CloneDemo Readme - Beta 1

	This is an utility to help Quake2 Movie Makers in their hard work. It emulates Quake2 clients, which can be controlled - you can make him shoot, jump, turn around towards you or even follow you.I hope this small utility will help.
	First of all set 'maxclients' to some big value. For example 32. So there can be max 32 players and clones at the same time.

Commands:
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'insane' - spawns an insane marine

'clone clone_name clone_skin clone_weap clone_health' - spawns a clone.

Possible values of clone_weap: 

bl = Blaster
sg = Shotgun
ssg = Super Shotgun
mg = Machinegun
cg = Chaingun
gl = Grenade Launcher
rl = Rocket Launcher
hbl = Hyperblaster
rg = Railgun
bfg = Bfg10k
grp = Grapple

Everything that doesn't match these values will be treated as a Blaster.

Ex: 'clone zipa male/psycho rg 1'
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'nofire' - weapons of player who typed this command won't fire, just run animation.
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Commands below can use '*' parameter to match all clones on the map.

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'clone_g clone_name' - gibs a clone with the name clone_name.
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'clone_c clone_name' - clone will turn towards player who typed this command every frame
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'clone_e clone_name' - clone will repeat animation frames of player who typed this command
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'clone_w clone_name weap' - clone will switch his weapon to weap.
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'clone_t clone_name' - clone will follow a player who typed this command if he is not close ebough.
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'clone_wv clone_name wave_number' - clone will flipoff/salute/taunt/wave/point
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'clone_nf clone_name' - weapons of clone won't fire, just run animation
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'clone_j clone_name' - clone will jump
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'clone_cr clone_name' - clone will crouch/stand up
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'clone_f clone_name' - clone begin/stop firing his weapon
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RIP II Homepage - http://www.captured.com/rip2/
Copyright 1999 - Vic - vic@captured.com

