Ceilings.zip - Ceiling Trim, Lights, Doors, etc. by Jeff "Goblin" Yost

The Quake Lab - http://www.in2nett.com/stevefu/Quake Lab

Description:
	This is a collection of architectural features displayed in 5
	rooms. All features are in the "Crypt of Decay" motif. Each room
	contains a different ceiling treatment, along with door frames, and
	light fixtures. A working ornamental gate attached to a ceiling 
	button is also provided for your amusement. Four rooms are connected
	to the start room via teleporters. Constructed with Worldcraft.

Textures:
	Your basic stone, ceilings and trusses of different "copper" textures.
	Wood textures can be easily substituted for the "copper" to produce a
	nice effect, you should experiment to match your level.

Entities:
	Standard Quake "light" and "flame". The obvious "func_xx" for teleporters
	and moving gate and button.

How To Use:
	Just use your favorite editor to cut and paste these into
	your .map files. All trim components are "grouped" for easy pickins if you
	use Worldcraft. Lighting can change the overall appearance, depending on your
	needs, so experiment.

Options / Comments:
	Hopefully you can use these to add some detail to your levels. The tall square
	room with the sloped ceiling anteroom is a refit of The QuakeLab's "The Razor Blades"
	minus the razors. I suppose these "grouped" ceilings could be re-sized to fit 
	your needs by dragging in Worldcraft. I am not too familiar with how other editors
	will handle "group" editing. 
 