README.TXT - ANARGY PUBLIC TESTVERSION 0v95b


INDEX 
	[1] About this distribution
	[2] Start Anargy!
	[3] Bindings
	[4] Gameplay Notes 
	[5] Texturepack / Entities
	[6] Known Issues
	[7] Changes from 0v95


[1] About this distribution

 This package offer almost all features of release 1 of Anargy and 1 Domination map: Waterz. It contains all textures, shaders, sounds which are needed to build maps for Anargy at this point. Release 1 will follow soon and will offer more maps some extra features and will solve the bugs that are discovered in this version.



[2] START ANARGY

 1. \quake3\quake3.exe +set fs_game anargy or
    \quake3\quake3.exe +set fs_game anargy +map waterz if you want to test it at home



[3] SPECIAL BINDINGS
 
 crouch     - activates shield
 dropammo   - drop ammo from current selected weapon, only if you have enough to fill the box.
 buyammo    - buys ammo(box) for current selected weapon, will cost you 200 rating points!
 experience - shows experience points
 
   example for a binding: '/bind j experience'
 
 special commands
 
 class      - lets you configure a class on the fly like: class rl 50 sg 100 armor 200
              when you respawn, you will have 50 rockets and 200 armor and a shotgun with 100 shells



[4] GAMEPLAY NOTES / FEATURES

 Anargy does only supports Anargy Domination Maps. It should be able to run any other map, but it will go into Tourney Mode.

 DOMINATION TEAMPLAY
 - Each zone that is controlled by a team gives 1 points every second.
 - Each zone is controlled by a flag which has the color of the team that controls it.
 - A zone is captured when attackers touch it and defenders can not touch for 8 seconds.
 - If Defender touch it within those 8 seconds, the zone is reclaimed immidiatly.

 2 HALVES OF PLAY
 - To even out ANY inbalance both teams swap position at half time.
 - First half ends after 50% of the timelimit has past.
 - The match ends when one team gets half of all possible points ( other can't win anymore)
 
 MISC GAMEPLAY
 - Killed players drop ammobox of weapon they were carrying at the moment
 - An ammobox can only be picked up if you have the weapon for it
 - All dropped items disappear after 10 seconds
 - Health doesnt run back when over 100, but normal pickup rules still exist
 - Ammo has 999 limit and ofcourse weight/speed forces limitations
 - When a player with Regeneration (due to his rating) is killed, he drops a 15 second Regeneration.
 
 HUD
 - weapons carried are shown on the left together with amount of ammo, also shows weaponswitch
 - on the lower left is a green and a yellow bar: health and armor.
 - on the lower right is scores for read and blue team. When one of those bars reached 100%, the game ends.
 - on the lower/middle right is an overview of all zones in the map, the background shows their status.

 3D RADAR
 - The 3D radar shows all players regardless of their team, but doesnt show teamcolor.
 - The 3D radar has limited range and doesnt show dead players.

 PLAYER RATING POINTS
 - Players get a rating with rewards based on how much damage they to player of other team.
 - The ratingpoints are halved! when a player dies - so you drop 1 rating
   ------------------------------------------------------------------------------
   0)      -  199 points : <low rating>  = no reward
   1)  200 -  399 points : active shield = battle shield enabled, use it with crouch key
   2)  400 -  799 points : speed boost   = +10% extra speed
   3)  800 - 1599 points : regeneration  = slow regeneration enabled
   4) 1600 - 3199 points : chainsaw      = chainsaw does 250% damage
   5) 3200        points : <max rating>  = indicates you reached maximum points
   ------------------------------------------------------------------------------

  LOCATIONAL DAMAGE
  - For normal weapons: legs / body / head : 80% / 100% / 125%
  - For railgun       : legs / body / head : 80% / 100% / 250%
    legshot for railgun also causes player to move less for 2.5 seconds
    headshots are indicated by a accuracy/headshot award
  - your weapon side of the body (right arm) also only takes 80% of damage    

  ACTIVE SHIELD
  - active shield is activated by crouch key and last for maximum of 3 seconds
  - this shield stops all splash damage and 50% of direct damage
  - shield recharges fully in 7.5 seconds, when not used
  - the player can not jump (only walk) when using this shield, crouching is gone btw
  
  ADJUSTED QUAKE3 WEAPONS
  - Anargy keeps much of the balance in weapons offered by Q3A
  - In general most weapons got a +10% damage, weaker weapons got strengthened and BFG tuned down
  - Chainsaw: 70 damage instead of gauntlet 50. Can be upgraded by rating points.
  - Machinegun: Higher rate of fire, 100ms to 85ms
  - Shotgun: Higher damage, 10 to 13.
  - Grenade Launcher: Velocity, damage from 100 to 115. Ammo is quite heavy.
  - Rocket Launcher: Velocity from 900 to 1200. Damage from 100 to 110. Ammo is quite heavy.
  - Lightning Gun: Damage from 8 to 9, 4x as much push. Range from 768 to 640 units
  - Railgun: Damage from 100 to 115. Headshot and Legshot possible.
  - Plasma Gun: Lower rate of fire but more as fully compensated by higher damage. Ammo is leight. Less lag also.
  - BFG: Very high velocity (2750) but reduced damage and splashradius. Ammo is leight, weapon heavy.
  
  USER CONFIGURABLE CLASSES - WEIGHT vs SPEED SYSTEM
  - Anargy comes with 10 predefined classes, but you can edit them in ANARGY CLASSES menu
  - In game, press escape and choose select anargy class to load up a new class when you respawn
  - Each class trades carried weight vs speed, also during a game. So the more you loose, the faster you go. Ammo, Armor and Weapons all have weight.
  - When you carry nothing, you will have 145% speed, when carrying 70kg, you only do 75%
  - Classes/Players with over 70kg won't be accepted by Anargy.

  SPECIAL ANARGY OPTIONS
  - in SETUP -> GAMEOPTIONS you can adjust when the HUD should warn you of low health or armor
  - in SETUP -> MUSIC you can find new music options which are not supported yet (but do work)



[5] TEXTUREPACK / SHADERS / ENTITYLIST

  Shaders & Textures: Read the anargy_readme.txt in anargy/textures for details.
  Anargy Entities: Read the entities.txt in anargy/scripts for details.



[6] KNOWN ISSEUS

  - HPB Client can get serverflow when connecting -> please reconnect.

  
  
[7] CHANGES FROM 0v95

  - bugfix:  skins are now forced to red and blue which solves a server crash
  - bugfix:  the zone display now always appears
  - added:   added 'experience' console command to show experience points
  - changed: experience is now calculated from damaged health, not from damage done to enemy!
  - added:   messages when buying or dropping ammo
  - bugfix:  prevent drop ammo while spectator
  - changed: time to capture a zone from 10 to 8 seconds
  - changed: minumum speed from 90 to 75% allows carried weight up to 70kg now (was 55kg)
  - bugfix:  no headshot award when firing bodies
  - changed: speedboost now +15% (was 10%)
  - bugfix:  some minor fixes