================================================================
Title                   : Quazi CTF 2
Filename                : qzictf2.bsp
Author(s)               : Jason (Quazi) Wallace, and Bob Wallace
Email Address           : wallajl@okstate.edu
Description             : I got bored over Christmas '97 and
                          decided to mess with a shareware copy of
                          Worldcraft..  Anyway, the bases are
                          exact duplicates and they have 2.5 exits
                          (2 2-way exits and a one-way wind
                          tunnel).  All of these exits meet in the
                          central, vertical-looking multilayered
                          cave.  I made it quite spacious and open
                          because I HATE levels that are tiny and
                          cramped, they make me sick. (except
                          ctf4: The Forgotten Mines, that's an
                          exception!)

                            
Places to go    : Quazi's Homeworld (my crappy homepage!)
                  http://www.geocities.com/SiliconValley/9703/
                  
                  Details about this level:
                  http://www.geocities.com/SiliconValley/9703/qctf2.html
                  
                  Valley of the Thunderwalkers
                  http://www.thunderwalker.net
                  (this level plays best with Thunderwalker CTF)

                  Worldcraft homepage
                  http://www.gamecraft.com

* Additional Credits to *
--------------------------
Bob Wallace (a.k.a. my dad) - because.. well, because he's my dad!
                 he helped with beta-testing (and added a little teleporter.)
Lee North      - asked me, "how do you make quake levels?" and I made
                 qctf1.bsp as a result (see "comments").
Daniel Swindle - got me addicted to CTF last year!
Ben Morris     - Worldcraft. (Once it gets Quake2 support, I'm buying it!)
id Software    - yeah, I guess I'll mention these guys ;)

================================================================
* Play Information *

Level Name              : Quazi CTF 2

Single Player           : Just to study it before you really play it
Cooperative 1-32 Player : Boy, THAT would be pointless..
Deathmatch 2-32 Player  : yes, 32 starts (16 per team)
Difficulty Settings     : Depends on how many LPBs are playing..

New Sounds              : no
New Graphics            : no
Sound Track             : no
Demos Replaced          : no
.map Included           : no, but the *.rmf file is included for you
                          Worldcraft users out there! (If you decide to
                          do something with it, LET ME KNOW please!)

Software needed to play : Classic Quake, and CTF (Thunderwalker preferred!)
Tested on               : a Pentium 90 with 32 MB RAM.. it was the
                          same speed as any other level..

* Comments / Rant *
--------------------------
Why do I use Worldcraft?  Well, one day I downloaded BSP and tried to
use it.  According to how everyone seems to rave about how the "pros
use it" and it "is the most powerful editor on the planet" etc., I
expected something that would blow me away.  But, I've come to the
conclusion that, no offense to Yahn, the program needs some
serious streamlining.. It's a little like using WordPerfect 5.1 for
typing a tiny letter -- sure, it's got all the power, but it's not
very friendly.  Meanwhile, Worldcraft has most of the features I need,
and they are presented with a simple interface.  I could try out
QOOLE, Thunder, THRED, QUEST, qED, etc. but Worldcraft ain't broke, so
I'm not gonna try to fix it!  ..I'm gonna stick with it until Ben
decides to break it!  (I gotta admit that if Worldcraft found
leaks, allowed me to walk through the 3D preview window with my Quake
controls, had a lighted preview, and edited Quake2, it would be the
PERFECT program! (besides Quake2, of course! ;)

I will convert this to Quake2 if someone wants me to and if I get
enough free time..

NOTE: You won't see "Quazi CTF 1" anywhere on the Internet.  I never
released it, and probably never will.  It was my first attempt at
making a CTF level, and was EXTREME CRAP! -- it took me two hours,
and I only used ONE texture!

================================================================
* Construction *

Base          : 99% my own imagination, 0.5% Quake2,
                and 0.5% other CTF levels, namely:
                 CTF5 (Da Ancient War Grounds),
                 TWCTF8 (Washout)
                 TWCTF2M4 (Pandemonium),
                 and TWCTF2M9 (Twin Keeps). 

Build Time    : a couple weeks, 5-10 hours a day..

Times & stats :  System Used      : Pentium 166, 64MB RAM             
                 Qbsp             : wqbsp    -- 399 seconds
                 Light (-extra)   : arghlite -- 1805 seconds
                 Vis (-level 4)   : rvis     -- 552 seconds

                 Wqbsp is sorta pointless on this level
                 because I don't want you to be able to see
                 through the water -- that little opaque water
                 square that drops you into the basement
                 knocks 150 off of the r_speeds!  Vis didn't
                 take NEAR as long as you expected because I
                 used Rvis.  That program REALLY WORKS!!  The
                 reason why light took so damn long was
                 because I emulated true sunlight -- in the
                 center, I set up one large light in the sky
                 (a '1464' watt bulb), and it hit almost every
                 surface in the place!  (The bases have a 1000
                 watt bulb each!)  It took a while, but it
                 looks really nice!!

                 Brushes          : 1094
                 entities         : 481
                 miptex           : 40

Texture WAD used: Homemade WADs (all.wad and ctf.wad), but you
                  probably have the exact textures sitting around
                  somewhere.. don't worry, I didn't use any of
                  those weird, funky ones that no one ever uses..
Editor(s) used  : Worldcraft 1.5b (unregistered. But I *really*
                  want to buy it!  That's what counts, right? :)
Known Bugs      : the r_speeds will clock 650 if you stand in the
                  back corner of a base and look at the entire
                  thing at once (some people consider this a bug..
                  oh well..)

* Legal Stuff *
--------------------------
Authors may NOT use this level as a base to build additional
levels. And it must not be sold, without permission from the author.

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.           ..uh, or I'll kick your ass or something.. <g>