* Credits *
===========================================================================

* Graphics *

Pistol sprites by Finite and Turbo
Autoshotgun sprites by DIMOSHunter

Health vial sprites by zrrion the insect
Medipack sprite by zrrion the insect
PDA sprites by Captain J
Tree sprites by osjclatchford, Nootrac4571 and 129thVisplane
Jimmy head on a stick sprite by KamiJoJo
Status bar and interface edits by Jimmy

* Textures and flats *

Jimmytex/Jimmyswitches
Doom 1 textures
Dark textures by David Gevert
Demon Eclipse textures by Amuscaria
E5 textures by NiGHTMARE
Erratic textures by Jonathan Rimmer
Koultex by RottKing
Mortres by NiGHTMARE
NM1, NM2, recolored textures/flats, silver textures and useful flats by NiGHTMARE
Sliding BIGDOORs by Vader
Number monitors by Tormentor667
Spinning UAC logo by horselessheadsman

* Code *

Code assistance w/ dialogue system by Remmirath
Computer map check assistance by phantombeta
PDA system by Gutawer, code/graphic edits by Jimmy
ZScript weather system by Gutawer, sound edits by Jimmy

* Sounds *

Menu interface sounds from Strife
Secret sound from Quake
Objective notification sound from Quake
Gong sound from Shadow Warrior
Ambient sounds from Duke Nukem 3D, Quake, Quake 2, Half-Life
Weather sounds from Heretic
Easter egg found sound from Spyro 3: Year of the Dragon

* Music *

D_GLOOM: "Grand Design" by Simon Judd

* Special Thanks *

Dragonfly for a paper sketch on which this map's layout is loosely based
Vader for Thunderpeak, which served as inspiration

All the folks who will be joining me on an exciting new project... :)