The WAR of CTF for QuakeII v0.99  Per Beijer beijer1@algonet.se
The skins were made by klann.brad@mayo.edu for LMCTF.


Info for clients
----------------
Just unzip and run 'quake.exe +set game ctfwar'
Make sure you have QuakeII ver 3.10 or maybe later, it was compiled for this version.

When the flag is not at base a cross appears on the flag in the lower left corner.
The numbers to the right of the flags is the teamscore.

With a quick glance to the right side of the screen you can see which your
available weapons are. When a weapon runs out of ammo it disappears from the list.
To turn off the new weapon HUD use cmd hud 0.
To enable it again use cmd hud 1.

If hook mode is 1 the grappling hook can be used with 'use hook' or cycle weapons.
If hook mode is 2 then use 'cmd hookon' and 'cmd hookoff' or 'bind anykey +hook', you can now
use it at the same time as another weapon. Remember the clients can't change hook mode.

View the settings with 'cmd settings'
Change team with 'cmd ctfteam 1' and 'cmd ctfteam 2'

The game crashes if you enter palyer setup in the multiplayer menu.
If you want this to work then copy the .md2 files from your baseq2/players/male
directory to your ctfwar/players/male directory.


Settings (info for server)
--------------------------
Edit the numbers config.ini if you want other scores or change the flag auto return time.
Hook mode 0 is no hook
Hook mode 1 is hook as a weapon.
Hook mode 2 is hook available with 'cmd hookon' and cmd 'hookoff' or 'bind anykey +hook'.

CTF mode 0 is deathmatch without the new entities.
CTF mode 1 is deathmatch with the new entities.
CTF mode 2 is Capture the flag with new entites.

Set these artifacts to 1 or 0 to enable/disable.
ARTIFACT_REGEN
ARTIFACT_HASTE
ARTIFACT_RESIST
ARTIFACT_DAMAGE

Change motd.ini if you want. the %xxx are ascii codes, I didnt get it to work
by just typing ascii codes with alt, so I used this instead.

The levels.ini is used to change the map cycling, don't remove the  return at the end
and don't make extra returns. If you add extra levels make sure they have entities in
newitems.ini if you want to play CTF.


Editing newitems.ini
--------------------
'cmd ctfnext'	Selects next item.
'cmd ctfprev'	Selects previous item.
'cmd ctfdrop'	Places item at current position.
'cmd ctfsave'	Saves the items to newitems.ini
'cmd ctfangles'	Remembers your current viewangle and uses it on the dm-spots.

You must set USER_CAN_ADD_ENTITIES = 1 in config.ini.
If you add entites to a level already listed in newitems.ini you'll get two lists.
The game will use all lists and if you wan't to delete or change a item you have
to use a text-editor.


Changes
-------
Changes since v0.98:
* Artifacts added (Regen/Haste/Damage/Resist)
* Entities for the mine1 map added. 

Changes since v0.97:
* Now both map base1 and map BASE1 works in Linux version also.
* Fixed a lot of hook bugs.

Changes since v0.96:
* Now both map base1 and map BASE1 works.
* Added cmd ctfteam to change team.

Changes since v0.95:
* Fix for level changing in linux version.
* Added two new door types for CTF-maps.
* Changed flag messages to centerprint.
* Entities for the city2 map added.

Changes since v0.94:
* Fix for big names in newitems.ini.
* Items can be added in the game.
* You can turn off CTF. (and still have the hook and other things)
* Bug fix for the elevator-flag-hook bug. (at least one person knows what this is)
* A happy CTFWAR user (Chris) has added entites to the command map.

Changes since v0.93:
* Linux version.
* Some small bug fixes.

Changes since v0.92:
* A new hook mode, fast access to hook without changing weapons.
* Fixed a bad bug that made you get 1 score when you killed yourself.
* Moved Auto team selection to config.ini

Changes since v0.91:
* Map entites for making maps fixed.
* Observers are now invisible.
* Weapon changes available together with grappling hook.

Changes since v0.9:
* added config.ini to setup scoring system and other settings.
* new cmd settings to view settings.
* dead player body falls to ground.
* flag auto returning after a certain time.
* flag falls to ground up to 1024 units, 128 before.

mail suggestions,bug reports,ideas, or something else to beijer1@algonet.se