S_231 },		/*S_230*/
	{ SPR_BOSS,12,8,A_OnDeathTrigger,S_232 },		/*S_231*/
	{ SPR_BOSS,13,-1,NULL,S_000 },		/*S_232*/
	{ SPR_BOSS,0,10,A_Look,S_234 },		/*S_233*/
	{ SPR_BOSS,1,10,A_Look,S_233 },		/*S_234*/
	{ SPR_BOSS,0,3,A_Chase,S_236 },		/*S_235*/
	{ SPR_BOSS,0,3,A_Chase,S_237 },		/*S_236*/
	{ SPR_BOSS,1,3,A_Chase,S_238 },		/*S_237*/
	{ SPR_BOSS,1,3,A_Chase,S_239 },		/*S_238*/
	{ SPR_BOSS,2,3,A_Chase,S_240 },		/*S_239*/
	{ SPR_BOSS,2,3,A_Chase,S_241 },		/*S_240*/
	{ SPR_BOSS,3,3,A_Chase,S_242 },		/*S_241*/
	{ SPR_BOSS,3,3,A_Chase,S_235 },		/*S_242*/
	{ SPR_BOSS,4,8,A_FaceTarget,S_244 },		/*S_243*/
	{ SPR_BOSS,5,8,A_FaceTarget,S_245 },		/*S_244*/
	{ SPR_BOSS,6,8,A_BruisAttack,S_235 },		/*S_245*/
	{ SPR_BOSS,7,2,NULL,S_247 },		/*S_246*/
	{ SPR_BOSS,7,2,A_Pain,S_235 },		/*S_247*/
	{ SPR_BOSS,8,8,NULL,S_249 },		/*S_248*/
	{ SPR_BOSS,9,8,A_Scream,S_250 },		/*S_249*/
	{ SPR_BOSS,10,8,NULL,S_251 },		/*S_250*/
	{ SPR_BOSS,11,8,A_Fall,S_252 },		/*S_251*/
	{ SPR_BOSS,12,8,A_OnDeathTrigger,S_253 },		/*S_252*/
	{ SPR_BOSS,13,-1,NULL,S_000 },		/*S_253*/
	{ SPR_SKUL,0,5,A_Look,S_255 },		/*S_254*/
	{ SPR_SKUL,1,5,A_Look,S_256 },		/*S_255*/
	{ SPR_SKUL,2,5,A_Look,S_254 },		/*S_256*/
	{ SPR_SKUL,0,3,A_Chase,S_258 },		/*S_257*/
	{ SPR_SKUL,1,3,A_Chase,S_259 },		/*S_258*/
	{ SPR_SKUL,2,3,A_Chase,S_257 },		/*S_259*/
	{ SPR_SKUL,3,6,A_FaceTarget,S_261 },		/*S_260*/
	{ SPR_SKUL,4,4,A_SkullAttack,S_262 },		/*S_261*/
	{ SPR_SKUL,3,4,NULL,S_263 },		/*S_262*/
	{ SPR_SKUL,4,4,NULL,S_262 },		/*S_263*/
	{ SPR_SKUL,5,3,NULL,S_265 },		/*S_264*/
	{ SPR_SKUL,5,3,A_Pain,S_257 },		/*S_265*/
	{ SPR_SKUL,32774,5,NULL,S_267 },		/*S_266*/
	{ SPR_SKUL,32775,5,A_Scream,S_268 },		/*S_267*/
	{ SPR_SKUL,32776,5,A_Fall,S_269 },		/*S_268*/
	{ SPR_SKUL,32777,5,A_OnDeathTrigger,S_270 },		/*S_269*/
	{ SPR_SKUL,32778,4,A_SkullSetAlpha,S_271 },		/*S_270*/
	{ SPR_SKUL,32779,3,NULL,S_272 },		/*S_271*/
	{ SPR_SKUL,32780,2,NULL,S_273 },		/*S_272*/
	{ SPR_SKUL,32781,2,NULL,S_274 },		/*S_273*/
	{ SPR_SKUL,32782,1,NULL,S_275 },		/*S_274*/
	{ SPR_SKUL,32783,1,NULL,S_000 },		/*S_275*/
	{ SPR_BSPI,0,10,A_Look,S_277 },		/*S_276*/
	{ SPR_BSPI,1,10,A_Look,S_276 },		/*S_277*/
	{ SPR_BSPI,0,20,NULL,S_279 },		/*S_278*/
	{ SPR_BSPI,0,3,A_BabyMetal,S_280 },		/*S_279*/
	{ SPR_BSPI,0,3,A_Chase,S_281 },		/*S_280*/
	{ SPR_BSPI,1,3,A_Chase,S_282 },		/*S_281*/
	{ SPR_BSPI,1,3,A_Chase,S_283 },		/*S_282*/
	{ SPR_BSPI,2,3,A_Chase,S_284 },		/*S_283*/
	{ SPR_BSPI,2,3,A_Chase,S_285 },		/*S_284*/
	{ SPR_BSPI,3,3,A_Chase,S_286 },		/*S_285*/
	{ SPR_BSPI,3,3,A_Chase,S_279 },		/*S_286*/
	{ SPR_BSPI,0,15,A_BspiFaceTarget,S_288 },		/*S_287*/
	{ SPR_BSPI,32772,6,A_BspiAttack,S_289 },		/*S_288*/
	{ SPR_BSPI,32772,1,A_SpidRefire,S_288 },		/*S_289*/
	{ SPR_BSPI,5,3,NULL,S_291 },		/*S_290*/
	{ SPR_BSPI,5,3,A_Pain,S_279 },		/*S_291*/
	{ SPR_BSPI,6,20,A_Scream,S_293 },		/*S_292*/
	{ SPR_BSPI,7,7,A_Fall,S_294 },		/*S_293*/
	{ SPR_BSPI,8,7,NULL,S_295 },		/*S_294*/
	{ SPR_BSPI,9,7,NULL,S_296 },		/*S_295*/
	{ SPR_BSPI,10,7,A_OnDeathTrigger,S_297 },		/*S_296*/
	{ SPR_BSPI,11,-1,NULL,S_000 },		/*S_297*/
	{ SPR_CYBR,5,10,A_Look,S_298 },		/*S_298*/
	{ SPR_CYBR,0,4,A_Hoof,S_300 },		/*S_299*/
	{ SPR_CYBR,0,4,A_Chase,S_301 },		/*S_300*/
	{ SPR_CYBR,1,4,A_Chase,S_302 },		/*S_301*/
	{ SPR_CYBR,1,4,A_Chase,S_303 },		/*S_302*/
	{ SPR_CYBR,2,4,A_Chase,S_304 },		/*S_303*/
	{ SPR_CYBR,2,4,A_Chase,S_305 },		/*S_304*/
	{ SPR_CYBR,3,4,A_Metal,S_306 },		/*S_305*/
	{ SPR_CYBR,3,4,A_Chase,S_299 },		/*S_306*/
	{ SPR_CYBR,32772,6,A_FaceTarget,S_308 },		/*S_307*/
	{ SPR_CYBR,5,12,A_CyberAttack,S_309 },		/*S_308*/
	{ SPR_CYBR,32772,12,A_FaceTarget,S_310 },		/*S_309*/
	{ SPR_CYBR,5,12,A_CyberAttack,S_311 },		/*S_310*/
	{ SPR_CYBR,32772,12,A_FaceTarget,S_312 },		/*S_311*/
	{ SPR_CYBR,5,12,A_CyberAttack,S_299 },		/*S_312*/
	{ SPR_CYBR,5,10,A_Pain,S_299 },		/*S_313*/
	{ SPR_CYBR,6,30,A_CyberDeathEvent,S_315 },		/*S_314*/
	{ SPR_CYBR,7,8,NULL,S_316 },		/*S_315*/
	{ SPR_CYBR,8,7,NULL,S_317 },		/*S_316*/
	{ SPR_CYBR,9,6,NULL,S_318 },		/*S_317*/
	{ SPR_CYBR,10,5,NULL,S_319 },		/*S_318*/
	{ SPR_CYBR,11,4,A_Fall,S_320 },		/*S_319*/
	{ SPR_CYBR,12,4,NULL,S_321 },		/*S_320*/
	{ SPR_CYBR,13,4,A_OnDeathTrigger,S_322 },		/*S_321*/
	{ SPR_CYBR,14,-1,NULL,S_000 },		/*S_322*/
	{ SPR_CYBR,5,1,A_TargetCamera,S_323 },		/*S_323*/
	{ SPR_CYBR,32772,18,A_CyberAttack,S_325 },		/*S_324*/
	{ SPR_CYBR,5,18,A_FaceTarget,S_324 },		/*S_325*/
	{ SPR_PAIN,0,5,A_Look,S_326 },		/*S_326*/
	{ SPR_PAIN,0,3,A_Chase,S_327 },		/*S_327*/
	{ SPR_PAIN,32769,5,A_FaceTarget,S_329 },		/*S_328*/
	{ SPR_PAIN,32769,5,A_FaceTarget,S_330 },		/*S_329*/
	{ SPR_PAIN,32770,5,A_FaceTarget,S_331 },		/*S_330*/
	{ SPR_PAIN,32770,0,A_PainAttack,S_327 },		/*S_331*/
	{ SPR_PAIN,3,6,NULL,S_333 },		/*S_332*/
	{ SPR_PAIN,3,6,A_Pain,S_327 },		/*S_333*/
	{ SPR_PAIN,32772,8,NULL,S_335 },		/*S_334*/
	{ SPR_PAIN,32773,8,A_Scream,S_336 },		/*S_335*/
	{ SPR_PAIN,32774,8,A_PainDie,S_337 },		/*S_336*/
	{ SPR_PAIN,32775,8,A_PainDeathEvent,S_338 },		/*S_337*/
	{ SPR_PAIN,32776,5,A_PainDeathEvent,S_339 },		/*S_338*/
	{ SPR_PAIN,32777,5,A_PainDeathEvent,S_340 },		/*S_339*/
	{ SPR_PAIN,32778,5,NULL,S_341 },		/*S_340*/
	{ SPR_PAIN,32779,5,NULL,S_000 },		/*S_341*/
	{ SPR_RECT,0,8,A_Look,S_343 },		/*S_342*/
	{ SPR_RECT,1,8,A_Look,S_344 },		/*S_343*/
	{ SPR_RECT,2,8,A_Look,S_345 },		/*S_344*/
	{ SPR_RECT,3,8,A_Look,S_342 },		/*S_345*/
	{ SPR_RECT,0,3,A_RectChase,S_347 },		/*S_346*/
	{ SPR_RECT,0,3,A_RectChase,S_348 },		/*S_347*/
	{ SPR_RECT,0,3,A_RectChase,S_349 },		/*S_348*/
	{ SPR_RECT,1,3,A_RectChase,S_350 },		/*S_349*/
	{ SPR_RECT,1,3,A_RectChase,S_351 },		/*S_350*/
	{ SPR_RECT,1,3,A_RectChase,S_352 },		/*S_351*/
	{ SPR_RECT,2,3,A_RectChase,S_353 },		/*S_352*/
	{ SPR_RECT,2,3,A_RectChase,S_354 },		/*S_353*/
	{ SPR_RECT,2,3,A_RectChase,S_355 },		/*S_354*/
	{ SPR_RECT,3,3,A_RectChase,S_356 },		/*S_355*/
	{ SPR_RECT,3,3,A_RectChase,S_357 },		/*S_356*/
	{ SPR_RECT,3,3,A_RectChase,S_346 },		/*S_357*/
	{ SPR_RECT,32774,12,A_RectGroundFire,S_359 },		/*S_358*/
	{ SPR_RECT,4,12,NULL,S_360 },		/*S_359*/
	{ SPR_RECT,32773,12,A_RectMissile,S_361 },		/*S_360*/
	{ SPR_RECT,4,8,NULL,S_346 },		/*S_361*/
	{ SPR_RECT,7,18,A_Pain,S_358 },		/*S_362*/
	{ SPR_RECT,8,60,A_RectDeathEvent,S_364 },		/*S_363*/
	{ SPR_RECT,9,8,NULL,S_365 },		/*S_364*/
	{ SPR_RECT,10,8,NULL,S_366 },		/*S_365*/
	{ SPR_RECT,11,5,NULL,S_367 },		/*S_366*/
	{ SPR_RECT,12,4,NULL,S_368 },		/*S_367*/
	{ SPR_RECT,13,3,A_OnDeathTrigger,S_369 },		/*S_368*/
	{ SPR_RECT,14,2,NULL,S_000 },		/*S_369*/
	{ SPR_SPOT,32768,-1,NULL,S_000 },		/*S_370*/
	{ SPR_MISL,32768,2,A_SpawnSmoke,S_371 },		/*S_371*/
	{ SPR_MISL,32769,3,A_Explode,S_373 },		/*S_372*/
	{ SPR_MISL,32769,3,A_FadeAlpha,S_374 },		/*S_373*/
	{ SPR_MISL,32770,3,A_FadeAlpha,S_375 },		/*S_374*/
	{ SPR_MISL,32770,3,A_FadeAlpha,S_376 },		/*S_375*/
	{ SPR_MISL,32771,2,A_FadeAlpha,S_377 },		/*S_376*/
	{ SPR_MISL,32772,2,NULL,S_378 },		/*S_377*/
	{ SPR_MISL,32773,2,NULL,S_000 },		/*S_378*/
	{ SPR_PLSS,32768,3,NULL,S_380 },		/*S_379*/
	{ SPR_PLSS,32769,3,NULL,S_379 },		/*S_380*/
	{ SPR_PLSS,32770,2,A_FadeAlpha,S_382 },		/*S_381*/
	{ SPR_PLSS,32771,2,NULL,S_383 },		/*S_382*/
	{ SPR_PLSS,32772,2,NULL,S_384 },		/*S_383*/
	{ SPR_PLSS,32773,2,NULL,S_385 },		/*S_384*/
	{ SPR_PLSS,32774,2,NULL,S_386 },		/*S_385*/
	{ SPR_PLSS,32775,2,NULL,S_000 },		/*S_386*/
	{ SPR_BFS1,32768,2,NULL,S_388 },		/*S_387*/
	{ SPR_BFS1,32769,2,NULL,S_387 },		/*S_388*/
	{ SPR_BFS1,32770,8,A_BFGFlash,S_390 },		/*S_389*/
	{ SPR_BFS1,32771,6,A_FadeAlpha,S_391 },		/*S_390*/
	{ SPR_BFS1,32772,3,A_BFGSpray,S_392 },		/*S_391*/
	{ SPR_BFS1,32773,3,A_FadeAlpha,S_393 },		/*S_392*/
	{ SPR_BFS1,32774,2,NULL,S_394 },		/*S_393*/
	{ SPR_BFS1,32775,2,NULL,S_000 },		/*S_394*/
	{ SPR_LASS,32768,3,NULL,S_396 },		/*S_395*/
	{ SPR_LASS,32769,3,NULL,S_395 },		/*S_396*/
	{ SPR_BAL1,32768,4,NULL,S_398 },		/*S_397*/
	{ SPR_BAL1,32769,4,NULL,S_399 },		/*S_398*/
	{ SPR_BAL1,32770,4,NULL,S_397 },		/*S_399*/
	{ SPR_BAL1,32771,1,NULL,S_401 },		/*S_400*/
	{ SPR_BAL1,32772,1,NULL,S_402 },		/*S_401*/
	{ SPR_BAL1,32773,1,NULL,S_403 },		/*S_402*/
	{ SPR_BAL1,32774,1,NULL,S_404 },		/*S_403*/
	{ SPR_BAL1,32775,1,NULL,S_405 },		/*S_404*/
	{ SPR_BAL1,32776,1,NULL,S_000 },		/*S_405*/
	{ SPR_BAL3,32768,4,NULL,S_407 },		/*S_406*/
	{ SPR_BAL3,32769,4,NULL,S_408 },		/*S_407*/
	{ SPR_BAL3,32770,4,NULL,S_406 },		/*S_408*/
	{ SPR_BAL3,32771,2,NULL,S_410 },		/*S_409*/
	{ SPR_BAL3,32772,2,NULL,S_411 },		/*S_410*/
	{ SPR_BAL3,32773,2,NULL,S_412 },		/*S_411*/
	{ SPR_BAL3,32774,2,NULL,S_413 },		/*S_412*/
	{ SPR_BAL3,32775,2,NULL,S_414 },		/*S_413*/
