===============================
BRAZEN WHATS NEW - v1.0 (31/01/99)
===============================
------------------------
FIXES:
------------------------
- Grenade Traps
	Definately do not crash servers anymore.
	Has been tested quite a bit to ensure this :)

- Unlimited clips
	If you emptied a clip, then immediately drop a the selected clip,
	you could go in to negative clips. Simple fix.

- No chest damage shown
	Instead of showing chest damage, it would show more head damage.

- Weapon combos
	All weapon combos now work fine.


------------------------
CHANGES:
------------------------
- Jacket armor gone
	Replaced with Vest and Helmet. Slightly altered model 
	(Sits on ground, includes helmet)

- Other items
	All of the weapons and some items no longer float.
	They now sit on the ground like they should (altered models).


------------------------
ADDITIONS:
------------------------
- Single Player
	And heaps of stuff that goes with it.
	I fixed up lots of things to ensure that things run smoothly, most of the time.
	There are probably going to be problems with bodies getting in the way of things,
	but you can get around it. Besides, it adds something to the game, when it forces
	you to jump over lava pits and such...
	Explosive and HV ammo's should be in or near secret area through out the levels.




===============================
BRAZEN WHATS NEW - v0.99 (28/01/99)
===============================
Due to the huge amount of changes, I won't bother listing much.

------------------------
FIXES:
------------------------
- HEAPS!
	Especially around the teams/match handling.


------------------------
CHANGES:
------------------------
- Quite a few.
	Lots of stuff to help speed up the game.

- HitLocation
	Tweaked quite a lot.


------------------------
ADDITIONS:
------------------------
- New Weaopn Handling System
	See manual.
	



===============================
BRAZEN WHATS NEW - v0.95a (12/10/98)
===============================
------------------------
FIXES:
------------------------
- Code base
	Now using the 3.20 code.
	This means that it should work better with the current version
	of Quake2. However, some things are not on, or have been removed,
	at least temporarily.

- Match games with Teams
	Actually work right now.

- Chase cam
	The default chase camhas been added.
	Just like the normal 3.20 chase came.
	When observing, hit fire to chase, jump to change person.

- Health pics
	The health items finally have individual icons

	Other stuff, probably.

------------------------
CHANGES:
------------------------
- Old Maplist disabled.
	Use the inbuilt Quake2 one.
	See 3.20 readme for details...

- Blood and Bullet Holes
	Disabled.

- Corpse Searching
	Disabled.

- Weapon damages and speed.
	Partly adjusted on a whole.
	Rocket Launcher speed decreased.
	Actual rocket speed increased.
	Simialar adjustments to grenades...


	Other stuff, probably.




===============================
BRAZEN WHATS NEW - v0.95 (08/11/98)
===============================
------------------------
FIXES:
------------------------

- Unlimited ammo bug

- Weapon and ammo selection

- Plenty of other things...

- Door code
	Doors that are set up to be opened manually are now handled
	much better.


------------------------
CHANGES:
------------------------
- Clip handling
	The way that you empty and fill clips was simplified.
	Just put aways weapon(s) and hit enter on the clip to empty it.
	To fill, use the ammo, then the clip. Simple.
	(See manual for more details)

- Two weapons
	Various fixes...

- Drop weapon stuff
	Various fixes...

- Hands command
	Selects weapons better.

- Blood and Bullet Holes
	Currently disabled.
	I want to find a less intensive way of handling them...

- Other stuff
	Fixed, tweaked etc...


------------------------
ADDITIONS:
------------------------
- Advanced Hit Location
	Shoot people in individual limbs, in that back, head etc more accurately.
	Yes, I do mean individual arms, legs etc.

- Advanced Little Man
	The little guy now reports damage to individual parts of the body.

- Match Game support
	Team, DM or CTF matches.
	Play for a time limit.  If you die during this time, you're out until the round
	is over (See manual for details).

- Multiple Team support
	Define the teams you want to play (Name, model and skin).
	
- Better Audio Code
	Audio code was change so much, it might as well be new.
	Send sound either globally, to all the team, or locally, just to
	those team memebers in the immediate area.  You can also associate
	a gesture with a locally sent sound.

- Map List
	Create an external map list file.

- Better Blood
	Blood now trails off someone who a bullet has gone through.
	People now bleed better (Blood drops instead of rising)

	
- Other stuff.
	Yeah, that stuff is always important.
	You probably wouldn't even notice most of it.






