//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//	Handling interactions (i.e., collisions).
//

// Data.
#include "doomdef.h"
//#include "dstrings.h"
//#include "sounds.h"
//#include "deh_main.h"
//#include "deh_misc.h"
//#include "doomstat.h"
//#include "m_misc.h"
//#include "m_random.h"
//#include "i_system.h"
//#include "am_map.h"
//#include "p_local.h"
//#include "p_dialog.h"   // villsa [STRIFE]
//#include "s_sound.h"
//#include "p_inter.h"

//#include "hu_stuff.h"   // villsa [STRIFE]
//#include "z_zone.h"     // villsa [STRIFE]

// haleyjd [STRIFE]
//#include "w_wad.h"
//#include "p_pspr.h"
//#include "p_dialog.h"
//#include "f_finale.h"


#define BONUSADD    6


// a weapon is found with two clip loads,
// a big item has five clip loads
// villsa [STRIFE] updated arrays
int maxammo[NUMAMMO]    = { 250, 50, 25, 400, 100, 30, 16 };
int clipammo[NUMAMMO]   = { 10, 4, 2, 20, 4, 6, 4 };


//
// GET STUFF
//

