Duel/Nightfall v1.36 (May 25, 1997)

The Mod Squad
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This PROGS.DAT contains TWO mods.  The first is Duel; the second is
Nightfall.  

To play Duel, set "deathmatch 8" and to play Nightfall set "skill 2" or
"skill 3."  So, yes, you can play Nightfall Duel if you wish.

Either way, hitting "P" will take you out of observer mode and hitting "O"
will put you into observer mode; these two keys are auto-bound by both mods.

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Duel Instructions ===========================================================

First of all, set deathmatch to 8 and make sure that skill is 1 or 2 (unless
you want to play Nightfall Duel).

The purpose of Duel is simple: it lets people play with equal equipment.  All
the items on whatever level you are on are removed from play, and each active
player is spawned with random weapons and armor.  There are two ways to play
Duel.

If teamplay is 0, then it is free for all.  The match keeps going until there is
only one player left alive or the timer runs out (default timer is two
minutes).  Then, everyone is respawned with new random stuff.

If teamplay is not 0, then it is team Duel.  The match doesn't end until all
of one team is eliminated or the timer runs out.

Impulses:
     88  --  Admin mode
     210 --  Observer mode
     211 --  Player mode
     212 --  Player lockout (prevents observers from becoming players)
     213 --  Display number of players left
     214 --  Are any teams left?
     215 --  Sets match time
     216 --  Match status
     220 --  List commands

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Nightfall Instructions ======================================================

Welcome to the Night!  Here's a little mod I whipped up this weekend.  Me and a
few of my friends were playing it and thought it was pretty fun, so I thought
I'd stick it out there for everyone else to mess with for a few minutes.

I got the idea when Club was telling me about a mod called Torch that made
the game dark and gave each player a sort or flashlight to see by.  I
couldn't find the patch to play it myself, so I decided to just write my own,
and this is what resulted after about 5 hours of work, give or take.

Here's what there is: all the levels are very dark, and everyone has a light.
This light is turned on automatically, but can be turned off by using impulse
22.  You can also throw flares with impulse 23.  In addition, just for fun, I
added dual weapon modes to most of the weapons.  They are pretty balanced and
won't destroy deathmatch play as most added weapons do.

The added weapons require a skill setting of 2 to use.  This way, people who 
DON'T want to use them can just set skill at 3 and don't have to deal with 
them.  Actually, I don't really use them much myself, but I don't want to
take them out just 'cause I'm vain. :)

Also, the lights are only out if skill is set to 2 or 3.  So, you can play
regular Quake should you so desire.

Impulses:
     22 --  Toggles light
     23 --  Throws flare

Skill:
     3 --  Uses old weapons; dark.
     2 --  Uses new weapons; dark.


Weapons:
You can toggle between weapons by hitting the number again.  For example, if
you have the grenade launcher out and want to use the implosion rifle, just
hit '6' again.

     Axe - no changes
     Shotgun - Flare Gun (impulse 22)
     Super Shotgun - Chaingun, fires for 2 seconds at a time, then recharges
     Nailgun - No second mode, but the regular gun is nearly silent and makes
       no muzzle flash
     Super Nailgun - No second mode, but no muzzle flash either.  Still loud.
     Grenade Launcher - Implosion rifle.
     Rocket Launcher - Will o' Wisps; they home in on nearby targets.
     Shaft - Vampire Shaft.  Takes 15 health from them, and gives it to you!

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Send your bugs and praise to:

SoulScythe, phead@ucla.edu
And visit our web page at:

www.planetquake.com/modsquad

Enjoy.
