NAAF TECHNICAL ARCHIVE #48320-950 |
Name: Terminator Infiltration Unit Model: CyberDyne Systems Model 101 Series: T-800 Manufacturer: CyberDyne Systems, Ltd.
Armor Rating: 150 Armor Type: Combat Armor
Arsenal: Hyperblaster Payload: Internal Power Supply, 100 unit capacity Machinegun Payload: 200 Bullets Double-Barreled Shotgun Payload: 75 shells Scavenged weaponry
Special Abilities: Weapon Use: A Terminator can pick up and use any weapon except a BFG10K, Artillery Cannon, or Chaingun. Ammo for weapon is equal to default pickup level. Backshot: Shotguns, machineguns, and railguns do increased damage when a Terminator hits someone in the back. Disguise: (Special Menu) Can disguise as any human class except Infiltrator or Scout. Damage equal to 50% of the Terminator's health blows off the disguise. Disguised Terminators can be detected by the Scout's SCAN command, the Field Tech's Alarms, and the floating Remotes.
Terminators are sneaky. They tend to cause confusion in human camps by posing as members of a squad, then attacking when the time is right. They also make excellent recon, relaying information back to the rest of Skynet's forces about defenses and squad composition. A Terminator's ability to attack while disguised and the fact that they make the same sounds and bleed the same as members of the human side, forces the humans to really be alert and utilize Scouts and Field Techs to their fullest extent.