	{ SPR_BAL3,32776,2,NULL,S_000 },		/*S_414*/
	{ SPR_BAL2,32768,4,NULL,S_416 },		/*S_415*/
	{ SPR_BAL2,32769,4,NULL,S_417 },		/*S_416*/
	{ SPR_BAL2,32770,4,NULL,S_415 },		/*S_417*/
	{ SPR_BAL2,32771,6,A_MissileSetAlpha,S_419 },		/*S_418*/
	{ SPR_BAL2,32772,5,NULL,S_420 },		/*S_419*/
	{ SPR_BAL2,32773,2,NULL,S_421 },		/*S_420*/
	{ SPR_BAL2,32774,2,NULL,S_422 },		/*S_421*/
	{ SPR_BAL2,32775,2,NULL,S_000 },		/*S_422*/
	{ SPR_BAL7,32768,4,NULL,S_424 },		/*S_423*/
	{ SPR_BAL7,32769,4,NULL,S_423 },		/*S_424*/
	{ SPR_BAL7,32770,3,NULL,S_426 },		/*S_425*/
	{ SPR_BAL7,32771,3,A_FadeAlpha,S_427 },		/*S_426*/
	{ SPR_BAL7,32772,3,A_FadeAlpha,S_428 },		/*S_427*/
	{ SPR_BAL7,32773,2,NULL,S_429 },		/*S_428*/
	{ SPR_BAL7,32774,2,NULL,S_430 },		/*S_429*/
	{ SPR_BAL7,32775,2,NULL,S_000 },		/*S_430*/
	{ SPR_BAL8,32768,4,NULL,S_432 },		/*S_431*/
	{ SPR_BAL8,32769,4,NULL,S_431 },		/*S_432*/
	{ SPR_BAL8,32770,3,NULL,S_434 },		/*S_433*/
	{ SPR_BAL8,32771,3,A_FadeAlpha,S_435 },		/*S_434*/
	{ SPR_BAL8,32772,3,A_FadeAlpha,S_436 },		/*S_435*/
	{ SPR_BAL8,32773,2,NULL,S_437 },		/*S_436*/
	{ SPR_BAL8,32774,2,NULL,S_438 },		/*S_437*/
	{ SPR_BAL8,32775,2,NULL,S_000 },		/*S_438*/
	{ SPR_APLS,32768,2,NULL,S_440 },		/*S_439*/
	{ SPR_APLS,32769,2,NULL,S_439 },		/*S_440*/
	{ SPR_APLS,32770,3,NULL,S_442 },		/*S_441*/
	{ SPR_APLS,32771,3,NULL,S_443 },		/*S_442*/
	{ SPR_APLS,32772,3,NULL,S_444 },		/*S_443*/
	{ SPR_APLS,32773,3,NULL,S_445 },		/*S_444*/
	{ SPR_APLS,32774,3,NULL,S_446 },		/*S_445*/
	{ SPR_APLS,32775,3,NULL,S_000 },		/*S_446*/
	{ SPR_MANF,32768,2,NULL,S_448 },		/*S_447*/
	{ SPR_MANF,32769,2,NULL,S_449 },		/*S_448*/
	{ SPR_MANF,32770,2,NULL,S_447 },		/*S_449*/
	{ SPR_MANF,32771,6,NULL,S_451 },		/*S_450*/
	{ SPR_MANF,32772,4,A_FadeAlpha,S_452 },		/*S_451*/
	{ SPR_MANF,32773,3,A_FadeAlpha,S_453 },		/*S_452*/
	{ SPR_MANF,32774,2,A_FadeAlpha,S_454 },		/*S_453*/
	{ SPR_MANF,32775,2,NULL,S_455 },		/*S_454*/
	{ SPR_MANF,32776,2,NULL,S_000 },		/*S_455*/
	{ SPR_TRCR,32768,3,A_Tracer,S_457 },		/*S_456*/
	{ SPR_TRCR,32769,3,A_Tracer,S_456 },		/*S_457*/
	{ SPR_TRCR,32770,4,A_FadeAlpha,S_459 },		/*S_458*/
	{ SPR_TRCR,32771,3,A_FadeAlpha,S_460 },		/*S_459*/
	{ SPR_TRCR,32772,2,A_FadeAlpha,S_461 },		/*S_460*/
	{ SPR_TRCR,32773,2,A_FadeAlpha,S_462 },		/*S_461*/
	{ SPR_TRCR,32774,2,NULL,S_463 },		/*S_462*/
	{ SPR_TRCR,32775,2,NULL,S_464 },		/*S_463*/
	{ SPR_TRCR,32776,2,NULL,S_000 },		/*S_464*/
	{ SPR_DART,32768,-1,NULL,S_000 },		/*S_465*/
	{ SPR_FIRE,32768,3,A_MoveGroundFire,S_467 },		/*S_466*/
	{ SPR_FIRE,32769,3,A_MoveGroundFire,S_468 },		/*S_467*/
	{ SPR_FIRE,32770,3,A_MoveGroundFire,S_469 },		/*S_468*/
	{ SPR_FIRE,32771,3,A_MoveGroundFire,S_466 },		/*S_469*/
	{ SPR_RBAL,0,2,A_RectTracer,S_471 },		/*S_470*/
	{ SPR_RBAL,1,2,A_RectTracer,S_470 },		/*S_471*/
	{ SPR_RBAL,32770,4,NULL,S_473 },		/*S_472*/
	{ SPR_RBAL,32771,3,A_MissileSetAlpha,S_474 },		/*S_473*/
	{ SPR_RBAL,32772,2,NULL,S_475 },		/*S_474*/
	{ SPR_RBAL,32773,2,NULL,S_476 },		/*S_475*/
	{ SPR_RBAL,32774,2,NULL,S_477 },		/*S_476*/
	{ SPR_RBAL,32775,2,NULL,S_000 },		/*S_477*/
	{ SPR_PUF2,32768,2,NULL,S_479 },		/*S_478*/
	{ SPR_PUF2,32769,2,NULL,S_480 },		/*S_479*/
	{ SPR_PUF2,32770,2,NULL,S_481 },		/*S_480*/
	{ SPR_PUF2,32771,2,NULL,S_482 },		/*S_481*/
	{ SPR_PUF2,32772,2,NULL,S_000 },		/*S_482*/
	{ SPR_PUF3,32768,2,NULL,S_484 },		/*S_483*/
	{ SPR_PUF3,32769,2,NULL,S_485 },		/*S_484*/
	{ SPR_PUF3,32770,2,NULL,S_486 },		/*S_485*/
	{ SPR_PUF3,32771,2,NULL,S_487 },		/*S_486*/
	{ SPR_PUF3,32772,2,NULL,S_000 },		/*S_487*/
	{ SPR_PUFF,32768,4,NULL,S_489 },		/*S_488*/
	{ SPR_PUFF,32769,3,NULL,S_490 },		/*S_489*/
	{ SPR_PUFF,2,3,NULL,S_491 },		/*S_490*/
	{ SPR_PUFF,3,3,NULL,S_492 },		/*S_491*/
	{ SPR_PUFF,4,3,NULL,S_493 },		/*S_492*/
	{ SPR_PUFF,5,3,NULL,S_000 },		/*S_493*/
	{ SPR_BLUD,0,6,NULL,S_495 },		/*S_494*/
	{ SPR_BLUD,1,6,NULL,S_496 },		/*S_495*/
	{ SPR_BLUD,2,6,NULL,S_497 },		/*S_496*/
	{ SPR_BLUD,3,6,NULL,S_000 },		/*S_497*/
	{ SPR_A027,0,-1,NULL,S_000 },		/*S_498*/
	{ SPR_TFOG,32772,3,NULL,S_500 },		/*S_499*/
	{ SPR_TFOG,32771,3,NULL,S_501 },		/*S_500*/
	{ SPR_TFOG,32770,3,NULL,S_502 },		/*S_501*/
	{ SPR_TFOG,32769,3,NULL,S_503 },		/*S_502*/
	{ SPR_TFOG,32768,3,NULL,S_504 },		/*S_503*/
	{ SPR_TFOG,32769,3,NULL,S_505 },		/*S_504*/
	{ SPR_TFOG,32770,3,NULL,S_506 },		/*S_505*/
	{ SPR_TFOG,32771,3,NULL,S_507 },		/*S_506*/
	{ SPR_TFOG,32772,3,NULL,S_508 },		/*S_507*/
	{ SPR_TFOG,32773,3,NULL,S_509 },		/*S_508*/
	{ SPR_TFOG,32774,3,NULL,S_510 },		/*S_509*/
	{ SPR_TFOG,32775,3,NULL,S_000 },		/*S_510*/
	{ SPR_BFE2,32768,4,NULL,S_512 },		/*S_511*/
	{ SPR_BFE2,32769,3,A_FadeAlpha,S_513 },		/*S_512*/
	{ SPR_BFE2,32770,2,NULL,S_514 },		/*S_513*/
	{ SPR_BFE2,32771,2,NULL,S_515 },		/*S_514*/
	{ SPR_BFE2,32772,2,NULL,S_516 },		/*S_515*/
	{ SPR_BFE2,32773,2,NULL,S_000 },		/*S_516*/
	{ SPR_ARM1,32768,6,NULL,S_518 },		/*S_517*/
	{ SPR_ARM1,32769,6,NULL,S_517 },		/*S_518*/
	{ SPR_ARM2,32768,6,NULL,S_520 },		/*S_519*/
	{ SPR_ARM2,32769,6,NULL,S_519 },		/*S_520*/
	{ SPR_BON1,0,3,NULL,S_522 },		/*S_521*/
	{ SPR_BON1,1,3,NULL,S_523 },		/*S_522*/
	{ SPR_BON1,2,3,NULL,S_524 },		/*S_523*/
	{ SPR_BON1,3,3,NULL,S_521 },		/*S_524*/
	{ SPR_BON2,0,3,NULL,S_526 },		/*S_525*/
	{ SPR_BON2,1,3,NULL,S_527 },		/*S_526*/
	{ SPR_BON2,2,3,NULL,S_528 },		/*S_527*/
	{ SPR_BON2,3,3,NULL,S_529 },		/*S_528*/
	{ SPR_BON2,2,3,NULL,S_530 },		/*S_529*/
	{ SPR_BON2,1,3,NULL,S_525 },		/*S_530*/
	{ SPR_BKEY,0,5,NULL,S_532 },		/*S_531*/
	{ SPR_BKEY,32768,5,NULL,S_531 },		/*S_532*/
	{ SPR_RKEY,0,5,NULL,S_534 },		/*S_533*/
	{ SPR_RKEY,32768,5,NULL,S_533 },		/*S_534*/
	{ SPR_YKEY,0,5,NULL,S_536 },		/*S_535*/
	{ SPR_YKEY,32768,5,NULL,S_535 },		/*S_536*/
	{ SPR_YSKU,0,5,NULL,S_538 },		/*S_537*/
	{ SPR_YSKU,32768,5,NULL,S_537 },		/*S_538*/
	{ SPR_RSKU,0,5,NULL,S_540 },		/*S_539*/
	{ SPR_RSKU,32768,5,NULL,S_539 },		/*S_540*/
	{ SPR_BSKU,0,5,NULL,S_542 },		/*S_541*/
	{ SPR_BSKU,32768,5,NULL,S_541 },		/*S_542*/
	{ SPR_ART1,32768,4,NULL,S_544 },		/*S_543*/
	{ SPR_ART1,32769,4,NULL,S_545 },		/*S_544*/
	{ SPR_ART1,32770,4,NULL,S_546 },		/*S_545*/
	{ SPR_ART1,32771,4,NULL,S_547 },		/*S_546*/
	{ SPR_ART1,32772,4,NULL,S_548 },		/*S_547*/
	{ SPR_ART1,32771,4,NULL,S_549 },		/*S_548*/
	{ SPR_ART1,32770,4,NULL,S_550 },		/*S_549*/
	{ SPR_ART1,32769,4,NULL,S_543 },		/*S_550*/
	{ SPR_ART2,32768,4,NULL,S_552 },		/*S_551*/
	{ SPR_ART2,32769,4,NULL,S_553 },		/*S_552*/
	{ SPR_ART2,32770,4,NULL,S_554 },		/*S_553*/
	{ SPR_ART2,32771,4,NULL,S_555 },		/*S_554*/
	{ SPR_ART2,32772,4,NULL,S_556 },		/*S_555*/
	{ SPR_ART2,32771,4,NULL,S_557 },		/*S_556*/
	{ SPR_ART2,32770,4,NULL,S_558 },		/*S_557*/
	{ SPR_ART2,32769,4,NULL,S_551 },		/*S_558*/
	{ SPR_ART3,32768,4,NULL,S_560 },		/*S_559*/
	{ SPR_ART3,32769,4,NULL,S_561 },		/*S_560*/
	{ SPR_ART3,32770,4,NULL,S_562 },		/*S_561*/
	{ SPR_ART3,32771,4,NULL,S_563 },		/*S_562*/
	{ SPR_ART3,32772,4,NULL,S_564 },		/*S_563*/
	{ SPR_ART3,32771,4,NULL,S_565 },		/*S_564*/
	{ SPR_ART3,32770,4,NULL,S_566 },		/*S_565*/
	{ SPR_ART3,32769,4,NULL,S_559 },		/*S_566*/
	{ SPR_STIM,0,-1,NULL,S_000 },		/*S_567*/
	{ SPR_MEDI,0,-1,NULL,S_000 },		/*S_568*/
	{ SPR_SOUL,32768,6,NULL,S_570 },		/*S_569*/
	{ SPR_SOUL,32769,6,NULL,S_571 },		/*S_570*/
	{ SPR_SOUL,32770,6,NULL,S_572 },		/*S_571*/
	{ SPR_SOUL,32771,6,NULL,S_573 },		/*S_572*/
	{ SPR_SOUL,32770,6,NULL,S_574 },		/*S_573*/
	{ SPR_SOUL,32769,6,NULL,S_569 },		/*S_574*/
	{ SPR_PINV,32768,6,NULL,S_576 },		/*S_575*/
	{ SPR_PINV,32769,6,NULL,S_577 },		/*S_576*/
	{ SPR_PINV,32770,6,NULL,S_578 },		/*S_577*/
	{ SPR_PINV,32771,6,NULL,S_579 },		/*S_578*/
	{ SPR_PINV,32770,6,NULL,S_580 },		/*S_579*/
	{ SPR_PINV,32769,6,NULL,S_575 },		/*S_580*/
	{ SPR_PSTR,32768,-1,NULL,S_000 },		/*S_581*/
	{ SPR_PINS,32768,2,NULL,S_583 },		/*S_582*/
	{ SPR_PINS,32769,3,NULL,S_584 },		/*S_583*/
	{ SPR_PINS,32770,2,NULL,S_585 },		/*S_584*/
	{ SPR_PINS,32771,1,NULL,S_586 },		/*S_585*/
	{ SPR_PINS,32769,2,NULL,S_587 },		/*S_586*/
	{ SPR_PINS,32770,1,NULL,S_582 },		/*S_587*/
	{ SPR_SUIT,32768,4,NULL,S_589 },		/*S_588*/
	{ SPR_SUIT,32769,4,NULL,S_588 },		/*S_589*/
	{ SPR_PMAP,32768,5,NULL,S_591 },		/*S_590*/
	{ SPR_PMAP,32769,5,NULL,S_592 },		/*S_591*/
	{ SPR_PMAP,32770,5,NULL,S_593 },		/*S_592*/
	{ SPR_PMAP,32771,5,NULL,S_590 },		/*S_593*/
	{ SPR_PVIS,32768,3,NULL,S_595 },		/*S_594*/
	{ SPR_PVIS,1,3,NULL,S_594 },		/*S_595*/
	{ SPR_MEGA,32768,4,NULL,S_597 },		/*S_596*/
	{ SPR_MEGA,32769,4,NULL,S_598 },		/*S_597*/
	{ SPR_MEGA,32770,4,NULL,S_599 },		/*S_598*/
	{ SPR_MEGA,32771,4,NULL,S_600 },		/*S_599*/
	{ SPR_MEGA,32770,4,NULL,S_601 },		/*S_600*/
	{ SPR_MEGA,32769,4,NULL,S_596 },		/*S_601*/
	{ SPR_CLIP,0,-1,NULL,S_000 },		/*S_602*/