===============================
BRAZEN WHATS NEW - v0.9kelvinthecat (02/09/98)
===============================
------------------------
FIXES:
------------------------
- Clip system
        Bigs bugs fixed.

- Two weapons
	Various fixes...

- Drop weapon stuff
	Various fixes...

- Other stuff
	Fixed, tweaked etc...

------------------------
CHANGES:
------------------------
- Clip system
	Make New Clip - Hit DEL (invaltuse) on the ammo, then on the Clip to make a new one.
	Empty Clip - Hit DEL on the Clip, then ENTER (invuse) to empty a clip.

------------------------
ADDITIONS:
------------------------
- Toggleable Doors
	See level.txt.

- Head kicking
	Gib a body then have fun kicking around the head...Sick, but fun.

- Combine System
	Bind a key to "invaltuse".  This will allow you to combine two items together to make
	a new one.  RIght now it only works with clips and ammo.

- Blood Pools
	Set "blood" to amount of blood pools you want spawned...





===============================
BRAZEN WHATS NEW - v0.9kelvin
===============================
------------------------
CHANGES:
------------------------

- "use super shotgun"
	Got sick of saying SUPER SHOTGUN so it is now an ASSAULT SHOTGUN.
	(Already in the autoexec.cfg).

- ARMOR
	Handling tweaks.

- Weight and movement
        Major over haul to improve internet play (I hope) and stop server over flows.

- Falling damage
	More realistic

- Sudden Death mode (bflags 64) REMOVED
	Now called REAL MODE.

- Spinning & Glowing weapons
	Depending on mode, items will not spin and/or glow like they used to.
	Also, grenades & rockets may be shot and exploded.  In REAL MODE everything
	can be blown up (just about).

------------------------
ADDITIONS:
------------------------
- New Clip System
	Weapons that needed reloading before now need prepared clips.
	Clips on Maps
		These are automatically set up on non-brazen specific maps using a really
		weird piece of code.  It is only about 90% effective at setting them up 
		correctly.  It does make mistakes.
	Preparing clips
		Clips may have there ammo changed, stripped or topped up.

- Bullet Holes
	Set "bhole" to amount of holes you want spawned.

- drop_weapon 
	Drop the currently held weapon and switch to pistol.
	Also works when holding two weapons (drops off hand first).
	Doesn't work quite properly yet as it is supposed to switch to
	fists, but there are none (So it is pistol no matter what).

------------------------
FIXES:
------------------------

- Weight system
        As described above.

- Leg damage
	Less extreme and/or less occurence.




=======================
WHATS NEW - v0.9
=======================

------------------------
CHANGES:
------------------------

- 'use_second' command removed
        To use two different weapons, you now select the first one, then
        tap the action key twice.  It will then say "Use second weapon".  Then
        you choose your second weapon.

- HUD changes
        Now says "Weight" above (you guessed it) your weight counter.
        Also says "Frags" above your frags.  Moved the timer underneath the
        frags instead of being over the top of the weight counter.

- HitLocation simplified
        Completely rewrote HitLocation code.  Seems better now.

- MAX HEALTH
	When you take a fair amount of damage, your maximum health will decrease.  The minimum
	max health you can have is 50.  Max health is increased by getting adrenaline and
	sometimes by other health giving items (Medi-kits, Super Health etc).

- ARMOR
        - Various armor bugs FIXED (Hopefully got them all)
        - Wearing two layers of armor makes you slower.  Second layer
        is treated as two times the weight of one!
         (So where lighter armor on the  outside!)
        New Body Armor
                - New Model (Full Body!)
                - Now protects Chest, Head and Legs
        New Combat Armor
                - Old Body Armor model now used for Combat Armor(It is still
                yellow though).  Combat Armor protects Chest and Head.

- Corpse Searching
        Now brings up a menu of what the corpse has on it.

- Weight and movement
        Various tweaks.  Mainly to make it more effective.

- Sound and weight
        The lighter you are, the less sound you make.  Stay under 40 weight
        to be pretty much silent (Unless you get shot, fall far or shoot).

- No more half damage
	This piece of code was removed:
		'if (ent == attacker)
			points = points * 0.5;'
	It meant that if you were the one who fired the explosive thing, take
	half damage from it.

