How to use: just copy the city2 file into the Newitems.ini of your CTFWAR folder !!!

Specials:the blue team got a rocketlauncher which can only be accessed by a blue respawnpint:
 it's a small room which can be opened from inside but not from outside. you can keep it open by frequently 
pressing the button inside. Though this disadvantage the blue team has the better positon of it's base.
(for a little bit more protection shoot the walls of the watered room in your base !!!)

be sure to give the room above the elevator a visit: BFG is waiting there for you.

the red team got a rocketlauncher which is easily accessable, an energy shield near their base und a 
beamer which brings you directly to the quaddamage and the invulnerability. The disadvantage of their base
are the two entrances to the main baseroom.

things added: four startin points for each team; two flags;(you should find em); an  bfg and three cells (right
after the elevator) two body armors (behind the doors next to the railgun and in the "jail" you can access by
jumping into the hole next to the railgun); one megahealth (in the dark area behind the yellow gate in a corner 
above some packages)two combat armors (one doesnt appear, no idea why; somewhere)an adrenaline (in the
middle of the main room);a bandolier (in the room next to the invulnerability) a little bit of health (somewhere)

things subtracted: none 

in this level there are three secret doors; one semi-secret door; two holes to jump in(to a beemer and into the
jail); one room not to be accessed without the respawn trick; 

i chose this level because of it dark corners, well chosen connectings and narrow pathes.

                         HAVE FUN !!!

(c) GRAY DEATH (a friend of Chris) 
(c) Chris(Boneface Killah)

CHRIS PS.: Ok Gray Death did the most on this level and I think we did a good job. if you have something to tell me,
           write to:

           quake2ctf@hotmail.com   (Chris' address)