NAAF PERSONNEL ARCHIVE #323270-670 |
Troop Designation: Infiltrator Role: Infiltration and Sabotage Specialization: Stealth Combat
Armor Issued: Green Armor Rating: 125
Armament Issued: Hyperblaster Ammo Ration: Personal Battery Pack Double-Barrelled Shotgun Ammo Ration: 50 shells Grenades Ammo Ration: 20 Grenades
Special Equipment Issued: Grapple DuraCell Personal Battery Pack Capacity: 150 Energy Units Weapon Silencer Dampening Device (prevents Infiltrator from being picked up by any tracking device - except the Hunter-Killer's Motion Detector) Cloaking System (Special Menu or commands: CLOAK FULL, CLOAK PARTIAL, CLOAK OFF) Cost: Varies by setting
Special Skills: Emplant virus (command: VIRUS) similar to the Field Tech's ability, the Infiltrator can infect Skynet's network hubs with a slow-acting virus. Silent movement - the only noise an Infiltrator makes is when she gets hurt or fires her weapon.
Tactical Analysis: The Infiltrator is a stealth trooper, equipped for quick strikes when no one is looking. To this end, she has the ability to move silently and cannot be picked up by scanning devices. She can, however, be tracked by a Hunter Killer's motion detector; she will show up as a moving entity, but when the HK does a detail scan, she won't be scanned. Her cloaking device has two settings; full and partial. The partial setting drains much less power from the Infiltrator's battery pack, but it only makes her translucent. Sometimes this is sufficient. When the Infiltrator fully cloaks, however, she vanishes from sight completely. This drains her power supply a great deal, but is good for sneaking into a machine-occupied base and planting a virus.