## The Teams

Mankind
The Humans are the underdogs, in a sense. While more lightly-armed and armored than Skynet's forces, they are more mobile, have better detection abilities, can heal themselves, repair their armor, and of course, use their heads to give themselves an edge. The available Human classes are:

- Scout
  The mobile detector, capable of picking out hidden threats.
- Field Technician
  The jack of all trades; building, repair, detection, and defense.
- Medic
  The healer, keeping his teammates alive.
- Berzerker
  Walking destruction with a chaingun, he must be dropped by excessive force.
- Infiltrator
  The sneak, the saboteur, and the havoc-causer.
- Commando
  The master of explosives and all-environment combat.
- Soldier
  Remnants of the military with access to all of its weaponry.
- Sniper
  Highly trained and with impeccable aim, they shoot to kill from far away.

The Machines
Skynet's machines are deadly. They're heavily armed and armored, have recharging power supplies, and in some cases, specialized equipment. However, they aren't as fast as their human foes, are heavier, cannot repair themselves, and their reliance on a centralized networking system leaves them vulnerable to computer virii. The available Machine classes are:

- Doom Trooper
  Walking tanks with enough ordnance to level a city.
- Shock Trooper
  The lighter cousin of the Doom Trooper.
- M-66
  The anti-personnel assassin.
- Terminator
  Beware the machine that looks human.
- Cyborg
  Walking corpses wired for control by Skynet.
- Hunter-Killer
  Extensive sensor arrays and weapons suited to hunt are the forté of this machine.
- Valkyrie
  Death from above, compliments of the flying 'mech.