	{ SPR_AMMO,0,-1,NULL,S_000 },		/*S_603*/
	{ SPR_RCKT,0,-1,NULL,S_000 },		/*S_604*/
	{ SPR_BROK,0,-1,NULL,S_000 },		/*S_605*/
	{ SPR_CELL,0,-1,NULL,S_000 },		/*S_606*/
	{ SPR_CELP,0,-1,NULL,S_000 },		/*S_607*/
	{ SPR_SHEL,0,-1,NULL,S_000 },		/*S_608*/
	{ SPR_SBOX,0,-1,NULL,S_000 },		/*S_609*/
	{ SPR_BPAK,0,-1,NULL,S_000 },		/*S_610*/
	{ SPR_BFUG,0,-1,NULL,S_000 },		/*S_611*/
	{ SPR_CSAW,0,-1,NULL,S_000 },		/*S_612*/
	{ SPR_MGUN,0,-1,NULL,S_000 },		/*S_613*/
	{ SPR_LAUN,0,-1,NULL,S_000 },		/*S_614*/
	{ SPR_PLSM,0,-1,NULL,S_000 },		/*S_615*/
	{ SPR_SHOT,0,-1,NULL,S_000 },		/*S_616*/
	{ SPR_SGN2,0,-1,NULL,S_000 },		/*S_617*/
	{ SPR_LSRG,0,-1,NULL,S_000 },		/*S_618*/
	{ SPR_FIRE,0,3,NULL,S_620 },		/*S_619*/
	{ SPR_FIRE,1,3,NULL,S_621 },		/*S_620*/
	{ SPR_FIRE,2,3,NULL,S_622 },		/*S_621*/
	{ SPR_FIRE,3,3,NULL,S_623 },		/*S_622*/
	{ SPR_FIRE,4,3,NULL,S_619 },		/*S_623*/
	{ SPR_CAND,0,2,NULL,S_625 },		/*S_624*/
	{ SPR_CAND,1,2,NULL,S_624 },		/*S_625*/
	{ SPR_BAR1,0,-1,NULL,S_000 },		/*S_626*/
	{ SPR_BAR1,1,5,NULL,S_628 },		/*S_627*/
	{ SPR_BAR1,2,5,NULL,S_629 },		/*S_628*/
	{ SPR_BAR1,3,5,NULL,S_630 },		/*S_629*/
	{ SPR_BAR1,32772,5,A_BarrelExplode,S_000 },		/*S_630*/
	{ SPR_MISL,32769,6,NULL,S_632 },		/*S_631*/
	{ SPR_MISL,32770,5,NULL,S_633 },		/*S_632*/
	{ SPR_MISL,32771,2,NULL,S_634 },		/*S_633*/
	{ SPR_MISL,32772,2,NULL,S_635 },		/*S_634*/
	{ SPR_MISL,32773,2,NULL,S_000 },		/*S_635*/
	{ SPR_MISL,32769,2,NULL,S_637 },		/*S_636*/
	{ SPR_MISL,32770,2,NULL,S_638 },		/*S_637*/
	{ SPR_MISL,32771,2,NULL,S_639 },		/*S_638*/
	{ SPR_MISL,32772,2,NULL,S_640 },		/*S_639*/
	{ SPR_MISL,32773,2,NULL,S_000 },		/*S_640*/
	{ SPR_LMP1,0,-1,NULL,S_000 },		/*S_641*/
	{ SPR_LMP2,0,-1,NULL,S_000 },		/*S_642*/
	{ SPR_A031,0,4,NULL,S_644 },		/*S_643*/
	{ SPR_A031,1,4,NULL,S_645 },		/*S_644*/
	{ SPR_A031,2,4,NULL,S_646 },		/*S_645*/
	{ SPR_A031,3,4,NULL,S_647 },		/*S_646*/
	{ SPR_A031,4,4,NULL,S_643 },		/*S_647*/
	{ SPR_A030,0,4,NULL,S_649 },		/*S_648*/
	{ SPR_A030,1,4,NULL,S_650 },		/*S_649*/
	{ SPR_A030,2,4,NULL,S_651 },		/*S_650*/
	{ SPR_A030,3,4,NULL,S_652 },		/*S_651*/
	{ SPR_A030,4,4,NULL,S_648 },		/*S_652*/
	{ SPR_A032,0,4,NULL,S_654 },		/*S_653*/
	{ SPR_A032,1,4,NULL,S_655 },		/*S_654*/
	{ SPR_A032,2,4,NULL,S_656 },		/*S_655*/
	{ SPR_A032,3,4,NULL,S_657 },		/*S_656*/
	{ SPR_A032,4,4,NULL,S_653 },		/*S_657*/
	{ SPR_A033,0,-1,NULL,S_000 },		/*S_658*/
	{ SPR_A034,0,-1,NULL,S_000 },		/*S_659*/
	{ SPR_BFLM,32768,4,NULL,S_661 },		/*S_660*/
	{ SPR_BFLM,32769,4,NULL,S_662 },		/*S_661*/
	{ SPR_BFLM,32770,4,NULL,S_663 },		/*S_662*/
	{ SPR_BFLM,32771,4,NULL,S_664 },		/*S_663*/
	{ SPR_BFLM,32772,4,NULL,S_660 },		/*S_664*/
	{ SPR_RFLM,32768,4,NULL,S_666 },		/*S_665*/
	{ SPR_RFLM,32769,4,NULL,S_667 },		/*S_666*/
	{ SPR_RFLM,32770,4,NULL,S_668 },		/*S_667*/
	{ SPR_RFLM,32771,4,NULL,S_669 },		/*S_668*/
	{ SPR_RFLM,32772,4,NULL,S_665 },		/*S_669*/
	{ SPR_YFLM,32768,4,NULL,S_671 },		/*S_670*/
	{ SPR_YFLM,32769,4,NULL,S_672 },		/*S_671*/
	{ SPR_YFLM,32770,4,NULL,S_673 },		/*S_672*/
	{ SPR_YFLM,32771,4,NULL,S_674 },		/*S_673*/
	{ SPR_YFLM,32772,4,NULL,S_670 },		/*S_674*/
	{ SPR_A006,0,-1,NULL,S_000 },		/*S_675*/
	{ SPR_A021,0,-1,NULL,S_000 },		/*S_676*/
	{ SPR_A003,0,-1,NULL,S_000 },		/*S_677*/
	{ SPR_A020,0,-1,NULL,S_000 },		/*S_678*/
	{ SPR_A014,0,6,NULL,S_680 },		/*S_679*/
	{ SPR_A014,1,6,NULL,S_679 },		/*S_680*/
	{ SPR_A016,0,-1,NULL,S_000 },		/*S_681*/
	{ SPR_A027,0,-1,NULL,S_000 },		/*S_682*/
	{ SPR_A008,0,-1,NULL,S_000 },		/*S_683*/
	{ SPR_A007,0,-1,NULL,S_000 },		/*S_684*/
	{ SPR_A015,0,-1,NULL,S_000 },		/*S_685*/
	{ SPR_A001,0,-1,NULL,S_000 },		/*S_686*/
	{ SPR_A012,0,-1,NULL,S_000 },		/*S_687*/
	{ SPR_A010,0,-1,NULL,S_000 },		/*S_688*/
	{ SPR_A018,0,-1,NULL,S_000 },		/*S_689*/
	{ SPR_A017,0,-1,NULL,S_000 },		/*S_690*/
	{ SPR_A026,0,-1,NULL,S_000 },		/*S_691*/
	{ SPR_A022,0,-1,NULL,S_000 },		/*S_692*/
	{ SPR_A028,0,-1,NULL,S_000 },		/*S_693*/
	{ SPR_A029,0,-1,NULL,S_000 },		/*S_694*/
	{ SPR_A035,0,-1,NULL,S_000 },		/*S_695*/
	{ SPR_A036,0,-1,NULL,S_000 },		/*S_696*/
	{ SPR_TRE3,0,-1,NULL,S_000 },		/*S_697*/
	{ SPR_TRE2,0,-1,NULL,S_000 },		/*S_698*/
	{ SPR_TRE1,0,-1,NULL,S_000 },		/*S_699*/
	{ SPR_A013,0,-1,NULL,S_000 },		/*S_700*/
	{ SPR_A019,0,-1,NULL,S_000 },		/*S_701*/
	{ SPR_A004,0,-1,NULL,S_000 },		/*S_702*/
	{ SPR_A005,0,-1,NULL,S_000 },		/*S_703*/
	{ SPR_A023,0,-1,NULL,S_000 },		/*S_704*/
	{ SPR_SAWG,0,4,A_ChainSawReady,S_706 },		/*S_705*/
	{ SPR_SAWG,1,4,A_WeaponReady,S_705 },		/*S_706*/
	{ SPR_SAWG,1,1,A_Lower,S_707 },		/*S_707*/
	{ SPR_SAWG,1,1,A_Raise,S_708 },		/*S_708*/
	{ SPR_SAWG,2,2,A_Saw,S_710 },		/*S_709*/
	{ SPR_SAWG,3,2,A_Saw,S_711 },		/*S_710*/
	{ SPR_SAWG,3,0,A_ReFire,S_705 },		/*S_711*/
	{ SPR_PUNG,0,1,A_WeaponReady,S_712 },		/*S_712*/
	{ SPR_PUNG,0,1,A_Lower,S_713 },		/*S_713*/
	{ SPR_PUNG,0,1,A_Raise,S_714 },		/*S_714*/
	{ SPR_PUNG,1,4,NULL,S_716 },		/*S_715*/
	{ SPR_PUNG,2,4,A_Punch,S_717 },		/*S_716*/
	{ SPR_PUNG,3,5,NULL,S_718 },		/*S_717*/
	{ SPR_PUNG,2,4,NULL,S_719 },		/*S_718*/
	{ SPR_PUNG,1,5,A_ReFire,S_712 },		/*S_719*/
	{ SPR_PISG,0,1,A_WeaponReady,S_720 },		/*S_720*/
	{ SPR_PISG,0,1,A_Lower,S_721 },		/*S_721*/
	{ SPR_PISG,0,1,A_Raise,S_722 },		/*S_722*/
	{ SPR_PISG,0,2,NULL,S_724 },		/*S_723*/
	{ SPR_PISG,1,1,A_FirePistol,S_725 },		/*S_724*/
	{ SPR_PISG,2,5,NULL,S_726 },		/*S_725*/
	{ SPR_PISG,1,5,NULL,S_727 },		/*S_726*/
	{ SPR_PISG,0,1,A_ReFire,S_720 },		/*S_727*/
	{ SPR_PISG,32771,3,NULL,S_000 },		/*S_728*/
	{ SPR_SHT1,0,1,A_WeaponReady,S_729 },		/*S_729*/
	{ SPR_SHT1,0,1,A_Lower,S_730 },		/*S_730*/
	{ SPR_SHT1,0,1,A_Raise,S_731 },		/*S_731*/
	{ SPR_SHT1,0,2,NULL,S_733 },		/*S_732*/
	{ SPR_SHT1,0,4,A_FireShotgun,S_734 },		/*S_733*/
	{ SPR_SHT1,1,18,NULL,S_735 },		/*S_734*/
	{ SPR_SHT1,2,5,NULL,S_736 },		/*S_735*/
	{ SPR_SHT1,0,3,NULL,S_737 },		/*S_736*/
	{ SPR_SHT1,0,7,A_ReFire,S_729 },		/*S_737*/
	{ SPR_SHT1,32771,4,NULL,S_000 },		/*S_738*/
	{ SPR_SHT2,0,1,A_WeaponReady,S_739 },		/*S_739*/
	{ SPR_SHT2,0,1,A_Lower,S_740 },		/*S_740*/
	{ SPR_SHT2,0,1,A_Raise,S_741 },		/*S_741*/
	{ SPR_SHT2,0,1,NULL,S_743 },		/*S_742*/
	{ SPR_SHT2,0,4,A_FireShotgun2,S_744 },		/*S_743*/
	{ SPR_SHT2,1,7,NULL,S_745 },		/*S_744*/
	{ SPR_SHT2,1,5,A_CheckReload,S_746 },		/*S_745*/
	{ SPR_SHT2,1,5,NULL,S_747 },		/*S_746*/
	{ SPR_SHT2,1,5,NULL,S_748 },		/*S_747*/
	{ SPR_SHT2,1,5,NULL,S_749 },		/*S_748*/
	{ SPR_SHT2,1,5,A_LoadShotgun2,S_750 },		/*S_749*/
	{ SPR_SHT2,2,4,A_CloseShotgun2,S_751 },		/*S_750*/
	{ SPR_SHT2,0,5,A_ReFire,S_739 },		/*S_751*/
	{ SPR_SHT2,32771,4,NULL,S_000 },		/*S_752*/
	{ SPR_CHGG,0,1,A_WeaponReady,S_753 },		/*S_753*/
	{ SPR_CHGG,0,1,A_Lower,S_754 },		/*S_754*/
	{ SPR_CHGG,0,1,A_Raise,S_755 },		/*S_755*/
	{ SPR_CHGG,0,3,A_FireCGun,S_757 },		/*S_756*/
	{ SPR_CHGG,1,3,A_FireCGun,S_758 },		/*S_757*/
	{ SPR_CHGG,1,0,A_ReFire,S_753 },		/*S_758*/
	{ SPR_CHGG,32771,3,NULL,S_000 },		/*S_759*/
	{ SPR_CHGG,32770,3,NULL,S_000 },		/*S_760*/
	{ SPR_ROCK,0,1,A_WeaponReady,S_761 },		/*S_761*/
	{ SPR_ROCK,0,1,A_Lower,S_762 },		/*S_762*/
	{ SPR_ROCK,0,1,A_Raise,S_763 },		/*S_763*/
	{ SPR_ROCK,1,8,A_GunFlash,S_765 },		/*S_764*/
	{ SPR_ROCK,1,10,A_FireMissile,S_766 },		/*S_765*/
	{ SPR_ROCK,1,0,A_ReFire,S_761 },		/*S_766*/
	{ SPR_ROCK,32770,3,NULL,S_768 },		/*S_767*/
	{ SPR_ROCK,32771,4,NULL,S_769 },		/*S_768*/
	{ SPR_ROCK,32772,4,NULL,S_770 },		/*S_769*/
	{ SPR_ROCK,32773,4,NULL,S_000 },		/*S_770*/
	{ SPR_PLAS,0,1,A_WeaponReady,S_771 },		/*S_771*/
	{ SPR_PLAS,0,1,A_Lower,S_772 },		/*S_772*/
	{ SPR_PLAS,0,0,A_PlasmaAnimate,S_774 },		/*S_773*/
	{ SPR_PLAS,0,1,A_Raise,S_774 },		/*S_774*/
	{ SPR_PLAS,32772,2,A_FirePlasma,S_776 },		/*S_775*/
	{ SPR_PLAS,0,2,A_PlasmaAnimate,S_777 },		/*S_776*/
	{ SPR_PLAS,0,1,A_ReFire,S_771 },		/*S_777*/
	{ SPR_PLAS,1,2,NULL,S_779 },		/*S_778*/
	{ SPR_PLAS,2,2,NULL,S_780 },		/*S_779*/
	{ SPR_PLAS,3,2,NULL,S_778 },		/*S_780*/
	{ SPR_BFGG,0,1,A_WeaponReady,S_781 },		/*S_781*/
	{ SPR_BFGG,0,1,A_Lower,S_782 },		/*S_782*/
	{ SPR_BFGG,0,1,A_Raise,S_783 },		/*S_783*/
	{ SPR_BFGG,0,20,A_BFGsound,S_785 },		/*S_784*/
	{ SPR_BFGG,1,10,A_GunFlash,S_786 },		/*S_785*/
	{ SPR_BFGG,1,10,A_FireBFG,S_787 },		/*S_786*/
	{ SPR_BFGG,1,20,A_ReFire,S_781 },		/*S_787*/
	{ SPR_BFGG,32770,8,NULL,S_789 },		/*S_788*/
	{ SPR_BFGG,32771,5,NULL,S_790 },		/*S_789*/
	{ SPR_BFGG,32772,3,NULL,S_000 },		/*S_790*/
	{ SPR_LASR,0,2,A_WeaponReady,S_791 },		/*S_791*/
	{ SPR_LASR,0,1,A_Lower,S_792 },		/*S_792*/
	{ SPR_LASR,0,1,A_Raise,S_793 },		/*S_793*/
	{ SPR_LASR,0,8,A_FireLaser,S_795 },		/*S_794*/
	{ SPR_LASR,0,3,A_ReFire,S_791 },		/*S_795*/
	{ SPR_LASR,32769,3,NULL,S_000 }		/*S_796*/
};

