


I will keep this short.

2 things needed for the program to work correctly.

1 This thing is a memory pig so you need 19 MEGS of free HD space to run it.
  When its done it will save a file like SCS??EA.PCX to the dir you
  ran it from, the ?? is the file number you select to convert.
  Also the PCX file will be around 9 Megs of uncompressed PCX image file.

2 You will need to have these 4 files in the dir you run the program from
  Temperate.mix , Desert.mix , Winter.mix and Soledisk.mix.
  The first 3 you may have to move from the CD to the program
  dir.



There are no overlays like trees yet but the Starting positions
are all marked with Flags and the FPLS thing (the base circles).

Its about 90% done but more than enough for you to use.

The converter now will list every "extra" item it adds.
And now adds the tele pads to the correct map location.

There is an error that I haven't been able to debug yet that makes
it so you HAVE to view the image with Paint Shop Pro. Anything else that
trys to load it screws the pallette all to hell.

I would like to thank,

   Vladen Bato         For the id Calculation code.
   Moritz Mertinkat    For feedback and other help.
   Bill9999            For the credit on he's webpage if he use my program
                         to make images for he's webpage.(hint hint)
   Deadly              For help in testing and giving feedback.


If you see me on the battle feild just shoot me.
 DayOfWar 

