// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//	Handling interactions (i.e., collisions).
//
//-----------------------------------------------------------------------------


static const char
rcsid[] = "$Id: p_inter.c,v 1.4 1997/02/03 22:45:11 b1 Exp $";


// Data.
#include "doomdef.h"
//#include "dstrings.h"
//#include "sounds.h"

//#include "doomstat.h"

//#include "m_random.h"
//#include "i_system.h"

//#include "am_map.h"

//#include "p_local.h"

//#include "s_sound.h"

#ifdef __GNUG__
//#pragma implementation "p_inter.h"
#endif
//#include "p_inter.h"


#define BONUSADD	6




// a weapon is found with two clip loads,
// a big item has five clip loads
int	maxammo[NUMAMMO] = {200, 50, 300, 50};
int	clipammo[NUMAMMO] = {10, 4, 20, 1};


//
// GET STUFF
//

