NAAF PERSONNEL ARCHIVE #323270-665 |
Troop Designation: Medic Role: Medium Support and Combat Medicine Specialization: Field-Administered First Aid
Armor Issued: Yellow Armor Rating: 75
Armament Issued: Shotgun Ammo Ration: 50 Shells Machinegun Ammo Ration: 100 Bullets Grenades Ammo Ration: 10 Grenades
Special Equipment Issued: DuraCell Personal Battery Pack Capacity: 200 Energy Units
Special Abilities: Special Menu: Create Health Items (cost: varies per item) Regenerate (5 health every few seconds) Drops Health Item upon death
Tactical Analysis: Medics are light combat units whose main purpose is to support their squadmates. To this end they spend most of their time creating health packs and providing support fire. Their regeneration ability keeps them alive fairly efficiently, which is good when there isn't enough health to go around. Unfortunately, they cannot boost their health above 100 via Stimpaks because of this. Also, killing a medic causes him to drop a medkit, the size of which is based on the amount of cells in his inventory upon death. Note that, however, this ability will never result in a dropped Adrenaline.