
      Navy Fortress - a Quake2 mod - Version 0.99999
      ----------------------------[by Democritus]---


CONTENTS:

1 Requirements
2 File Sets
3 How to Install
4 Basic Commands


	1 Requirements
	--------------

If you want to play Navy Fortress on your PC you need a completly installed and running copy
of Quake II from id software. Your Quake II has to be version 3.20. If you don't know where
to get an update to 3.20 from try www.idsoftware.com or the fileplanet. 
You will also need a programm able to extract valid ZIP-Archives using the given paths. We
recommend you useing WINZIP a easy to use shareware program.

If you fulfill these conditions you can properly install Navy Fortress. 


	2 File Sets
	-----------

Navy Fortress comes in sets of three different zip-files: 

There is one zip-file containing the heart of our mod (the game86.dll) as well as all
 configs, this file is called _nfbasenov.zip. The doc you are reading is part of this file.

Then there is a zip-file containing all graphics (models of the weapons and items as well as
 the little pics in the lower left corner etc.) which is called _nfgfxbase.zip. 

Then there is _nfsndbase.zip, this file contains all sounds (weapons, radio etc.). 

And finally (I know i said there were only three... but) there is an optional file called 
 _nfvwepbase.zip. This file includes all PPMs (Plugin Player Models: the guys you play) as 
 well as full View Weapons support. 

Apart from the "base" version there are also updates for Graphics and Sound files called
 _nfgfxupd.zip or _nfsndupd.zip. They are to be installed like the other files but for
 them to work properly they have to be extracted AFTER the "base!" files.


	3 How to Install
	----------------

To install NF you will need a programm to extract a valid zip-archive. The most famous of 
 these programs is Winzip. All of these files have to be extracted using the given paths into
 your Quake2 folder, so that there is a "fortress" folder under your normal Quake2 folder. 

In the end there have to be a lot of sub-folders under "fortress" which should be "models";
 "sounds"; "docs"; "config"; "pics"; "route"; "sprites"... If i have not forgot anything 
 these directories should have been created by your zip-extractor. If somehow all your files
 got messed up and landed in one huge direcotry, delete them all and try to reinstall with 
 your ZIP-Extractor using the correct paths.

This file also contains the newest version of the manual as well as readmes for the 
 different aspects of NF. These can all be found in the quake2\fortress\docs folder.

If you have any further questions on how to install Navy Fortress visit the official NF page 
 (http://www.planetquake.com/nf) and take a look at the "HELP" section. 


	4 Basic Commands
	----------------

Following you will find a list of the most important commands. You will need these to play. 
To take a look at all possible commands, that you are able to use, read the given NF manual.

reload - Reloads the current weapon with the appropriate ammo type. This may take some time, 
	 depending on the weapon reloading. If a weapon using clips has some ammo left while
	 reloading, then this ammo is lost, as the used clip is thrown away and replaced. You
	 can even throw out full clips, if you want to.Some Reload phases (like putting 
	 shells into the shotgun) can be interrupted by firing. 
	 [default Key: R ]

door - Opens the door in front of you. After using the comand you have to wait soe time in 
	 front of the door until it opens. Doors never squish you. 
  	 [default Key: SPACE ]

bandage - Let's you bandage your wounds. Although it does not give back health (only the 
	 Combat Medic can do this) it removes bad side effects such a bleeding or hurt legs.
	 While you bandage yourself, which takes X seconds, you can only move at slow speed
	 and you can't fire any weapons.
	 [default Key: Q ] 
	
weaponmode - Some kind of all-in-one-command. Depending on the weapon you are holding in your
	 hands it uses another command. If you are holding a Submachinegun or an Assault-
	 Rifle it uses the command <firemode> to toggle between full-auto and 3-round-bursts.
	 If you are holding the at-4 you will toggle between laserguided rockets and normal
	 ones by using <rocketmode>. If you are holding the knife, it will use <knifemode> to
	 toggle between stabbing and throwing. Holding a snipergun while using this command
	 will scope as if you used the <scope> command. Some of these sub-commands can only
	 be used by certain classes. This command is very useful for Deathmatch.
	 [default Key: CTRL]
 
flare - Drop a flare, normally you've got 2 flares but you can configure that server-side. 
	 [default Key: Y ]

medic - Lets you call for medical attention. You will flash up red for 2 seconds, and you
	 will call for a medic using a sound and all members of your team will see that
	 appearing on their screen. 
	 [default Key: V ]

compass - Toggles the compass on and off. The compass automatically aligns itself to the
	 upper left corner of the screen. 
	 
mradio <Message> - Broadcasts a Radiomessage to your team mates (use: <mradio lets kick ass>)
	 For a list of all possible words take a look at the /sound/radio/male folder. 

wounds - Displays your current wounds (Leg damage, stomach-damage etc.). This command is
	 built in to be used in software mode, in which the little green man for your health
	 dissapears. 

changeclass - Brings up the Class-selection-menu which allows you to change your class. You
	 will be the new class upon resapwning. 

team - Teamname can be either: "seals" or "tangos". This command will let you suicide (-1
	 Frag) and respawn as a member of the chosen Team, though you will remain the same
	 class as before. If you wish to change class and team, then use the <Changeclass>
	 command before using the <Team> command. 