mobjinfo_t mobjinfo[NUMMOBJTYPES] = // 80051238
{
    {	/* MT_PLAYER */
        -1,	/* doomednum */
        S_001,	/* spawnstate */
        100,	/* spawnhealth */
        S_002,	/* seestate */
        sfx_None,	/* seesound */
        0,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_008,	/* painstate */
        255,		/* painchance */
        sfx_plrpain,	/* painsound */
        S_000,		/* meleestate */
        S_006,	/* missilestate */
        S_010,	/* deathstate */
        S_016,	/* xdeathstate */
        sfx_plrdie,	/* deathsound */
        0,		/* speed */
        19*FRACUNIT,	/* radius */
        64*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PLAYERBOT1 */
        3008,	/* doomednum */
        S_025,	/* spawnstate */
        100,	/* spawnhealth */
        S_026,	/* seestate */
        sfx_None,	/* seesound */
        0,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_036,	/* painstate */
        255,		/* painchance */
        sfx_plrpain,	/* painsound */
        S_000,		/* meleestate */
        S_030,	/* missilestate */
        S_016,	/* deathstate */
        S_016,	/* xdeathstate */
        sfx_plrdie,	/* deathsound */
        16,		/* speed */
        32*FRACUNIT,	/* radius */
        87*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL|MF_NOTDMATCH,	/* flags */
        1,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PLAYERBOT2 */
        3009,	/* doomednum */
        S_025,	/* spawnstate */
        100,	/* spawnhealth */
        S_026,	/* seestate */
        sfx_None,	/* seesound */
        0,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_036,	/* painstate */
        255,		/* painchance */
        sfx_plrpain,	/* painsound */
        S_000,		/* meleestate */
        S_038,	/* missilestate */
        S_010,	/* deathstate */
        S_016,	/* xdeathstate */
        sfx_plrdie,	/* deathsound */
        16,		/* speed */
        32*FRACUNIT,	/* radius */
        87*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL|MF_NOTDMATCH,	/* flags */
        2,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PLAYERBOT3 */
        3010,	/* doomednum */
        S_025,	/* spawnstate */
        100,	/* spawnhealth */
        S_026,	/* seestate */
        sfx_None,	/* seesound */
        0,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_036,	/* painstate */
        255,		/* painchance */
        sfx_plrpain,	/* painsound */
        S_000,		/* meleestate */
        S_030,	/* missilestate */
        S_016,	/* deathstate */
        S_016,	/* xdeathstate */
        sfx_plrdie,	/* deathsound */
        0,		/* speed */
        32*FRACUNIT,	/* radius */
        87*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL|MF_NOTDMATCH,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_DEMON1 */
        3002,	/* doomednum */
        S_044,	/* spawnstate */
        150,	/* spawnhealth */
        S_046,	/* seestate */
        sfx_sargsit,	/* seesound */
        8,		/* reactiontime */
        sfx_sargatk,	/* attacksound */
        S_057,	/* painstate */
        180,		/* painchance */
        sfx_dbpain2,	/* painsound */
        S_054,		/* meleestate */
        S_000,	/* missilestate */
        S_059,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_sargdie,	/* deathsound */
        12,		/* speed */
        44*FRACUNIT,	/* radius */
        100*FRACUNIT,	/* height */
        400,		/* mass */
        0,		/* damage */
        sfx_dbact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_DEMON2 */
        58,	/* doomednum */
        S_044,	/* spawnstate */
        150,	/* spawnhealth */
        S_065,	/* seestate */
        sfx_sargsit,	/* seesound */
        8,		/* reactiontime */
        sfx_sargatk,	/* attacksound */
        S_067,	/* painstate */
        180,		/* painchance */
        sfx_dbpain2,	/* painsound */
        S_066,		/* meleestate */
        S_000,	/* missilestate */
        S_068,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_sargdie,	/* deathsound */
        12,		/* speed */
        50*FRACUNIT,	/* radius */
        100*FRACUNIT,	/* height */
        400,		/* mass */
        0,		/* damage */
        sfx_dbact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        1,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_MANCUBUS */
        67,	/* doomednum */
        S_069,	/* spawnstate */
        600,	/* spawnhealth */
        S_071,	/* seestate */
        sfx_fattsit,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_090,	/* painstate */
        80,		/* painchance */
        sfx_fatthit,	/* painsound */
        S_000,		/* meleestate */
        S_083,	/* missilestate */
        S_092,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_fattdie,	/* deathsound */
        8,		/* speed */
        60*FRACUNIT,	/* radius */
        108*FRACUNIT,	/* height */
        1000,		/* mass */
        0,		/* damage */
        sfx_posact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_POSSESSED1 */
        3004,	/* doomednum */
        S_098,	/* spawnstate */
        20,	/* spawnhealth */
        S_100,	/* seestate */
        sfx_possit1,	/* seesound */
        8,		/* reactiontime */
        sfx_pistol,	/* attacksound */
        S_111,	/* painstate */
        200,		/* painchance */
        sfx_dbpain1,	/* painsound */
        S_000,		/* meleestate */
        S_108,	/* missilestate */
        S_113,	/* deathstate */
        S_118,	/* xdeathstate */
        sfx_posdie1,	/* deathsound */
        8,		/* speed */
        32*FRACUNIT,	/* radius */
        87*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_posact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_POSSESSED2 */
        9,	/* doomednum */
        S_127,	/* spawnstate */
        30,	/* spawnhealth */
        S_129,	/* seestate */
        sfx_possit2,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_140,	/* painstate */
        170,		/* painchance */
        sfx_dbpain1,	/* painsound */
        S_000,		/* meleestate */
        S_137,	/* missilestate */
        S_142,	/* deathstate */
        S_147,	/* xdeathstate */
        sfx_posdie2,	/* deathsound */
        8,		/* speed */
        32*FRACUNIT,	/* radius */
        87*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_posact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        1,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_IMP1 */
        3001,	/* doomednum */
        S_156,	/* spawnstate */
        60,	/* spawnhealth */
        S_158,	/* seestate */
        sfx_impsit1,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_172,	/* painstate */
        200,		/* painchance */
        sfx_dbpain1,	/* painsound */
        S_166,		/* meleestate */
        S_169,	/* missilestate */
        S_174,	/* deathstate */
        S_179,	/* xdeathstate */
        sfx_impdth1,	/* deathsound */
        8,		/* speed */
        42*FRACUNIT,	/* radius */
        94*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_impact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_IMP2 */
        3007,	/* doomednum */
        S_156,	/* spawnstate */
        60,	/* spawnhealth */
        S_158,	/* seestate */
        sfx_impsit1,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_172,	/* painstate */
        128,		/* painchance */
        sfx_dbpain1,	/* painsound */
        S_166,		/* meleestate */
        S_169,	/* missilestate */
        S_174,	/* deathstate */
        S_179,	/* xdeathstate */
        sfx_impdth1,	/* deathsound */
        16,		/* speed */
        42*FRACUNIT,	/* radius */
        94*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_impact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL|MF_SHADOW,	/* flags */
        1,	/* palette */
        180,	/* alpha */
    },

