NAAF PERSONNEL ARCHIVE #323270-682 |
Troop Designation: Sniper Role: Camp Defense Specialization: Long-Range Elimination
Armor Issued: green Armor Rating: 75
Armament Issued: Railgun Ammo Ration: 50 slugs Shotgun Ammo Ration: 25 shells Grenades Ammo Ration: 10 Grenades
Special Equipment Issued: Supersonic 'Hypercharger' Railgun Plug-In (command: HYPERCHARGE) - Cost: 50 cells Grapple DuraCell Personal Battery Pack Capacity: 100 Energy Units General-Purpose Weapon Silencer
Tactical Analysis: Snipers are for distance elimination/weakening of targets before they ever approach the humans' camp. In addition to the grapple (which is useful for getting into sniping spots), the sniper has two advantages to achieve his goals. First is the hypercharger. Activated with the HYPERCHARGE command, it takes two seconds to power up, during which time the sniper cannot fire his weapon. The next shot fired, however, will do 5x damage, resulting in 500 points moving and 1000 points stationary. Guaranteed to punch a hole through any one of Skynet's machines. However, if the shot is not fired within 25 seconds, the gun will explode, killing the sniper. Second, the sniper gains a damage bonus while stationary; all shots fired while the sniper is not moving will be 2x damage. Stay hidden and aim well, and Skynet's machines will be hunting you down to the exclusion of all else.