------------------------
ADDITIONS:
------------------------

- Sudden Death mode (bflags 64)
        Large non-bullet weapons are removed, as is armor etc.  Then
        remaining weapons do more realistic/dangerous amounts of damage.

- Base visual equipment added.
        If you carry a Chaingun or Back Pack, it is visable to other players.

- Coloured discs
        There is a new option (bflags 32) to use coloured discs to denote
        teams in CTF games. These discs are placed beneath each players feet.

- New Map Flag
        BraZen can support custom maps a little better now.  You can set a
        "brazen" flag to the map (like "gravity") to state that it is
        specifically designed for BraZen. Doing so will turn off multi-ammo
        types. More to come.

- Pistol and Shells
	Using shells in the pistol will sometimes cause you damage (from the kick).

------------------------
FIXES:
------------------------

- Flags stuffing up FIXED
        If you dropped a flag, then picked it up, it would respawn. FIXED

- CTF_ForceJoin and Classes FIXED
        With both on, would put you straight into match without letting you
        choose your class.




=======================
WHATS NEW - v0.88
=======================

- Multiple Armor layers
	Wearing two suits of armor now protects better against
	damage.  Damage that goes through the first armor is
	then faced by the second armor.

- Laser fixed
	Some levels contained lasers which were supposed to deactivate
	once a monster was killed.  FIXED.

- Weapon Fixes
	- The Shotgun/Pistol combo now works.
	- HitLocation was fixed.
	- +attack2 doing funny things to DUAL weapons FIXED.
	- Hitting "use_second" while using a weapon that didn't
	support two weapons stopped you from changing weapons
	until you hit "use_second" again. FIXED

- Medi-kits
	- could be used when dead. FIXED
	- When dropped, picking them (at full health) did not 
	add one to your inventory. FIXED


=======================
WHATS NEW - v0.87
=======================

- Multiple ammo
        - Not reseting when dropping a weapon/dying - FIXED
        - Now spawns at random deathmatch points instead of replacing
          other types.

- Weapon Changes
        - The Laser was replaced with the Rifle.  Rifle has special sniper
          mode and is more accurate with HV Bullets. CELLS replaced with
          BULETS accordingly.
        - BFG10K removed.
        - Super Shotgun now fires underwater, but doesn't reload underwater.
        - Spread changes.  Ducking, standing, moving now effects the spread
          more.
        - Bullet damage over distance changes. Bullet damage about
          double at point blank range.  Weapon damages altered accordingly.
        - Bullet penetration fixed up. Less random. Based more on weapon
          power.
        - Picking up a weapon no longer just strips the ammo from it.
        - May no longer drop a weapon if it is your second weapon
        - Auto-switch to available ammo changed. No longer chooses
          any non-standard ammo types.

- Various Class changes
        - Slayer, Rifle Man and Sniper added. Desecrator removed.
        - Changes to some weapon configs.

- Hit location changes.
        Mainly to do with armor effect on it.  Body Armor is the
        only armor that protects the head. None protect the legs.

- Armor changes.
        Mainly fixes for being shot while wearing it.

- Rebreather Fixed.
        The ReBreather now works like it is supposed too.

- Death Message changes
        More added. Also, hit location and some weapon combos are
        now described.

- New Commands
        Drop Armor short cut - drop_armor
        Quick Ammo selection - invpreva, invnexta

- "brazenflags" cvar changed to "bflags"

- Lights Out mode added ("blags" + 4)
        Play in near total darkness for extra fun.
        No flashlight, or anything like that to help. 

- Lots of small fixes I can't remember.

- Replaceable CTF sounds
	Go to the "sound\ctf" directory and replace them with
	what ever you like. Currently, RED capture is the classic
	MONKKEYYYYYYY!  Some of the others are changed too!
	Will make it more configurable later...

WHATS NEW - v0.77

- Offhand grenade only for light weapons.  Select a machinegun and
  then click MOUSE2 (+attack2) to throw a grenade.

- Multiple ammo type selection no longer needed each time you have
  to reload.  To switch between ammo type, simply select them in the
  inventory and use them.

- Auto-switch to available ammo when out of current type.
        eg Bullets to HV's, Explosive Shells to normal Shells.

- Various small fixes.

- Other stuff.

Hell I can't even remember!

LOTS OK!