    {	/* MT_CACODEMON */
        3005,	/* doomednum */
        S_187,	/* spawnstate */
        400,	/* spawnhealth */
        S_191,	/* seestate */
        sfx_headsit,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_203,	/* painstate */
        128,		/* painchance */
        sfx_dbpain2,	/* painsound */
        S_000,		/* meleestate */
        S_199,	/* missilestate */
        S_206,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_headdie,	/* deathsound */
        8,		/* speed */
        55*FRACUNIT,	/* radius */
        90*FRACUNIT,	/* height */
        400,		/* mass */
        0,		/* damage */
        sfx_dbact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_BRUISER1 */
        3003,	/* doomednum */
        S_212,	/* spawnstate */
        1000,	/* spawnhealth */
        S_214,	/* seestate */
        sfx_bos1sit,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_225,	/* painstate */
        50,		/* painchance */
        sfx_dbpain2,	/* painsound */
        S_222,		/* meleestate */
        S_222,	/* missilestate */
        S_227,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_bos1die,	/* deathsound */
        8,		/* speed */
        24*FRACUNIT,	/* radius */
        100*FRACUNIT,	/* height */
        1000,		/* mass */
        0,		/* damage */
        sfx_dbact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        1,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_BRUISER2 */
        69,	/* doomednum */
        S_233,	/* spawnstate */
        500,	/* spawnhealth */
        S_235,	/* seestate */
        sfx_bos2sit,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_246,	/* painstate */
        50,		/* painchance */
        sfx_dbpain2,	/* painsound */
        S_243,		/* meleestate */
        S_243,	/* missilestate */
        S_248,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_bos2die,	/* deathsound */
        8,		/* speed */
        24*FRACUNIT,	/* radius */
        100*FRACUNIT,	/* height */
        1000,		/* mass */
        0,		/* damage */
        sfx_dbact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_SKULL */
        3006,	/* doomednum */
        S_254,	/* spawnstate */
        60,	/* spawnhealth */
        S_257,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_skullatk,	/* attacksound */
        S_264,	/* painstate */
        256,		/* painchance */
        sfx_dbpain2,	/* painsound */
        S_000,		/* meleestate */
        S_260,	/* missilestate */
        S_266,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_implod,	/* deathsound */
        8,		/* speed */
        28*FRACUNIT,	/* radius */
        64*FRACUNIT,	/* height */
        50,		/* mass */
        3,		/* damage */
        sfx_dbact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        192,	/* alpha */
    },

