Title		: Flag Wars
Filename	: fw-10a1.zip
Version  	: Quake2 3.14 FW1.0 alpha 1
Date		: 3/12/98
Author		: Hector Ramos
Email		: hramos@tld.net
Credits		: Hector Ramos
		  QDEVELS - www.planetquake.com/qdevels/
		  INSIDE3D - www.inside3d.com
Build time	: Two weeks for original 3.05 coding
		  One night porting to 3.14
		  Another week trying to make my DLL work

Edited Files
------------
gamex86.dll

Description of the Modification
-------------------------------
This new mod adds new weapons to CTF, Force Powers, and classes will come.

* - entire code by me
** - based on tutorial

NEW WEAPONS: (to use weapons which share the same number, hit that number a few times to switch between them)
*1. Rapid-fire blaster - Your blaster will fire faster
*1. Flaregun - Used to light up dark areas. When porting it from 3.05, I think I messed something up, so it may not work in this beta.
**6. Cluster Bombs - When one of these explodes, 8 little grenades will be spewed outward and explode shortly.
**6. Flash Bombs - Will blind your enemies, but be careful, you and your teammates may be blinded a little. In this beta, the blind effect may last until you die.
*6. Sequencer Charges - This special type of grenade will blow up whenever an enemy comes near it, after 30 seconds, or if you type 'detcharge' at the console.
*6. Plasma Probes - These will emmit green lasers which fry your enemies. Like I did with the first beta of this mod, I removed them temporarily until I can fix some more bugs.
*6. Nukes - When they explode, lots of fireballs are launched in a circular fashion, killing anything in sight. Removed temporarily until bugs are fixed.
**7. Heat Seekers - Will home into your enemies.
**7. Triple Rockets - Two rockets spiral around a third one.
*9. Invislugs - Railgun shots which leave no trail behind, but do less damage and kickback to the victim.
*10. Disintegrator - Coding for this gun hasn't been started yet.

FORCE POWERS: (in this beta, Cells and Rockets are used instead of Mana)
*Force Pull - Pulls anyone toward you (uses 5 cells)
*Force Push - Pushes anyone away from you (uses 5 cells)
*Force Destruction - Sends a B I G fireball which almost always kill your enemy (uses 25 rockets)
*Force Lightning - Coding for this power hasn't been started yet.
*Force Tracking - Displays information about the first 16 players (uses 15 cells)
*Force Projection - Coding for this power hasn't been started yet.

MISC. ABILITIES:
**Autodestruct - Sets a 10 second delay, which will explode all your grenades times 4 (QUAD DMG).
*Blowup - You will explode all your grenades instantly, but there will be no 4x multiplier (QUAD DMG).
**Churl - Throw up
**Laser - Set up a laser pod to the near wall, which will emmit a laser 2 secs later.

NEW COMMANDS:
FORCE_ON
FORCE_OFF
FORCE_NEXT
FORCE_PREV
CHURL
WAVE 5
AUTODESTRUCT
BLOWUP
DETCHARGE
LASER

How to Install the Modification
-------------------------------
Client -> Connect to a server running this mod
Server -> Back up your gamex86.dll in c:\quake2\ctf\ (directory depends) and place the included gamex86.dll there, or make a new directory, copy everything from /CTF there and extract the DLL in there.

Story of MOD
------------
I started working on this mod about a month ago. I used some tutorials at QDeveLS and Inside3D as reference for some of the weapons. I only got to release a 3.05 beta version (and it got to be announced on captured.com by the name of XianCTF, which used LMCTF code). Then last week I ported the code to 3.14, compiled it succesfully, and when I loaded Quake2, it gave me a message: "ERROR: Couldn't load game DLL'. It wasn't until now I fixed it. It was because of something so stupid I'm banging my head right now =). 

PLEASE NOTE: While development of this mod, another mod by the name of Weapons Factory was released. I don't intend to copy/rip-off this mod, as I had already started work on my mod when I heard of it. And remember, I had already released a beta of this mod one month ago.

Author Information
------------------
Go to http://members.tripod.com/~xian_98, hopefully you'll understand...

Known Bugs
----------
Read the description, there I specify which things I know that don't work... any other bugs, please report them.
This weekend I'll release another update.

Copyright and Distribution Permissions
--------------------------------------
DISTRIBUTE AS DESIRED, DON'T MODIFY THIS FILE!!! DON'T IMITATE THIS MOD EITHER!
I DOWNLOADED THE SOURCE CODE ON 3.6.98 SO ACCORDING TO THE LICENSE, IT WILL EXPIRE ON 3.6.99 OR SOMETHING...