Plasma
 
 A KOTH/Deathmatch level for the QUAKE 2 mod King of the Hill
 by Orange Smoothie Productions (A Quake2 mod team) available at
 http://www.planetquake.com/osp

 Release Date: 2/11/98

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Title                   : Plasma
Filename                : koth1.bsp
Version                 : 1.0 of 2/11/98
Author                  : Craig Sparks - BotanikA
Email Address           : BotanikA@ittc.ukans.edu
KOTH mod URL            : http://www.planetquake.com/osp
Installation            : Unzip into your Quake2/baseq2/maps directory.
                          Have Fun!

Description             : Plasma - koth1.bsp is the first of 6
                          maps created for the original release
                          of the quake2 mod King of the Hill by
                          Orange Smoothie Productions. Although
                          this level was created for use with KOTH
                          it also can be used for regular deathmatch
                          play, just ignore the spawn error info in the
                          console upon map entry.

                          Your basic introductory KOTH level - a pyramid. 

Recommended
# of players            : 2-12

Also good for
regular deathatch play  : Yes

* Play Information *

Single Player           : no
Cooperative             : no
KOTHmatch               : yes (16 kothmatch starts)
Deathmatch              : yes (16 deathmatch starts)
Skill Levels            : na		  


* Construction *

Base                    : Original level from scratch.

Editor(s) used          : QERadiant builds 32 through 41
                          http://www.planetquake.com/qeradiant/

Build Time              : Insert some insane number of hours here ______

Compile Details         : qbsp3
                          qvis3 -level 4
                          qrad3 -extra

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Notes:                  : The KOTH levels, koth1 through koth6 are the first
                          Quake2, or quake levels at all for that matter,
                          that I have made. My only other experience has
                          been with DOOM and Duke Nukem level design (see
                          below.) If any level designers, amateur or
                          professional would care to share their thoughts
                          with me on how to optimize these maps it would
                          be appreciated. As I have no clue at all how
                          hint brushes are supposed to work and yes I did
                          read Disruptor's plan :)
                           
Additional Credits to   : Robert Duffy of QERadiant for all of his
                          late night tech support!
                          
Info about the Author	: I am a professional electrical engineer. I
                          design and build wireless computer networking
                          equipment/radios. I have enjoyed Lan Party
                          multi-player deathmatch play and level design
                          since the days DOOM I. I continue to regularly
                          host 20 person plus Lan Parties at my home in
                          Kansas City, KS.  


Other Levels by Author,

DOOM and DOOM II        : http://www.ittc.ukans.edu/~sparks/DOOM.html

Duke Nukem 3D           : http://www.ittc.ukans.edu/~sparks/Duke3D.html

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*** Copyrights/Permissions ***

This map (koth1.bsp) is copyright 1998 by Craig Sparks.

This map MAY NOT be used as a base for other levels.

This map MAY NOT be distributed on bbs sites or the WWW without permission.
It's sole place of availability shall be http://www.planetquake.com/osp
unless permission is obtained to do otherwise.

This map may not be distributed on CD or floppy unless you have the author's
permission.