    {	/* MT_BABY */
        68,	/* doomednum */
        S_276,	/* spawnstate */
        500,	/* spawnhealth */
        S_278,	/* seestate */
        sfx_bspisit,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_290,	/* painstate */
        128,		/* painchance */
        sfx_dbpain2,	/* painsound */
        S_000,		/* meleestate */
        S_287,	/* missilestate */
        S_292,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_bspidie,	/* deathsound */
        12,		/* speed */
        64*FRACUNIT,	/* radius */
        80*FRACUNIT,	/* height */
        600,		/* mass */
        0,		/* damage */
        sfx_bspilift,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_CYBORG */
        16,	/* doomednum */
        S_298,	/* spawnstate */
        4000,	/* spawnhealth */
        S_299,	/* seestate */
        sfx_cybsit,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_313,	/* painstate */
        20,		/* painchance */
        sfx_dbpain2,	/* painsound */
        S_000,		/* meleestate */
        S_307,	/* missilestate */
        S_314,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_cybdth,	/* deathsound */
        16,		/* speed */
        70*FRACUNIT,	/* radius */
        170*FRACUNIT,	/* height */
        1000,		/* mass */
        0,		/* damage */
        sfx_dbact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_CYBORG_TITLE */
        3014,	/* doomednum */
        S_323,	/* spawnstate */
        4000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_324,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        40*FRACUNIT,	/* radius */
        110*FRACUNIT,	/* height */
        1000,		/* mass */
        0,		/* damage */
        sfx_dbact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PAIN */
        71,	/* doomednum */
        S_326,	/* spawnstate */
        400,	/* spawnhealth */
        S_327,	/* seestate */
        sfx_pesit,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_332,	/* painstate */
        128,		/* painchance */
        sfx_pepain,	/* painsound */
        S_000,		/* meleestate */
        S_328,	/* missilestate */
        S_334,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_pedie,	/* deathsound */
        8,		/* speed */
        60*FRACUNIT,	/* radius */
        112*FRACUNIT,	/* height */
        400,		/* mass */
        0,		/* damage */
        sfx_dbact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_RESURRECTOR */
        3013,	/* doomednum */
        S_342,	/* spawnstate */
        5000,	/* spawnhealth */
        S_346,	/* seestate */
        sfx_rectsit,	/* seesound */
        8,		/* reactiontime */
        sfx_rectatk,	/* attacksound */
        S_362,	/* painstate */
        50,		/* painchance */
        sfx_rectpain,	/* painsound */
        S_358,		/* meleestate */
        S_000,	/* missilestate */
        S_363,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_rectdie,	/* deathsound */
        30,		/* speed */
        80*FRACUNIT,	/* radius */
        150*FRACUNIT,	/* height */
        1000,		/* mass */
        0,		/* damage */
        sfx_rectact,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_GRAVITY|MF_DROPOFF|MF_COUNTKILL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_CAMERA */
        0,	/* doomednum */
        S_000,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOSECTOR|MF_NOBLOCKMAP,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_DEST_TELEPORT */
        14,	/* doomednum */
        S_000,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOSECTOR|MF_NOBLOCKMAP,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_DEST_PROJECTILE */
        2050,	/* doomednum */
        S_000,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOSECTOR|MF_NOBLOCKMAP,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_FAKEITEM */
        89,	/* doomednum */
        S_370,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        32*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_NOSECTOR,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_LASERMARKER */
        90,	/* doomednum */
        S_000,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_RENDERLASER,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_ROCKET */
        -1,	/* doomednum */
        S_371,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_missile,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_372,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_explode,	/* deathsound */
        30,		/* speed */
        11*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        20,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_PLASMA */
        -1,	/* doomednum */
        S_379,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_plasma,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_381,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_implod,	/* deathsound */
        40,		/* speed */
        13*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        5,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_BFG */
        -1,	/* doomednum */
        S_387,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_389,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_bfgexp,	/* deathsound */
        40,		/* speed */
        13*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        100,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_LASER */
        -1,	/* doomednum */
        S_395,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        8*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_IMP1 */
        -1,	/* doomednum */
        S_397,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_bdmissile,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_400,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_implod,	/* deathsound */
        10,		/* speed */
        6*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        3,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_IMP2 */
        -1,	/* doomednum */
        S_406,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_bdmissile,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_409,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_implod,	/* deathsound */
        20,		/* speed */
        6*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        3,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        100,	/* alpha */
    },

