===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Paingunner
Filename                : paingunr.wad
Last updated            : 9/24/2022
Author                  : Moustachio
Email Address           : [redacted]
Other Files By Author   : atone.wad
                          herschel.wad
                          crud.wad
Misc. Author Info       : I was the project leader of Interception
                          and co-leader of Interception II.
                          One other release of mine -- which was never completed
                          -- was Moon Escape!:
                          https://www.doomworld.com/forum/topic/63199/


Description             : Two very short single-player levels centered around
                          the Paingunner, a new dehacked enemy that rapidly
                          fires lost souls. Expect lots of mayhem. You can beat
                          both of these levels in about a minute.


            TOOLS USED
              Ultimate Doom Builder, SLADE 3.2.1, & paint.net.


Additional Credits to   :

              id Software for Chaingunner sprite.
              Moustachio for Paingunner recolor.

              id Software for DOOM II: Hell on Earth.

              Midis used:

                MAP01: "Galaxy" by Mark Klem.
                MAP02: "Rub A Dub Dub" by Stuart "stewboy" Rynn.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Get creative!
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3 hours
Editor(s) used          : Ultimate Doom Builder R4005, SLADE v3.2.1, WhackEd4,
                          paint.net, Adobe Photoshop CC
Known Bugs              : None that I know of at the time of release
May Not Run With        : Some sector trickery may cause incompatibilities with
                          GZDoom's software poly renderer
Tested With             : Chocolate Doom 3.0.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com/forum/topic/95318/