
Release history.  Only versions after 0.90 list everything.  -WhiteFang

v1.02
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fixed, long delay between grapples (accidently added in v1.01)

v1.01
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fixed, white diamonds appearing in bodies of unsupported VWep models
fixed, power_armor_* variables not working properly (lower values resulted in
  almost no change!)  adjusted defaults lower too, power armors just too strong
added, hitting enter soon after completing a variable in a menu won't re-edit it
added, fast_weapon_switch server option, default off
added, admin map change list now based on file set with mapqueue variable

v1.00
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Fixed, telefrags not working (with many players) because of safety spawn.
Fixed, pack_armor didn't set armor max when a pack was picked up.
Fixed, clients chasing others showed others score in GameSpy.
Added, optional chase parameter, to select place (i.e. "chase 5" for 5th).
Added, chasenotice toggle, will inform you someone starts/stops chasing you.
Fixed, chasecam prev/next issue was still occuring.
Added, time doesn't count toward timelimt if server is empty.
Fixed, grapple down bug.
Changed, weapon pick best weighting.
Added, client cam variables.
Added, chasecam movement/freelook option.
Changed, camping detection code to be better about false warnings.
Added, ver and timeleft client commands.
Changed, safety shielded clients will feel impact knockbacks now.
Added, knockback_adjust and knockback_self server variables.
Added, in banlists an optional number after the IP mask sets the number
  of clients to allow before refusing (default is 0).
Fixed, overflows at intermission.
Fixed, too many resist and vampire rune hit sounds on fast firing weapons.
Fixed, timeleft was showing negative times if no timelimit was set.
Fixed, if who you're chasing goes into observer, you'll chase someone else.
Added, "features" serverinfo variable, for GameSpy to see.
Added, def_* variables for client default settings.
Removed, use_statusbar and use_bestweap (replaced by def variables).
Added, as admin you can remotely change server variables via client console.
Fixed, VWep thisframe/lastframe (119 and 159) errors.
Fixed, player name change wasn't updating on chasing clients HUD.

v0.99
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Fixed changing gslog during game, new log didn't have proper StdLog header.
Changed no_grenade and no_rocket variable names, appended "launcher".
Fixed noscores command at intermission, it would bring statusbar back.
Fixed listen servers from getting death messages twice.
Added sv_maxvelocity and sv_gravity to admin general settings.
Fixed gslog's generated on unix servers (GibStats seems to require CRLF's).
Fixed use_observer 0 issue, clients could use chase to screw things up.
Fixed pack_health not changing max health.
Fixed admin map select, sometimes wasn't going to right map or would crash.
Changed map queue randomizer to be more random.

v0.98
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Fixed bug that resulted in a malformed dmflags setting, which caused
  various problems including server crashes at startup.
Fixed menu bug that clients could exploit to crash the server.
Fixed players showing as observers in scoreboard when use_observer is 0.
Added select map and general settings to admin menu.
Fixed other minor menu bugs.
Fixed chasecam prev/next from failing in certain circumstances.

v0.97
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Added GSLog support (Gibstats Log Standard), with flush option.
Finished menu code.  Type menu on console (or press 0 while observing).
Added admin menu's and admin_code variable.
Fixed chasecam next/prev didn't work properly on some occasions.
Fixed ability to use hook while dead.
Fixed dead bodies aren't ID'd.
Start chasecam on frag leader.
Added individual weapon inhibiting with smart ammo inhibit.
Can't become observer while grappling now.
Added client IP address to connect messages on server console (for logging).
Fixed vampire rune sound happening sometimes at the wrong time.
Skip city3 map if VWep is enabled, to avoid index overflow issue with VWep.

v0.96
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Dead time counts toward play time and FPH again.  Only observing doesn't.
Really fixed blank screen (HUD) on join bug that wasn't fixed in v0.95.
Added motd server variable to specify which file to read the MOTD from.
Added simple IP banning.  Edit banlist.txt (or set banlist to a different
  file) and list IP's you want banned.  Wildcards are allowed (only *).
  The ban list is checked for each client that connects, no need to restart.
Player settings are carried between levels now (player ID, HUD, etc.)
Fixed vampire rune from allowing you to gain health from shooting 
  non-clients that can take damage (like some buttons).
Tweaked rune code a bit.
Added obituary for grappling hook deaths.
Changed chasecam prev/next to scan by player frag place instead of random.

v0.95
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Fixed scoreboard bug (v0.94) that could crash the server (hit ] many times).
Fixed packs sometimes not increasing your maxes (I think).
Added bestweap client command so clients can override the server default.
Fixed the no camping countdown bug (v0.94).
Fixed blank screen on join (v0.94).

