
Minecart - by Tom Cleghorn aka Murgatroyd

Posted to the QuakeLab - http://www.planetquake.com/QuakeLab

	TEXTURES: MMETAL1_1
		  WIZWOOD1_3
	  	  WMET3_3
	  	  ...and probably more - they don't look brilliant, so change 'em

	ENTITIES: Well, none...except info_player_start (duh...)

	WHAT TO DO: Cut 'n' paste, perchance? Use your level editor; use Notepad...
  	 	    hell, use some scissors and sticky-tape to rearrange your drive
	   	    clusters if you really want - but I'm not liable :)

	OPTIONS/NOTES: These brushes are lifted wholesale from one of my levels, 
		       Trouble Down T'Pit. If you want to see them in context in a
		       a half decent level, it's available at ftp://www.cdrom.com, 
		       and the filename is coopmine.zip.
		       You could (and I'm going to) turn it into a func_train and
		       have it screaming down a track. Or, and I'll try this soon,
		       use the Hipnotic rotating trains to divide it into its 
		       component parts and have them all follow the same path,
 		       turning corners etc, and then have it hit a wall and have all
		       the bits go flying. Difficult, but eventually rewarding...maybe.