Title		: Flag Wars
Filename	: fw-10a13.zip
Version  	: Quake2 3.14 FW 1.0 alpha 1.3
Date		: 3/21/98
Author	: Hector Ramos
Email		: hramos@tld.net
URL		: http://www.captured.com/flagwars/
Credits	: Hector Ramos
		  QDEVELS - www.planetquake.com/qdevels/
		  INSIDE3D - www.inside3d.com
Build time	: A couple of weeks

Included Files
--------------
gamex86.dll
flagwars.cfg
flagwars.ini

Description of the Modification
-------------------------------
This mod is a PLUG-IN for CTF2. That means, you should have CTF2 installed in order to play this mod.

Flag Wars adds Force Powers and new weapons to CTF2. The Force Powers resemble most of the ones present in Jedi Knight and Mysteries of the Sith, along with totally new ones.

Coming soon, Jedi Ranks in which you can gain more Force Powers, faster Mana regeneration time, and less Mana usage.

Playing the Modification
------------------------

To select alternate weapons, hit the appropiate number again. Here you have a complete list of weapons and powers.

CODING CREDITS:
* - entire code by myself
** - based on other code

NEW WEAPONS: 
*   1. Flaregun - Used to light up dark areas. No ammo.
**  4. Assault Rifle - This new rifle fires three shots in a burst, doing more damage than an automatic machinegun. Each burst needs 3 bullets.
**  4. Energy Rockets - Rapidly shoots small projectiles made of pure energy.
**  6. Cluster Bombs - When one of these explodes, 8 little grenades will be spewed outward and explode shortly. You need 5 grenades to use them.
**  6. Flash Bombs - Will blind EVERYONE near it, altough you and your teammates will not be blinded as much as your enemies will.
*   6. Charges - These Charges combine the latest technology to merge the ol' good pipebombs with the nasty proximity grenades. You can either use the detcharge command to detonate them, or have a enemy walk near them. The Charges come in two flavors: Sequencers and Decoys. Both do the same, but Decoy Charges look like a normal weapon and use more grenades. Sequencer Charges are smaller and thus not easily spottable.
**  6. Rail Bomb - The depleted uranium slugs inside this grenade will come out in random directions when the bomb explodes.
*   6. Plasma Bombs - BFG in a sphere. As they travel through the air, they send green lasers at your enemies and when they hit anything they blow up like a BFG.
**  7. Heat Seekers - If you hear the beeps, RUN. This means a seeker is homing into you!
*   9. Invislugs - Railgun shots which leave no trail behind, but do slightly less damage and kickback to the victim.
*   9. Lasergun - Fires a deadly red laser which will mostly kill enemies on contact. They bounce off walls...

FORCE POWERS: 
*  Force Pull - Pulls anyone toward you, and if you are lucky, they will lose their weapon.
*  Force Push - Pushes anyone away from you.
*  Force Destruction - Sends a fireball which almost always kill your enemy if it is a direct hit.
*  Force Projection - Creates a holographic image of yourself. Can't be killed, but it will disappear shortly.
*  Force Tracking - Shows information about everyone in the server.
*  Force Healing - If your health is below 100, this power will heal you back to 100!
*  Force Blinding - Focus the power of the Force and use it to blind your enemies for a good amount of time.

MISC. ABILITIES:
** Autodestruct - Sets a 10 second delay, which will explode all your grenades times 4 (QUAD DMG).
*  Blowup - You will explode all your grenades instantly, but there will be no 4x multiplier (QUAD DMG).
** Churl - Throw up.
** Laser - Set up a laser pod to the near wall, which will emmit a laser 2 secs later. Can kill you or your team mates, be careful!
*  Bleeding - The lower your health, the more you will bleed and maybe even lose health.

NEW COMMANDS:
FORCE			- Use Force Power
FORCE_NEXT		- Next Force Power
FORCE_PREV		- Previous Force Power
CHURL			- Throw up
WAVE 5		- Throw up
AUTODESTRUCT	- Autodestruct 10 secs later with quad
BLOWUP		- Instant blow up
DETCHARGE		- Detonate Sequencers
LASER			- Place laser pod
ZOOM 1		- Browse zoomin distances
ZOOM 0		- Reset zoomin
SCOPE 1		- Turns on the Sniper Scope
SCOPE 0		- Turns off the Sniper Scope
WIDE 1		- Browse zoomout distances
WIDE 0		- Reset zoomout
+SIGHT / -SIGHT	- Zooms in and activates the laser sight
ME <message>	- Kinda like chat messages, but these are like IRC's action commands. For example, you could type "me is the god of CTF", everyone would see "<yournick> is the god of CTF"

How to Play the Modification
----------------------------
Connect to any server running this mod. Current servers are:

129.11.118.224 - May or may not be up.

Server administrators running this mod should e-mail me so I can add their server here.

How to Install
--------------
Backup your CTF2 DLL and place the included one in the CTF directory.

Author Information
------------------
Go to http://members.tripod.com/~xian_98, hopefully you'll understand...

Known Bugs
----------
None that I know... maybe weapons are unbalanced?

Release Log
-----------

Version 1.0 beta 1.3 (3/21/98)
-Internal beta test release
-Railbombs
-Plasma Bombs
-Laser Gun
-Bleeding
-Projection
-Blinding
-Healing
-Mana Display
-Much more

Version 1.0 alpha 1.2 (?/?/?)
-Never existed. Why? I dunno...


Version 1.0 alpha 1.1 (3/14/98)
-Small update
-Added Assault Rifle
-Fixed heat seekers
-Fixed sequencer charges
-Removed Force Tracking
-Modified Force Destruction
-Force Powers now use Force Mana
-You need at least 5 grenades to BLOWUP, instead of one. For autodestruct, you need at least one.

Version 1.0 alpha 1.0 (3/12/98)
-First release for 3.14
-Includes most weapons
-First Force Powers added

Copyright and Distribution Permissions
--------------------------------------
DISTRIBUTE AS DESIRED, DON'T MODIFY THIS FILE!!! DON'T IMITATE THIS MOD EITHER!
I DOWNLOADED THE SOURCE CODE ON 3.6.98 SO ACCORDING TO THE LICENSE, IT WILL EXPIRE ON 3.6.99 OR SOMETHING...