v0.94
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Fixed bug where player ID would point out observers.
Removed particle flashes of observers leaving the game.
Fixed VWep lastmessage bug.
Fixed resist/vampire rune sounds code, added default sounds for all runes.
Added moderately sophisticated menuing code for better control over various
  features I plan to add in the future (menus disabled until v0.95).
Added precautionary code to avoid client overflows if at all possible.
Fixed runes going through walls, they (almost always) bounce now.
Added use_hitfactor (off by default).  When you set this on, your aim
  is factored into the amount of damage you inflict (from VWep code).
Changed scoreboard, when you're chasing, to highlight who you're chasing.
Added ping_min and ping_max variables, to set ping requirements.
Added intermission_time and intermission_sound variables.
Changed scoreboard to list observers as observers, and at the bottom.
Added chaselist command, to list the players chasing you.
Added hook_damage variable.

v0.93
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Added VWep support, off by default (note this requires a client pak).
Added use_bestweapon back again (was lost in v3.14 src update).
Removed use_obituaries.  Added green colored names to Id's obits.
Added identity command added from CTF2, type "id".
Added configurable rune sound vars.  Strength and haste sounds are made
  when you fire.  Resist and vampire sounds are made when you're hit.
  Regen doesn't have a sound (yet?)  Haven't found good defaults yet.
Added hook_maxtime, sets max time you can stay hooked.
Minor code optimizations.
Compiling gamesparc.so for Solaris now.
Fixed map queue bug, where last map ran twice.
Added fall_damagemod variable.
Fixed grapple fall bug that was causing damage in the air.
Added rune pickup messages.
Added ammo HUD option.
Added "hud" client command.  0 for none, 1 for normal, 2 for lithium,
  3 for ammo.  No parameter will toggle between lithium and ammo huds.
While chasing, HUD is now viewer adjustable.
Map queue now properly starts before a player connects.
Updated lithium.cfg, be sure you place the "map" line at the end now!

v0.92
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Fixed bug with hook that'd crash server.
Fixed invprev, invnext commands.
Safety shield can be terminated early by firing now.
Added hook_sky option.
Added vampire rune, you gain health from percentage of damage inflicted.
Set gamename variable to be "Lithium vX.XX".
Added chasecam code from Zoid's CTF2.  Just type "chase".
You can use "drop rune" or "drop tech" to drop runes now.
Fixed use_obituaries, off will use the original v3.14 obituaries now.

v0.91
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Uses the v3.14 game dll source code base now.
Added power armor variables.
Added use_chatfloodkick to kick chat flooders.
Time while dead doesn't effect FPH anymore.
Fixed a bug in the grappling hook code that allowed clients to cheat.

v0.90
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Quake 2 v3.12 and v3.13 support.  No longer works with v3.09 and v3.10.
Added ping command.

v0.87
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Grappling hook.
Quake 1 style scoreboard, toggleable to Quake 2 style.
Added info screen.
Fixed fov.
Fixed invprev, invnext (broken in 0.85)
Other minor changes and fixes.

v0.85
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Fixed bugs introduced in v0.8x features.

v0.83
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Fixed weapon being shown in observer mode.
Being in observer mode doesn't count toward Frags/Hr calculation.

v0.82
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Configurable map queue with randomize option.
Customizable MOTD (except Lithium info).
Observer fly-thru mode.
Safety time period for player spawns.
No camping option to kill campers.
Kick anyone who suicides by typing 'kill' many times.
No super shotgun auto select with one shell fix.

v0.73
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Found the bug that caused the occasional "ED_Alloc: no free edicts." fatal
error (had to do with my removal of the monster code).  Added no_bfg option
(default is on).  Made railgun an energy type weapon (armor has less benefit
from energy weapons, the blasters were the only energy weapons).

v0.72
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Added a ton of cvars.  You can toggle just about everything I've added
or changed.  You can set starting/max health and ammo.  You can set how
much damage each weapon does, and its radius and speed where applicable.
See lithium.cfg for the Lithium defaults.  Use normal.cfg if you want to
run a vanilla server.  Change what you'd like.  Add "+exec x.cfg" to your
command line (replace x with lithium, normal, or a config file you created).
Note if you don't set a config file, the Lithium defaults will be used.

v0.61
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Fixed auto weapon selection.  Fixed timescale cheat.  Possibly fixed the
fatal ED_Alloc error.  MOTD only reappears when standing still with blaster.
Compiled gamei386.so for Linux servers (untested).

v0.58
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Initial FragTrak code added (visit http://quake2.lithium.com).  Who killed
you or who you killed in obituary messages is now shown in green.  More
minor tweaks again.  Rockets go same speed as Quake I, same damage.
Quake II v3.09 support.  

v0.43
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Current rune on status bar.  Motd done better.  Player count done better.
Best weapon chosen when picking up a new one.  Adjustments and tweaks.

v0.33
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Fixed a bug in Id's bfg code that caused the server to crash sometimes.

v0.32
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Runes.  Faster item respawns based on number of players.  A little ammo to
start with.  Health and ammo maximums raised 20%.  Improved hud with 
frags/hr, players, and your place.  Faster rockets (slightly less damange
to balance).  Obituaries based on the nature of the attack.
