
                       ______________________________________
                       [                                    ]
                       [          Genoa Complex 40          ]
                       [                 by                 ]
                       [         Asylum and -Entropy-       ]
                       ______________________________________

PLAY INFORMATION
================

    Single Player           : Only if you like running in circles.
    Cooperative             : Yes
    Deathmatch              : Yes
    Difficulty Settings     : No
    New Sounds              : No
    New Graphics            : YES
    Known Glitches          : NONE

CONSTRUCTION
============

    Base                    : A forgotten outpost waits in the far reaches of the universe.  Rumors spread of 
                              its haunting... a testament to the bloody battle that once occured there.  And
                              yet the battle wages on.  The Complex is extrodinarily huge, with twisting
                              corridors, seemingly bottomless shafts, and a mysterious underwater hangar.  You
                              will find that surprises await you around every corner.  So don't get lost, explore. 
                              Explore your fear, for Death is only the Begining.

    Build Time (Entropy)    : Four (long) days with a bit of tinker time here and there.
    Build Time (Asylum)     : Two weeks of "on-agiain / off-again" time to get the bare bones version


AUTHOR'S NOTES
==============
-Entropy- : I say that Asylum did all the work.  He says that I did.  I guess we have to agree that this really is
            "our map."  That sits just fine with me, because I know we both worked our hineys off to make it happen.
            This map is huge, both in size, as well as in scope. But amazingly, it flows better than most maps 
            a quarter its size.  To experience the full effect, load up 8 to 10 bots and have at 'em!! 

            I would like to send out 2 big "Thank Yous" : The first goes out to Jeremy War.  I was short a ride, 
            so I borrowed his spaceship.  The second goes out to -=DsX=- for his work on the Kel-Shar textures
            that we used here.

Asylum    : A big thank you goes out to our DD bros and everyone else that beta tested the level and gave us input
   

COPYRIGHTS/PERMISSIONS
======================

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.


             -Entropy-
       home: http://www.unreality.org/uep/
                         -or-
             http://decyber.solgames.com/unreal/unreal.htm
      email: dlehr1@san.rr.com
	     
             -Asylum-
      email: asylum@dark-disciples.com  	  	
             brianhoff@media-net.net

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