    {	/* MT_PROJ_HEAD */
        -1,	/* doomednum */
        S_415,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_bdmissile,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_418,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_implod,	/* deathsound */
        20,		/* speed */
        6*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        5,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_BRUISER1 */
        -1,	/* doomednum */
        S_423,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_bdmissile,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_425,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_implod,	/* deathsound */
        15,		/* speed */
        6*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        8,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_BRUISER2 */
        -1,	/* doomednum */
        S_431,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_bdmissile,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_433,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_implod,	/* deathsound */
        15,		/* speed */
        6*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        8,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_BABY */
        -1,	/* doomednum */
        S_439,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_plasma,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_441,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_implod,	/* deathsound */
        25,		/* speed */
        13*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        3,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_FATSO */
        -1,	/* doomednum */
        S_447,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_bdmissile,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_450,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_implod,	/* deathsound */
        20,		/* speed */
        6*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        8,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_TRACER */
        -1,	/* doomednum */
        S_456,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_tracer,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_458,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_explode,	/* deathsound */
        10,		/* speed */
        11*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        10,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_DART */
        -1,	/* doomednum */
        S_465,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_dart,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        16,		/* speed */
        13*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        4,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROJ_RECTFIRE */
        -1,	/* doomednum */
        S_466,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_tracer,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        20,		/* speed */
        16*FRACUNIT,	/* radius */
        64*FRACUNIT,	/* height */
        100,		/* mass */
        5,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_GRAVITY|MF_DROPOFF|MF_MISSILE|MF_SHADOW,	/* flags */
        0,	/* palette */
        180,	/* alpha */
    },

