================================================================
Title                   : Pursuit
Filename                : pursuit.zip
Author                  : Daniel 'whitetrash' Doyle
Email Address           : whitetrash_@hotmail.com
Description             : Half-Life DM

                Check out the my homepage at:
                http://www.whitetrash.cjb.net
================================================================

* Play Information *
This map was made listening to "Fear of Fours" by Lamb :)

Single Player           : If you feel the urge...go for it
Cooperative             : No
Deathmatch              : Yep, 2-4 players
Player Starts           : 4 (5 including the single player)
TeamFortress Classic    : Hahahahahahahahahahahaha....no
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *
Editor(s) used          : Worldcraft 2.1
Known Bugs              : 1) Intermission entity sometimes gets "misplaced"
                          2) A piece of glass also sometimes gets misplaced, i cant figure                              out how to fix either of them :)
Base                    : built from scratch
Construction Time       : 3 days from conception to realisation :)
Build Computer          : p][333, 32MB
QCSG                    :   9 sec.
QBSP2                   : 280 sec.
QRAD			: dunno
VIS                     : 78  sec.

* Files included in this archive *
pursuit.bsp             : Map file.
pursuit_readme.txt      : hmmmmmm :)

* Game play *
This map was designed for my own personal LAN use, but I decided to release it anyway. It is a bit bare, but was designed for speed and "flow". Its my first released (read as "finished") map so take it easy on me okay? OKAY? Any suggestions on design and weapon placement are welcome and will probably be put into a new version of the map, if i ever decide to do such a thing (unlikely). Thanks anyway.

* Things you need to know about this map *
There are only 4 starting points so don't try and squeeze more people in, 4 is fine for a map of this size (or 6 at a push). If any of the bugs occur then you can just restart the map to get rid of them (if they really bug you.Neither are particularly fatal :))

* Thanks to *
Me, Myself and I. Also thanks to Phil because I know you're gonna help me test it on the LAN this weekend. Yes you are. :)
Valve Software for giving us such a great game.

* Other Info *
If you have comments/suggestions/questions/criticism just send me an e-mail...
I'd really like some feedback on whether anyone liked or disliked my map, although I'm irish and therefore don't take compliments well :)


* Installation of this map *
Copy pursuit.bsp and pursuit_readme.txt file into your halflife\vavle\maps directory.

* Copyright / Permissions *
!)Authors MAY use this level as a base to build additional levels (IF they
")inform me about it).
)This BSP may be distributed ONLY over the Internet and/or BBS systems.
$)The pursuit_readme.txt file HAS to be included with any such transfers.
%)You are NOT authorized to put this BSP on any CD or distribute it in
  any way without my permission.
