Graphical tracking of players by Harry de Bug

This map demonstrate how to make graphical maps inside your quake maps that will track the movments of players.

The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab

TEXTURES: Any

ENTITIES: func_door, trigger_multiple

WHAT TO DO: 
1 Make your Quake map.

2 Pick a part (or all of it) of the map and draw a "birdseye" 2D map as a texture.
  You can do this by hand or you can take a screenshot in your editor and edit that.

3 Input the maptexture on a suitable place in your design. The tracker is perhaps mostly suited for 
  Fortress or CTF.
  If your going to use it in CTF i would recommend placing it near the flags so the defense-players can observe it
  when they stand on guard.

4 Make a brush that will represent a small signal light. texture it with with a texture that uses some of the 
  "glow colours" in the Quake palette (last 16 colours in the palette). Make the brush in to a func_door 
  and size and place the brush on your trackermap and move it INSIDE the map brush so that it wont be visible.
  Set the direction of movement of the func_door so that it will move out of your map brush, giving the illusion
  of a signal light that lights up when the func-door is triggered. Set the delay before close to 1 second 
  and the sound to 0. 

5 Copy this "Signal-light" and place as many as you want on your tracker map. Give each a different name.

6 Place trigger_multiple in your map that will trigger your "Signallights" on your trackermap. How big these
  triggers would be is up to you. If your are placing triggers in a corridor then it would be appropriate to make
  them from the floor up to the ceiling and as wide as the corridor and perhaps somewhere between 64 and 256 long.
  If you place triggers inside a large room then you might want to place several triggers side-by-side at the 
  width of the room so that it would be possible to determine if a player is on the left or right side of the room. 

7 Edit all triggers targetname to correspond to the right "signal-light" on the tracker map.

8 Compile and test it on a server 
  (You need to be at least two, one that runs around and one that observe the tracker map.)


Options:
You might want to experiment with using func_button as triggers instead. This works alright but only when a player
walks on it, so if a player is flying by with the grappling hook you want get a reading (stealth :-). 
You can also make it react to explosions and fire by setting the health property to 1 (jamming :-)


NOTES:To demonstrate the tracking in a single player map i placed the tracking map in the ceiling so that you can
observe your own movements by looking up to roof when you move about. 



Have Fun !

Harry



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harry@sverige.net
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