tc_undersci - Final Team Beta

Issues to be fixed before final public beta release

1.  You can get to the lab from the warehouse without using the circular lift.  This needs playtesting. Would it be better to block it so that you have to use lift to get to the other floors as I have done on the freight lift?

Testing notes -

Test the lifts as much as possible.  There is a possibility they could be temperamental.  Press buttons when you are not supposed to etc.

Test the sliding doors. They are triggered when you move up to them, so if they don't open quick enough, or get stuck open or closed, Tell me the exact circumstances.

Commects on Spawn points please.  There should be four of each, so if there are too many or too few, tell me.  Also, the info_intermissions (where the camera is positioned at the start of a game when you select classes), there are at least four of these on the lab floor, but I only ever seem to see two.  Let me know if you want more of either.

I have clip brushed as many parts as I could see as being annoying, but if you want to see anything else done, tell me!

Map tested on - 

P150 with 3dfx @ 640x480 - OK in most places except parts of the warehouse and the lift, but this was before the final compile that you havenow.

P500 with Voodoo 3 3500 @ 1024x768 - Need I say more?

E-Mail ANY comments to ross@mansfield110.freeserve.co.uk