NAAF PERSONNEL ARCHIVE #323270-666 |
Troop Designation: Berzerker Role: Front-Line Assault, All-Purpose Combat Specialization: Close-range Firepower
Armor Issued: Red Armor Rating: 300
Armament Issued: Chaingun Ammo Ration: 300 rounds Double-Barrelled Shotgun Ammo Ration: 125 Shells
Special Equipment Issued: 'BangDaddy' Compact Energy Grenades Ammo Ration: 25 Grenades
Special abilities: Berzerker Rage: activated when 'zerker's health drops below 20. Health raises to 500, extending life... but Berzerker drops dead after ten seconds. Shoulder Ram: run into any opponent while moving forward to give 'em a good shove.
Tactical Analysis: The Berzerker is the heavier counterpart to the Soldier. He carries enough armor to go toe-to-toe with any of Skynet's machines, and enough weapons to rip those same machines apart. However, his speed suffers a bit due to the weight of his gear. The Berzerker's biggest advantage, though, is his ability to stay alive through sheer willpower when it looks like he's about to die. Berzerkers can still be killed while raging, although it takes a lot of hammering away at them to do so.