-kaiser (svhome@gameslink.net/svkaiser@gmail.com)

January 26, 2006
===============================
-Fixed door tag 222 close token. Added secondary alarm message
-Implented screen fade per level transfer
-Cleaned up NPC menu, simplified it
-Projectiles can now break glass textures
-Fixed savegame crash due to bad code in p_switch.c
-Replaced MTF_UNKNOWN1	with MTF_AMBUSH (bit flag 0x32)
-Fixed an issue in A_Stand and A_Patrol regarding to sound detection. MTF_AMBUSH implented.
-Maximum player health wasn't absolute. (It didn't save in savegames). int maxhealth is implented in the player struct now. (Can still be modified via sehacked)
-Moved Dialog structure to p_dialog.h and made several dialog functions static
-Fixed coupling bug. Wouldn't give Quest token if player's z coord wasn't equal to the coupling's z coord.
-Implented 'obliviate' frames for enemies when shot by the Mauler (spread shot mode).
-Fixed jerking mouselook when player tried to view all the way up or down.

November 9, 2005
===============================
-Pop Up screen now displays the weapons correctly. Now sees them as patches rather than
just sprites (had to use a hack to get them to display before)
-Line type 180 implented (Map 04 only)
-Simplified many functions. No major changes to the gameplay though.
-Changed savegame directory around again
-Mouse Look updated
-Weapon sprites fixed for all resolutions when using mouse look
-Fixed objective text double spacing issue

September 10, 2005
===============================
-Mouselook and looking finally implented
-MBF dogs replaced with rebel allies
-Punch/dagger updated
-Slideshows (during Macil's speech on maps 7 and 10) implented
-New savegame directory structure
-Map07/Map10 glitch fixed
-Map02/post prgrammer sky bug fixed
-Remaining missing linedef types implented
-Overlapping hud message fixed
-Menus updated and replaced doom patches
-MBF dogs/allies respawn when killed
-Added 'JIMMY' cheat (spawns all keys in front of the player rather than just give it to him)
-Fixed dropping dengin ore from inventory bug
-Falling damage is more severe
-Missing animated textures/flats added
-Removed some unused lumps from the svstrife wad

September 6, 2005
===============================
-Prevented dropping inventory item from spawning past walls/objects
-Replaced hud message with a new one. Messages now wrap and break into a new line.
-Updated/improved Shopkeepers
-Updated/improved Grenade Launcher (loosely based on Zdoom's code)
-Cleaned out Hud code removed all unused Doom functions, added key list pop up screen (finally)
-Implented missing switches
-Door sounds 100% completed and updated
-Added teleporter beacon
-Added all endings
-Corrected MF_BOSS flag. Mobj now plays sounds at full volume
-Added support for health/ammo tokens
-Updated grenades (now bounces off walls)
-Corrected crash when inventory item amount displayed over 999 (created a new counter from scratch and removed the Hexen based counter)
-Updated/improved Inquisitor
-Corrected crash when SvStrife loads with no cfg file
-save files used for switching between levels are now stored in a folder called 'hubdata'
-implented more line specials (may still be missing some)
-Map 10 Macil can now be talked to (wasn't set as a npc before)

December 1, 2004
===============================
- Player were able to talk to any object, fixed to just talking to npc's only.
- Added flashing com icon at the top left corner whenever the player's log gets updated. * TODO make this an optional feature.

*Unfixed bugs
-Mouse assigning issue in menus, this happens to be present in the oringinal Prboom port as well..
-Sensitivity/cursor issue, the user must rapidly tab the left/right keys to change the sensitivity rather than holding the key down..
-Sudden crashes in the 'Castle' level

August 10, 2004
==============================
-Tokens fixed
-Scripting system fully functional
-Removed SvStrife scripting (no longer needed anymore)
-Fixed more bugs by the Shopkeeper
-Fixed Armor value bug
-Added inventory check when buying items
-Added many more linedef types
-All Doom things removed

July 11, 2004
===============================
-All things/tokens added
-Implented alternate scripting
-Hubs implented
-Fixed soundtarget bug caused by the Shopkeepers
-Improved the status bar
-Implented/converted some more linedef types

May 18, 2004
===============================
-Added Rebel, Beggars, Enitity, Shopkeepers, Piston Gate, Computer, Zombie Peasants,
and Specture D and E.
-Implented Inventory and Key system
-Thing/Objects no longer have infinite height clip.
-Fixed and improved sector type 18.
-Improved the ML_JumpOver flag. Now simply checks whever player's z coord is higher than the line's texture height.
-Added stringname to mobj information list. This is used for picking up items.
-Stamina added.


April 27, 2004
===============================
-Added Inqusitor
-Added LoreMaster
-Added Spectures A, B, and C
-Added Oracle
-Added Sigil
-Added Lego Cheat
-Rearranged some of the frame info
-Added a CodePointer Checklist
-Some bugs fixed
-Stalker fixed