12th December 1999
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Map title		: Stack
Filename		: stack.bsp
Author			: Jack Potter, with help from Drew Thompson. The orginal layout was made by Rare who made Goldeneye 64

Contact			: el.barto@btinternet.com 	ICQ: 17817592
Description		: A conversion of the original Goldenye 64 map but with the ability to jump and fall off things. Also added armour and health dispensors and all the halflife weapons.

Thanks			: Rare for designing the level in the first place, vlave for making halflife and wavelength and the Halflife editing resource centre for all their tutorials.

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Play information

Single player		: NO
Deathmatch		: Yes
Cooperative		: NO
Difficulty settings	: NO
New sounds		: NO
New graphics		: NO
New music		: NO
Demos replaced		: NO

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Editing info

Base			: From scratch
Editor			: Worldcraft 2.1
Bugs			: Sometimes you might get clipped on the lights on the side of corridors even with clip textures around the lights.
Build time		: Around 1 month but I didnt work on it that much.. I have lots of work!
Compile time		: Only a few minutes because its such a simple design.
Compile machine		: AMD K6-2 350 with 64mb RAM

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Installation

Uncompress stack.bsp into your valve/maps directory which is located in your main halflife one. To test in deathmatch mode run hl.exe -console +deathmatch 1 +map stack
IF YOU DO NOT TYPE IN DEATHMATCH 1 YOU WILL START IN THE CEILING!

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Extra notes

This map may be distributed using any medium but if it is part of a CD or other compilation I would like to be informed at my mail address or my ICQ.
IF IT IS DISTRIBUTED USING ANY METHOD IT MUST BE AS TEH FILE STACK.ZIP WHICH MUST INCLUDE THIS TEXT FILE AND THE STACK.BSP FILE ONLY.

I couldnt get permission from Rare. I emailed them using the address give at their site but I had no response.

I realise this will probably make other level designers go out and make Goldeneye levels and I cant stop you but if it is I that inspired you please tell me!

I am currently working on more goldeneye levels.

Jack Potter
Scotland