    {	/* MT_PROJ_RECT */
        -1,	/* doomednum */
        S_470,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_tracer,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_472,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_explode,	/* deathsound */
        18,		/* speed */
        11*FRACUNIT,	/* radius */
        8*FRACUNIT,	/* height */
        100,		/* mass */
        10,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_SMOKE_GRAY */
        -1,	/* doomednum */
        S_478,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP,	/* flags */
        0,	/* palette */
        120,	/* alpha */
    },

    {	/* MT_SMOKE_RED */
        -1,	/* doomednum */
        S_483,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP,	/* flags */
        0,	/* palette */
        120,	/* alpha */
    },

    {	/* MT_SMOKE_SMALL */
        -1,	/* doomednum */
        S_488,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SHADOW,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_BLOOD */
        -1,	/* doomednum */
        S_494,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_GRAVITY,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_CRUSHED */
        24,	/* doomednum */
        S_498,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_TELEPORTFOG */
        -1,	/* doomednum */
        S_499,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SHADOW,	/* flags */
        0,	/* palette */
        140,	/* alpha */
    },

    {	/* MT_BFGSPREAD */
        -1,	/* doomednum */
        S_511,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_ARMOR1 */
        2018,	/* doomednum */
        S_517,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_ARMOR2 */
        2019,	/* doomednum */
        S_519,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_BONUSHEALTH */
        2014,	/* doomednum */
        S_521,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_COUNTITEM,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_BONUSARMOR */
        2015,	/* doomednum */
        S_525,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_COUNTITEM,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_BLUECARDKEY */
        5,	/* doomednum */
        S_531,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_NOTDMATCH,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_REDCARDKEY */
        13,	/* doomednum */
        S_533,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_NOTDMATCH,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_YELLOWCARDKEY */
        6,	/* doomednum */
        S_535,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_NOTDMATCH,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_YELLOWSKULLKEY */
        39,	/* doomednum */
        S_537,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_NOTDMATCH,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_REDSKULLKEY */
        38,	/* doomednum */
        S_539,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_NOTDMATCH,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_BLUESKULLKEY */
        40,	/* doomednum */
        S_541,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_NOTDMATCH,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_ARTIFACT1 */
        1042,	/* doomednum */
        S_543,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_ARTIFACT2 */
        1043,	/* doomednum */
        S_551,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_ARTIFACT3 */
        1044,	/* doomednum */
        S_559,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_STIMPACK */
        2011,	/* doomednum */
        S_567,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_MEDKIT */
        2012,	/* doomednum */
        S_568,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_SOULSPHERE */
        2013,	/* doomednum */
        S_569,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_COUNTITEM,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_INVULSPHERE */
        2022,	/* doomednum */
        S_575,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_COUNTITEM,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_BERSERK */
        2023,	/* doomednum */
        S_581,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_COUNTITEM,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_INVISSPHERE */
        2024,	/* doomednum */
        S_582,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_COUNTITEM|MF_SHADOW,	/* flags */
        0,	/* palette */
        176,	/* alpha */
    },

    {	/* MT_ITEM_RADSPHERE */
        2025,	/* doomednum */
        S_588,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_AUTOMAP */
        2026,	/* doomednum */
        S_590,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_COUNTITEM,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_PVIS */
        2045,	/* doomednum */
        S_594,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_COUNTITEM,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_ITEM_MEGASPHERE */
        83,	/* doomednum */
        S_596,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL|MF_COUNTITEM,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_AMMO_CLIP */
        2007,	/* doomednum */
        S_602,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_AMMO_CLIPBOX */
        2048,	/* doomednum */
        S_603,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_AMMO_ROCKET */
        2010,	/* doomednum */
        S_604,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_AMMO_ROCKETBOX */
        2046,	/* doomednum */
        S_605,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_AMMO_CELL */
        2047,	/* doomednum */
        S_606,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_AMMO_CELLPACK */
        17,	/* doomednum */
        S_607,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_AMMO_SHELL */
        2008,	/* doomednum */
        S_608,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_AMMO_SHELLBOX */
        2049,	/* doomednum */
        S_609,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_AMMO_BACKPACK */
        8,	/* doomednum */
        S_610,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_WEAP_BFG */
        2006,	/* doomednum */
        S_611,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_WEAP_CHAINSAW */
        2005,	/* doomednum */
        S_612,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_WEAP_CHAINGUN */
        2002,	/* doomednum */
        S_613,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_WEAP_LAUNCHER */
        2003,	/* doomednum */
        S_614,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_WEAP_PLASMA */
        2004,	/* doomednum */
        S_615,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_WEAP_SHOTGUN */
        2001,	/* doomednum */
        S_616,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_WEAP_SSHOTGUN */
        82,	/* doomednum */
        S_617,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_WEAP_LCARBINE */
        84,	/* doomednum */
        S_618,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SPECIAL,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_FIRE */
        2051,	/* doomednum */
        S_619,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        16*FRACUNIT,	/* radius */
        64*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SHADOW,	/* flags */
        0,	/* palette */
        140,	/* alpha */
    },

    {	/* MT_PROP_CANDLE */
        34,	/* doomednum */
        S_624,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_BARREL */
        1001,	/* doomednum */
        S_626,	/* spawnstate */
        20,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_627,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_explode,	/* deathsound */
        0,		/* speed */
        16*FRACUNIT,	/* radius */
        50*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_EXPLOSION1 */
        -1,	/* doomednum */
        S_631,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP,	/* flags */
        0,	/* palette */
        80,	/* alpha */
    },

    {	/* MT_EXPLOSION2 */
        -1,	/* doomednum */
        S_636,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP,	/* flags */
        0,	/* palette */
        80,	/* alpha */
    },

    {	/* MT_PROP_TECHLAMP1 */
        1015,	/* doomednum */
        S_641,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        54*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_TECHLAMP2 */
        1016,	/* doomednum */
        S_642,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        12*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_TORCHBLUE */
        1003,	/* doomednum */
        S_643,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_TORCHYELLOW */
        1039,	/* doomednum */
        S_648,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_TORCHRED */
        1025,	/* doomednum */
        S_653,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_POLEBASELONG */
        1050,	/* doomednum */
        S_658,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        12*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_POLEBASESHORT */
        1051,	/* doomednum */
        S_659,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        8*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_FIREBLUE */
        1033,	/* doomednum */
        S_660,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        192,	/* alpha */
    },

    {	/* MT_PROP_FIRERED */
        1034,	/* doomednum */
        S_665,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        192,	/* alpha */
    },

    {	/* MT_PROP_FIREYELLOW */
        1035,	/* doomednum */
        S_670,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        192,	/* alpha */
    },

    {	/* MT_GIB_MEATSTICK */
        1005,	/* doomednum */
        S_675,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_MEATHANG */
        1006,	/* doomednum */
        S_676,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        95*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_TORSOHANG */
        1007,	/* doomednum */
        S_677,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        83*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_RIBFLOOR */
        1008,	/* doomednum */
        S_678,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_TWITCHFLOOR */
        1009,	/* doomednum */
        S_679,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_BLOODPOOL */
        1010,	/* doomednum */
        S_681,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_BONEFLOOR */
        1011,	/* doomednum */
        S_682,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_MEATRIBFLOOR */
        1012,	/* doomednum */
        S_683,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_MEATRIBCAGE */
        1013,	/* doomednum */
        S_684,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        0,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_CHAINHOOK */
        1014,	/* doomednum */
        S_685,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        95*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_HANGCAGE */
        1017,	/* doomednum */
        S_686,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        91*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_CHAINPINSER */
        1018,	/* doomednum */
        S_687,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        101*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_CHAINARM */
        1019,	/* doomednum */
        S_688,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        58*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_HANGMACE1 */
        1020,	/* doomednum */
        S_689,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        80*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_HEADSTICK1 */
        1022,	/* doomednum */
        S_690,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        8*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_HEADSTICK2 */
        1023,	/* doomednum */
        S_691,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        8*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_DOUBLEMEATSTICK */
        1024,	/* doomednum */
        S_692,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        8*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_STATUE1 */
        1028,	/* doomednum */
        S_693,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_STATUE2 */
        1029,	/* doomednum */
        S_694,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_TECHPOLELONG */
        1031,	/* doomednum */
        S_695,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        8*FRACUNIT,	/* radius */
        80*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_TECHPOLESHORT */
        1032,	/* doomednum */
        S_696,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        8*FRACUNIT,	/* radius */
        62*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_TREESTUMPSMALL */
        1036,	/* doomednum */
        S_697,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        16*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_TREESTUMPLARGE */
        1037,	/* doomednum */
        S_698,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        16*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_TREE */
        1038,	/* doomednum */
        S_699,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        16*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_PROP_BLOODYPOLE */
        1045,	/* doomednum */
        S_700,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        8*FRACUNIT,	/* radius */
        16*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_SOLID,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_HANGMACE2 */
        1046,	/* doomednum */
        S_701,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        56*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_HANGWHITEMEAT */
        1047,	/* doomednum */
        S_702,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        64*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_HANGHEAD */
        1048,	/* doomednum */
        S_703,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        60*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    },

    {	/* MT_GIB_HANGRIB */
        1049,	/* doomednum */
        S_704,	/* spawnstate */
        1000,	/* spawnhealth */
        S_000,	/* seestate */
        sfx_None,	/* seesound */
        8,		/* reactiontime */
        sfx_None,	/* attacksound */
        S_000,	/* painstate */
        0,		/* painchance */
        sfx_None,	/* painsound */
        S_000,		/* meleestate */
        S_000,	/* missilestate */
        S_000,	/* deathstate */
        S_000,	/* xdeathstate */
        sfx_None,	/* deathsound */
        0,		/* speed */
        20*FRACUNIT,	/* radius */
        98*FRACUNIT,	/* height */
        100,		/* mass */
        0,		/* damage */
        sfx_None,	/* activesound */
        MF_NOBLOCKMAP|MF_SPAWNCEILING,	/* flags */
        0,	/* palette */
        255,	/* alpha */
    }
};

